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    Unsolved Ohm Gems and other Gem Magics

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    • dwarfD
      dwarf PC
      last edited by

      unknown to most, after a particularly bad wild magic effect created something known as a BLOOD MAGE, Arg also created a second less popular type of gem known as AH gems. thus far, all attempts at PKArging AH gems have resulted in unbelievably painful failures - so right now, they merely exist in the Little AH, AH and BIG AHHH flavors.

      the main difference, of course, is that AH gems do not restore hit points, but instead restore spell/power points 🙂
      Little AH gems hold the Light Bloodcure spell, restoring 1d8+1 spellpoints
      AH gems hold the Critical Bloodcure spell, restoring 3d8+3 spellpoints and
      BIG AHHH gems hold the Full Bloodcure spell, restoring his mana pool to full (up to 500 spellpoints max)

      as one might imagine, the original spells are closely guarded secrets - even amongst the spellcasting elite, most of whom can’t even cast the spells themselves since they’re not bloodmages 🙂 the two lesser AH gems are fairly commonplace in and around Argopolis - often given as gifts to notable visitors. the larger one is so rare, its often thought a myth - and most assume that it’s just a simple Mana Battery if they ever spot one being used.

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      • halfgiantH
        halfgiant PC
        last edited by

        Gem Breakers.

        Do they exist in this version of the campaign/V’Ral? Can we post the mechanics for Gem breakers, and the create item process for making them.

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        • dwarfD
          dwarf PC
          last edited by

          well… let’s just say that the full details of Spellbreakers (what i assume you mean by Gembreakers) were documented and sent over to Cloud some 2 years back… and i’m sure he’ll eventually get around to digesting that data to figure out if and how they’ll work in his campaign 🙂

          (( likely by restricting their use to ONE gembreaker per spell to start with and trickling it upward from there, if i had to guess ))

          just listen by the door to the Godsroom in Castle V’Ral, and when you hear Mystra groan and start bitching, you’ll know someone’s discovered a cache of 'em… at the brewery… ahem

          daermadmD 1 Reply Last reply Reply Quote 0
          • daermadmD
            daermadm DM @dwarf
            last edited by

            @dwarf said in Ohm Gems and other Gem Magics:

            well… let’s just say that the full details of Spellbreakers (what i assume you mean by Gembreakers) were documented and sent over to Cloud some 2 years back… and i’m sure he’ll eventually get around to digesting that data to figure out if and how they’ll work in his campaign 🙂

            (( likely by restricting their use to ONE gembreaker per spell to start with and trickling it upward from there, if i had to guess ))

            just listen by the door to the Godsroom in Castle V’Ral, and when you hear Mystra groan and start bitching, you’ll know someone’s discovered a cache of 'em… at the brewery… ahem

            Just went through all my emails and cannot find this. Was it given via email?

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            • halfgiantH
              halfgiant PC
              last edited by

              For prosperity -

              Rechargeable (Big Ohm - Heal) - 6 spell points per refill, Cost: 5000gp
              Regenable (Big Ohm - Heal) - 2 spell points per refill, Cost: 25,000gp

              It takes a action to recharge, and a quick action to refill.

              ImmeralI halfgiantH 2 Replies Last reply Reply Quote 0
              • ImmeralI
                Immeral @halfgiant
                last edited by

                @halfgiant Which one do we start with?

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                • halfgiantH
                  halfgiant PC
                  last edited by

                  Rechargeable I believe we all started with.

                  daermadmD 1 Reply Last reply Reply Quote 0
                  • daermadmD
                    daermadm DM @halfgiant
                    last edited by

                    @halfgiant said in Ohm Gems and other Gem Magics:

                    Rechargeable I believe we all started with.

                    Yes, everyone started with a rechargeable Big Ohm.

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                    • daermadmD
                      daermadm DM
                      last edited by

                      Regenable Big Ohm = 25 Blood (Heals 500 refills takes 3 SP)
                      Twinned Regenable Big Ohm = 45 Blood (Heals 1000 refills takes 4 SP)
                      Magnafied Twinned Regenable Big Ohm = 75 Blood (Heals 3000 refills take 8 SP)

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                      • halfgiantH
                        halfgiant PC
                        last edited by

                        Autonomic Ohm Gems
                        Mega Ohm Gems

                        dwarfD 1 Reply Last reply Reply Quote 0
                        • daermadmD
                          daermadm DM
                          last edited by

                          Let’s hash out the actions in the other thread for now. But I am assuming that tapping a Gem (cubed or not) is a Free Action (see other thread) if the gem effect is target Self.

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                          • daermadmD
                            daermadm DM @daermadm
                            last edited by daermadm

                            @daermadm said in Ohm Gems and other Gem Magics:

                            if the gem effect is target Self.

                            To expound on this, tapping a gem is a free action if there is no need to think about anything with the gem activation.

