Kargin - Metamagic Notes
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Ray Extension [Metamagic]
You maintain a ray spell for an additional round.
Benefit: When the extended ray spell is cast, you can use your next action to attack with the same ray. You can designate the same target or a new one. A successful ranged touch attack is required for the second ray, as normal. If you take any other actions or the spell is disrupted before your next turn, then you lose the extended spell (though any previous effects remain).
An extended ray uses up a spell slot one level higher than the spell’s actual level.
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Ray Splitting [Metamagic]
You can attack three adjacent targets with a ray spell.
Benefit: A split ray can affect three targets. A successful ranged touch attack is needed for each target, but each roll incurs a -4 penalty to hit. A target cannot be attacked more than once with a given ray.
A split ray uses a spell slot two levels higher than the spell’s actual level.
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Reach Spell [Metamagic]
You can cast touch spells without touching the spell recipient.
Benefit: You can cast a spell that normally has a range of touch at any distance up to 30 feet. The spell effectively becomes a ray, so you must succeed at a ranged touch to bestow the spell upon a recipient.
A reach spell uses a spell slot two levels higher than the spell’s actual level.
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Repeat Spell [Metamagic]
You can cast a spell that repeats the following round.
Prerequisite: Any other metamagic feat.
Benefit: A repeated spell is automatically cast again at the beginning of your next turn. No matter where you are, the second spell originates at the same location and effects the same area as the original spell. You cannot use this feat on spells with a touch range. If the original spell designates a target, the repeated spell affects the same target if it is within 30 feet, otherwise the second spell fails.
A repeated spell uses up a spell slot three levels higher than the spell’s actual level.
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Sculpt Spell [Metamagic]
You can alter the shape of a spell’s area.
Prerequisite: Any other metamagic feat.
Benefit: You can modify an area spell by changing the area’s shape. The new area must be chosen from the following list: cylinder (10-foot radius, 30 feet high), 40-foot cone, four 10-foot cubes, or a ball (20-foot radius spread). The sculpted power works normally in all respects except for its shape.
A sculpted spell uses a spell slot one level higher than the spell’s actual level.
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Smiting Spell [Metamagic]
You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent.
Prerequisite: Base attack bonus +1.
Benefit: You can alter a spell with a range of touch to transfer its energy from your hand to a weapon that you hold. The next time you strike an opponent with that weapon, the spell discharges.
The target takes the normal damage and effects of a successful attack in addition to the spell’s effect. Once you place a spell into a weapon, you must discharge it within 1 minute, or its energy dissipates harmlessly.
You can place a smiting spell on a piece of ammunition or a projectile, such as a sling bullet, an arrow, or a crossbow bolt. In such a case, the spell dissipates if the attack misses. The spell cannot be placed on a bow, crossbow, sling, or similar weapon that uses ammunition.
A smiting spell uses up a spell slot one level higher than the spell’s actual leve
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Twin Spell [Metamagic]
You can cast a spell simultaneously with another spell just like it.
Prerequisite: Any other metamagic feat.
Benefit: You can twin a spell. Casting a spell altered by this feat causes the spell to take effect twice on the area or target, as if you were simultaneously casting the same spell twice on the same location or target. Any variables in the spell are the same for both of the resulting powers.
The target experiences all the effects of both spells individually and receives a saving throw (if applicable) for each. In some cases, such as a twinned charm person, failing both saving throws results in redundant effects (although, in this example, an ally of the target would have to succeed on two dispel attempts to free the target from the charm effect).
A twinned spell uses a spell slot four levels higher than the spell’s actual level.
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Widen Spell [Metamagic]
You can increase the area of your spells.
Benefit: You can alter a burst, emanation, line, or spread spell to increase its area. Spells that do not have an area of one of these four sorts are not affected by this feat. Any numeric measurements of the power’s area increase by 100%.
A widened spell uses a spell slot three levels higher than the spell’s actual level.
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Split Ray
( Tome and Blood: A Guidebook to Wizards and Sorcerers, p. 42)[Metamagic]
You can affect two targets with a single ray.
