Unsolved Combat Actions format
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@daermadm said in Combat Actions format:
No, there are literally actions labeled Bonus Actions in some abilities and feats.
Hmm, is this a 5e hold over? In 5e a bonus action was just a swift action in 3.5 but by another name. Still cool if you want to implement them, just don’t recall 3.5/d20 bonus actions.
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@daermadm said in Combat Actions format:
You cannot re-position and charge on the same move action if the repositioning takes more than 20% of your standard movement.
Makes sense.
- You can move into position (straight line) and charge
- If your already (havn’t moved) in melee combat, and you kill something you, then reposition and charge (i would assume possible - assuming you still have remaining attack actions to spend)
- I assume you can’t charge twice within the same initiative round, rare this would even happen…but i would probably try it
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@halfgiant said in Combat Actions format:
If your already (havn’t moved) in melee combat, and you kill something you, then reposition and charge (i would assume possible - assuming you still have remaining attack actions to spend)
No, because your attack action cannot be broken up. Only the move action can do that. See above.
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@halfgiant said in Combat Actions format:
@daermadm said in Combat Actions format:
No, there are literally actions labeled Bonus Actions in some abilities and feats.
Hmm, is this a 5e hold over? In 5e a bonus action was just a swift action in 3.5 but by another name. Still cool if you want to implement them, just don’t recall 3.5/d20 bonus actions.
It may well be a hold over from a different core ruleset than what I am basing things on, but I distinctly recall hearing you state that when Kargin does X, he gets a bonus action. And I do mean action. I realize some combat events give Rorek a bonus attack that is simply added in to his normal attack count during his attack action.
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Well we may have to play it for a while to see how it flushes out I think Big Ohms as we know them now makes since inside a characters initiative but as a immediate action, when a character is getting their ass stomped, I think your right it may have to operate as a exception. It’s not entirely unprecedented in 3.5 cleave and great cleave have their own exceptions.
Another form of immediate action is attacks of opportunity, technically it’s done out of a characters initiative. That may have to be its own thing, or specific form of immediate action, since it’s condition triggered.
Ahh ok Rorek is what I thought you were referring to, and yes bonus actions was a hold over from 5e. When he crits or kills he gets a bonus action (in this case attack). Sort of a triggered action (similar to cleave and great cleave) based upon a condition while in your initiative versus a attack of opportunity which is a triggered condition outside of a characters initiative.
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@halfgiant said in Combat Actions format:
and yes bonus actions was a hold over from 5e.
Then I will have to re-review it and likely will toss it out.
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@halfgiant said in Combat Actions format:
Another form of immediate action is attacks of opportunity, technically it’s done out of a characters initiative. That may have to be its own thing, or specific form of immediate action, since it’s condition triggered.
That is it’s own specific thing.
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@halfgiant said in Combat Actions format:
Big Ohms as we know them now makes since
I do not think they do. They are basically something we never actually quantified.
This is the adventure’s choice of risk mitigation. Do I buy a Big Ohm, Regenerable, Twinned, or bigger for that oh fuck ouch moment.
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Okay, the next part of clarifying actions is what can you give up for what.
I order the actions as such. You cannot exchange up, but you can exchange down.
- Attack Action
- Move Action
- Swift Action / Immediate Action
- Free Action
If you have these 4 types, what can you exchange them for.
The obvious is that you may exchange your attack action for a move action. That stick with core and really goes without saying.
Now on to what I am considering:
You can exchange a Move Action for one or two Swift Actions
You can exchange a Swift Action for one or two Free Actions.I say one or two, because I need time to really figure out what happens in a given action type. AKA how you will fuck me.
But that said, if we assume 2 for each of those, an attack action can turn into 4 Free Actions
Attack Action > Move Action > 2 Swift Actions > 4 Free Actions
Move Action > 2 Swift Actions > 4 Free Actions
Swift Action > 2 Free Actions
Immediate Action > 2 Free ActionsNow if I also think about the above proposed 1 Free Action for each core action, this could be +1 Free Action.
Attack Action + Free Action = 5 Free Action
Move Action + Free Action = 5 Free Action
Swift Action + Free Action = 3 Free Action
Immediate Action + Free Action = 3 Free Action -
@daermadm said in Combat Actions format:
@halfgiant said in Combat Actions format:
Big Ohms as we know them now makes since
I do not think they do. They are basically something we never actually quantified.
This is the adventure’s choice of risk mitigation. Do I buy a Big Ohm, Regenerable, Twinned, or bigger for that oh fuck ouch moment.
Make sense from my perspective we now have tapping a Big Ohm while in initiative as a swift action, not clear on how many but was noted this may be the exception for now based upon how we have been playing them. So much clearer than what we had before.
And tapping gems outside of your initiative as your going down is a immediate action. The quantity in both cases isn’t defined, but again probably an exception for now.
Still have some things to work out, but the bones are there.
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@daermadm said in Combat Actions format:
@halfgiant said in Combat Actions format:
So for prosperity, what is the action to -
Tap a big ohm gem [standard action, full standard action, swift]?
Same goes for refilling a ohm gem?The way I have always played it:
- Tapping a big ohm is a swift action.
- Refilling a regenable gem is a standard action.
- Refilling a normal gem is a full round action.
Commentary welcome.
Refilling a regenable gem is a standard action (i.e. attack action), during the game Kargin filled his 2 gems, and Roreks 2 gems at the same time. Not sure if that is right, but we have been playing that way for a while. Do we want to consider a limit of how many a caster can fill at once? For a given attack action.
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for what its worth, i’ve always played it as “Tap as many healing gems as you want/got to try and keep your ass alive” sorta thing. i’m a killer DM with infinite power and monsters at my disposal - seems rude to nickel 'n dime a poor sod who’s just trying to see the next sunrise
as to filling regenable ohms (your own, or others) i’ve played it as flash-filling ONE on your turn is a freebie, any more than one and you’re burning your entire attack actions… but can fill as many as ya want. which still lets the caster honk off a quickened spell or move to the target or away from the target if he’s got movement left…
but thats my 2 cents
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@halfgiant said in Combat Actions format:
we now have tapping a Big Ohm while in initiative as a swift action
Free Action.