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    Dwarf Edition: 10e Monk

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    10e dwarf edition character class monk
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    • daermadmD
      daermadm DM
      last edited by

      Wokr in progress, here is a basic table… I’ll be posting content for hte abilities as I work up verbiage.

      Anyone is free to post ideas.

      Level Base Attack Bonus Fort Save Ref Save Will Save Special Abilities
      1 +0 +2 +2 +2 Ki Sense I, Bonus Feat
      2 +1 +3 +3 +3 Mastery of Body I
      3 +2 +3 +3 +3 Ki Sense II
      4 +3 +4 +4 +4 Mastery of Body II, Bonus Feat
      5 +3 +4 +4 +4 Ki Sense III
      6 +4 +5 +5 +5 Mastery of Body III
      7 +5 +5 +5 +5 Ki Sense IV, Bonus Feat
      8 +6 +6 +6 +6 Mastery of Body IV
      9 +6 +6 +6 +6 Ki Sense V
      10 +7 +7 +7 +7 Mastery of Body V, Bonus Feat
      11 +8 +7 +7 +7 Ki Sense VI
      12 +9 +8 +8 +8 Mastery of Body VI
      13 +9 +8 +8 +8 Ki Sense VII, Bonus Feat
      14 +10 +9 +9 +9 Mastery of Body VII
      15 +11 +9 +9 +9 Ki Sense VIII
      16 +12 +10 +10 +10 Mastery of Body VIII
      17 +12 +10 +10 +10 Ki Sense IX, Bonus Feat
      18 +13 +11 +11 +11 Mastery of Body IX
      19 +14 +11 +11 +11 Ki Sense X
      20 +15 +12 +12 +12 Mastery of Body X, Bonus Feat
      21 +15 +12 +12 +12 Ki Sense XI
      22 +16 +13 +13 +13 Mastery of Body XI
      23 +17 +13 +13 +13 Ki Sense XII, Bonus Feat
      24 +18 +14 +14 +14 Mastery of Body XII
      25 +18 +14 +14 +14 Ki Sense XIII
      26 +19 +15 +15 +15 Mastery of Body XIII, Bonus Feat
      27 +20 +15 +15 +15 Ki Sense XIV
      28 +21 +16 +16 +16 Mastery of Body XIV
      29 +21 +16 +16 +16 Ki Sense XV, Bonus Feat
      30 +22 +17 +17 +17 Mastery of Body XV
      ImmeralI 1 Reply Last reply Reply Quote 0
      • ImmeralI
        Immeral @daermadm
        last edited by

        @daermadm If I remember correctly, we were thinking that “Ki Sense” would be the evasive aspect of the Monk’s capabilities? What are we thinking “Mastery of Body” would accomplish?

        daermadmD 2 Replies Last reply Reply Quote 0
        • daermadmD
          daermadm DM @Immeral
          last edited by

          @Immeral said in Dwarf Edition: 10e Monk:

          @daermadm If I remember correctly, we were thinking that “Ki Sense” would be the evasive aspect of the Monk’s capabilities?

          one of the topics discussed was that the Ki sense would be things that let the monk not get hit.

          Think about all the various Chinese martial arts movies and shows where the monk simply leans sideways or flicks a pea exactly right, etc.

          So some of the potential abilities would be things that increase AC.
          Some would be things that increase miss chance.
          Some would be some other thing that I am sure @halfgiant knows that I don’t in the the rules.

          with a chart to level 30, and needing 15 abilities. some would certainly be just taking one a second time for an improved bonus and such.

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          • daermadmD
            daermadm DM @Immeral
            last edited by daermadm

            @Immeral said in Dwarf Edition: 10e Monk:

            What are we thinking “Mastery of Body” would accomplish?

            Mastery of body means using your ki to affect your body. Stoneskin, damage reduction, spell resistance, hit points, constitution, etc.

            daermadmD halfgiantH 2 Replies Last reply Reply Quote 1
            • daermadmD
              daermadm DM
              last edited by daermadm

              Now some of you are also asking, what is Ki?

              Well in the Manaverse I looked at what we did with the 10 thief and turned it around a bit.

              Instead of simply having no magic, the Monk can actually see and feel it in a sense.

