Kargin - Spell Notes


  • DM

    @halfgiant a simp,e 4th level spell exempts you from the effects of a mythal? WUT?


  • PC

    Summon Magic
    (Daerma DM Spell Created from an EON ago)

    [Cloud to add description here]


  • PC

    Minor Sequencer (Invocation/Evocation)
    Range: 0
    Duration: Permanent Casting Time: 1 round Area of Effect: Special Saving Throw: None

    This spell allows a wizard to store two spells and activate them both at the same time from their Special Ability button. Both spells must be of 2nd level or lower. To create a sequencer, a Mage must memorize not only Minor Sequencer but also the spells they intend to store in it (a Sorcerer can store spells of any level for which they still have spell slots). After casting Minor Sequencer, the player is prompted to choose the sequenced spells from those they memorized.

    A sequencer lasts until activated and, once used, releases its spells immediately (no casting time). The Special Ability icon also disappears until the next time a sequencer is formed. A wizard can possess only one Minor Sequencer at a time, and it may not be given to other characters.


  • PC

    Spell Sequencer (Invocation/Evocation)
    Range: 0
    Duration: Permanent Casting Time: 1 round Area of Effect: Special Saving Throw: None

    This spell allows a wizard to store three spells and activate them all at the same time from his Special Ability button. All spells must be of 4th level or lower. To create a sequencer, a Mage must memorize not only Spell Sequencer but also the spells they intend to store in it (a Sorcerer can store spells of any level for which they still have spell slots). After casting Spell Sequencer, the player will be prompted to choose the sequenced spells from those they have memorized.

    A sequencer lasts until activated and, once used, releases its spells immediately (no casting time). A wizard can possess only one Spell Sequencer at a time, and it may not be given to other characters.


  • PC

    Ruby Ray of Reversal (Alteration)
    Range: Visual sight of caster Duration: Instant
    Casting Time: 5
    Area of Effect: Target creature Saving Throw: None

    When this spell is cast on the target creature it will dispel one spell protection of any level. The spells affected by this are: Minor Spell Turning, Minor Globe Of Invulnerability, Spell Immunity, Globe Of Invulnerability, Minor Spell Deflection, Spell Turning, Spell Shield, Spell Deflection, and Spell Trap. The target’s Magic Resistance, if any, does not affect this spell. This will always dispel the highest level of spell protection on the target. If there are two of the same level protecting a mage, the affected protection is selected at random.


  • PC

    Spell Trigger(Invocation/Evocation)
    Range: 0
    Duration: Permanent Casting Time: 1 round Area of Effect: The caster Saving Throw: None

    This spell allows a wizard to store spells in a magical ability that is created by the spell. This item, the trigger, can store three spells to be released simultaneously, all of which must be of 6th level or lower. A wizard can only possess one spell trigger at a time, and the trigger may not be given to other characters.


  • PC

    Pierce Shield (Abjuration)
    Range: Visual sight of caster Duration: Instant
    Casting Time: 8
    Area of Effect: Special Saving Throw: None

    When this spell is cast it launches a massive attack on an enemy wizard’s spell defenses. The target’s Magic Resistance will be lowered by 10% + 1% per level of the caster. Next pierce shield will cancel one spell protection of any level. For example if this spell was cast by a 15th level wizard the target creature would lose 25% Magic Resistance from its current total reducing it to 0 if less than that remains as well as cancelling one spell protection if the mage currently has one. The list of spells that this includes is: Minor Spell Deflection, Minor Spell Turning, Spell Deflection, Minor Globe of Invulnerability, Spell Immunity, Globe Of Invulnerability, Spell Turning, SpellShield, and SpellTrap. MagicResistance does not affect this spell, nor do any of the spell protections. The resistance remains lowered for 1 round per level of the caster. It cannot be dispelled.


  • PC

    Lower Resistance (Abjuration/Alteration)
    Range: 40 ft.
    Duration: 1 round/level Casting Time: 5
    Area of Effect: 1 creature Saving Throw: None

    When cast upon a target creature, this spell will lower the Magic Resistance of this creature by 10% + 1% per level of the caster. There is no Saving Throw and the target’s Magic Resistance, if any, does not affect this spell. For example, if a creature has 60% Magic Resistance and this spell is cast on it by a 15th-level Mage, then the target’s Magic Resistance would be lowered by 25% automatically. This effect is cumulative for each casting of this spell: If Lower Resistance was cast upon the same creature again, the creature’s Magic Resistance would be 60% - 25% (initial casting) - 25% (current casting), which would leave the creature with 10% Magic Resistance. This spell will last until its duration expires and cannot be dispelled.

