Game Night 23rd
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@halfgiant so based on the XP totals you can start a character with 190,000 XP divded however you want + 5 levels in Feat master.
I posted the detail for how I do it in reply to your XP thread.
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@halfgiant said in Game Night 23rd:
I’ve been thru to many Mordainkens, Spell Fire explosions, etc… equipment resets over the years, I don’t have it in me for another one, especially when its a Pre-Ancient character.
ahh, but there’s the difference - your pile of magic items IS NOT blowed up, mordainkened, spellfired or whatnot. it’s been pilfered away by Ziggyzuggy and Iooze so all ya gotta do is honk off some semidivine juju scry and figure out where its been stashed, then break out the snazzy theme music so our newest team member can sneakypants his way in and retrieve 'em
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@halfgiant As the Mr. Dwarf said you need things brought back Mr. Kitty is on da job ( must be read with 1960’s James Bond Asian villain accent )
Below you will see how it will all go down.
Sneaking Past Cerberus
Down to one dumb dog head
The Clean get away
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@daermadm said in Game Night 23rd:
@halfgiant so based on the XP totals you can start a character with 190,000 XP divded however you want + 5 levels in Feat master.
I posted the detail for how I do it in reply to your XP thread.Well bugger, i guess i will have to play a game or two with a nekked Kargin since the exp is to close to the 22 level boundary, then i can bring in a new 21 character.
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@halfgiant So does this mean Operation “Mushroom Mugging”
is a full go ? -
@halfgiant said in Game Night 23rd:
Well bugger, i guess i will have to play a game or two with a nekked Kargin since the exp is to close to the 22 level boundary, then i can bring in a new 21 character.
next game session’s gonna look something like this :
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@dwarf Nope we are going full Jungle Dwarf, hairy fuzz and all. He should still be able to cast, refill gems, little more than your average ass mage few a few sessions anyway.
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Probably best, gives me a Month or so to work out the Torment Knight concept, that ‘Mother’ will be sending to aid in Dregnoth’s siege of the Manaverse.
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@halfgiant said in Game Night 23rd:
Probably best, gives me a Month or so to work out the Torment Knight concept, that ‘Mother’ will be sending to aid in Dregnoth’s siege of the Manaverse.
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Things Leo is going to need to pull this off , A list of your stolen goods, and a list of must retrieve goods, dont forget I can only carry what fits in my bag or on me as bags of holding are useless to me.
Will also need if possible a vile of Aylas essence ( Blood , Sweat, Urine what ever really) this will be used to throw a little confusion in to the hall of Zuggtmoy ( No one wants Alya coming for a visit)
And if we want to be real dicks I could also use a bag of Mordenkainen’s gem bombs , that way once I have the goods in hand I can leave the bag in Princess Yeast Infections treasury room…
SO the plan go’s as such
you get me in I grab the gear , throw the Ayla juice , plant the bomb and get out. -
Haha… while i can appreciate the offer, and the clearly well thought out plan codenamed “Pussy Galore”. But i would be surprised if you could make it out of the abyss with my suit of armor on your back let alone all the rest of it. High Mountain Dwarven Plate of the Artificer isn’t exactly light. Also how does a anti-magic person, get into the Abyss from the Prime Material plane anyway?
I am more likely to give you a spell fire bomb, to go drop in his treasure vault, leaving behind a well soiled thong from Kargin after a night at the Drunken Ogre as a leave behind.
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@halfgiant There in lies the rub … the weight may/will be an issue
Getting in should be easy I am sure with the obelisks power it could teleport me in and out or if not him him then I’m pretty sure Kargins god could ( since I would be stopping evil from having Holy items essentially)
So Plan B " Pussy Galore"
Step 1:I get popped in , I shoot a low level demon in the ass with an invisible silver arrow ( want to make sure it penetrates ) loaded with Ayla juice leaving her an easy entry into hell on this Multiverse ( they are gonna have so much fun meeting her)Step 2:Drop the spell fire bomb in the treasure room (perhaps grabbing my self a nice little bobble first depends on danger level )
Step 3: Get out of hell
Step 4: Profit
Or Plan C " Make the pussy purr"
I get popped in like above
Step 1: I place teleport beacons on your gear
Step 2: Drop the bomb ( this will happen no matter the plan cause fuck that walking Yeast Infection)
Step 3: I get pulled out
Step 4 : ???
Step 5: PROFIT
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@orc said in Game Night 23rd:
Getting in should be easy I am sure with the obelisks power it could teleport me in and out or if not him him then I’m pretty sure Kargins god could ( since I would be stopping evil from having Holy items essentially)
oh, getting INTO hell is never the problem - getting OUT is an unbelievable bitch, especially for an antimagical sneaky-pants.
being semidivine, the obelisk can essentially encapsulate you for a split second in a bubble of enough magic to overload your nonmagical juju and send the entire bubble to whatever # plane of the abyss - where it dissipates naturally into the hellfire and whatnot.
the hard part is when it comes time to leave - as you’ll have no way to contact him, and even if you could he can’t locate you - because you’re effectively a speck of nonmagical sand floating in an infinite ocean.
