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    Energy Types by Caster Level

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    • halfgiantH
      halfgiant PC
      last edited by

      10E Reference

      0_1534097652585_Screen Shot 2018-08-12 at 1.10.11 PM.png

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      • daermadmD
        daermadm DM
        last edited by daermadm

        Energy Strength Level Name Damage Dice
        0 Base 1d4
        1 Weak 1d6
        2 Light 1d8
        3 Minor 1d10
        4 Substandard
        5 Average 1d12
        6 Overcharged
        7 Glowing
        8 Major
        9 Strong
        10 Severe
        11 Radiant
        12 Strobing
        13 Blinding
        14 Molten
        15 Plasmic
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        • daermadmD
          daermadm DM
          last edited by daermadm

          Energy Type description and examples related energies Base Weak Light Minor Substandard Average Overcharged
          Level required to use
          Blood reddish juice that stores life 1 5 7 11 14 18 20
          Elemental – Air blasts of air or wind kinetic 1 5 7 11 14 18 20
          Elemental – Earth mud, soil, clay, rock 1 5 7 11 14 18 20
          Elemental – Fire Bursts of flame, fiery rays or simple ignition atomic 1 5 7 11 14 18 20
          Elemental – Water liquid motion 1 5 7 11 14 18 20
          Holy / Divine Immortal force of goodness 1 5 7 11 14 18 20
          Kinetic energy of motion 1 5 7 11 14 18 20
          Magic / Mana versatile energy of manipulation (free and 0 lvl base for spellcasters) 1 5 7 11 14 18 20
          Martial / Ki focused muscular energy 1 5 7 11 14 18 20
          Positive (life) energy of living creatures – chemical and bioelectrical 1 5 7 11 14 18 20
          Primal (nature / plant) the force which grants life to plants and savagery to nature 1 5 7 11 14 18 20
          Psionic / psychic effects that target the mind (free and 0 lvl base for psions) 1 5 7 11 14 18 20
          Quasi-elemental – Radiance searing white light or shimmering colors positive, fire 1 5 7 11 14 18 20
          Unholy / Profane immortal force of evil 1 5 7 11 14 18 20
          Dark / shadow a chilling, all consuming blackness 3 5 7 11 14 18 20
          Elemental – Acid corrosive liquid or gas 3 5 7 11 14 18 20
          Elemental – Cold arctic air, slowdown of molecular energy atomic 3 5 7 11 14 18 20
          Elemental – Metal (orient) ores and minerals 3 5 7 11 14 18 20
          Elemental – Poison toxins that reduce stats or HP 3 5 7 11 14 18 20
          Elemental – Sonic / Sound waves of noise kinetic 3 5 7 11 14 18 20
          Elemental – Wood (orient) biomatter 3 5 7 11 14 18 20
          Force invisible energy formed into hard yet nonsolid shapes 3 5 7 11 14 18 20
          Negative (death/undeath) Purple-black energy that deadens flesh and wounds the soul 3 5 7 11 14 18 20
          Para-elemental – Ice crystals of deepest cold water, air 3 5 7 11 14 18 20
          Para-elemental – Magma molten earth, sand or rock fire, earth 3 5 7 11 14 18 20
          Para-elemental – Ooze slimy goo and mud earth, water 3 5 7 11 14 18 20
          Para-elemental – Smoke choking particulates which clog the breathing air, fire 3 5 7 11 14 18 20
          Quasi-elemental – Ash a spirit-deadening silt that slowly eats away at the living negative, fire 3 5 7 11 14 18 20
          Quasi-elemental – Dust dead earth which traps the living negative, earth 3 5 7 11 14 18 20
          Quasi-elemental – Lightning lightning, energy arcs positive, air 3 5 7 11 14 18 20
          Quasi-elemental – Minerals crystalline types of earth positive, earth 3 5 7 11 14 18 20
          Quasi-elemental – Salt dehydrating chemical which attacks the body negative, water 3 5 7 11 14 18 20
          Quasi-elemental – Steam misty, gaseous water positive, water 3 5 7 11 14 18 20
          Quasi-elemental – Vacuum a lack of breathable air and oxygen negative, air 3 5 7 11 14 18 20
          Magnetic force of attraction between opposites 5 7 9 11 14 18 20
          Solar / Sun intense, burning star light 5 7 9 11 14 18 20
          Disruption an attack which affects the cohesion of materials (typically causing cell death) 7 9 11 14 18 20
          Temporal / chrono the energy of time and aging 9 11 14 16 18 20
          Explosive a hybrid mix of kinetic, air, force and fire 7 9 11 14 18 20 24
          Abyssal demonic energy, essence of chaos and evil 11 14 18 20 24 30
          Chemical potential energy stored in chemical form (ie gunpowder) 11 14 18 20 24 30
          Dragonfire a biomagical flame 11 14 18 20 24 30
          Infernal devilish energy of law and evil 11 14 18 20 24 30
          Radio waves of noise above human hearing sound, kinetic 11 14 18 20 24 30
          Soul / animus / sentience the mysterious “spark” which grants access to higher mental faculties 14 16 18 20 24 30
          Void absence of all matter and energy (sphere of annihilation) 14 16 18 20 24 30
          Hellfire hybrid of Infernal and elemental fire 16 18 20 24 30 36
          Creation gives birth to new life, items or races 18 20 24 30 36 40
          Entropy decay, opposing creation 18 20 24 30 36 40
          Nova an explosion on the surface of a star 18 24 32 40 48 54
          Reality the collective belief of all beings 18 24 32 40 48 54
          Electromagnetic an electrical/magnetic hybrid electric, magnetic 20 24 30 36 40 48
          Atomic – fusion / fission generating heat or other energy by diddling with atomic weight 24 30 36 40 48 54
          Gravity the invisible pulling/crushing force which draws in targets 24 30 36 40 48 54
          Radioactive constantly emitting / radiating energy atomic 24 30 36 40 48 54
          Supernova the final death explosion of an entire star 54 60 75 100
          Infinity a continuous, expansive energy 75 100
          Supradivine (clockmaker) energy beyond the ken of mortals or immortals 75 100
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          • daermadmD
            daermadm DM
            last edited by daermadm