              Think about the Transference of V`Ral story where Sorvani goes out into the wilderness and blinds himself with a super charged detect magic. And then he began to suck in mana until he created an empty bubble and then saw the first wisp of mana seep back into the prime material plane in that empty space.

              The monks Ki sense is basically the reading of the flow of the mana around them. By the way I think for any other verse, this could easily be tweaked to life energy or astral or any such “everywhere around” thing.

              One idea that really caught my fancy was once strong enough (ie high enough level to have the right class abilities) the 10e monk would be able to actually “spot” a 10e thief fairly easily unless the thief was being extra careful (beyond normal). Because the thief would be a black hole moving through the mana.

              1 Reply Last reply Reply Quote 1
              • daermadmD
                daermadm DM @daermadm
                last edited by daermadm

                @daermadm said in Dwarf Edition: 10e Monk:

                @Immeral said in Dwarf Edition: 10e Monk:

                What are we thinking “Mastery of Body” would accomplish?

                Mastery of body means using your ki to affect your body. Stoneskin, damage reduction, spell resistance, hit points, constitution, etc.

                That said, I basically think there should be two different sets of abilities, both with options. Similar to how fighters have combat abilities and energy spirits.

                ImmeralI 1 Reply Last reply Reply Quote 1
                • ImmeralI
                  Immeral @daermadm
                  last edited by

                  @daermadm would “Mastery of Body” encompass both attack and defense abilities?

                  daermadmD 1 Reply Last reply Reply Quote 0
                  • daermadmD
                    daermadm DM @Immeral
                    last edited by

                    @Immeral said in Dwarf Edition: 10e Monk:

                    @daermadm would “Mastery of Body” encompass both attack and defense abilities?

                    It can. Just needs to make sense.

                    1 Reply Last reply Reply Quote 0
                    • ImmeralI
                      Immeral
                      last edited by Immeral

                      Some ideas for class skills I was thinking of last night. Thoughts?

                      Ki Sense Tree

                      Third Eye
                      Once a day you can open your Eye for 10 contiguous minutes allowing you to see the flow of Mana around you. While your Eye is open you gain +2 to AC and gain the effects of Truesight up to 60 ft. After 10 minutes your Eye closes and you suffer a -3 Constitution penalty for five minutes.

                      Trained Third Eye
                      You can open your Eye for up to 30 non-contiguous minutes, in two minute intervals, a day. While your Eye is open you gain +4 to AC and gain the effects of Truesight up to 100 ft. At the end of the 30 minutes you suffer a -2 Constitution penalty for 10 minutes. Your Eye recovers after a full rest.

                      Practiced Third Eye
                      You can open your Eye at will for up to 1 hour. While your Eye is open you gain +6 to AC and Truesight up to 150 ft. Your Eye recovers after a short rest.

                      Master Third Eye
                      You have mastered the ability to perceive the Mana around you at all times. You permanently gain Truesight up to 15 ft and +4 to AC. While your Eye is open you gain +8 to AC and Truesight up to 150 ft.

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                      • daermadmD
                        daermadm DM
                        last edited by

                        Another one in the ki sense line… i like this idea, but I don’t like how this is not usable if you take it at level 1… it needs work.
                        Spell Awareness = You can sense spells of level 7+ being cast.
                        Spell Awareness 2 = You cna sense spells of level 4+ being cast. or level 7+ that are “concealed”
                        Spell Awareness 3 = You can detect spells of level 1+ being cast. or level 4+ that are concealed
                        Spell Awareness 4 = You can detect cantrips/innate being cast or level 1+ that are concealed.

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                        • daermadmD
                          daermadm DM
                          last edited by daermadm

                          Along the lines of the Mastery of Body path:

                          Flurry of Blows can be taken multiple times (maybe max of 3 or 4 times/ maybe not?)
                          Each time you take this add the effect again.

                          • Gain an extra unarmed attack per round

                          Inner Strength can be taken multiple times
                          Each time you take this you can choose any of the following abilities. Taking one again, adds the effect again.

