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    Unpacking the Crit Build

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    • halfgiantH
      halfgiant PC
      last edited by

      So at last game, the discussion about the energy spirit damage was raised in relation to the physical damage a crit build was producing… so here is some of the details behind that.

      Using Rorek as an Example -

      b5426f17-9644-4917-b8a5-081576560f7f-image.png

      de4ef62a-7851-4a93-8f3c-480cd6e2725d-image.png

      25dbb710-704a-4bd9-a1dd-42b174f10df2-image.png

      A few notes:

      • Rorek gets 2x his strength modifier due to a feat, instead of the standard 1.5 from a two-handed weapons.
      • Rorek has a bracer that lets his wield a weapon that is one size category higher than what he can wield without penalty. In the to-hit chart above he takes a -2 because he is wielding a Huge Great Axe (4d6)

      So here we are now:
      Crit Multiplier: 6x
      Threat Range: 15-20
      Weapon Damage: 4d6
      To Hit Bonus: +51
      Damage Bonus: +86
      Energy Spirit: 8d12

      So when he hits non-critical he does
      4d6 + 86 + 8d12 = so average per hit is approx. 146

      When he crits its: ~(98 * 6) + 8d12 = 636 damage

      Do that 10 times… and you have Rorek damage.

      Charging makes things a step nastier even but thats for another day:

      • Magic Weapon Property - Valorous Weapon
      • Epic Feat - Dire Charge
      • and a few other cats and dogs
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