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    Green Orc/Blue Slaad/Ceaser with Croutons

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    • halfgiantH
      halfgiant PC @daermadm
      last edited by halfgiant

      @daermadm there were a couple of player created half-Slaad templates out there but i went conservative on the racial strength bonus since Ogre’s and Minotaurs are both considered large creatures and they both have a +8. So i downplayed it thinking a Blue Slaad probably had at least a +4.

      As a data point -
      In the Monster Manual on page 291 there is table 4-2 where it says from Medium to Large the creature gets +8 Strength and -2 Dex and +4 Con and +2 Natural Armor

      daermadmD 1 Reply Last reply Reply Quote 0
      • daermadmD
        daermadm DM @halfgiant
        last edited by daermadm

        @halfgiant said in Green Orc/Blue Slaad/Ceaser with Croutons:

        @daermadm there were a couple of player created half-Slaad templates out there but i went conservative on the racial strength bonus since Ogre’s and Minotaurs are both considered large creatures and they both have a +8. So i downplayed it thinking a Blue Slaad probably had at least a +4.

        As a data point -
        In the Monster Manual on page 291 there is table 4-2 where it says from Medium to Large the creature gets +8 Strength and -2 Dex and +4 Con and +2 Natural Armor

        That’s part of how you advance a monster. So if you had a normal blue Slaad as size medium and you advanced his hit dice to size large then you would also change the status from the monster manual to match based on those rules. So it’s not just because he is size large she has +8.

        I did not find a good template for a Slaad. So far the short term I told him just to use the stats from the monster manual but I think I’ll go dig up what you were finding and then tweak one for myself. If you could link those that be great because I still have three hours to drive home.

        halfgiantH 1 Reply Last reply Reply Quote 0
        • halfgiantH
          halfgiant PC
          last edited by

          For Reference in Stacking ability scores.

          So we ensure stacking is done correctly.

          Types of Buff and Modifier Bonuses

          Armor Bonus
          An armor bonus applies to melee and ranged attack and is granted by armor or by a spell or magical effect that mimics armor. Armor bonuses stack with all other bonuses to melee and ranged defense (even with natural armor bonuses) except other armor bonuses. An armor bonus doesn’t apply against touch attacks, except for armor bonuses granted by force effects (such as the mage armor spell) which apply against incorporeal touch attacks, such as that of a shadow. In our system armor applies itself to your stats automatically.

          Circumstance Modifier
          A circumstance bonus (or penalty) arises from specific conditional factors impacting the success of the task at hand.
          These are generally 1 to 1 unless stated otherwise.
          Circumstance bonuses stack with all other bonuses, including other circumstance bonuses, unless they arise from essentially the same source.
          A DM can give a player character a circumstance modifier whenever they feel that it is appropriate.

          Competence Bonus
          A bonus (or penalty) that modifies a character’s performance at a particular task.
          Such a bonus may apply to attack rolls, saving throws, skill checks, caster level checks, or any other checks to which a bonus relating to level or skill ranks would normally apply. It does not apply on other rolls that aren’t related to a character’s level.
          Multiple competence bonuses don’t stack; only the highest bonus applies.

          Deflection Bonus
          A 1 to 1 bonus to all defensive stats (Melee, Ranged and Magic) granted by a spell or magic effect that makes attacks veer off harmlessly.
          Deflection bonuses stack with all other bonuses to melee and ranged defense (any that state they affect AC) except other deflection bonuses.
          A deflection bonus applies against touch attacks.

          Dodge Bonus
          A dodge bonus improves melee and ranged defense (and sometimes Reflex saves) resulting from physical skill at avoiding blows and other ill effects. Incidents where a modifier to a reflex save would be appropriate would be if rocks were falling and the character was aware that the rocks would fall before they did. That character would get a bonus to their reflex save to avoid the rocks.
          Dodge bonuses are rarely granted by spells. (Example: Haste)
          Dodge bonuses stack with all other bonuses to melee and ranged defense, even other dodge bonuses. Dodge bonuses apply against touch attacks. This is a 1 to 1 conversion from DnD to our system.