            Energy Type description and examples related energies Glowing Major Strong Severe Radiant Strobing Blinding Molten Plasmic
            Level required to use
            Blood reddish juice that stores life 24 30 36 40 48 54 75 100 200
            Elemental – Air blasts of air or wind kinetic 24 30 36 40 48 54 75 100 200
            Elemental – Earth mud, soil, clay, rock 24 30 36 40 48 54 75 100 200
            Elemental – Fire Bursts of flame, fiery rays or simple ignition atomic 24 30 36 40 48 54 75 100 200
            Elemental – Water liquid motion 24 30 36 40 48 54 75 100 200
            Holy / Divine Immortal force of goodness 24 30 36 40 48 54 75 100 200
            Kinetic energy of motion 24 30 36 40 48 54 75 100 200
            Magic / Mana versatile energy of manipulation (free and 0 lvl base for spellcasters) 24 30 36 40 48 54 75 100 200
            Martial / Ki focused muscular energy 24 30 36 40 48 54 75 100 200
            Positive (life) energy of living creatures – chemical and bioelectrical 24 30 36 40 48 54 75 100 200
            Primal (nature / plant) the force which grants life to plants and savagery to nature 24 30 36 40 48 54 75 100 200
            Psionic / psychic effects that target the mind (free and 0 lvl base for psions) 24 30 36 40 48 54 75 100 200
            Quasi-elemental – Radiance searing white light or shimmering colors positive, fire 24 30 36 40 48 54 75 100 200
            Unholy / Profane immortal force of evil 24 30 36 40 48 54 75 100 200
            Dark / shadow a chilling, all consuming blackness 24 30 36 40 48 54 75 100 200
            Elemental – Acid corrosive liquid or gas 24 30 36 40 48 54 75 100 200
            Elemental – Cold arctic air, slowdown of molecular energy atomic 24 30 36 40 48 54 75 100 200
            Elemental – Metal (orient) ores and minerals 24 30 36 40 48 54 75 100 200
            Elemental – Poison toxins that reduce stats or HP 24 30 36 40 48 54 75 100 200
            Elemental – Sonic / Sound waves of noise kinetic 24 30 36 40 48 54 75 100 200
            Elemental – Wood (orient) biomatter 24 30 36 40 48 54 75 100 200
            Force invisible energy formed into hard yet nonsolid shapes 24 30 36 40 48 54 75 100 200
            Negative (death/undeath) Purple-black energy that deadens flesh and wounds the soul 24 30 36 40 48 54 75 100 200
            Para-elemental – Ice crystals of deepest cold water, air 24 30 36 40 48 54 75 100 200
            Para-elemental – Magma molten earth, sand or rock fire, earth 24 30 36 40 48 54 75 100 200
            Para-elemental – Ooze slimy goo and mud earth, water 24 30 36 40 48 54 75 100 200
            Para-elemental – Smoke choking particulates which clog the breathing air, fire 24 30 36 40 48 54 75 100 200
            Quasi-elemental – Ash a spirit-deadening silt that slowly eats away at the living negative, fire 24 30 36 40 48 54 75 100 200
            Quasi-elemental – Dust dead earth which traps the living negative, earth 24 30 36 40 48 54 75 100 200
            Quasi-elemental – Lightning lightning, energy arcs positive, air 24 30 36 40 48 54 75 100 200
            Quasi-elemental – Minerals crystalline types of earth positive, earth 24 30 36 40 48 54 75 100 200
            Quasi-elemental – Salt dehydrating chemical which attacks the body negative, water 24 30 36 40 48 54 75 100 200
            Quasi-elemental – Steam misty, gaseous water positive, water 24 30 36 40 48 54 75 100 200
            Quasi-elemental – Vacuum a lack of breathable air and oxygen negative, air 24 30 36 40 48 54 75 100 200
