Ioun Stones
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So its been a long time, but i distantly remember there was a method for ‘merging’ ioun stones to a character. I thought there was a potion based process? I know the obelisk had other methods, and i think Arg had his own. I can’t quite remember what that potion based process was did Dasaroth come up with that?
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yeah, Dysaroth figured out a way to liquefy Ioun stones into a potion - though once you’d imbibed a certain stone, no more of that exact type would work for you again (internally or externally).
i don’t recall Arg or his obelisk merging ioun stones into living creatures, tho i do remember the ogre compacting a few to use when making armor…
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Does Dregs know how to do that? Or does that take a few more levels? I honestly don’t remember.
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once we hit Epic, he’d be able to. don’t think we’re QUITE there yet…
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List of Ioun Stones
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Amber sphere: “of Divine Knowledge”; Acts as holy symbol, grants insight into an opponent, grants bonus to Insight, Religion and Intelligence checks (4E, Adventurer’s Vault 2)
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Amber spindle: +1 resistance bonus on all saving throws, stacks up to +5 (Pathfinder, Rise of the Runelords #6: Spires of Xin-Shalast)
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Anhedral: +1 to AC, as bless spell (AD&D, Netheril: Encyclopedia Arcana)
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Any: “Singing Ioun Stone”, disguised as any other ioun stone, cursed to fill user’s mind with music and disrupt concentration (4E, Dragon Magazine #311)
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Balian’s yellow: +1 to a random ability score each day (AD&D, Encyclopedia Magica Vol. II)
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Black and white ellipsoid: Provides mind blank effect against scrying (3E, Dragon magazine #319)
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Black pyritohedron: Energy drain from creature or magic item; unique ioun stone (AD&D, Dragon magazine #174)
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Black spindle: Darkvision and see through mist (3E, Kobold Quarterly #6)
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Black star: Absorbs 62HP of fire damage (AD&D, Dragon Annual #2)
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Blood red orthorhomboid: Transmutes 10ft of minerals into energy; unique ioun stone (AD&D, Dragon magazine #174)
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Blue green spindle: Bestows airy water in a 10’ radius sphere at will (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Brass lozenge: Gain 2d4+2 HP once per day on command, 2d10 charges (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Bright silver cylinder: User and 200lbs. of possessions can go ethereal for one hour, 2d10 charges (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II), as cloak of etherealness, double duration (3E, Lords of Darkness)
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Bright white rectangle: +1 to saves vs acid (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Brilliant green bipyramidal: Infuses target with energy, dealing damage and heating metal; unique ioun stone (AD&D, Dragon magazine #174)
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Brown rhomboid: User and 200lbs. of possessions can assume gaseous form for one hour, 2d10 charges (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Brown sphere: Discerns the direction of north (3E, Kobold Quarterly #6)
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Cephaloid: Obscure alignment within 20 feet (AD&D, Netheril: Encyclopedia Arcana)
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Cerulean blue rhomboid: Bestows free action on user, as per the magical ring (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II), as cloak of etherealness (3E, Lords of Darkness)
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Clear crystal: “of Adaption”; Sustains creature without food or water, resist environmental temperatures, stop ongoing damage (4E, Manual of the Planes)
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Clear interconnected spheres: User becomes insubstantial; unique ioun stone (AD&D, Dragon magazine #174)
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Clear pink sphere: “Spirit storage”; if user is killed in combat, his spirit is transferred to the ioun stone and can be restored with a restoration spell (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Clear prism: Store 2d6 spell levels (AD&D, Encyclopedia Magica Vol. II)
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Clear sphere: Grants 5% magic resistance (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Clear spindle: Sustains creature without food or water (3E, DMG)
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Clear teardrop: Use detect undead at will (Ghostwalk Campaign Setting)
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Copper rectangle: Allows user to read magic at will (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Crimson sphere: +2 enhancement bonus to Intelligence, stacks up to +6 (Pathfinder, Rise of the Runelords #6: Spires of Xin-Shalast)
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Cube: +1 to Dexterity (AD&D, Netheril: Encyclopedia Arcana)
