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    V'Ral Forges

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    • halfgiantH
      halfgiant PC
      last edited by

      For Reference: http://archive.wizards.com/default.asp?x=dnd/ex/20040807a&page=6

      Races of Stone Excerpt - Magical Forges.

      Races of Stone Excerpt.pdf

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      • dwarfD
        dwarf PC
        last edited by

        don’t let him fool ya, cloud… he’s working on a Kilonova forge both IN GAME and at the LHC outside 'da game… thinks he’s clever, he does - but Roland knows 😜

        https://newatlas.com/space/gold-platinum-neutron-stars-kilonova/

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        • halfgiantH
          halfgiant PC
          last edited by

          Well since someone is taking liberties rolling around in my head, what else am i going to use to shape ultranium with?

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          • dwarfD
            dwarf PC
            last edited by

            ** Zap quirks a hairless eyebrow as he looks up from studying LRHW documents **

            “Damar knows a place… need some divinity to get an invite tho. How near can you get to Varalla ??”

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            • halfgiantH
              halfgiant PC
              last edited by halfgiant

              d9f2dda3-0b6d-4dae-bb57-87eec89307fe-image.png

              b47f3af3-7783-4d0d-a82f-47f6d37be5bb-image.png

              [Reference: Alderac Entertainment Group; Mercenaries - aeg8511.pdf; Page 93]

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              • halfgiantH
                halfgiant PC
                last edited by halfgiant

                0aca1b3a-0961-4f61-bbd7-b21c59812f04-image.png

                [Reference: Alderac Entertainment Group; Mercenaries - aeg8511.pdf; Page 94]

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                • halfgiantH
                  halfgiant PC
                  last edited by

                  Waraxe, Dwarven

                  Cost 30 gp Weight 8 lbs.
                  Damage 1d8 (small), 1d10 (medium) Critical x3 Type slashing
                  Category one-handed Proficiency exotic
                  Weapon Group axes

                  A dwarven waraxe has a large, ornate head mounted to a thick handle, making it too large to use in one hand without special training.

                  Due to its size, a dwarven waraxe is an exotic weapon. A Medium character can use a dwarven waraxe two-handed as a martial weapon, or a Large creature can use it one-handed in the same way.

                  A dwarf treats a dwarven waraxe as a martial weapon even when using it in one hand.


                  Combining Special Weapon Types:
                  You can combine the forging techniques/affects of masterwork, serrated, and laminated. Treat each special type as its own component that must be crafted separately. Add the extra gold piece cost of each type separately and multiple that by the total number of components.

                  Waraxe, Dwarven: 30gp
                  Masterwork: +300 gp
                  Serrated: +300 gp
                  Laminated Steel: +900 gp
                  Number of components: 3 (masterwork + serrated + laminated)
                  Cost = (30 + 300 + 300 + 900) * 3 = 4,590 gp

                  Masterwork, Serrated, Folded Dwarven Waraxe with a hardness of 15, 1d10 +1 to hit (masterwork) and +1 damage (laminated), and a x4 Critical Damage Multiplier (increased from x3 to x4 from Laminated/Folding), and the critical threat range goes from 20 to 19-20 from Serrated.

                  Finally the weapon undergoes psionic tempering, altering the object’s molecular structure for a superior weapon using Molecular Rearrangement

                  Final Result is a: Dwarven Waraxe doing 1d10 +2 (to-hit/damage), x4 critical damage Multiplier, with a 19-20 critical threat range for 4,590gp.

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                  • halfgiantH
                    halfgiant PC
                    last edited by

                    Honed Weapon

                    You’ve learned the art of bringing a fine cutting edge to your weapons.

                    Prerequisites: Knowledge (martial) 3 ranks.

                    Benefit: You can spend ten minutes using a whetstone to sharpen a piercing or slashing weapon or up to 20 pieces of piercing or slashing ammunition to a fine point or edge. The newly-honed weapon gains a +1 bonus on damage rolls for one day. This bonus increases by +1 at character level 4th and at every four levels thereafter. Honing a weapon has no effect on its hardness or hit points, and you may hone both magical and nonmagical weapons. You can only hone manufactured weapons with this feat.

                    [Source: Path of War – Expanded, © 2016, Dreamscarred Press]

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                    • halfgiantH
                      halfgiant PC
                      last edited by halfgiant

                      During CabinCon II - Forgotten Mess, Blood War raging beneath V’Ral ( in level 5 i believe) there was a Void Forge, or a Forge of the Void, whatever we choose to call it we gleaned a few bits of information from it.

                      • It is a Immortal Level Forge, capable of creating upto +20 item level enchantments.
                      • Ralax being a Planetar of Istus and a immortal was the only one, among the party, able to use the Forge

                      We used it to make seemingly basic weapons comparatively since we are saving blood coins, and magic coins.

                      @dwarf Anything else that we can add?

                      daermadmD 1 Reply Last reply Reply Quote 0
                      • daermadmD
                        daermadm DM @halfgiant
                        last edited by

                        @halfgiant said in V'Ral Forges:

                        During CabinCon II - Forgotten Mess, Blood War raging beneath V’Ral ( in level 5 i believe) there was a Void Forge, or a Forge of the Void, whatever we choose to call it we gleaned a few bits of information from it.

                        • It is a Immortal Level Forge, capable of creating upto +20 item level enchantments.
                        • Ralax being a Planetar of Istus and a immortal was the only one, among the party, able to use the Forge

                        We used it to make seemingly basic weapons comparatively since we are saving blood coins, and magic coins.

                        @dwarf Anything else that we can add?

                        That unit does not exist in the Manaverse. Just FYI.

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