so in order to getcher self a ride out, you’d have to a) take along someone whom the obelisk COULD locate after ya call him and b) find some way of surrounding yourself in a bubble of divine-enhanced magic long enuff to get gated back out before the demons react to what’d look like the bigass flare of a demigod coming to pick a fight
as to CARRYING sir tubby’s armor and gear, if only we had a lower-dimensional entity with far too much strength that didn’t like Iooze or the Humungus Fungus Amungus…
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hmm… now that i’m thinking ‘bout it, the solution seems rather simple tho’ i doubt Puss-In-Boots will enjoy it much - sometimes ya gotta make sacrifices for the prestige of bragging rights.
since encapsulating yourself in the OPPOSITE of divine magic would work too, you’ll just have to swipe something demonic of uber or artifact-level and let the Frog eat it and you (temporarily, of course)
ring-ring goes the batphone, then wham-bam-thankyou Godking and you’re out !! heh heh heh
we can even hire one of the local weavers to make a tapestry about it and hang it inside the Temple of Luuuuve for all to see and be inspired !
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@dwarf Caeser says he likes this idea for two reasons
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He wants to honor the God King Dregnoth by helping him help the less fortunate members of the party who have yet to see the light of his greatness and the power of luuuuv.
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He really likes chinese food
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@daermadm Well if we don’t like the Torment Knight, “Mother” could always send her Lust Weaver in the Knight’s Place. 6 independent hands, always a favorite in a alchemical orgy.
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@orc @dwarf So maybe carrying my gear out of the Abyss isn’t as hard as i may have previously thought, reviewing Kargin’s character sheet a little more closely. The bulk of his wands, rods, and staffs are all stored away in 2 separate efficient quivers -
Efficient Quiver: This appears to be a typical arrow container capable of holding about twenty arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to sixty objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to eighteen objects of the same general size and shape as a javelin. The third and longest portion of the case contains as many as six objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can produce any item she wishes, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what’s placed inside it.
Moderate conjuration; CL 9th; Craft Wondrous Item, secret chest; Price 1,800 gp; Weight 2 lb.
2 quivers (2lbs each)
Next, you would need to grab a very specific magic rod, its called the Rod of Arming:
Rod of Arming
This adamantine rod allows the wielder to store a complete set of battle regalia and recall it with a moment’s notice. When fully armed and armored, the bearer of this rod can instantly remove her armor and weapons, storing them magically within the rod. Anytime thereafter, the bearer can use the power of the rod to put on her armor and wield her weapons instantaneously. If the bearer is wearing armor or weapons when she calls armor back from the rod, then that armor or weapons are swapped with those within the rod. Using the rod to store or retrieve armor and weapons is a standard action.Moderate transmutation; CL 10th; Craft Rod, shrink item; Price 15,000 gp.
Source: Heroes of BattleThis will allow Kargin to summon the rest of his stuff (mostly anyway) to him, assuming he is on the same plane as those items.
@daermadm Now when i made the Rod of Arming i interpreted ‘battle regalia’ as being all of a characters slotted items. After giving it another passing read, the specific examples in the description read toward armor and weapons, not rings, vests, shoulders, etc… So I would leave that ruling up to you, a CL10/15k gp item (the Rod in this case), would/could be easily upgraded to work as interpreted, but i leave that to his DM’ness.
Lastly, you would need to grab the portable mansion.
In total 2 Quivers, a Rod, and a Portable Mansion, as far as Adventuring gear that would cover the 90%, the remaining 10% would be several misc gems, potions, scrolls that would fall outside of that range, that all could be easily replaced.
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@halfgiant it will depend on the timing. There are two conflicting points in that description.
@halfgiant said in Game Night 23rd:
When fully armed and armored, the bearer of this rod can instantly remove her armor and weapons, storing them magically within the rod.
and
@halfgiant said in Game Night 23rd:
Using the rod to store or retrieve armor and weapons is a standard action.
Instant implies swift or free action (I will rule this as swift), but then it states a standard action.
Because you were fully armed and armored when you blew Dregnoth’s wad and sucked into the Abyss, an occurrence you were in no way prepared for, I would easily give you a swift action to stow your shit. I think I could even give you the standard action. You are only facing
Zuggtmoy. Compared to the beings you could have been sucked in to face, this is on the lower end of the power scale.But would you have disarmed? This item lets you stow your gear and you can only summon it if it was stowed. So acquiring the rod may or may not mean you get your shit back.
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@halfgiant said in Game Night 23rd:
@daermadm Now when i made the Rod of Arming i interpreted ‘battle regalia’ as being all of a characters slotted items.
I reading this over, I would interpret this as arms and armor, not every slot.
Quivers (loaded with arrows or 5 million wands) would count as arms and armor.
I think we will have to rule it out to specific slots, of which I will have to think about some.
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@daermadm said in Game Night 23rd:
But would you have disarmed? This item lets you stow your gear and you can only summon it if it was stowed. So acquiring the rod may or may not mean you get your shit back.
I would have to listen to the audio again, Kargin is fully aware of how difficult it is to get out of the Abyss, and being forcefully summoned or pulled to a Demon Lord, with only him and Ceasar being there… the odds of fighting your way out of that or very extremely remote, once Kargin came to that realization he would of stowed his gear.