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    • daermadmD
      daermadm DM
      last edited by

      In 3.5e there are 4 actions in a combat round.

      Free Action: Free actions consume a very small amount of time
      and effort, and over the span of the round, their impact is so minor
      that they are considered free. You can perform one or more free
      actions while taking another action normally. However, the DM
      puts reasonable limits on what you can really do for free. For in-
      stance, calling out to your friends for help, dropping an object, and
      ceasing to concentrate on a spell are all free actions.

      Move Action: A move action allows you to move your speed or
      perform an action that takes a similar amount of time. You can move
      your speed, climb one-quarter of your speed, draw or stow a weapon
      or other item, stand up, pick up an object, or perform some
      equivalent action (see Table 8–2: Actions in Combat).
      You can take a move action in place of a standard action. For in-
      stance, rather than moving your speed and attacking, you could
      stand up and move your speed (two move actions), put away a
      weapon and climb one-quarter of your speed (two move actions), or
      pick up an item and stow it in your backpack (two move actions).

      Standard Action: A standard action allows you to do something.
      The most common type of standard action is an attack—a single
      melee or ranged attack. Other common standard actions including
      casting a spell, concentrating to maintain an active spell, activating a
      magic item, and using a special ability. See Table 8–2: Actions in
      Combat for other standard actions.

      Full-Round Action: A full-round action consumes all your effort
      during a round. The only movement you can take during a full-
      round action is a 5-foot step before, during, or after the action. You
      can also perform free actions (see below) as your DM allows. The
      most common type of full-round action is a full attack, which allows
      you to make multiple melee or ranged attacks in a single round.
      Some full-round actions do not allow you to take a 5-foot step.
      Some full-round actions can be taken as standard actions, but only
      in situations when you are limited to performing only a standard
      action during your round (such as in a surprise round). The
      descriptions of specific actions, below, detail which actions allow
      this option.

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      • daermadmD
        daermadm DM
        last edited by daermadm

        I liked the 5e methodology of actions but have not really made a hard or fast rule on this since we switched back to 3.5e.

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        • halfgiantH
          halfgiant PC
          last edited by

          Revisiting this post. During CabinCon i think we all played a little fast and loose with the action economy (including me, looking back on it)

          So to refresh the discussion - here is a good place to get started.

          https://www.d20srd.org/srd/combat/actionsInCombat.htm

          The one thing i would say, is of the action types in 3.5/d20, i did like the reaction action type in 5e, as it fit the mold better for attacks of opportunity better.

          Also dug up this older post around big ohms -

          • Tapping a big ohm is a swift action.
          • Refilling a regenable gem is a standard action.
          • Refilling a normal gem is a full round action.
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          • halfgiantH
            halfgiant PC
            last edited by

            Action Types -

            Action Types
            An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are six types of actions: standard actions, move actions, full-round actions, free actions, swift actions, and immediate actions.

            In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action.

            In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action.

            Standard Action
            A standard action allows you to do something, most commonly make an attack or cast a spell. See Table: Standard Actions for other standard actions.

            Move Action
            A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Move Actions.

            You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.

            Full-Round Action
            A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions (see below).

            Some full-round actions do not allow you to take a 5-foot step.

            Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions, below, detail which actions allow this option.

            Free Action
            Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.

            Swift Action
            A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform only a single swift action per turn.

            Immediate Action
            An immediate action is very similar to a swift action, but can be performed at any time — even if it’s not your turn.

            Not an Action
            Some activities are so minor that they are not even considered free actions. They literally don’t take any time at all to do and are considered an inherent part of doing something else.

            Restricted Activity
            In some situations, you may be unable to take a full round’s worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free actions as normal). You can’t take a full-round action (though you can start or complete a full-round action by using a standard action; see below).

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            • halfgiantH
              halfgiant PC
              last edited by halfgiant

              Game fighting the Air Dragon on 8/17/2022, raised some action economy questions.

              Posting Actions in Combat Tables below for Reference. Not meant to be all-encompassing, but provide a set of examples to work from.