Prerequisite
Any other metamagic feat,Benefit
You can split spells that specify a single target and make a ranged touch attack. Only spells that deal damage can be affected by this feat. The split ray affect any two targets that are both within the spell’s range and within 30 feet of each other. Each target takes half as much damage as normally indicated (round down). If desired, you can have both rays attack the same target. A split ray uses up a spell slot of the spell’s normal level, modified by any other metamagic feats. -
Practiced Spellcaster
( Complete Divine, p. 82)[General]
Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.
Prerequisite
Spellcraft 4 ranks,Benefit
Your caster level for the chosen spellcasting class increases by +4. This can’t increase your caster level beyond your HD. However, even if you can’t benefit from the full bonus immediately, if you later gain noncaster-level HD you may be able to apply the rest of the bonus. For example, a human 5th-level cleric/3rd-level fighter who selects this feat would increase his cleric caster level from 5th to 8th (since he has 8 HD). If he later gained a fighter level, he would gain the remainder of the bonus and his cleric caster level would become 9th (since he now has 9 HD). A character with two or more spellcasting classes (such as a bard/sorcerer or a ranger/druid) must choose which class gains the feat’s effect. This does not affect your spells per day or spells known. It only increases your caster level, which would help you penetrate SR and increase the duration and other effects of your spells.Special
You may select this feat multiple times. Each time you choose it, you must apply it to a different spellcasting class. For instance, a 4th-level cleric/5th-level wizard who had selected this feat twice would cast cleric spells as an 8th-level caster and wizard spells as a 9th-level caster.and
Improved Caster Level
You raise your caster level.Prerequisite: Ability to cast spells.
Benefit: Your effective caster level in all spellcasting classes is increased by 4, but no higher than your character level.
Special: You can take this feat multiple times; its effects stack.
[Reference: Kobold Press, The Complete Advanced Feats, Pg 20] -
Irresistible Spell [Metamagic]
(Kingdoms of Kalamar)Nobody can resist your spells.
Prerequisite: Spellcaster level 7+, Envelope the Wall, Maximize Spell.
Benefit: Spells you cast that normally allow a saving throw do not allow a saving throw. An irresistible spell uses up a spell slot four levels higher than the spell’s actual level. -
Mass Effect Spell (Metamagic)
Your spells can affect more targets.
Benefit: A spell that normally affects a single target now affects 1 target /caster level, no two of which can be more than 30 ft. apart. A mass effect spell uses up a spell slot 4 levels higher than the spell’s actual level.
Special: If used with a touch spell, all targets must be in physical contact with one another. This feat does not work on spells with a range of “personal.”
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@halfgiant said in Kargin - Metamagic Notes:
Persistent Spell
( Deities and Demigods, p. 51)[Metamagic]
The deity makes one of its spells last all day.
Prerequisite: Extend Spell (PH) ,
Benefit
A persistent spell has a duration of 24 hours. The persistent spell must have a personal range or a fixed range (comprehend languages or detect magic, for example). The deity is still required to concentrate on spells such as detect magic and detect thoughts to use their effects. Concentrating on such a spell is a standard action that does not provoke an attack of opportunity. A persistent spell uses up a spell slot four levels higher than the spell’s actual levelaccording to complete arcane (p81) this is a +6 add for us mere mortals
Dregnoth glances probingly at Kargin to see if he’s stashed some Godsblood in his platemail -
@halfgiant said in Kargin - Metamagic Notes:
Innate Spell [Metamagic]
You have mastered a spell so thoroughly that you can now cast it as a spell-like ability.
Prerequisites: Quicken Spell, Silent Spell, Still Spell.
Benefit: Choose a spell you can cast. You may now use this spell three times per day as a spell-like ability. If the innate spell has an XP cost, you pay the cost each time you use the spell. If it has a focus, you must have it to use the spell in this manner. If the innate spell has a costly material component, you need an item worth 50 times that amount to use as a focus for the spell-like ability. Otherwise, you need no components to use the innate spell as a spell-like ability.
You must permanently assign one spell slot of the appropriate spell level to the innate spell. You cannot use this spell slot for anything else.
Special: You can select this feat multiple times, selecting a new innate spell each time.
this is the little weenie version of the Fcheat… better one is in Complete Arcane p80
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@dwarf said in Kargin - Metamagic Notes:
@halfgiant said in Kargin - Metamagic Notes:
Innate Spell [Metamagic]
You have mastered a spell so thoroughly that you can now cast it as a spell-like ability.