                          • Increase an ability score by 1
                          • Increase movement speed by one half of your original base movement (maybe increase by your original base move, give me feedback)
                            • If your base move was 30, then it becomes 45, then 60, then 75, etc.
                          • Increase BAB by 1
                          • Increase unarmed attack damage by 1

                          Fists of Power
                          Your unarmed attacks are considered magical for purposes of overcoming damage reduction. The effective plus is determined by your level is that is even still a thing. I was thing +1 = 1-5, +2 = 6-10, etc.

                          halfgiantH 1 Reply Last reply Reply Quote 0
                          • ImmeralI
                            Immeral
                            last edited by

                            Mastery of Body Tree

                            Needs further discussion around bonus type.

                            Mana Deflection (Needs a better name)
                            As a quick action you can focus your Ki in preparation to either: disperse Mana being gathered within your reach, or; to deflect gathered Mana loosed upon you. During this prepared state you gain a +2 AC/saving throws against harmful spells.

                            Trained Mana Deflection
                            As a quick action you can focus your Ki in preparation to either: disperse Mana being gathered within your reach, or; to deflect gathered Mana loosed upon you. During this prepared state you gain a +4 AC/saving throws against harmful spells. If you make a successful saving throw the effects of the spell are halved.

                            Practiced Mana Deflection
                            As a free action you can focus your Ki in preparation to either: disperse Mana being gathered within your reach, or; to deflect gathered Mana loosed upon you. During this prepared state you gain a +6 AC/saving throws against harmful spells. If you make a successful saving throw the effects of the spell are halved.

                            Master Mana Deflection
                            You can un/focus your Ki at will in preparation to either: disperse Mana being gathered within your reach, or; to deflect gathered Mana loosed upon you. During this prepared state you gain a +8 AC/saving throws against harmful spells. If you make a successful saving throw you can redirect the spell to a target of your choosing.

                            daermadmD 1 Reply Last reply Reply Quote 0
                            • daermadmD
                              daermadm DM @Immeral
                              last edited by

                              This bit is confusing.

                              If you make a successful saving throw the effects of the spell are halved.

                              Based on the description, you seem to be simply modifying the normal save. So assuming the spell has a save anyway, you likely are already taking half damage (typical save result).

                              I think this needs reworded. Maybe this?

                              Mana Focus (name better or worse?)
                              You can focus your Ki to affect spell energy as it approaches your body. As an immediate action you choose to either disperse or deflect spell energy that would affect you. Deflecting spell energy is the act of focusing the Ki (mana) in your body on a single point that becomes mirror like to the spell energy causing it to deflect away from you. Dispersing spell energy is the act of focusing your Ki over your entire body as a shield against the incoming spell energy.

                              • Deflection only works against focused spell energy such as line, ray, bolt,and missile type spells. To deflect a spell, you must make a <insert some kind of check here> check. How much you succeed by determines the effect (how much damage you take, and how much you deflect).
                              • Disbursement works against any type of spell energy that grants you a saving through. Gain a +2 Ki bonus to your save.

                              Taking this a second time increases the Deflection check (wtf ever we make that) and the disbursement save to a +4 Ki bonus. You also get a 30% chance to control the deflection.

                              Taking this a third time increases, blah blah. +6 Ki Bonus, 60% chance to control, and it is now a free action.

                              Taking it a 4th time +8 ki Bonus 90% chance to control.

                              5th time +10 ki bonus, 100% control. now at will.

                              Note: This ability is intended to be activated against a spell as it comes in. It is not an “always up” kind of thing.

                              ImmeralI 1 Reply Last reply Reply Quote 1
                              • ImmeralI
                                Immeral @daermadm
                                last edited by

                                @daermadm said in Dwarf Edition: 10e Monk:

                                Dispersing spell energy is the act of focusing your Ki over your entire body as a shield against the incoming spell energy.

                                Does this include the ability to disperse area of effect spells, e.g. magical darkness, etc?

                                daermadmD 1 Reply Last reply Reply Quote 0
                                • daermadmD
                                  daermadm DM @Immeral
                                  last edited by

                                  @Immeral said in Dwarf Edition: 10e Monk:

                                  @daermadm said in Dwarf Edition: 10e Monk:

                                  Dispersing spell energy is the act of focusing your Ki over your entire body as a shield against the incoming spell energy.

