Kargin - Crafting Notes


  • PC

    Gold Cost Reducers

    Crafting it yourself instead of buying it. (DMG)

    Item is restricted to being used by those of a specific skill. (DMG)

    Item is restricted to being used by those of a specific class or alignment. (DMG)

    Apprentice (Craftsman) feat (DMG II 177)

    Extraordinary Artisan feat (ECS53)

    Binding a Colossal Elemental (Preferably a whale with the Elemental Creature template) to it. (ECS+MoE+MotP191+srd)

    Magical Artisan applied to an item creation feat, Bind Elemental or the

    Eberron cost reduction feats are best (PGF141)

    The discount Kaorti get (Adds 13% of the gp value to xp cost, so this should be applied last) (FF 108 + web)

    Membership in one of several guilds (see below)

    Favored in Guild in an arcane guild (DMG II pg 227-8)

    Hammer of the Magesmith (A&EG 109)

    Shield Dwarf Warder feat (RoF)

    Gold Dwarf Dweomersmith feat (RoF)

    Stronghold/Landlord/Make stronghold yourself


  • PC

    XP Cost Reducers

    Crafting it yourself compared to market price. (DMG)

    Favored in Guild + several Wizard’s Circles in Sharn (CoT)

    Legendary Artisan (ECS)

    Magical Artisan (PGF)

    Item is restricted to being used by those of a specific skill. (DMG)

    Item is restricted to being used by those of a specific class or alignment. (DMG)

    This Obelisk (not the one we all normally think of) - http://archive.wizards.com/default.asp?x=dnd/ex/20070812a&page=4

    Demon Mastery and Extract Demonic Essence (10% chance of the item having a curse) (FC1)

    Specific rooms in the Tower of Life.

    Focus Caster wiz/sorc ACF (Drag248 pg88)

    Study the second chapter of the artifact the Nether Scrolls (LEoF)


  • PC

    Time Reducers

    Dedicated Wright crafting for you. (ECS) - Also posted elsewhere on the forums.

    A manifest zone of a plane with faster flowing time than the Material Plane

    Magical Artisan(PGF) applied to Exceptional Artisan

    Exceptional Artisan (ECS) 75%

    Quick Crafting (Maester 1, CAdv)

    Research Aid spell (drag342 pg55)

    Efficient Item Creation epic feat(ELH) applied to Exceptional Artisan


  • PC

    Crafting it yourself instead of buying it. (DMG) 50% (Requires Craft Item Feat)
    Item is restricted to being used by those of a specific skill. (DMG 3.5)
    ** 90% - Requires ranks in UMD for example, we’ll use this.
    Item is restricted to being used by those of a specific class or alignment. (DMG 3.5)
    ** 70% - Artificer Only (example)
    Extraordinary Artisan feat (ECS53) 75%
    Magical Artisan Feat (FRC Setting) 75%

    Craft Item GP Reducers: Self Craft (50%) / Skill Restriction (90%) / Class Restriction (70%) / Extraordinary Artisan (75%) / Magical Artisan (75%)

    So… 0.5 * 0.9 * 0.7 * 0.75 * .75 = .1771875 or 17.8%,

    Belt of Magnificence

    This sparkling metal belt projects power and authority. The belt adds a +2, +4 or +6 enhancement bonus to the wearer’s Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma scores.

    Strong transmutation; CL 18th; Craft Wondrous Item, bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, owl’s wisdom; Price 25,000 gp (+2), 100,000 gp (+4) or 200,000 gp (+6).

    17.8% of 200,000 (Market Value) = 35,600gp to Craft.


  • PC

    yes, but in d20/3.5 most things DO NOT STACK… meaning you only get the single highest discount… a’course, cloud would know more but thats what i remember most about the 3e game system


  • PC

    I thought that at first, and i cut out a lot of the original stuff because it didn’t but what was left i believe does, which is why i reduced it down to these for the following reasons.

    Exceptional Artisan, Extraordinary Artisan, and Legendary Artisan can be taken multiple times, and as stated in the table as footnote number 2 - You can gain this feat multiple times. Its effects stack.

    Item is restricted to being used by those of a specific skill. (DMG 3.5) page 282, and Item is restricted to being used by those of a specific class or alignment. (DMG 3.5) also page 282 (Behind the Curtain: Magic Item Gold Piece Values) - are not feats, they are under other considerations (part of the mechanic) behind creating magic items as part of the rule system for purposes of determining gold piece value.

    Magical Artisan is specific to a item creation feat - like craft wonderous items, or craft wands, so you can take the feat multiple times, each time its tied to a specific item creation feat. This was from the Faerun supplement, and the Exceptional Artisan was from the Eberron - while i can see an argument either way, that these two feats shouldn’t stack or should stack, you can still take Extraordinary Artisan twice or even three times and that does stack as specified in the ECS.

    Of course all of which regardless of what is written is still upto the DM’s judgement. I’m just working the research.


  • PC

    Fast Item Creation

    You have optimized your crafting techniques to save time.
    Prerequisite: Craftsman, 9 ranks in Spellcraft.

    Benefit: You increase the rate at which you create magical items by 1,000 gp/8-hour day.

    Special: This feat can be taken multiple times and stacks with itself. Each time it is chosen, add 1,000 gp to the value of a single magic item that the character can create each day.

    Reference: https://www.d20pfsrd.com/feats/3rd-party-feats/kobold-press/general-feats-3rd-party-kobold-press/fast-item-creation


  • PC

    Greater Capacity (Item Creation)
    When you create a magic item which carries charges, you are able to fill it with far more magical energy than is normal.

    Prerequisites: At least one of Craft Rod, Craft Staff or Craft Wand.