Prerequisites: Quicken Spell, Silent Spell, Still Spell.
Benefit: Choose a spell you can cast. You may now use this spell three times per day as a spell-like ability. If the innate spell has an XP cost, you pay the cost each time you use the spell. If it has a focus, you must have it to use the spell in this manner. If the innate spell has a costly material component, you need an item worth 50 times that amount to use as a focus for the spell-like ability. Otherwise, you need no components to use the innate spell as a spell-like ability.
You must permanently assign one spell slot of the appropriate spell level to the innate spell. You cannot use this spell slot for anything else.
Special: You can select this feat multiple times, selecting a new innate spell each time.
this is the little weenie version of the Fcheat… better one is in Complete Arcane p80
Actually, the complete arcane version takes a spell slot 8 level higher than the spell. Meaning it can only be use don 1st and second level spells.
Otherwise, I do not see a difference.
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@dwarf Edited. It has been updated with the correct version.
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Dazing Spell (Metamagic)
You can daze creatures with the power of your spells.
Benefit: You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal to the original level of the spell. If the spell allows a saving throw, a successful save negates the daze effect. If the spell does not allow a save, the target can make a Will save to negate the daze effect. If the spell effect also causes the creature to become dazed, the duration of this metamagic effect is added to the duration of the spell.
Level Increase: +3 (a dazing spell uses up a spell slot three levels higher than the spell’s actual level.
Spells that do not inflict damage do not benefit from this feat.
Found Here
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Range Personal -> Touch -> Ray
Transfer Spell (Metamagic)
You can change the range of a spell from personal to touch.
Benefit: You can use Transfer Spell with any spell that has a range of personal to change its range to touch. The target of the spell must accept the spell voluntarily or it has no effect.
Level Increase: +1
Reference: https://www.d20pfsrd.com/feats/3rd-party-feats/kobold-press/metamagic-feats-3rd-party-kobold-press/transfer-spell-metamagic/
Reach Spell (Metamagic)
( Complete Divine, p. 84)[Metamagic]
You can cast touch spells without touching the spell recipient.
Prerequisite
Benefit
You may cast a spell that normally has a range of touch at any distance up to 30 feet. The spell effectively becomes a ray, so you must succeed on a ranged touch attack to bestow the spell upon the recipient. A reach spell uses up a spell slot two levels higher than the spell’s actual level.Level Increase: +2
Reference: https://dndtools.net/feats/complete-divine--56/reach-spell--2390/
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Table: Metamagic Components Spell Name Metamagic Effect Metamagic Component Minimum Cost Acid Arrow Empowered Four masterwork darts 1,200 gp Acid fog Extended Powdered Gorgon hoof 940 gp Acid splash Enlarged Rare toad skin 20 gp Aid Extended Specially consecrated water 340 gp Air walk Quickened Stoppered vial of elemental air 3,500 gp Alarm Widened Rare chalk 1,000 gp Align weapon Quickened Weapon with +1 enhancement bonus 2,300 gp Alter self Silent and stilled Mirror with silver filigree 830 gp Analyze dweomer Enlarged Herbs sprinkled on tinderwig 940 gp Animal growth Extended Albino stag horn 790 gp Animal messenger Extended Miniscule collar with golden bell 340 gp Animal shapes Extended Rare variety of mistletoe 1,200 gp Animate dead Silent Blood onyx 570 gp Animate objects Enlarged Gold-spun marionette