@Daermadm from the last CabinCon, the party found and Kargin quickly laid claim to a Elemental Forge (and a Manacite Refiner), and a Anvil of Fire. We have had a lot of conversations around the Manacite Refinery, and that seems self evident. But can you shed a little light on were you are headed with the Elemental Forge, and Anvil of Fire…even if the details are conceptual, i can take a stab at throwing something on paper for review.
Ok, took a stab at it, for discussion.
@halfgiant You have a thing for word documents and pdf files it seems.
I’m way to tired to type a full opinion, but I did read it just now and it is generally acceptable.
- The forge is not usable by homunculi.
- something, but I forgot as I dozed off while typing.
@daermadm please feel free to edit as you see fit, i just wanted to get something down (generally speaking) to generate discussion/ideas.
The forge is not usable by homunculi.
Makes sense, being the crafter would have to have specific energy types known to them in order to ignite and work the forge (playing off the 10e concept), and homunculi don’t have energy types known to them.
something, but I forgot as I dozed off while typing.
I think you were going to say “Not usable, by Alchemists” very wise decision, i will add that to the writeup.
The Elemental Forge
The skill of dwarven metal crafters is legendary, and through the ages they have continued to find ways of improving their smithing abilities. It is rumored the Elemental Forge was created by the first dwarves trained by the Forgeborn Dwarves that Moradin himself breathed into existence. These dwarves created the first Elemental Forge from the same materials Moradin once used to bind the Elemental Primordial’s themselves. This forge has since been revered and protected by the Dwarves as one of their holiest of artifacts. Throughout history the forge is only found in very large dwarven empires, usually with the Dwarf King who holds the Axe of the Dwarvish Lords, and even then, its location and use are only discussed by the most experienced and revered smiths, and of course only between Dwarves. The cost of creating an Elemental Forge is largely unknown, and is considered priceless amongst Dwarven armorers, weapon makers, or smiths.
The Elemental Forge protects itself, as it is impossible to detect by any non-dwarf, it can’t be scryed, and only a highly skilled dwarven crafter will recognize it for what it is, assuming the forge chooses to show itself. Otherwise it radiates a very minor subtle aura of magic. Elemental forges are large, elaborately carved, and forged from an unknown alloy that is a combination of meteoric adamantium, and celestial mithril.
When used for Crafting by a Dwarf, the Elemental Forge, comes to life, allowing the forger to mix different elemental energies into the forging process. A crafter will have to have familiarity with these energies’ types, but may use the forge to perform all sorts of forging techniques, such as, acid etch dwarven runes into a sword, or use electric energy to arc weld metal together, fire to shape and mold the metal, and cold or water for quenching or performing a controlled cool down. Different energies can augment and even speed up the metal folding process or sharpen serrated edges.
The Elemental Forge has the following powers:
• Allows for the fusion of various elemental energies in the creation process, enhancing various attributes behind the creation of a new item. Attributes can be hardness, armor dex penality, weight, crit modifier, crit range, enchantment modifier, etc…
• The Elemental Forge adds +50% to the skill level of dwarven crafters, and doubles their efficiency, effectively cutting craft construction time in half.
• Dwarven smiths using an elemental forge have doubled efficiency when forging any item, cutting construction costs in half and weapon makers may construct axes, swords, and the like at three times the normal rate, working them in an elemental forge.
• A Dwarven Crafter when creating magic items at the Elemental Forge can add together their class levels from their other classes to determine their crafting skill level, for purposes of creation. For example, a 3rd level cleric, 5th level sorcerer, and an 8th level artificer makes a 16th level Crafter.
• Worked metal of the appropriate type, and skill level of the crafter can manipulate a items bonus to provide a different type of bonus of equal value (ie. changing a enhancement bonus to a racial bonus)
• The maximum accumulative benefit the forge can create on a single item is +10 (regardless of modifier type) but using the forge doesn’t require a equal split between to-hit and damage bonuses with weapon abilities. If the crafter wants to make an axe with no to-hit and damage bonuses but has +10 different weapon abilities the crafter can or a +10 axe with to-hit and damage but no special abilities.
o Scales into epic, to +20 assuming the crafter is using epic quality energy sources with the elemental forge and forge process.
The Elemental Forge has the following restrictions: Forging performed with this Elemental Forge must be done by a Dwarf Crafter and Dwarf Crafter only (conjured crafters, homunculi, golems, etc… are not able/permitted to use the forge)
The increase in skill level, decrease in construction time, and decrease in cost are not permanent and only apply when the crafter is using the Elemental Forge. Mithral, adamantium, meteoric iron, and stronger can be worked with greater ease on an elemental forge, and anything forged in one is to be considered of the highest quality.
[Found at Cabin Con II – Axe of the Dwarvish Lords Adventure]