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Cylinder: +1 to saving throws vs acid (AD&D, Netheril: Encyclopedia Arcana)
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Dark blue rhomboid: “of True Sight”; darkvision, +6 to Perception and Insight, 1/day see invisible (4E PHB)
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Dark blue rhomboid: Alertness (as the feat) (3E, DMG)
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Dark green ellipsoid: +5 luck bonus to AC (3E, Lords of Darkness)
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Dark orange dodecahedron: Spell resistance 21 (3E, Lords of Darkness)
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Dark purple pyramid: as ring of wizardry IV (3E, Lords of Darkness)
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Dark purple triangle: as ring of wizardry III (3E, Lords of Darkness)
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Dark red cube: as medallion of thoughts (3E, Lords of Darkness)
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Decahedron: Sustain user without water (AD&D, Netheril: Encyclopedia Arcana)
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Decipton: Shed continual light on command (AD&D, Netheril: Encyclopedia Arcana)
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Deep black sphere: See in magical darkness, 30’ range (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Deep purple prism: Grants 60’ infravision or doubles existing infravision range (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Deep red sphere: +2 enhancement bonus to Dexterity (3E, DMG)
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Deep red sphere: Add +1 to Strength (AD&D, Encyclopedia Magica Vol. II)
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Dendroid: Adds one level of ability, not cumulative (AD&D, Netheril: Encyclopedia Arcana)
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Dodecahedron: +1 to Constitution (AD&D, Netheril: Encyclopedia Arcana)
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Dull gray: Provides 1 power point. then disintegrates (3E, Expanded Psionics Handbook)
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Dull orange rhomboid: as brooch of shielding (3E, Lords of Darkness)
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Dusty rose prism, Larloch’s: +5 deflection bonus to AC (3E, Lords of Darkness)
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Dusty rose prism: +1 insight bonus to AC (3E, DMG)
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Echinid: User can detect magic (AD&D, Netheril: Encyclopedia Arcana)
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Ellipsoid: +1 to saving throws vs poison gas (AD&D, Netheril: Encyclopedia Arcana)
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Emerald ellipsoid: 5 bonus hit points, multiple stones stack (Pathfinder, Rise of the Runelords; #6: Spires of Xin-Shalast)
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Enneid: +1 to Charisma (AD&D, Netheril: Encyclopedia Arcana)
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Euhedral: Has the power of two ioun stones (AD&D, Netheril: Encyclopedia Arcana)
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Flaming yellow prism: “Heart of fire”, +2 caster level for fire spells, +6 bonus to Knowledge (the planes) and Knowledge (arcana), 1/day cast Quench or empower a fire spell (3E, 17 Relics)
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Flawed clear spindle: Cursed clear spindle (3E, Kobold Quarterly #6)
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Flickering white snowflake: +1 to saves vs cold (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Frosty white octahedron: Contains 1-4 wishes; unique ioun stone (AD&D, Dragon magazine #174)
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Glowing rose prism: +5 insight bonus to AC (3E, Kobold Quarterly #6)
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Gold ellipsoid: User and 200lbs. of possessions can go astral for one hour, 2d10 charges (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Golden ellpisoid: Intelligent stone, provides extra attacks (3E, Kobold Quarterly #6)
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Golden sphere: Distracts viewers from your disguise (3E, Kobold Quarterly #6)
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Green sphere: +1 to saving throws vs gas attacks (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Hectoid: +1 to Strength (AD&D, Netheril: Encyclopedia Arcana)
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Helicid: User can turn gaseous for one hour (AD&D, Netheril: Encyclopedia Arcana)
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Heptahedron: +1 to saving throws vs electricity (AD&D, Netheril: Encyclopedia Arcana)
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Heptid: Brings dying creature back to one hit point; stone turns to dust when used (AD&D, Netheril: Encyclopedia Arcana)
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Hexagonoid: Hums softly when poison is within 20 feet (AD&D, Netheril: Encyclopedia Arcana)
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Incandescent blue sphere, Larloch’s: +6 bonus to Wisdom (3E, Lords of Darkness)
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Incandescent blue sphere: +1 level to spell ability (AD&D, Encyclopedia Magica Vol. II)
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Incandescent blue sphere: +2 enhancement bonus to Wisdom (3E, DMG)