strings 940 gp Animate plants Silent Rare uprooted sapling 1,100 gp Animate rope Enlarged Brass thread 190 gp Antilife shell Widened Skull with graven runes 3,300 gp Antimagic field Widened Cold iron filings 3,700 gp Antipathy Extended Alum soaked in ancient blood 1,200 gp Antiplant shell Extended Rare oils 640 gp Arcane eye Silent Dire bat fur 640 gp Arcane lock Quickened Platinum dust 2,300 gp Arcane mark Silent Rare paints 20 gp Arcane sight Extended Ground quartz 970 gp Greater arcane sight Extended Ground quartz 1,100 gp Awaken Empowered Specially prepared otyugh dung 1,700 gp Baleful polymorph Enlarged Miniature silver cage 790 gp Bane Silent Miniature clay mask 190 gp Barkskin Extended Heartwood of venerable oak 340 gp Bear’s endurance Extended Distilled alcohol 340 gp Mass bear’s endurance Extended Distilled alcohol 940 gp Bestow curse Heightened +1 Eye of firenewt 720 gp Black Tentacles Widened Nightcrawler essence 3,150 gp Blade barrier Empowered Slashing weapon with +1 enhancement bonus 2,300 gp Blasphemy Heightened +2 Specially prepared feather of an archon’s wing 3,100 gp Bull’s strength Extended Adamantine powder 340 gp Mass bull’s strength Extended Adamantine powder 940 gp Cat’s grace Extended Vial of quicksilver (mercury) 340 gp Mass cat’s grace Extended Vial of quicksilver (mercury) 940 gp Cause fear Empowered Ancient bones ground to powder 700 gp Chain lightning Maximized Fist-sized chunk of magnetic stone 4,350 gp Changestaff Extended +1 quarterstaff 2,301 gp Chaos hammer Empowered Protoplasm from strongly chaos-aligned, sporadic element-dominated outer plane 1,900 gp Charm animal Silent materwork whip 301 gp Charm monster Quickened Garnets 4,600 gp Mass charm monster Silent Garnets 1,600 gp Charm person Stilled Rare oils 250 gp Chill metal Extended Glacial spring water 450 gp Chill touch Empowered Gauntlet made of bone 700 gp Circle of death Widened Powder of crushed black pearl 4,850 gp Clairaudience/Clairvoyance Extended Quartz 650 gp Clenched fist Stilled Ornate gold knuckles 1,200 gp Cloak of chaos Extended Shield with +1 enhancement bonus 1,153 gp Clone - - - Cloudkill Heightened +2 Distilled chlorine 2,300 gp Color spray Silent and stilled Crushed rubies, diamonds, and sapphires 700 gp Command Heightened +3 Carved Ivory mask 1,350 gp Greater command Extended Carved ivory mask 1,350 gp Command plants Heightened +2 Alchemical defoliant 1,900 gp Command undead Extended Ritually defaced holy symbol of good diety 450 gp Commune - - - Commune with nature Widened (see spell text) Runic map of area 3,750 gp Comprehend languages Extended Foreign lexicon 250 gp Cone of cold Heightened +1 Cone of carved quartz 1,050 gp Confusion Widened Nutshells from treant 3,150 gp Lesser confusion Extended Nutshells from druid-tended beech 250 gp Consecrate Extended Holy water and gold dust 450 gp Contact other plane - - - Contagion Silent Skull of animal that died from disease 750 gp Contingency Extended Rakshasa hide 1,250 gp Continual flame Heightened +1 Ruby dust 500 gp Control plants Extended Alchemical defoilant 1,650 gp Control undead Heigtened +2 Carved bone mask 3,100 gp Control water Extended Water from the briny deep or sand from the trackless desert 850 gp Control weather Extended Crystal sphere 1,450 gp Control winds Heightened +2 Bottled smoke from the Elemental Plane of Air 2,300 gp Create food and water - - - Create greater undead - - - Create undead - - - Create water - - - Creeping doom Extended Rare jungle centipedes 1,450 gp Crushing despair Widened Couatl tears 3,150 gp Crushing hand Stilled Ornate platinum knuckles 1,400 gp Cure critical wounds Empowered Alchemical salve 1,900 gp Mass cure critical wounds Empowered Copper loop from Positive Energy Plane 3,900 gp Cure light wounds Empowered Alchemical salve 700 gp Mass cure light