<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Spell: Heal]]></title><description><![CDATA[<p dir="auto"><strong>Heal</strong><br />
[Revision: Per Manaverse Rules - Based upon the events of the 10/2/2019 Game]</p>
<p dir="auto">Conjuration (Healing)<br />
Level:	Clr 6, Drd 7, Healing 6<br />
Components:	V, S<br />
Casting Time:	1 standard action<br />
Range:	Touch<br />
Target:	Creature touched<br />
Duration:	Instantaneous<br />
Saving Throw:	Will negates (harmless)<br />
Spell Resistance:	Yes (harmless)</p>
<p dir="auto">Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures up to 500 points of damage.</p>
<p dir="auto">Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.</p>
<p dir="auto">If used against an undead creature, heal instead acts like harm.</p>
]]></description><link>https://obelisk.daerma.com/topic/354/spell-heal</link><generator>RSS for Node</generator><lastBuildDate>Tue, 14 Jul 2026 16:11:06 GMT</lastBuildDate><atom:link href="https://obelisk.daerma.com/topic/354.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 05 Oct 2019 17:47:13 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Spell: Heal on Thu, 08 Oct 2020 01:36:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/halfgiant" aria-label="Profile: halfgiant">@<bdi>halfgiant</bdi></a> said in <a href="/post/2656">Spell: Heal</a>:</p>
<blockquote>
<p dir="auto">So a House Rule of the Heal spell a Clr 6th level spell does 500hp of healing, single target. How does this impact (or doesn’t) change Mass Heal.</p>
<p dir="auto"><a href="https://www.d20srd.org/srd/spells/healMass.htm" target="_blank" rel="noopener noreferrer nofollow ugc">Heal, Mass</a><br />
Conjuration (Healing)<br />
Level:	Clr 9, Healing 9<br />
Range:	Close (25 ft. + 5 ft./2 levels)<br />
Targets:	One or more creatures, no two of which can be more than 30 ft. apart<br />
This spell functions like heal, except as noted above. The maximum number of hit points restored to each creature is 250.</p>
</blockquote>
<p dir="auto">It will do 500 also.</p>
]]></description><link>https://obelisk.daerma.com/post/2659</link><guid isPermaLink="true">https://obelisk.daerma.com/post/2659</guid><dc:creator><![CDATA[daermadm]]></dc:creator><pubDate>Thu, 08 Oct 2020 01:36:51 GMT</pubDate></item><item><title><![CDATA[Reply to Spell: Heal on Wed, 07 Oct 2020 22:42:21 GMT]]></title><description><![CDATA[<p dir="auto">So a House Rule of the Heal spell a Clr 6th level spell does 500hp of healing, single target. How does this impact (or doesn’t) change Mass Heal.</p>
<p dir="auto"><a href="https://www.d20srd.org/srd/spells/healMass.htm" target="_blank" rel="noopener noreferrer nofollow ugc">Heal, Mass</a><br />
Conjuration (Healing)<br />
Level:	Clr 9, Healing 9<br />
Range:	Close (25 ft. + 5 ft./2 levels)<br />
Targets:	One or more creatures, no two of which can be more than 30 ft. apart<br />
This spell functions like heal, except as noted above. The maximum number of hit points restored to each creature is 250.</p>
]]></description><link>https://obelisk.daerma.com/post/2656</link><guid isPermaLink="true">https://obelisk.daerma.com/post/2656</guid><dc:creator><![CDATA[halfgiant]]></dc:creator><pubDate>Wed, 07 Oct 2020 22:42:21 GMT</pubDate></item><item><title><![CDATA[Reply to Spell: Heal on Sun, 06 Oct 2019 02:02:06 GMT]]></title><description><![CDATA[<p dir="auto">AH, ok I do recall that conversation now. Totally forgot about it.</p>
]]></description><link>https://obelisk.daerma.com/post/1767</link><guid isPermaLink="true">https://obelisk.daerma.com/post/1767</guid><dc:creator><![CDATA[daermadm]]></dc:creator><pubDate>Sun, 06 Oct 2019 02:02:06 GMT</pubDate></item><item><title><![CDATA[Reply to Spell: Heal on Sun, 06 Oct 2019 00:51:46 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/daermadm" aria-label="Profile: daermadm">@<bdi>daermadm</bdi></a> well in game I was computing the healing or undead damage affect of 10 points per level (3.5) and dwarf brought up that we had previously tossed that and heal did a flat max heal of 500 points ( because original 2E healed without limits)</p>
]]></description><link>https://obelisk.daerma.com/post/1766</link><guid isPermaLink="true">https://obelisk.daerma.com/post/1766</guid><dc:creator><![CDATA[halfgiant]]></dc:creator><pubDate>Sun, 06 Oct 2019 00:51:46 GMT</pubDate></item><item><title><![CDATA[Reply to Spell: Heal on Sun, 06 Oct 2019 00:45:55 GMT]]></title><description><![CDATA[<p dir="auto">based on what that happened in game?</p>
<p dir="auto">I mean Approved and all but what? I wasn’t the drunk, but I do not recall a conversation either.</p>
]]></description><link>https://obelisk.daerma.com/post/1763</link><guid isPermaLink="true">https://obelisk.daerma.com/post/1763</guid><dc:creator><![CDATA[daermadm]]></dc:creator><pubDate>Sun, 06 Oct 2019 00:45:55 GMT</pubDate></item><item><title><![CDATA[Reply to Spell: Heal on Sat, 05 Oct 2019 17:49:18 GMT]]></title><description><![CDATA[<p dir="auto">Pending DM approval, recommend moving to House Rules section.</p>
]]></description><link>https://obelisk.daerma.com/post/1744</link><guid isPermaLink="true">https://obelisk.daerma.com/post/1744</guid><dc:creator><![CDATA[halfgiant]]></dc:creator><pubDate>Sat, 05 Oct 2019 17:49:18 GMT</pubDate></item></channel></rss>