Kargin - Spell Notes


  • PC

    Blessing of Fervor

    School transmutation; Level cleric/oracle 4

    CASTING

    Casting Time 1 standard action
    Components V, S, DF

    EFFECT

    Range close (25 ft. + 5 ft./2 levels)
    Targets one creature/level, no two of which can be more than 30 ft. apart
    Duration 1 round/level
    Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

    DESCRIPTION

    With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

    • Increase its speed by 30 feet.

    • Stand up as a swift action without provoking an attack of opportunity.
      Make one extra attack as part of a full attack action, using its highest base attack bonus.

    • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

    • Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

    • These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.


  • PC

    Righteous Wrath of the Faithful

    (Spell Compendium)

    Enchantment (Compulsion) [Mind-Affecting]
    Level: Cleric 5, Purification (SpC) 7,
    Components: V, S, DF,
    Casting Time: 1 standard action
    Range: 30 ft.
    Target: Allies within 30 ft.-radius burst centered on you
    Duration: 1 round/level
    Saving Throw: None
    Spell Resistance: Yes

    When you cast this spell, you fire your allies and companions with a divine madness or fury that greatly enhances their combat ability.

    Allies gain one additional melee attack each round, at their highest attack bonus, when making a full attack. (This additional attack is not cumulative with other effects that grant extra attacks, such as a haste spell.) They also gain a +3 morale bonus on melee attack rolls and damage rolls. (This bonus on melee attack rolls does stack with the bonus provided by haste.)


  • PC

    Mighty Wallop, Greater

    (Races of the Dragon)

    Transmutation
    Level: Sorcerer 3, Wizard 3, Spellthief 3,
    Components:
    Duration: 1 hour/level

    As mighty wallop, except that the bludgeoning melee weapon damage increases by one size category for every four caster levels you have, to a maximum of five size categories or up to an effective size of Colossal.

    For a Small weapon that increases by more than one size category, begin by referring to the table in the mighty wallop spell description.

    Once the weapon has been adjusted to an effective size of Medium, or if it was already a Medium or larger weapon, refer to Table 2-2: Increasing Damage by Weapon Size (DMG 28).


  • PC

    Deadly Juggernaut

    School necromancy [death]; Level antipaladin 3, cleric 3, inquisitor 3, paladin 3

    CASTING

    Casting Time 1 standard action
    Components V, S

    EFFECT

    Range personal
    Target you
    Duration 1 minute/level

    DESCRIPTION

    With every enemy life you take, you become increasingly dangerous and difficult to stop. During the duration of the spell, you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/— each time you reduce a qualifying opponent to 0 or few hit points (maximum +5 bonus and DR 10/—) with a melee attack. A qualifying opponent has a number of Hit Dice equal to or greater than your Hit Dice –4.


  • PC

    RESEARCH AID
    Transmutation
    Level: Initiate of Boccob 4
    Components: V, S, DF
    Casting Time: 1 hour
    Range: Personal
    Target: You
    Duration: 1 day/level
    Source: Dragon 342 (The Power of
    Faith – Initiate Feats of the Core Deities)

    Originally created by a servant of Boccob performing important research,
    Boccob now grants this spell to his most dedicated clerics. After casting this spell, your mind achieves a level of clarity that permits you to perform research at a faster pace. While this spell is active you receive the following benefits:
    • The casting time of legend lore and identify is halved.
    • You gain a +5 circumstance bonus on Spellcraft checks made to research new spells.
    • Only half the normal amount of time is required to research a new spell.


  • PC

    Guidance of the Avatar

    Divination
    Level: Clr 2
    Components: V, S
    Casting Time: 1 action
    Range: Touch
    Target: Creature touched
    Duration: 1 minute or until discharged
    Saving Throw: None
    Spell Resistance: Yes

    Your deity’s chosen avatar imbues the subject with divine power. The creature gets a +20 competence bonus on a single skill check and must choose to use the bonus before making the roll to which it applies.

    For those particularly difficult spellcrafting checks.


  • PC

    TriadSpell

    Transmutation
    Level: Cleric 5
    Components: V, S
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: Instantaneous

    You complete the casting, and deep within your mind, you feel one of your prepared spells subdividing into three parts, each as powerful as its original.

    You alter one of your prepared spells so that you can cast it three times before it is expended. The prepared spell must be of 3rd level or lower, and once the triadspell is cast, you can cast the altered spell two additional times (a total of three times) before it is expended.

    The altered spell functions normally and requires components or XP for each use as if you were casting three separate spells. If you later choose to prepare a different spell in that spell slot, any extra castings provided by the triadspell are lost. You cannot cast triadspell more than once upon a single prepared spell.

    Not particularly exciting, but possibly interesting with a spellbreaker.


  • PC

    Battlemagic Perception
    (Heroes of Battle)

    Divination
    Level: Cleric 3, Sorcerer 3, Wizard 3, Spellthief 3,
    Components: V, S,
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 10 min./level (D)

    You gain a perception of the forces of magic and can sense when magic is being manipulated by a spellcaster. You gain a +5 competence bonus on Spellcraft checks made to identify a spell as it is being cast. If you have at least 5 ranks in Spellcraft, you are also able to sense the use of any spell or spell-like ability within 100 feet, so long as you have line of effect to the caster.

    With a Spellcraft check (DC 15 + spell level) you can even ascertain the spell being cast. This determination happens quickly enough that you can
    attempt to counter the spell as a free action. Counterspell attempts are otherwise handled normally, and you can counter the spell even if you do not have line of sight to the spellcaster. If you counter a spell in this manner, the battlemagic perception spell ends immediately.