Green Orc/Blue Slaad/Ceaser with Croutons
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@halfgiant said in Green Orc/Blue Slaad/Ceaser with Croutons:
@daermadm isn’t the normal Blue Slaad a Large creature? I don’t know what level the Orc is starting at but a 15ish level Blue Slaad i would image as being large. What i’m not sure about is if he has the powerful build class trait.
I could be wrong, i thought the creature would be a +8 str.
Let me see if i can find the half-Slaad player template…the one i found wasn’t standard rules…it was community created.
Yes it’s a size large my medium to large example was just pulling names out of the air for the purpose of illustrating how that math worked
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@halfgiant said in Green Orc/Blue Slaad/Ceaser with Croutons:
Slaad prestige class in Savage species.
http://www.realmshelps.net/charbuild/classes/prestige/Slaad_Brooder
That does nothing about setting up the stats for the initial Slaad base. I had already looked at that.
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Ok @orc here is what we are going to do.
You are a Blue Slaad. Per the 3.5 Monster Manual, that is an ECL of 6.
You are starting as a level 15 XP exquivalent character, so that means you have 9 levels of classes to populate sit with.
If you want to get complicated, technically, your Blue Ceaser Slaad base takes up the first 15,000 experience of the 110,000 experience I am granting you to start with.
But you do not get to become a 5th level fight for 10,000 experience. Any new class you take starts at needing you go go from 15,000 to 21,000 (6 to 7). So 5 levels of fighter will bring having spent 55,000 total XP of the 110,000.
As for the Prestige classes @halfgiant tossed out there, Hurling Hulker & War Hulk, I need to work on this.
I honestly forgot what we did about prestige classes back in the old 3.5 campaign.
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I assume you rolled your stats (or made them up or whatever).
Take what you originally had, and use this table for the the racial modifiers.
Stat Modifier Note Strength +12 23 - 11 Dexterity +4 15 - 11 Constitution +8 19 - 11 Intelligence -4 6 - 10 Wisdom -4 6 - 10 Charisma +0 10 - 10 This table was calculated per the instruction on page 7 of Savage Species.
First, determine the ability score modifiers for that mon-
ster’s kind from the base creature’s statistics. You can derive
ability score modifiers for any kind of creature by subtract-
ing either 10 or 11 (whichever gives an even result) from
each ability score in its Monster Manual entry. For example, a
doppelganger has the following ability scores—Str 12, Dex
13, Con 12, Int 13, Wis 14, Cha 13. Subtracting 10 from the
even numbers and 11 from the odd numbers leaves racial
modifiers of +2 Strength, +2 Dexterity, +2 Constitution, +2
Intelligence, +4 Wisdom, and +2 Charisma. -
The ECL of 6 means one stat boost from your monster “levels”
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@daermadm So if I am understanding this correctly I need to change a few of my stats to match up with the modifiers correct ?
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@orc said in Green Orc/Blue Slaad/Ceaser with Croutons:
@daermadm So if I am understanding this correctly I need to change a few of my stats to match up with the modifiers correct ?
probably. i still have not actually looked at your character sheet
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@daermadm
HAHA,Damn you Dungeon Master !!! I changed 'em already but I can change them back if need be …Im digging this build Half G showed …I could just toss the city onto dry land … makes fighting easier when not in a bubble LOL -
@daermadm said in Green Orc/Blue Slaad/Ceaser with Croutons:
As for the Prestige classes @halfgiant tossed out there, Hurling Hulker & War Hulk, I need to work on this.
I honestly forgot what we did about prestige classes back in the old 3.5 campaign.Any thoughts on how we are going to handle prestige classes?
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For Slaad - you were requesting information on throwing player characters in battle. Here are a few feats for you.
Throw Anything
Brutal Throw
Fling Ally
Natural Heavyweight Feat (x2 carrying capacity)
Improvised Weapon MasteryDamage Calculation: For every additional 200 pounds of an object’s weight beyond 400 pounds, it deals an additional 1d6 points of damage if used as an improvised weapon.
Reference found in Complete Warrior on Page 159, Table 4-7 Improvised Weapon Damage
Object Weight Damage¹ Examples Less than 2 lb.² 1d3 Mug, torch 2 lb.–5 lb. 1d4 Lantern, manacles 6 lb.–10 lb. 1d6 Chair, shovel 11 lb.–25 lb. 1d8 Ladder, small table 26 lb.–50 lb. 2d6 Barrel (empty) 51 lb.–100 lb. 3d6 Chest (full), big table 101 lb.–200 lb. 4d6 Cart 201 lb.–400 lb. 5d6 Wagon Damage = Base Damage ( see Improvised Weapon Damage included above ) + ((Objectweight-400)/200) * d6
Just three levels in Hulking Hurler may be worth taking.