          Enhancement Modifier
          This is defined as a modifier that represents a change in the sturdiness and/or effectiveness of armor or natural armor, or the effectiveness of a weapon. These modifiers can apply to all attacks and defenses, what they apply to is dependent on what the spell states they affect. This is the type of modifier that you get when you use enchanted weapons or armor. This type of modifier generally comes from a spell or from equipment. Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score(See above table) do not stack. Enchantments on weapons do not apply to the stacking limitation. Only the highest enhancement bonus applies.

          Luck Modifier
          A modifier that represents good fortune. These can affect whatever stat is stated in the spell but generally will affect your attack bonus.
          Multiple luck bonuses on the same character or object do not stack. Only the highest luck bonus applies.

          Morale Modifier
          A modifier representing the effects of greater hope, courage, and determination.This bonus can be seen with a bards inspire courage ability.
          Multiple morale bonuses on the same character do not stack. Only the highest morale bonus applies.
          Nonintelligent creatures (creatures with an Intelligence of 0 or no Intelligence at all) cannot benefit from moral bonuses.

          Natural Armor Modifier
          A modifier to Melee and Ranged Defense (AC) resulting from a creature’s naturally tough hide.
          Natural armor’s bonuses stack with all other bonuses to Melee and Ranged Defense (Specifially those that modify the Armor Class (even with armor bonuses) ) except other Natural Armor Modifier.
          Some magical effects (such as the barkskin spell) grant an enhancement bonus to the creature’s existing natural armor bonus, which has the effect of increasing the Natural Armor’s overall bonus to Melee and Ranged Defense( Armor Class). A natural armor bonus doesn’t apply against touch attacks.

          Profane Modifier
          A modifier that stems from the power of evil. This effect occurs from divine spells such as Desecrate and Unhallow, the stats affected are listed in the spell descriptions, apply the modifiers to the stats that the spells affect that we support. These are 1 to 1 modifiers unless stated otherwise.
          Multiple profane bonuses on the same character or object do not
          stack. Only the highest profane bonus applies.

          Racial Bonus
          A modifier applied because of the culture a particular creature was brought up in or because of innate characteristics of that type of creature. If a creature’s race changes (for instance, if it dies and is reincarnated), it loses all racial bonuses it had in its previous form. Racial modifiers stack with all other modifiers, and are all 1 to 1 unless stated otherwise.

          Resistance Modifier
          A modifier to saving throws that provides extra protection against harm. Multiple resistance bonuses on the same character or object do not stack. Only the highest resistance bonus applies. These are 1 to 1 unless stated otherwise.

          Sacred Modifier
          A modifier that stems from the power of good. This effect occurs from divine spells such as Consecrate and Hallow, the stats affected are listed in the spell descriptions, apply the modifiers to the stats that the spells affect that we support. These are 1 to 1 modifiers unless stated otherwise.
          Multiple sacred bonuses on the same character or object do not stack. Only the highest sacred bonus applies

          Shield Bonus
          A bonus to Melee and Ranged Defense (Armor Class) granted by a shield or by a
          spell or magic effect that mimics a shield. These bonuses are 1 to 1 unless otherwise stated. Shield bonuses stack with all other bonuses to AC except other shield bonuses. A magic shield typically grants an enhancement bonus to the shield’s shield bonus, which has the effect of increasing the shield’s overall bonus to AC.
          A shield bonus granted by a spell or magic item typically takes the form of an invisible, tangible field of force that protects the recipient. A shield bonus doesn’t apply against touch attacks.

          Temporary Hit Points
          Hit points gained for a limited time through certain spells (such as aid) and magical effects. Temporary hit points are gained at a 8 to 1 ratio. When a character with temporary hit points is dealt damage, deduct the damage from temporary hit points first, then deduct any remaining damage (if any) to the character’s actual (nontemporary) hit points. Temporary hit points can cause a character’s hit point total to exceed its normal maximum.

          Stacking Buffs
          Combine for a cumulative effect. In most cases, modifiers to a given check or roll stack if they come from different sources and have different descriptors otherwise known as types as this write up refers to them by. (or no descriptors (type) at all).
          They do not stack if they have the same descriptors or come from the same source such as the same spell cast twice in succession. This would instead effectively refresh the duration of the spell once the second spell was cast or if the type states that it does not stack with other modifiers of that type. Dodge modifiers and circumstance modifiers, do stack with one another unless otherwise specified. If the modifiers to a particular roll do not stack, only the best bonus or worst penalty applies. Spell effects that do not stack may overlap, coexist independently, or render one another irrelevant, depending on their exact effects for the situation at hand.