                                  Does this include the ability to disperse area of effect spells, e.g. magical darkness, etc?

                                  It does not dispell AoE spells. It makes you not be affected by them.

                                  But in the case of darkness, it would depend on how that works. Is there any documentation on what happens if you have spell resistance and walk into a darkness effect? Asusmiong it simply blots out all light, you would still be in the dark because there is no light getting to you. Even though you are not affected by the spell.

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                                  • ImmeralI
                                    Immeral
                                    last edited by Immeral

                                    Mastery of Body Tree

                                    Mana Disruption
                                    As a standard attack, you can specifically target the “Chakras” of a target to disrupt their ability to control the Mana within themselves. If the target fails a Fortitude(?) saving throw they are unable to coalesce Mana into a usable force for 2 rounds; 1 round if they succeed.

                                    Second time
                                    4/2 rounds

                                    Third Time
                                    Bonus action, 6/4 rounds?

                                    Fourth time
                                    8/6 rounds?

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                                    • dwarfD
                                      dwarf PC
                                      last edited by

                                      you need to be REAL CAREFUL about giving any class the ability to completely shut off the primary ability of another class. don’t think i’ve ever let that happen as a free ability in my games. rendering YOURSELF immune to an attack / ability, sure. but globally nullifying another persons skills ? nope.

                                      it’d be like denying the fighter his ability to fight, a cleric access to his god, or a thief his ability to sneak - or you the ability to access all of your Ki skills. too unbalancing - like if i gave the 10e thief full immunity to incoming magic but still let him use magic items.

                                      now i COULD see you using it to “break” their access to one specific energy type, pulling off a Van Damme version of the death touch and disrupting their juju… from a DM perspective, i could even see it fucking with something like dedicated energy beings to a point. walk up, focus your shit and lay some whoopin on a red dragon and (temporarily) deny him access to fire. in that case, i’d rule it like a spent breath weapon and he’d merely have to wait for it to recharge - but that’s my 2 coppers on it 😜

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                                      • daermadmD
                                        daermadm DM
                                        last edited by daermadm

                                        It is not free. His idea as written requires an attack and allows a save. I would also say it is not a touch attack, but a normal attack because of the precision needed. Also nerve pinching through armor…

                                        I do have an issue with long duration of something like this though. So let’s try this as a change based on the response…

                                        Mana Disruption
                                        Your unarmed strike becomes more precise.
                                        On a critical hit, with any unarmed strike, you hit the various Chakra points of mana in your opponent. You may opt to forego critical damage to instead disrupt the Chakra point causing the target to be unable to control the mana within themselves for 1 round.
                                        The target will not be able to cast a spell with spell points. Fighters will not be able to manifest their Energy Spirit.

                                        If this works, we can work on how to grow it.

                                        ImmeralI 1 Reply Last reply Reply Quote 1
                                        • ImmeralI
                                          Immeral @daermadm
                                          last edited by

                                          @daermadm I like that. Does that mean every crit can cause this effect in a string of attacks? If so, do they stack?

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                                          • halfgiantH
                                            halfgiant PC @daermadm
                                            last edited by

                                            @daermadm More utility but Mastery of the Body concept reminds me of a psionic power from back in the day called Heightened Senses, a monk has the discipline to hone and sharpen all five of their senses: sight, hearing, taste, touch, and smell.

                                            First, the Monk has a good chance to notice rogues and assassins who are hiding or moving silently. The rogue’s or assassin’s skill chance is halved when someone with heightened senses is observing him. Even if the rogue or assassin is already hidden, he must roll again when a character with heightened senses enters the picture.

                                            Second, the Monk can track someone like a bloodhound. He must make an Intelligence check every turn to stay on the trail or recover the trail if it is lost. His movement rate when tracking is halved. The trail can be no more that XX hours old.

                                            Third, the Monk’s ranges for hearing and seeing are tripled. He can, for example, identify a person (in daylight) at a range of 400 yards.

                                            Fourth, the Monk can taste poisons or other impurities in quantities which are much too small to cause any harm.

                                            Fifth, the Monk can identify almost anything by touch. He can, for example, tell two gold pieces from each other after having previously handled just one of them. He can also tell if something has been handled in the last five minutes simply by handling it himself.

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