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@halfgiant said in Green Orc/Blue Slaad/Ceaser with Croutons:
Just three levels in Hulking Hurler may be worth taking.
Three levels taking the bonuses Meteor Strike and Overburdened Heave IMO.
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@halfgiant Titty thank you
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@orc said in Green Orc/Blue Slaad/Ceaser with Croutons:
@halfgiant Titty thank you
wow - i’ve never seen anyone get titty-thanked !! that must be something special
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@dwarf Tittys thanks are the best thanks
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@orc Updated above post.
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SO…
Assuming you have a Strength of 39, Referencing the Carrying Capacity page.
And a couple of key rules we need:
Bigger and Smaller Creatures
The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller creature can carry less weight depending on its size category, as follows: Small ×¾, Tiny ×½, Diminutive ×¼, Fine ×1/8.Quadrupeds can carry heavier loads than characters can. Instead of the multipliers given above, multiply the value corresponding to the creature’s Strength score from Table: Carrying Capacity by the appropriate modifier, as follows: Fine ×¼, Diminutive ×½, Tiny ×¾, Small ×1, Medium ×1½, Large ×3, Huge ×6, Gargantuan ×12, Colossal ×24.
Tremendous Strength
For Strength scores not shown on Table: Carrying Capacity, find the Strength score between 20 and 29 that has the same number in the “ones” digit as the creature’s Strength score does and multiply the numbers in that for by 4 for every ten points the creature’s strength is above the score for that row.Table: Carrying Capacity Strength Score Light Load Medium Load Heavy Load 1 3 lb. or less 4-6 lb. 7-10 lb. 2 6 lb. or less 7-13 lb. 14-20 lb. 3 10 lb. or less 11-20 lb. 21-30 lb. 4 13 lb. or less 14-26 lb. 27-40 lb. 5 16 lb. or less 17-33 lb. 34-50 lb. 6 20 lb. or less 21-40 lb. 41-60 lb. 7 23 lb. or less 24-46 lb. 47-70 lb. 8 26 lb. or less 27-53 lb. 54-80 lb. 9 30 lb. or less 31-60 lb. 61-90 lb. 10 33 lb. or less 34-66 lb. 67-100 lb. 11 38 lb. or less 39-76 lb. 77-115 lb. 12 43 lb. or less 44-86 lb. 87-130 lb. 13 50 lb. or less 51-100 lb. 101-150 lb. 14 58 lb. or less 59-116 lb. 117-175 lb. 15 66 lb. or less 67-133 lb. 134-200 lb. 16 76 lb. or less 77-153 lb. 154-230 lb. 17 86 lb. or less 87-173 lb. 174-260 lb. 18 100 lb. or less 101-200 lb. 201-300 lb. 19 116 lb. or less 117-233 lb. 234-350 lb. 20 133 lb. or less 134-266 lb. 267-400 lb. 21 153 lb. or less 154-306 lb. 307-460 lb. 22 173 lb. or less 174-346 lb. 347-520 lb. 23 200 lb. or less 201-400 lb. 401-600 lb. 24 233 lb. or less 234-466 lb. 467-700 lb. 25 266 lb. or less 267-533 lb. 534-800 lb. 26 306 lb. or less 307-613 lb. 614-920 lb. 27 346 lb. or less 347-693 lb. 694-1,040 lb. 28 400 lb. or less 401-800 lb. 801-1,200 lb. 29 466 lb. or less 467-933 lb. 934-1,400 lb. +10 ×4 ×4 ×4 A Hulking Hurler can throw anything that he can carry as a light load (medium with Overburdened Heave part of the Hulking Hurler prestige class).
- Hulking Hurler can throw: Strength 39 can throw 1,868-3,732lb (Medium assumes overburdened heave)
- Add in Natural Heavyweight Feat and your now at 3736-7464lbs
- Add in Belt of the Wide Earth - this would be very easy for Kargin to make for you. You can now throw 7,472-14,928lbs
Overburdened Heave: The hulking hurler can throw a weapon up to two sizes larger than his size category, or an item that weighs as much as his medium load.
Base damage of a 400lb improvised weapon is 5d6.