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          • halfgiantH
            halfgiant PC @daermadm
            last edited by

            @daermadm isn’t the normal Blue Slaad a Large creature? I don’t know what level the Orc is starting at but a 15ish level Blue Slaad i would image as being large. What i’m not sure about is if he has the powerful build class trait.

            I could be wrong, i thought the creature would be a +8 str.

            Let me see if i can find the half-Slaad player template…the one i found wasn’t standard rules…it was community created.

            daermadmD 1 Reply Last reply Reply Quote 0
            • halfgiantH
              halfgiant PC
              last edited by

              Slaad prestige class in Savage species.

              http://www.realmshelps.net/charbuild/classes/prestige/Slaad_Brooder

              daermadmD 1 Reply Last reply Reply Quote 0
              • daermadmD
                daermadm DM @halfgiant
                last edited by

                @halfgiant said in Green Orc/Blue Slaad/Ceaser with Croutons:

                @daermadm isn’t the normal Blue Slaad a Large creature? I don’t know what level the Orc is starting at but a 15ish level Blue Slaad i would image as being large. What i’m not sure about is if he has the powerful build class trait.

                I could be wrong, i thought the creature would be a +8 str.

                Let me see if i can find the half-Slaad player template…the one i found wasn’t standard rules…it was community created.

                Yes it’s a size large my medium to large example was just pulling names out of the air for the purpose of illustrating how that math worked

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                • daermadmD
                  daermadm DM @halfgiant
                  last edited by

                  @halfgiant said in Green Orc/Blue Slaad/Ceaser with Croutons:

                  Slaad prestige class in Savage species.

                  http://www.realmshelps.net/charbuild/classes/prestige/Slaad_Brooder

                  That does nothing about setting up the stats for the initial Slaad base. I had already looked at that.

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                  • daermadmD
                    daermadm DM
                    last edited by

                    Ok @orc here is what we are going to do.

                    You are a Blue Slaad. Per the 3.5 Monster Manual, that is an ECL of 6.

                    You are starting as a level 15 XP exquivalent character, so that means you have 9 levels of classes to populate sit with.

                    If you want to get complicated, technically, your Blue Ceaser Slaad base takes up the first 15,000 experience of the 110,000 experience I am granting you to start with.

                    But you do not get to become a 5th level fight for 10,000 experience. Any new class you take starts at needing you go go from 15,000 to 21,000 (6 to 7). So 5 levels of fighter will bring having spent 55,000 total XP of the 110,000.

                    As for the Prestige classes @halfgiant tossed out there, Hurling Hulker & War Hulk, I need to work on this.

                    I honestly forgot what we did about prestige classes back in the old 3.5 campaign.

                    halfgiantH 1 Reply Last reply Reply Quote 0
                    • daermadmD
                      daermadm DM
                      last edited by daermadm

                      I assume you rolled your stats (or made them up or whatever).

                      Take what you originally had, and use this table for the the racial modifiers.

                      Stat Modifier Note
                      Strength +12 23 - 11
                      Dexterity +4 15 - 11
                      Constitution +8 19 - 11
                      Intelligence -4 6 - 10
                      Wisdom -4 6 - 10
                      Charisma +0 10 - 10

                      This table was calculated per the instruction on page 7 of Savage Species.

                      First, determine the ability score modifiers for that mon-
                      ster’s kind from the base creature’s statistics. You can derive
                      ability score modifiers for any kind of creature by subtract-
                      ing either 10 or 11 (whichever gives an even result) from
                      each ability score in its Monster Manual entry. For example, a
                      doppelganger has the following ability scores—Str 12, Dex
                      13, Con 12, Int 13, Wis 14, Cha 13. Subtracting 10 from the
                      even numbers and 11 from the odd numbers leaves racial
                      modifiers of +2 Strength, +2 Dexterity, +2 Constitution, +2
                      Intelligence, +4 Wisdom, and +2 Charisma.

                      orcO 1 Reply Last reply Reply Quote 0
                      • daermadmD
                        daermadm DM
                        last edited by

                        The ECL of 6 means one stat boost from your monster “levels”

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                        • orcO
                          orc PC @daermadm
                          last edited by

                          @daermadm So if I am understanding this correctly I need to change a few of my stats to match up with the modifiers correct ?

