Immeral
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Thinking of multiclassing Immeral into a 10e Fighter, giving him a boosted attack/defense with the spirits and extra HP with the d10 hit die.
Since there is no idea when the 10e monk will be complete enough to use.
I do have Ronnie’s approval for this btw.
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Thinking of multiclassing Immeral into a 10e Fighter, giving him a boosted attack/defense with the spirits and extra HP with the d10 hit die.
Since there is no idea when the 10e monk will be complete enough to use.
I do have Ronnie’s approval for this btw.
The entire point of spinning up the 10e was for this. Multi-class into fight defeats the purpose.
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I’m all for figuring stuff out, we have a plethora of 10E Fighters (Gruzar, Slaad, Rorek, and I even think Onaga took a few levels), from what i understand i think 10E monk is work exploring. Could be fun, i wouldn’t dilute the monk levels with more 10E fighter levels.
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You know of a prestige class that works for a monk without penalizing it? or at least where too look??
I already figured out 1 reason why Immeral was doing so little damage. his knuckles (weapon) do 2d6 damage, while his unarmed damage at lvl 20 monk (his current level) is 2d10…
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This discovery is the reason I have considered requesting a few of the items like what Kargin made for Onaga to boost his natural attacks and allow enchantments. So as to boost his damage, Considering he has like 1.3 mil in gold he is sitting on…
The manual and the belt I requested earlier would help with his to hit cause he Finesse’s and would also add to his AC.
And from a post much, MUCH earlier, something like the Vest of the Archmagi but modified so instead of boosting magic it provides either a boost to his Wholeness of Body class feat (healing) or his Abundant Step class feat (teleport). This item would boost him from 15 AC to 23 and would also improve his saving throws too.
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This is important for a monk.
Unarmed Strike
At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
Level 20 Monk doing 2d10 unarmed damage, since the destroyer circlet Immeral has is 2d6 unarmed damage, the monks would superceed it. Don’t drop it a +7 divine - which i hadn’t realized until now is sweet, because its a divine enchantement and stacks easy with other enchantment types.
add in Improved Natural Attack reference Monk - See Table: Monk Unarmed Damage by Size (2d10 -> 4d8)
Now add in Superior Unarmed Strike
Now without even breaking a sweat - i have Immeral doing per hit:
4d8 (fist damage) + 2d6 (Superior Unarmed Damage) + 7 (circlet) + x (Dexterity mod) + 1d6 [divine divine damage]
Now aside from the dexterity boosters, we can start to drop other energy affects on his unarmed attacks.
Items (Now kit out specific items):
Monk’s Belt or Robe - unarmed damage is treated as a monk of five levels higher
Necklace of Natural Weapons: Throw some elemental enhancements on this. You don’t need to make it +1 before applying enhancements, so you can use permanent greater Magic Fang to get +5 hands, and add caustic/flaming/shocking to the amulet for piles of energy damage.
Amulet of Mighty Fists: This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
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With a tad more effort:
4d8 (fist damage) + 2d6 (Superior Unarmed Damage) + 7 (divine circlet) +5 (amulet enchantment) + 15 (Dexterity mod) + 1d6 [divine divine damage] + 3d6 [energy damage]
Start Level: Dex 20
Leveling to 20: Dex 25 (+5 ability score increases - untyped)
Dexterity: 30; Book, Manual of Quickness of Action (+5 inherent bonus)
Dexterity: 40; Ring of Divine Agility (+10 enhancement)+15 mod at Dex: 40
Amulet of Mighty Fists - +5 enchantment bonus
Necklace of Natural Weapons - add +3d6 energy type damage
After this we need to dig deeper into feats, and power attack.
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Before i go any further with optimizing the 3.5 monk, we need to know what we are doing with the 10e Monk.
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One more thing, kind of an annoying aspect of the 3.5 monk is the unarmed damage only goes to 20, and the epic monk doesn’t continue that progression, so a 20, or 20+ level monk is forever locked into 2d10 damage seems really lame.
I would recommend expanding the damage table to beyond 20 as maybe a house rule.
If you move to 10E… then i wouldn’t worry about it.
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The only item I was considering dropping was the Thundering Knuckles weapon. Since his natural unarmed damage is higher then the knuckle weapons.
I am wanting to improve upon his unarmed attack ability like how you helped with Onaga’s natural claws… Cause several items you made for his melee attacks would also help Immeral.
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Also thinking, instead of multi-classing him into 10e fighter, cause as you said we have alot of 10e fighters. What about the Psionic Fist prestige class, especially since prestige classes wont penalize the monk from leveling further.