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Indigo blue trapezohedron: Emits fossilization pulse affecting living beings within 30 feet; unique ioun stone (AD&D, Dragon magazine #174)
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Ioun Eye: Grants 360 degree vision (AD&D, Dragon magazine #267)
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Ioun’s Flame: Bonus to Will and knowledge checks, shed light (4E, Adventurer’s Vault 2)
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Iridescent spindle: Sustains creature without air (3E, DMG)
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Jet black unspecified: Low-light vision, light sources reduced by half, improve critical range on one target, use stone as spying device, can’t knock opponents unconscious (4E, Open Grave)
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Lavender and green ellipsoid: Absorbs spells of 8th level or lower (3E, DMG)
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Light blue prism: User can understand all spoken languages (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Lime green prism: Ignore the effects of heat and ice (3E, Kobold Quarterly #6)
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Lozenge: +1 to saving throws vs charm spells (AD&D, Netheril: Encyclopedia Arcana)
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Marble sphere: Protects other ioun stones from damage (3E, Kobold Quarterly #6)
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Maroon star: User can only be harmed by magical weapons and spells (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Monoclinoid: Disables infravision within 20 feet (AD&D, Netheril: Encyclopedia Arcana)
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Mottled gray sphere: as ring of counterspells (3E, Lords of Darkness)
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Nephroid: Grants 5% magic resistance (AD&D, Netheril: Encyclopedia Arcana)
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Ochre spindle: Grants 360 degree vision (3E, Kobold Quarterly #6)
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Octahedron: Protects owner with continual mind blank spell (AD&D, Netheril: Encyclopedia Arcana)
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Onyx rhomboid: +2 enhancement bonus to Constitution, stacks up to +6 (Pathfinder, Rise of the Runelords #6: Spires of Xin-Shalast)
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Orange cube: Grants resistance to mind-affecting spells as if user had a Wisdom of 20 (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Orange prism: +1 caster level (3E, DMG)
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Orthorhomboid: +1 to Intelligence (AD&D, Netheril: Encyclopedia Arcana)
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Ovoid: Allows water walking for one hour per day (AD&D, Netheril: Encyclopedia Arcana)
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Pale aquamarine prism: “of Steadfastness”; fear immunity (4E, Adventurer’s Vault)
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Pale blue rhomboid: +2 enhancement bonus to Strength (3E, DMG)
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Pale green lozenge: Bestows nondetection (AD&D, Dragon Annual #2)
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Pale green prism, Larloch’s: +5 competence bonus on attack rolls, saves and checks (3E, Lords of Darkness)
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Pale green prism: +1 competence bonus on attack rolls, saves, skill checks and ability checks (3E, DMG)
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Pale lavender ellipsoid: Absorbs spells of 4th level of lower (3E, DMG)
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Pale turquoise: Double carrying capacity (3E, Kobold Quarterly #6)
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Pale white sphere: Recall three 9th-level spells, as pearl of power (3E, Lords of Darkness)
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Pale yellow prism: Glows like a sunrod (3E, Kobold Quarterly #6)
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Pearlized brown ellipsoid: as boots of speed, free action to activate (3E, Lords of Darkness)
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Pearly black spindle: Undead regenerate 1hp/hour (3E, Lords of Darkness)
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Pearly white prism: Repairs 1 point of damage per turn (AD&D, Encyclopedia Magica Vol. II)
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Pearly white spindle: Regenerate 1 point of damage per hour (3E, DMG)
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Pebble: Use invisibility to undead once per day (AD&D, Netheril: Encyclopedia Arcana)
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Peg: Provides a bonus ot 10 arcs, wings or songs to spellcaster (AD&D, Netheril: Encyclopedia Arcana)
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Pentahedron: Free action once per day for one hour (AD&D, Netheril: Encyclopedia Arcana)
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Pink and green ellipsoid: Absorb spells of up to 4th level (AD&D, Encyclopedia Magica Vol. II)
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Pink and green sphere: +2 enhancement bonus to Charisma (3E, DMG)
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Pink ellipsoid: Adds +1 to Constitution (AD&D, Encyclopedia Magica Vol. II)
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Pink rhomboid: +2 enhancement bonus to Constitution (3E, DMG)
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Prism: User can see in magical darkness (AD&D, Netheril: Encyclopedia Arcana)
