Weapon Mastery


  • PC

    Feat Prerequisites Bonus to Hit/Dam Additional Attack
    Weapon Specialization BAB +1 +1/+1 -
    Weapon Mastery BAB +4, Specialization +1/+1 -
    Weapon High Mastery BAB +8, Mastery +1/+1 -
    Weapon Grand Mastery BAB +12, High Mastery +1/+1 +1

    Note: This Feat Chain generally replaces the Weapon Focus & Weapon Specialization feat chain the the PHB. You of course are welcome to take those versions if you want.

    Weapon Specialization

    Description: Choose any 1 weapon you are proficient in. You are highly skilled in the use of this weapon. You may choose unarmed strike or grapple for your weapon for the purpose of this feat.
    Prerequisites: Base attack bonus +1or higher, must be proficient with the chosen weapon
    Benefit: This feat gives you a +1 bonus to all attack and damage rolls made using the selected weapon.

    Weapon Mastery

    Description: Choose any 1 weapon you are specialized with. You are highly skilled in the use of this weapon. You may choose unarmed strike or grapple for your weapon for the purpose of this feat.
    Prerequisites: Base attack bonus +4 or higher, Weapon specialization with the chosen weapon
    Benefit: This feat gives you an additional +1 bonus to all attack and damage rolls made using the selected weapon for a total of a +2 bonus to hit and damage.

    Weapon High Mastery

    Description: Choose any 1 weapon you have the weapon mastery feat in. You are highly skilled in the use of this weapon. You may choose unarmed strike or grapple for your weapon for the purpose of this feat.
    Prerequisites: Base attack bonus +8 or higher, Weapon mastery with the chosen weapon
    Benefit: This feat gives you an additional +1 bonus to all attack and damage rolls made using the selected weapon for a total of a +3 bonus to hit and damage.

    Weapon Grand Mastery

    Description: Choose any 1 weapon you have the weapon high mastery feat in. You are highly skilled in the use of this weapon. You may choose unarmed strike or grapple for your weapon for the purpose of this feat.
    Prerequisites: Base attack bonus +12 or higher, Weapon high mastery with the chosen weapon
    Benefit: This feat gives you an additional +1 bonus to all attack and damage rolls made using the selected weapon for a total of a +4 bonus to hit and damage. When using a weapon that you have become a grand master with as your primary weapon you may take an additional attack each round with it.


  • PC

    2E Weapon Mastery - Brief Introduction
    0_1496426093964_Weapon Mastery.docx

    3.5 SRD Specialization - Feat Driven

    TWO-WEAPON FIGHTING [GENERAL]
    You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
    Prerequisite: Dex 15.
    Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
    Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light the penalties are reduced by 2 each. (An unarmed strike is always considered light.)
    Special: A 2nd-level ranger who has chosen the two-weapon combat style is treated as having Two-Weapon Fighting, even if he does not have the prerequisite for it, but only when he is wearing light or no armor.
    A fighter may select Two-Weapon Fighting as one of his fighter bonus feats.

    TWO-WEAPON DEFENSE [GENERAL]
    Prerequisites: Dex 15, Two-Weapon Fighting.
    Benefit: When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC.
    When you are fighting defensively or using the total defense action, this shield bonus increases to +2.
    Special: A fighter may select Two-Weapon Defense as one of his fighter bonus feats.

    IMPROVED TWO-WEAPON FIGHTING [GENERAL]
    Prerequisites: Dex 17, Two-Weapon Fighting, base attack bonus +6.
    Benefit: In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty.
    Normal: Without this feat, you can only get a single extra attack with an off-hand weapon.
    Special: A fighter may select Improved Two-Weapon Fighting as one of his fighter bonus feats.
    A 6th-level ranger who has chosen the two-weapon combat style is treated as having Improved Two-Weapon Fighting, even if he does not have the prerequisites for it, but only when he is wearing light or no armor.

    GREATER TWO-WEAPON FIGHTING [GENERAL]
    Prerequisites: Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
    Benefit: You get a third attack with your off-hand weapon, albeit at a –10 penalty.
    Special: A fighter may select Greater Two-Weapon Fighting as one of his fighter bonus feats.
    An 11th-level ranger who has chosen the two-weapon combat style is treated as having Greater Two-Weapon Fighting, even if he does not have the prerequisites for it, but only when he is wearing light or no armor.

    WEAPON FINESSE [GENERAL]
    Prerequisite: Base attack bonus +1.
    Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
    Special: A fighter may select Weapon Finesse as one of his fighter bonus feats.
    Natural weapons are always considered light weapons.

    WEAPON FOCUS [GENERAL]
    Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat.
    Prerequisites: Proficiency with selected weapon, base attack bonus +1.
    Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
    Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
    A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon.

    WEAPON SPECIALIZATION [GENERAL]
    Choose one type of weapon for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.
    Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
    Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon.
    Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
    A fighter may select Weapon Specialization as one of his fighter bonus feats.

    GREATER WEAPON FOCUS [GENERAL]
    Choose one type of weapon for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat.
    Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 8th.
    Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including the one from Weapon Focus (see below).
    Special: You can gain Greater Weapon Focus multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
    A fighter must have Greater Weapon Focus with a given weapon to gain the Greater Weapon Specialization feat for that weapon.
    A fighter may select Greater Weapon Focus as one of his fighter bonus feats.

    GREATER WEAPON SPECIALIZATION [GENERAL]
    Choose one type of weapon for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your weapon for purposes of this feat.
    Prerequisites: Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, fighter level 12th.
    Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus stacks with other bonuses on damage rolls, including the one from Weapon Specialization (see below).
    Special: You can gain Greater Weapon Specialization multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
    A fighter may select Greater Weapon Specialization as one of his fighter bonus feats.

    And of course there is the other melee support feats like cleave, great cleave, power attack, etc…


  • PC

    Rorek’s Attack Break down under 5E

    1st level - 1 attack/rnd
    5th level - 2 attack/rnd
    11th level - 3 attack/rnd
    20th level - 4 attacks/rnd
    Specialization - 5th attack

    On a crit, or a kill a fighters bonus action may be used to gain an extra attack = 6th attack

    Haste - 7th attack (important to note, weapons of speed don’t stack with haste)


  • DM

    On this one, I had combined the 3.5e feat progression with the 2e skill system to get grand mastery setup.

    Let me dig.


  • DM

    I need to find these in the MGP book again, but these are the names and progression, I do believe.

    Moved to top post.


  • DM

    Ok, I found notes on this and updated the chart above.


  • PC

    Ok so i will admit, it has been a long time. I assume those benefits in the table for weapons specialization aren’t cumulative?

    Meaning a by the time you have all 4 you would be at +10/+10?


  • DM

    Yeah, that is +1/+1 each time. Not sure WTF I was thinking when I typed it up…
    Fixed.


  • PC

    Reading the description for Weapon Mastery above mentions getting an additional attack, but the table doesn’t reflect that. Which is it?


  • DM

    @Malak said in Weapon Mastery:

    Reading the description for Weapon Mastery above mentions getting an additional attack, but the table doesn’t reflect that. Which is it?

    I will have to work that out in game talking to Dwarf. I swear I looked at Dwarf’s character from the previous campaign and he only had the one extra attack from Grand Mastery.


  • DM

    Verified it is one attack at grandmaster only.