wounds Empowered Copper loop from Positive Energy Plane 2,300 gp Cure minor wounds Quickened Alchemical salve 1,375 gp Cure moderate wounds Empowered Alchemical salve 1,100 gp Mass cure moderate wounds Empowered Copper loop from Positive Energy Plane 2,700 gp Cure serious wounds Empowered Alchemical salve 1,500 gp Mass cure serious wounds Empowered Copper loop from Positive Energy Plane 3,100 gp Curse water - - - Dancing lights Extended Anarchic fireflies from strongly chaos-aligned sporadic element-dominated outer plane 25 gp Darkness Silent Coal mined and kept in total darkness 450 gp Darkvision Extended Agate 450 gp Daylight Silent and stilled Alchemical polish 1,500 gp Daze Extended Wool from satyr-tended sheep 25 gp Daze monster Quickened Umber hulk mandible 3,000 gp Death knell Heightened +3 Runic funerary blessings 1,950 gp Death ward Extended Henna, which tattoos creature touched 850 gp Deathwatch Widened Black crystal lenses 1,350 gp Deep slumber Heightened +2 Alchemical dreamwisp dust 1,500 gp Deeper darkness Silent Oil extracted and kept in total darkness 650 gp Delay poison Extended Specially prepared armadillo scales 450 gp Delayed blast fireball Extended Fire opal 1,450 gp Demand Heightened +1 Gold wire and small part of the subject 1,850 gp Desecrate Extended Unholy water and gold dust 450 gp Desturction Silent and stilled Holy or unholy symbol marked with anathema 4,400 gp Detect animals or plants Enlarged Five +1 arrows 235 gp Detect chaos Silent and stilled Ground glass lens 700 gp Detect evil Silent and stilled Ground glass lens 700 gp Detect good Silent and stilled Ground glass lens 700 gp Detect law Silent and stilled Ground glass lens 700 gp Detect magic Silent and stilled Short cold iron rod 275 gp Detect poison Enlarged Specially prepared snake tongue 25 gp Detect scrying Widened Jewel-studed domino mask 3,150 gp Detect secret doors Extended Tangle of copper and silver wires 250 gp Detect snares and pits Extended Darkwood divining rod 250 gp Detect thoughts Heightened +2 Platinum disc 1,100 gp Detect undead Extended Specially prepared jawless skull 250 gp Dictum Heightend +2 Specially prepared protoplasm of a chaos beast 3,100 gp Dimension door Quickened Gold ore mined from Astral Plane 4,600 gp Dimensional anchor Extended Rune-engraved miniature anchor 850 gp Dimensional lock Widened Adamantine weapon varies Diminish plants Enlarged Masterwork pruning shears 650 gp Discern lies Enlarged Set of golden scales 850 gp Discern location - - - Disguise self Extended Masterwork greasepaint 250 gp Disintegrate Empowered Trapped voidstone 3,100 gp Dismissal Hightened +2 Specially blessed holy symbol 2,100 gp Dispel chaos Quickened Sapphire 5,400 gp Dispel evil Quickened Diamond 5,400 gp Dispel good Quickened Black opal 5,400 gp Dispel law Quickened Yellow corundum 5,400 gp Dispel magic Widened Cold iron statuette 2,550 gp Greater dispel magic Widened Cold iron statuette 4,350 gp Displacement Extended Specially prepared teeth from displacing magical beast 650 gp Disrupt undead Enlarged Dirt from hallowed grave 25 gp Disrupting weapon Extended Whetstone made from tombstone 1,050 gp Divination - - - Divine favor Extended Calligraphic scriptures 250 gp Divine power Silent and stilled Holy symbol made of platinum and gems 1,900 gp Dominate animal Enlarged Adamantine collar 650 gp Dominate monster Enlarged Emrald-studded adamantine collar 1,850 gp Dominate person Quickened Sapphire-studded adamantine collar 5,400 gp Doom Heightened +2 Carved doll 700 gp Dream - - - Eagle’s splendor Extended Emrald 450 gp Mass eagle’s splendor Extended Emrald 1,250 gp Earthquake Widened White granite from Elemental Plane of Earth 5,550 gp Elemental swarm Empowered Rare incense (air), alchemical liquids (water), gems (fire), or mithral ore (earth) 3,900 gp