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Puce cube: Bestows ESP at will; user can scan surface thoughts of one person per round within range of 30’ (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Pulsing red star: +1 to saves vs fire (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Pure white octahedron: +1 bonus to Charisma vs beings of the same race (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Pyramid: Regenerate one hit point every four hours (AD&D, Netheril: Encyclopedia Arcana)
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Rainbow crystal: Provide 5 power points (3E, Expanded Psionics Handbook)
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Rainbow ellipsoid: User can levitate at will (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Rainbow spindle: User and 200lbs. of possessions can polymorph self for one hour, 2d10 charges (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Rectangle: +1 to saving throws vs poison (AD&D, Netheril: Encyclopedia Arcana)
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Red ellipsoid: “of Regeneration”; regeneration 10 while bloodied 1/day (4E, Adventurer’s Vault)
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Red sphere: Bestows protection from fire (AD&D, Dragon Annual #2)
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Rhomboid: Absorb 10 points of damage; turns to dust when used (AD&D, Netheril: Encyclopedia Arcana)
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Rich green star: as +5 stone of good luck (3E, Lords of Darkness)
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Rod: User can comprehend language as the spell (AD&D, Netheril: Encyclopedia Arcana)
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Round: Continual Read Magic (AD&D, Netheril: Encyclopedia Arcana)
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Scarlet and blue sphere, Larloch’s: +6 bonus to Intelligence (3E, Lords of Darkness)
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Scarlet and blue sphere: +2 enhancement bonus to Intelligence (3E, DMG/AD&D, Encyclopedia Magica Vol. II)
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Septahedron: Strength spell once per day for one hour (AD&D, Netheril: Encyclopedia Arcana)
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Sexahedron: User can teleport; stone turns to dust when used (AD&D, Netheril: Encyclopedia Arcana)
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Shining black spiral: as helm of teleportation (3E, Lords of Darkness)
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Silver ellipsoid: +5 to saves vs Necromancy (3E, Kobold Quarterly #6)
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Silver rod: +1 to saves vs electricity (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Silver sphere: Negates rear-attack bonuses (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Silvery mirror cube: +1 bonus to saves vs petrification gaze attacks (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Sky blue sphere: Delay elemental damage (3E, Kobold Quarterly #6)
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Slate blue prism: Bonus smite attempt, turn attempt or 2nd level divine spell (3E, Kobold Quarterly #6)
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Soft black rectangle: Protection against level-draining attacks, 2d10 charges (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Sphere: +1 to saving throws vs petrification (AD&D, Netheril: Encyclopedia Arcana)
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Spindle: Use invisibility to animals once per day (AD&D, Netheril: Encyclopedia Arcana)
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Star: Use light once per day (AD&D, Netheril: Encyclopedia Arcana)
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Stelloid: Sustain user without food (AD&D, Netheril: Encyclopedia Arcana)
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Tan ellipsoid: Identify spells and magic (3E, Kobold Quarterly #6)
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Tetrapton: +1 to saving throws vs cold (AD&D, Netheril: Encyclopedia Arcana)
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Tile: Projcets antimagic shell around user; stone turns to dust when used (AD&D, Netheril: Encyclopedia Arcana)
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Tredyhedron: +1 to Wisdom (AD&D, Netheril: Encyclopedia Arcana)
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Triclinid: +1 to saving throws vs fire (AD&D, Netheril: Encyclopedia Arcana)
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Tubule: Grants infravision with a range of 60 feet (AD&D, Netheril: Encyclopedia Arcana)
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Unspecified rhomboid: “of Sustenance”; require no food, water or air, and require half normal rest (4E, Adventurer’s Vault)
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Vibrant purple prism: Stores three levels of spells, as a ring of spell storing, minor (3E, DMG)
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White and pink rhomboid: “of Perfect Language”; understand all spoken languages, +5 to Charisma-based skills (4E, Adventurer’s Vault)
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Yellow sphere: Sheds continual light on command (AD&D, Dragon magazine #174/Encyclopedia Magica Vol. II)
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Yellow spindle: +1 on saves vs petrification (AD&D, Dragon Annual #2)
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