              Standard Action Attack of Opportunity1
              Attack (melee) No
              Attack (ranged) Yes
              Attack (unarmed) Yes
              Activate a magic item other than a potion or oil No
              Aid another Maybe2
              Bull rush Yes
              Cast a spell (1 standard action casting time) Yes
              Concentrate to maintain an active spell No
              Dismiss a spell No
              Draw a hidden weapon (see Sleight of Hand skill) No
              Drink a potion or apply an oil Yes
              Escape a grapple No
              Feint No
              Light a torch with a tindertwig Yes
              Lower spell resistance No
              Make a dying friend stable (see Heal skill) Yes
              Overrun No
              Read a scroll Yes
              Ready (triggers a standard action) No
              Sunder a weapon (attack) Yes
              Sunder an object (attack) Maybe3
              Total defense No
              Turn or rebuke undead No
              Use extraordinary ability No
              Use skill that takes 1 action Usually
              Use spell-like ability Yes
              Use supernatural ability No
              Move Action Attack of Opportunity1
              Move Yes
              Control a frightened mount Yes
              Direct or redirect an active spell No
              Draw a weapon4 No
              Load a hand crossbow or light crossbow Yes
              Open or close a door No
              Mount a horse or dismount No
              Move a heavy object Yes
              Pick up an item Yes
              Sheathe a weapon Yes
              Stand up from prone Yes
              Ready or loose a shield4 No
              Retrieve a stored item Yes
              Full-Round Action Attack of Opportunity1
              Full attack No
              Charge5 No
              Deliver coup de grace Yes
              Escape from a net Yes
              Extinguish flames No
              Light a torch Yes
              Load a heavy or repeating crossbow Yes
              Lock or unlock weapon in locked gauntlet Yes
              Prepare to throw splash weapon Yes
              Run Yes
              Use skill that takes 1 round Usually
              Use touch spell on up to six friends Yes
              Withdraw5 No
              Free Action Attack of Opportunity1
              Cast a quickened spell No
              Cease concentration on a spell No
              Drop an item No
              Drop to the floor No
              Prepare spell components to cast a spell6 No
              Speak No
              No Action Attack of Opportunity1
              Delay No
              5-foot step No
              Action Type Varies
              Disarm7 Yes
              Grapple7 Yes
              Trip an opponent7 Yes
              Use feat8 Varies
              Notes
              1 Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity.
              2 If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well.
              3 If the object is being held, carried, or worn by a creature, yes. If not, no.
              4 If you have a base attack bonus of +1 or higher, you can combine one of these actions with a regular move. If you have the Two- Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
              5 May be taken as a standard action if you are limited to taking only a single action in a round.
              6 Unless the component is an extremely large or awkward item.
              7 These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity.
              8 The description of a feat defines its effect.
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              • halfgiantH
                halfgiant PC
                last edited by

                Immediate Actions i have always felt in 3.5 were clunky, just didn’t seem like it fit but wedge in later.

                Immediate Actions
                Much like a swift action, an immediate action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time — even if it’s not your turn. Casting feather fall is an immediate action, since the spell can be cast at any time.

                Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed.

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                • halfgiantH
                  halfgiant PC
                  last edited by

                  And then separate from all that are Attacks of Opportunity (or as i like to refer to them as reactions)

                  Attacks Of Opportunity
                  Sometimes a combatant in a melee lets her guard down. In this case, combatants near her can take advantage of her lapse in defense to attack her for free. These free attacks are called attacks of opportunity.

                  Threatened Squares
                  You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.

                  Reach Weapons
                  Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away. However, Small and Medium creatures wielding reach weapons threaten more squares than a typical creature. In addition, most creatures larger than Medium have a natural reach of 10 feet or more.

                  Note: Small and Medium creatures wielding reach weapons threaten all squares 10 feet (2 squares) away, even diagonally. (This is an exception to the rule that 2 squares of diagonal distance is measured as 15 feet.)

                  Provoking an Attack of Opportunity
                  Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing an action within a threatened square.

                  Moving
                  Moving out of a threatened square usually provokes an attack of opportunity from the threatening opponent. There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action.

                  Performing a Distracting Act
                  Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle. Actions in Combat notes many of the actions that provoke attacks of opportunity.

                  Remember that even actions that normally provoke attacks of opportunity may have exceptions to this rule.

                  Making an Attack of Opportunity
                  An attack of opportunity is a single melee attack, and you can only make one per round. You don’t have to make an attack of opportunity if you don’t want to.

                  An experienced character gets additional regular melee attacks (by using the full attack action), but at a lower attack bonus. You make your attack of opportunity, however, at your normal attack bonus—even if you’ve already attacked in the round.

                  An attack of opportunity “interrupts” the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character’s turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character’s turn).

                  Combat Reflexes and Additional Attacks of Opportunity
                  If you have the Combat Reflexes feat you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.

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                  • halfgiantH
                    halfgiant PC
                    last edited by

                    Another thread on the action economy

                    https://obelisk.daerma.com/topic/302/its-all-about-actions?_=1661107580105

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