Endure elements Extended Potion of cure modeate wounds 300 gp Energy drain Empowered Specially prepared vampire’s skull 3,900 gp Enervation Empowered Specially prepared wight’s skull 1,900 gp Enlarge person Extended Rare druid-tended beans 250 gp Mass enlarge person Extended Rare druid-tended berries 850 gp Entangle Widened Alchemical fertilizer 1,350 gp Enthrall Heightened +2 Golden figurines 1,100 gp Entropic shield Quickened Finely engraved platinum dice 2,200 gp Erase Enlarged Rubber plant sap 250 gp Ethereal jaunt Extended Chunk of ethereal solid 1,850 gp Etherealness Extended Figurine encarved from ethereal solid 1,850 gp Expeditious retreat Extended Rare peppers 250 gp Explosive runes Heightened +3 Rare pigments 2,550 gp Eyebite Extended Specially prepared eyestalk of many-eyed flying aberration 1,250 gp Fabricate - - - Faerie fire Widened Druid-tended mushroms 1,350 gp False life Extended Rare alcohol 450 gp False vision Widened Ground jade dust 4,000 gp Fear Heightened +2 Pinfeather from giant eagle 1,900 gp Feather fall Enlarged Down from black goose 250 gp Feeblemind Heightend +2 Polished obsidian spheres 2,300 gp Find the path Extended Bracelet of lodestone 1,250 gp Find traps Extended Golden magnifying glass 450 gp Finger of death Enlarged Specially embalmed finger 1,450 gp Fire seeds Empowered Druid-tended acorns or berries 2,700 gp Fire shield (either version) Extended Alchemically prepared phosphorus 1,900 gp Fire storm Maximized Cooled lava from erupting volcano 7,000 gp Fire trap Heightened +3 Gold dust 1,975 gp Fireball Widened Fire opal 1,900 gp Flame arrow Empowered Carved flint arrowhead 1,500 gp Flame blade Extended Masterwork scimitar 315 gp Flame strike Empowered Brimstone from Elemental Plane of Fire 2,300 gp Flaming sphere Enlarged Powdered cold iron 450 gp Flare Silent Powdered magnesium 25 gp Flesh to stone Heightened +2 Medusa head-snake 2,700 gp Floating disk Extended Flask of mercury 250 gp Fly Extended Feather from albino flacon 650 gp Fog cloud Quickened Cloudy diamonds 3,000 gp Forbiddance Empowered Holy water and are incenses 4,200 gp plus 1,500 gp per 60 ft. cube Forcecage Enlarged Ruby dust 3,000 gp Forceful hand Stilled Ornate bronze knuckles 940 gp Foresight Extended A celestial hummingbird’s feather 1,850 gp Fox’s cunning Extended Garnet 450 gp Mass fox’s cunning Extended Garnet 1,250 gp Freedom Stilled Salve of slipperiness 1,000 gp Freedom of movement Stilled Salve of slipperiness 1,000 gp Freezing sphere Empowered Crystal sphere 2,700 gp Gaseous form Stilled Bottled smoke from a vocano’s crater 650 gp Gate Quickened Black pearl 8,600 gp Geas/Quest Extended Golden armband 850 gp Lesser geas Extended Jeweled armband 1,250 gp Gentle repose Extended Embalming fluid 550 gp Ghost sound Heightened +2 Wax from sacred candle 275 gp Ghoul touch Extended Earth from ghast’s lair 450 gp Giant vermin Extended Rare insect parts 850 gp Glibness Stilled Fancy liquor 650 gp Glitterdust Widened Ground topaz 1,950 gp Globe of invulnerability Widened Pearls 3,150 gp Lesser globe of invulnerability Widened Pearls 4,350 gp Glyph of warding Heightened +2 Incense and powdered diamond 1,700 gp Greater glyph of warding Heightened +2 Incense and powdered diamond 3,100 gp Goodberry Empowered Treant sap 700 gp Good hope Extended Engraved brass torc 650 gp Grasping hand Stilled Ornate silver knuckles 1,100 gp Grease Enlarged Rind of a boar 250 gp Guard and wards Heightened +1 Rare incense 1,450 gp Guidance Extended Book of prayers 25 gp Gust of wind Widened Elaborate laquered fan 1,950 gp Hallow Widened Herbs, oils, and incense 4,750 gp plus extra fro spell Hallucinatory terrain Heightened +3 Twigs and plants from mildly good-aligned, mildly chaos-aligned outer plane 3,150 gp Halt undead Heightend +2 Sulfur from mildly evil-aligned, mildly-chaos