                            Not an exhaustive list.
                            This means gems with these effects

                            • healing yourself with a Big Ohm.
                            • initiating something like PMR

                            Or with these Manipulations:

                            • Armor
                            • Shield (but you cannot decide which 90 degree arc it protects.
                            • Dome
                            • Sphere

                            Or these manipulations, assuming the gem is set to itself or bearer as the target/center

                            • Burst
                            • Blast
                            • Aura
                            • Resist
                            • Protection From
                            • Immunity To

                            Activating a gem that would be a Free action as defined above, but on another person instead of yourself, would be a swift action.

                            halfgiantH 1 Reply Last reply Reply Quote 0
                            • halfgiantH
                              halfgiant PC @daermadm
                              last edited by

                              @daermadm said in Ohm Gems and other Gem Magics:

                              tapping a gem is a free action if there is no need to think about anything with the gem activation.

                              So not to beat this horse, but in the other thread Free Action was defined as

                              “For each Core action ( 4 of them, 5 if you happen to have a bonus action ) you have the ability to handle a single free action.”

                              So assuming i have 5 (including bonus) actions, i have 5 free actions (one core per)…so my assumption is we are limited by the number of big ohms we can activate based upon the number of free actions we have?

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                              • daermadmD
                                daermadm DM @halfgiant
                                last edited by

                                @halfgiant said in Ohm Gems and other Gem Magics:

                                so my assumption is we are limited by the number of big ohms we can activate based upon the number of free actions we have?

                                As I said in the other thread:
                                @daermadm said in Combat Actions format:

                                Ohm gems will have to be an exception to the rules if we continue to allow them to be played as they have been.

                                This discussion about gems and activation action is only important because we are going to be having more gem types actively used it seems. Had @dwarf not brought out the cubed PMR gem on Saturday, this would not have come up like this.

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                                • daermadmD
                                  daermadm DM @halfgiant
                                  last edited by

                                  @halfgiant said in Ohm Gems and other Gem Magics:

                                  So assuming i have 5 (including bonus) actions, i have 5 free actions (one core per)…

                                  Correct.

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                                  • daermadmD
                                    daermadm DM @halfgiant
                                    last edited by daermadm

                                    @halfgiant said in Ohm Gems and other Gem Magics:

                                    so my assumption is we are limited by the number of big ohms we can activate based upon the number of free actions we have?

                                    So yes, if we apply this gem activation rule across all gems, then, yes you would have a max of 4 (or 5) free actions to activate a gem.

                                    But the biggest change is that it will be impossible to activate more than a single gem in the case where it is no longer your turn. As the only core action that happens outside of your turn is the immediate action with its associated free action.

                                    That said, a twinned regenerable big ohm negates that worry, for most people, in most cases, if you always save that one for your immediate action.

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                                    • daermadmD
                                      daermadm DM
                                      last edited by

                                      Based on the conjecture in the other thread…

                                      @daermadm said in Combat Actions format:

                                      Immediate Action + Free Action = 3 Free Action

                                      This means you could still tap 3 gems as your immediate reaction to being hit.

                                      halfgiantH 1 Reply Last reply Reply Quote 0
                                      • halfgiantH
                                        halfgiant PC @daermadm
                                        last edited by

                                        @daermadm said in Ohm Gems and other Gem Magics:

                                        Based on the conjecture in the other thread…

                                        @daermadm said in Combat Actions format:

                                        Immediate Action + Free Action = 3 Free Action

                                        This means you could still tap 3 gems as your immediate reaction to being hit.

                                        Hmm…admittedly, i should have read both threads first before i posted in the other thread…since they seem to be intertwined with big ohms as a example.

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                                        • dwarfD
                                          dwarf PC @halfgiant
                                          last edited by

                                          @halfgiant said in Ohm Gems and other Gem Magics:

                                          Autonomic Ohm Gems
                                          Mega Ohm Gems

                                          well a MEGA-ohm gem would getcha around 50,000 HP per flash… so unless you’re a class 17 dragon or type 12 demon, i’m not thinkin’ ya need one yet 😜

                                          the new gems are :

                                          Auto-flash regennable big ohms (still 500 hp max, but auto-triggers when owners HP dips under 0.)
                                          twinned regennable big ohms (1000 hp max, 10th lvl efx, 4 pp to refill)
                                          magnified 2x twinned regennable (2000 hp max, 16th lvl, 6 pp to refill)
                                          magnified 3x twinned regennable (3000 hp max, 22nd lvl, 8 pp to refill)
                                          magnified 4x twinned regennable (4000 hp max, 28th lvl, 10 pp to refill)
                                          magnified 5x twinned regennable (5000 hp max, 34th lvl, 12 pp to refill)

                                          and then the cubed versions, so everyone doesn’t hafta walk around with 21 of the ruddy old ones like Dregs has been doing in his PIMP suit 😜

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                                          • daermadmD
                                            daermadm DM @dwarf
                                            last edited by

                                            @dwarf said in Ohm Gems and other Gem Magics:

                                            Auto-flash regennable big ohms (still 500 hp max, but auto-triggers when owners HP dips under 0.)

                                            These do not exist in the Manaverse at this time. They will, just not yet.

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