    Note: This spell is not affected by Dispel Magic; once it has been cast, there is no way to cancel the effects until the spell expires.


  • PC

    Greater Malison (Enchantment/Charm)
    Range: Visual range of the caster Duration: 2 rounds/level
    Casting Time: 4
    Area of Effect: Up to 60-foot cube
    Saving Throw: None

    The spell allows the caster to adversely affect all their enemies’ Saving Throws. The effect is applied to all hostile creatures within the area of effect. Opponents under the influence of this spell make all Saving Throws at a penalty of -4.


  • PC

    Secret Word (Abjuration)
    Range: Visual sight of caster Duration: Instant
    Casting Time: 4
    Area of Effect: Target creature
    Saving Throw: None

    When this spell is cast at a target creature it dispels one spell protection of 8th level or lower. The spells that are affected by this are: Minor Spell Turning, Minor Globe Of Invulnerability, Spell Immunity, Spell Deflection, Spell Turning,andSpellShield. The target’s Magic Resistance, if any, does not affect this spell.


  • PC

    Consumptive Field
    (Spell Compendium, p. 51)

    Necromancy [Death, Evil]
    Level: Cleric 4,
    Components: V, S,
    Casting Time: 1 standard action
    Range: 30 ft.
    Area: 30-ft.-radius emanation centered on you
    Duration: 1 round/level
    Saving Throw: Will negates
    Spell Resistance: Yes

    Sweeping your arm about and clutching it to your chest, you draw the last breaths of fallen foes from their choking mouths and inhale them to fuel your own power.

    All creatures in the area with fewer than 0 hit points that fail their saving throws die, and you gain 1d8 temporary hit points and a +2 bonus to Strength for each death caused by this spell and until the spell’s duration expires.

    Additionally, your effective caster level increases by one per death caused by this spell, to a maximum increase of half your original caster level, improving spell effects that are dependent on caster level. (This increase in effective caster level does not grant you access to more spells, and it does not increase the duration of this spell.)

    Creatures that fall to —1 hit points or lower in the area after the spell is cast are likewise subject to its effect.

    No creature can be affected by this spell more than once per casting, regardless of the number of times that the area of the spell passes over them.


  • PC

    Mark of the Enlightened Soul
    (Dragon Magic)

    Transmutation [Good]
    Level: Cleric 4, Sorcerer 4, Wizard 4,
    Components: V, S,
    Casting Time: 1 swift action
    Range: Personal
    Target: You
    Duration: 3 rounds or until ended

    Your hands glow softly, as if illuminated from within by a bright light.
    This spell adds a touch of good to your magic, granting you special potency against your evil-aligned enemies.
    Your spells gain the good descriptor.
    Any spell you cast of 3rd level or lower deals +50% damage to evil-aligned creatures.
    As part of the casting of this spell, you can sacrifice one sorcerer spell slot of 5th to 9th level; doing this increases the maximumlevel of spells affected by mark of the enlightened soul to the level of the sacrificed slot minus 1.
    For example, if you spend a 4th-level spell slot to cast the spell and a 7th-level spell slot to augment it, you would deal extra damage to evil-aligned creatures with spells of 6th level or lower.
    Special: A good-aligned caster of the dragonblood subtype can choose to end this spell’s duration by activating protection from evil (as the spell, but targeting itself) as a swift action.
    This effect lasts for the normal duration of protection from evil.


  • PC

    Spell Index List

    Spell Index.pdf

    Also found Here


  • PC

    Raising Effective Caster Level

    -Practiced Spellcaster (+4)
    -Orange Ion Stone (+1)
    -Beads of Karma (+4)
    -Ring of Arcane Might x2 (+2) (could wear two more if you chose the Extra Rings feat)
    -Robe of Arcane Might (+1)
    -Suffer the Flesh (+5) (With some con damage to heal) (Magic of Eberron)


    Note on Stacking.

    Ring of Arcane Might won’t stack, while it is considered a non-labeled modifier, it still comes from a like source. (there was discussion of a mana welder earlier that could get around this)

    Stacking
    In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession).


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