aligned outer plane 1,500 gp Harm Heightened +1 Heart carved from onyx 1,250 gp Haste Extended Rare cofee beans 850 gp Heal Heightend +1 Heart carved from alabaster 1,250 gp Mass heal Heightened +1 Heart carved from alabaster 1,850 gp Heal mount Quickened Alchemical salve 3,800 gp Heat metal Extended Mithral forge dross 450 gp Helping hand Enlarged Ivory carving of hand 650 gp Heroes’ feast Extended Rare spices 1,250 gp Heroism Extended Fine brandy 650 gp Greater heroism Extended Fine whiskey 1,250 gp Hide from animals Extended Stitched velvet blindfold 250 gp Hide from undead Heightened +3 Embroidered slik shawl 1,350 gp Hideous laughter Enlarged Masterwork greasepaint 450 gp Hold animal Heightened +2 Decorative steel gauntlet 1,100 gp Hold monster Heightened +2 Engraved rod of cold iron 2,300 gp Mass hold monster Heightend +2 Engraved rod of cold iron 3,900 gp Hold person Heightened +2 Engraved ingot of cold iron 1,100 gp Mass hold person Heightened +2 Engraved ingot of cold iron 3,100 gp Hold portal Quickened Ebony key 2,200 gp Holy aura Extended Shield with +1 enhancement bonus 1,153 fp Holy smite Empowered Spring water from strongly good-aligned, mildly positive-dominant outer plane 1,900 gp Holy sword Extended Sacred candles 850 gp Holy word Heightened +2 Specially prepared fiend’s tail 3,100 gp Horrid wilting Empowered Sponge from Elemental Plane of Water 3,500 gp Hypnotic pattern Heightened +2 Stick of incense 1,100 gp Hypnotism Silent and stilled Golden medallion 700 gp Ice storm Extended Ivory stick with engraved snowflake pattern 850 gp Identify - - - Illusory script Heightened +4 Rare inks 3,850 gp Illusory wall Heightened +2 Sunrod and ground glass lenses 1,900 g Imbue with spell ability - - - Implosion Extended Glass statuette 1,850 gp Imprisonment Heightened +2 Carved jade sphere 3,900 gp Incendiary cloud Extended Bottled brimstone and sea mist 1,650 gp Inflict critical wunds Maximized Obsidian holy symbol 3,150 gp Mass inflict critical wounds Maximized Obsidian holy symbol 5,550 gp Inflict light wounds Maximized Obsidian holy symbol 1,350 gp Mass inflict light wounds Maximized Obsidian holy symbol 3,750 gp Inflict minor wounds Quickened Obsidian holy symbol 1,375 gp Inflict moderate wounds Maximized Obsidian holy symbol 1,950 gp Mass inflict moderate wounds Maximized Obsidian holy symbol 4,350 gp Inflict serious wounds Maximized Obsidian holy symbol 2,550 gp Mass inflict serious wounds Maximized Obsidian holy symbol 4,950 gp Insanity Heightened +1 Distilled water from strongly chaos-aligned, sporadic element-dominated outer plane 1,450 gp Insect plague Extended Crooked staff with carved runes 1,050 gp Instant Summons - - - Interposing hand Stilled Ornate brass knuckles 790 gp Invisibility Extended Janni eyelash 450 gp Greater invisibility Extended Djinni eyelash 850 gp Mass invisibility Extended Efreeti eyelash 1,450 gp Invisibility purge Extended Crystal prism 650 gp Iron body Extended Articulated iron doll 1,650 gp Ironwood Extended Darkwood shaped into the object’s form varies Irresistible dance Silent Embroidered shoes with gold buttons 1,650 gp Jump Quickened Mithral springs 2,200 gp Keen edge Extended Whetstone with pyrite veins running through it 650 gp Knock Silent Golden key 450 gp Know direction - - - Legend lore - - - Levitate Enlarged Loop of manticore hide 250 gp Light Silent Phosphorescent moss 25 gp Lightning bolt Widened Blue dragon scales 2,550 gp Limited wish - - - Liveoak Extended Alchemical fertilizer 1,250 gp Locate creature Enlarged Specially tanned hellhound fur 850 gp Locate object Enlarged Forked twig of darkwood 450 gp Longstrider Extended Cobblestone from ancient hippodrome 250 gp Lullaby Widened Fancy resin 725 gp Mage armor Extended Links of Mithral Chain 250 gp Mage hand Enlarged Monkey’s paw 25 gp