                          daermadmD 1 Reply Last reply Reply Quote 0
                          • daermadmD
                            daermadm DM @orc
                            last edited by

                            @orc said in Green Orc/Blue Slaad/Ceaser with Croutons:

                            @daermadm So if I am understanding this correctly I need to change a few of my stats to match up with the modifiers correct ?

                            probably. i still have not actually looked at your character sheet 😛

                            orcO 1 Reply Last reply Reply Quote 0
                            • orcO
                              orc PC @daermadm
                              last edited by

                              @daermadm
                              HAHA,Damn you Dungeon Master !!! I changed 'em already but I can change them back if need be …Im digging this build Half G showed …I could just toss the city onto dry land … makes fighting easier when not in a bubble LOL

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                              • halfgiantH
                                halfgiant PC @daermadm
                                last edited by

                                @daermadm said in Green Orc/Blue Slaad/Ceaser with Croutons:

                                As for the Prestige classes @halfgiant tossed out there, Hurling Hulker & War Hulk, I need to work on this.
                                I honestly forgot what we did about prestige classes back in the old 3.5 campaign.

                                Any thoughts on how we are going to handle prestige classes?

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                                • halfgiantH
                                  halfgiant PC
                                  last edited by halfgiant

                                  For Slaad - you were requesting information on throwing player characters in battle. Here are a few feats for you.

                                  Throw Anything
                                  Brutal Throw
                                  Fling Ally
                                  Natural Heavyweight Feat (x2 carrying capacity)
                                  Improvised Weapon Mastery

                                  Carrying Capacity Reference

                                  Damage Calculation: For every additional 200 pounds of an object’s weight beyond 400 pounds, it deals an additional 1d6 points of damage if used as an improvised weapon.

                                  Reference found in Complete Warrior on Page 159, Table 4-7 Improvised Weapon Damage

                                  Object Weight Damage¹ Examples
                                  Less than 2 lb.² 1d3 Mug, torch
                                  2 lb.–5 lb. 1d4 Lantern, manacles
                                  6 lb.–10 lb. 1d6 Chair, shovel
                                  11 lb.–25 lb. 1d8 Ladder, small table
                                  26 lb.–50 lb. 2d6 Barrel (empty)
                                  51 lb.–100 lb. 3d6 Chest (full), big table
                                  101 lb.–200 lb. 4d6 Cart
                                  201 lb.–400 lb. 5d6 Wagon

                                  Damage = Base Damage ( see Improvised Weapon Damage included above ) + ((Objectweight-400)/200) * d6

                                  Just three levels in Hulking Hurler may be worth taking.

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                                  • daermadmD
                                    daermadm DM @halfgiant
                                    last edited by

                                    @halfgiant said in Green Orc/Blue Slaad/Ceaser with Croutons:

                                    Just three levels in Hulking Hurler may be worth taking.

                                    Three levels taking the bonuses Meteor Strike and Overburdened Heave IMO.

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                                    • orcO
                                      orc PC @halfgiant
                                      last edited by

                                      @halfgiant Titty thank you

                                      dwarfD 1 Reply Last reply Reply Quote 0
                                      • dwarfD
                                        dwarf PC @orc
                                        last edited by

                                        @orc said in Green Orc/Blue Slaad/Ceaser with Croutons:

                                        @halfgiant Titty thank you

                                        wow - i’ve never seen anyone get titty-thanked !! that must be something special 😉

                                        orcO 1 Reply Last reply Reply Quote 0
                                        • orcO
                                          orc PC @dwarf
                                          last edited by

                                          @dwarf Tittys thanks are the best thanks

                                          halfgiantH 1 Reply Last reply Reply Quote 0
                                          • halfgiantH
                                            halfgiant PC @orc
                                            last edited by

                                            @orc Updated above post.

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