5d6 + (((14928-400)/200) * d6) = 5d6 + 73d6 = 78d6 (and thats at a 39 strength) + strength damage modifier
It’s important to note, i haven’t integrated ALL of the applicable feats into this build, examples are increasing crit range, increase d6 to d8 damage die, etc…
The goal of this build is to optimize your strength and carrying capacity to the greatest possible extent. Because at Strength 59 with the right combination of Feats you could be throwing 51200 lbs (102400 w/OH). Combine that with the otherwise useless Natural Heavyweight feat and it becomes 102400 lbs (204800 w/OH)
5d6 + (204800-400)/200 * d6 = 1,027d6
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From the Hulking Hurler - Really Throw Anything class ability
The range increment of a thrown weapon or improvised weapon wielded by a hulking hurler is 10 feet + 5 feet per size category the hulking hurler is beyond Large (this is a modification of the Throw Anything feat).
Plus Throw Anything Feat
Your Range is 10 feet + 5 feet per size category (beyond Large) + Throw Anything Feat = Range of 25 feat.
I’m sure the range can be optimized further, i just haven’t dug into it.
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Slaad please give me the break down of your strength score, i have also included many of the popular ways of increasing your strength below.
Base:
Starting: 24 (?)
Racial/Size modifier: +8 (?)
Level Increases to Ability Scores (1/per increase): +4 (?)Items:
- Belt of Giant Strength: +6 (Enhancement Bonus)
- [Future]Manual of Gainful Exercise: +5 (Inherent Bonus)
- Most magic items provide a Enhancement Bonus, but Kargin has the ability to perform an Item Alteration that will allow him to shift the bonus type from enhancement to a circumstance modifier or a competence modifier allowing the benefit to stack with your belt of giant strength.
- Belt of Physical Perfection: +6 Enhancement Bonus (Str, Con, and Dex)
- Belt of Magnificence +6 Enhancement bonus to all stats
- Gauntlets of Ogre Power +2 Enhancement Bonus to Strength
- Pale Blue Ioun Stone +2 Enhancement Bonus to Strength
Optional - Classes
- War Hulk (+2 Strenght/Level) = +20 strength with 10 levels in this class
- 10E Fighter has Adrenalin Surge which is a +6 Physical Bonus
- Barbarians have Rage which confers a temporary Strength boost
- There are others to many to list, the above are some popular ways
Buffs:
- Giant Size +32 Size Modifier to Strength - will need to be outdoors
- Bite of the Werebear - +16 Enhancement Modifier to Strength
- Righteous Might
- Bull’s Strength
- Transformation
- Lots of Polymorph Affects - Enlarge Person, Monstrous Shape, Elemental Body, Form of the Dragon, Shapechange, etc…
- This list can go on and on…but you get the idea
Feats:
Surprising the field of stat increases is kind of lame in the Feats area.- Great Strength really lame for a Epic Feat slot, +1 Strength Increase (unlabeled modifier so it stacks with everything)
- There may be better options out there, i just haven’t stumbled across them in my notes.
Alchemical:
Everyone’s favorite subject, this one i defer to Dregnoth on i believe there are Graft options, and probably Mutagen abilities that can also enhance a subject if willing, or unwilling. -
@halfgiant My strength score is 35 due to racial ability’s and adding level points to it I have not magicked it up yet, my current size level is large how ever after level 24 I will move to Huge ( apparently we keep on growing ) Dwarf helped me a lot with him since I am rusty as fuck on making characters any more
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By my calculations if you have a starting Strength of 35, giving Kargin a little bit of time and coin, he should be able to get you to 65 strength (there are restrictions to this of course)
Hulking Hurler Prestige allows overburdened heave, for medium load/carry:
Strength 25 can throw 533lb (Medium Load/Carrying Capacity assumes overburdened heave)
Strength 35 -> 2,132lbs
Strength 45 -> 8,528lbs
Strength 55 -> 34,112lbs
Strength 65 -> 136,448lbsAdd in Natural Heavyweight Feat (Doubles Carrying Capacity) and your now at
Feat & Strength 65 -> 272,896lbsAdd in Belt of the Wide Earth - (i don’t see a reason why this wouldn’t stack with the feat, but if not there are ways around it). Very easy item to make. Doubles Carrying Capacity again.
Belt, Feat, and Strength 65 -> 545,792lbsDamage = Base Damage ( see Improvised Weapon Damage included above ) + ((Objectweight-400)/200) * d6
[Reference found in Complete Warrior on Page 159, Table 4-7 Improvised Weapon Damage]Base damage of a 400lb improvised weapon is 5d6.
5d6 + (((545,792-400)/200) * d6) = 5d6 + 2727d6 = 2732d6It’s important to note, i haven’t integrated ALL of the applicable feats into this build, examples are increasing crit range, increase d6 to d8 damage die, etc… this is not entirely optimized. Plus if you dip into War Hulk for 10 levels you get another +20…and things get ridiculous.