            Magnetic force of attraction between opposites 24 30 36 40 48 54 75 100 200
            Solar / Sun intense, burning star light 24 30 36 40 48 54 75 100 200
            Disruption an attack which affects the cohesion of materials (typically causing cell death) 24 30 36 40 48 54 75 100 200
            Temporal / chrono the energy of time and aging 24 30 36 40 48 54 75 100 200
            Explosive a hybrid mix of kinetic, air, force and fire 30 36 40 48 54 75 100 200
            Abyssal demonic energy, essence of chaos and evil 36 40 48 54 75 100 200
            Chemical potential energy stored in chemical form (ie gunpowder) 36 40 48 54 75 100 200
            Dragonfire a biomagical flame 36 40 48 54 75 100 200
            Infernal devilish energy of law and evil 36 40 48 54 75 100 200
            Radio waves of noise above human hearing sound, kinetic 36 40 48 54 75 100 200
            Soul / animus / sentience the mysterious “spark” which grants access to higher mental faculties 36 40 48 54 75 100 200
            Void absence of all matter and energy (sphere of annihilation) 36 40 48 54 75 100 200
            Hellfire hybrid of Infernal and elemental fire 40 48 54 75 100 200
            Creation gives birth to new life, items or races 48 54 75 100 200
            Entropy decay, opposing creation 48 54 75 100 200
            Nova an explosion on the surface of a star 75 100 200
            Reality the collective belief of all beings 75 100 200
            Electromagnetic an electrical/magnetic hybrid electric, magnetic 54 75 100 200
            Atomic – fusion / fission generating heat or other energy by diddling with atomic weight 75 100 200
            Gravity the invisible pulling/crushing force which draws in targets 75 100 200
            Radioactive constantly emitting / radiating energy atomic 75 100 200
            Supernova the final death explosion of an entire star 200
            Infinity a continuous, expansive energy 200
            Supradivine (clockmaker) energy beyond the ken of mortals or immortals 200
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            • halfgiantH
              halfgiant PC
              last edited by

              10E Energy Types by level, extend to the 10E fighter for energy spirits? They can choose?

              Meaning can i choose Dragonfire as a energy spirit, for Rorek (16th level) on Light for a 1d8. ???

              daermadmD 1 Reply Last reply Reply Quote 0
              • daermadmD
                daermadm DM @halfgiant
                last edited by

                @halfgiant said in Energy Types by Caster Level:

                10E Energy Types by level, extend to the 10E fighter for energy spirits? They can choose?

                Meaning can i choose Dragonfire as a energy spirit, for Rorek (16th level) on Light for a 1d8. ???

                Technically, yes.

                There was discussion one evening over many bottles of beer on this subject.

                I limited the frequency of acquiring energy spirits for the 10e fighter because of a lack of diversity of energy types actually in use. If I fully adopt the entire spectrum, I will need to increase the frequency of spirits.

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                • halfgiantH
                  halfgiant PC
                  last edited by

                  Cool Rorek was considering diversifying energy types.

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