    Benefits: When you craft or recharge a rod, staff, or wand, it contains 75 charges. For the purposes of expending experience points or raw materials during creation, the base price of the item is not increased in any way. This, of course, has no bearing on the final cost for which you can sell your increased capacity magical item.

    Special: This feat cannot be used to add charges to a potion, scroll or other such expendable item, nor can it be used to increase the uses of a weapon, suit of armour or wondrous item with a limited number of uses, for example a nine lives stealer sword.

    [Reference: Encyclopedia Arcane Magic Item Creation - Mongoose d20; page 40]


  • PC

    Improved Item Creation (Item Creation)
    You are a skilled crafter of magic items and are able to pull ambient magic energy from the natural world, allowing you to preserve your own strength and life
    force.

    Prerequisites: Any two Item Creation feats.

    Benefits: Select two of your Item Creation feats.
    When crafting items using those feats, you need only expend 1/50th of the base price in XP.

    Special: You can select this feat more than once, applying it to up to two different Item Creation feats each time. Alternately, you can choose to apply it to a feat which has previously been enhanced by Improved Item Creation, in which case you no longer have to pay XP when crafting magic items with that feat.

    [Reference: Encyclopedia Arcane Magic Item Creation - Mongoose d20; page 40]


  • PC

    Increased Effectiveness
    Magic items respond to your touch and gain strength
    from your spellcasting power.

    Prerequisites: Spellcraft 8 ranks, any Item Creation feat, ability to cast arcane or divine spells.

    Benefits: The saving throw DCs and ability to pierce spell resistance of any magic items you wield are calculated as though you were casting the spell, including caster level and all appropriate modifiers. If the normal save DC of the magic item’s ability is higher than yours would be, you can choose instead to use its save DC. So, for example, if you have a Intelligence 16, the Spell Focus (evocation) feat and are wielding a wand of burning hands, the saving throw DC of the wand would be 16 rather than the normal 11. In the case of staves, whose saving throw DCs are already based on your own, you instead add a +2 bonus to all saving throw DCs when casting spells from the staff.

    Special: This feat applies only to those magic items which you yourself could create, meaning you must have the appropriate Craft Item feat to gain the benefits.


  • PC

    Reforge Item (Item Creation)
    You know the secret of repairing magic items, even ones which have been completely destroyed and can reforge an item so that it does not lose its magical abilities.

    Prerequisites: Int 15+, at least one of Craft Magic Arms and Armour, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item or Forge Ring.

    Benefits: You can reforge magical items fully, so that even if they are completely destroyed and then reformed, they retain their magical essence. The cost of repairing the item is equal to one quarter the experience, the raw materials and time necessary to craft the item in the first place. If you are successful in your Craft check, the item is reforged and regains its full powers. You can only reforge magical items which you are capable of creating, so you may only reforge items for which you have the correct item creation feat. In addition, the Reforge Item feat can be used to restore magical power to an item which has been successfully disenchanted through the use of disjunction or other, similar spells and spell-like effects. In order to do so, you must expend half the amount of experience, materials and time necessary to craft the item in the first place. Rather than simply using the Craft skill to repair the item, you must instead succeed at both Craft checks and Spellcraft checks against a DC equal to double that required to craft the item in the first place. So, for example, to reawaken the enchantment in a longsword, you must succeed at both DC 30 Craft and Spellcraft checks for the duration of the repairs.

    Special: An item which has been completely disintegrated or otherwise reduced to its component elements cannot be reforged through the use of this feat. In order to reforge an item so that it retains its abilities, a minimum of 50% of the original item must remain. The Reforge Item feat can even be used to repair an item of even major artifact power, though the cost of doing so is considerable; just how considerable is left up to the Games Master’s discretion.

    [Reference: Encyclopedia Arcane Magic Item Creation - Mongoose d20; page 41]


  • PC

    Speedy Crafting (Item Creation)
    You are a gifted crafter of magic items and you have learned many techniques with which to speed the creation of your items.

    Prerequisites: Dex 13+, at least one of Craft Magic Arms and Armour, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item or Forge Ring.

    Benefits: When crafting or forging any magic item, you need only spend one day crafting the item for every 2,000 gold pieces of the base price.

    [Reference: Encyclopedia Arcane Magic Item Creation - Mongoose d20; page 41]


  • PC

    Craft Anywhere
    You are always tinkering and can work in nearly any
    environment.

    Prerequisite: Any Item Creation Feat

    Benefit: You can put in a full 8 hours of magic item crafting per day while adventuring as if you were working in a comfortable and distraction free environment.

    Normal: While adventuring you can only dedicate 4 hours to crafting and only receive 1 hour of progress from it.

    [Reference: Kobold Press, The Complete Advanced Feats, Page 11]


  • PC

    Fast Item Creation
    You have optimized your crafting techniques to save time.

    Prerequisite: Spellcraft 9 ranks, Craftsman

    Benefit: You increase the rate at which you create magical items by 1,000 gp per 8 hour day.

    Special: This feat can be taken several times, and stacks with itself. Each time it is chosen, add 1,000 gp to the value of a single magical item that the character can create per day.

    [Reference: Kobold Press, The Complete Advanced Feats, pg. 17]


  • PC

    Frugal Crafting
    You have mastered the art of crafting on the cheap.

    Prerequisite: Any one Item Creation feat, or Craft as a class skill

    Benefit:  e cost of creating magical items is reduced to 1/3 of its base cost in raw materials.  The cost of crafting non-magical items is reduced to 1/4 of its base cost in raw materials.

    [Reference: Kobold Press, The Complete Advanced Feats, Page 18]


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