Kargin (Rune Priest) Short Biography
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originally posted by @halfgiant
Kargin hails from, Karak Ungor – known as the ‘Delving Hold’. This hold is located to the north-east of Karak Kadrin, built upon a great natural fault line in the earth. Vast seams and veins of minerals, gems and precious metals reside in the earth beneath the hold, and as such the dwarves built the deepest and most expansive network of mines and workings throughout the whole of the World Edge Mountains. Kargin does place considerable emphasis on his clan and furthering his craft as a runepriest. In particular weaponry, such as axes, hammers, shields, and armour suits, can be enhanced through their knowledge of rune lore and the skill of runesmithing (used as synonym for runepriest), through which magic is entrapped into a rune and placed upon an object. Dwarves, particularly Kargin’s bloodline, within his clan who practice this skill are the Runepriests (and extremely rare), all Runepriests are believed to be kin and direct decendants of the first dwarves having been touched by divinity, although the relation is often somewhat remote. Each family hands down its craft through the generations. When a Runepriest feels that the time is right, he will take one of his young relatives as an apprentice, teaching him all he knows about the art of Rune making. However, Runepriests are so protective of their knowledge that many of them fail to find a worthy successor, and end up taking their art with them to the grave. At the very least a Runepriest will have endured hundreds of years of harsh tutelage from their masters, and older Runepriests will have centuries of runecraft and gathering of lost secrets reflected in the length of their beards and their tough, cantankerous demeanor. Kargin comes from a enduring bloodline of runepriests, but now he journeys to V’Ral to meet with a mysterious Rolandite.
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originally posted by @halfgiant
[Pic] Thargadin Runehammer +1
“This Runehammer passed down to Kargin by its previous wielder a Runemaster named Sindri this darksteel hammer has two runes; the Rune of Clangeddin inscribed on the head of its hammer, granting its weilder the ability to channel their magic thru the hammer itself, and the Rune of Might granting its +1 to attack and damage” -
originally posted by @halfgiant
[Pic] Darksteel Shield +1
“Fashioned from dwarven darksteel, this heavily enchanted shield provides more protection than most suits of armor. This shield has been pressed upon it the Rune of War, often carried into battle by Runepriest’s (doubled as their holy symbols) that follow the path of the War domain – Along the bottom in Ancient Dwarven script reads Guard your life, guard your gold, guard your beard, and drink your beer” -
originally posted by @halfgiant
[Pic] Delving Hold Plate
“TBD” -
Events leading up to the current timeline –
Several months before the transferance of V’Ral, Delving Hold had received word that a particular Rolandite was interested in the services of a Runepriest and was requesting his audience in V’Ral. The first message made it to the Rune Priests of Delving Hold, but the messenger had already been slain at the hands of a Drow. For several years now Delving Hold had been under continuous war with the Drow and the Runepriests couldn’t spare anyone as their situation was very dire. Not entirely understanding the importance of the Rolandite request, the Runemasters ignored the repeated attempts to contact them but focused on the current problem at hand the war with the Drow. As time marched on more and more messengers came and continued to make attempts to get their message to Delving Hold but with no luck. Finally, one fateful morning a boom boom boom, comes from one of the minor entrances to Delving Hold, previously thought by the Dwarves to be entirely lost to the Drow. Boom Boom Boom, comes from the entrance, finally a small dwarven party makes their way over to the entrance to investigate worried the Drow may have found a way to breach their hold, peering out beyond the safety of their walls they see a lone White bearded Dwarf armed to the teeth, and a pile of dead Drow standing at his feet shouting insults at the remaining Drow, continuing to wrap his hammer on the walls of the entrance…Boom, Boom, Boom. The remaining Drow trying to retreive their dead. Hear the growls of this white bearded dwarf…“These are my dead Drow… by Damar’s name get ye own”!!!, along with several more expletives about their Drow mothers. The Delving Hold Dwarf party immediately recognizing the marking of the Forge Gods, quickly giving entrance to Durgin Grandmaster Forger, and 1st apprentice to Damar. Durgin, following instruction from the Rolandites that sent him on this mission greased the wheels of politics in Delving Hold with some of the triplets finest beer stock to gain audience with the King. Once he had gained an audience with the Runemaster, and King of Delving Hold, Durgin expressed the importance of the Runepriest to be in V’Ral in the coming months time, the King and the Runmasters were reluctant … there was a war and they needed every resource to defeat the Drow. Durgin seeing it was unlikely they would release a Runepriest for this mysterious endeavor, he decided to make a proposition I (Durgin) will take the place of the Runepriest place and fight in the battle against the Drow until the Runepriests return. The Dwarves were at first reluctant, knowing the how dire their situation is, Durgin sensed this, dropping his non-detection concealment on his own equipment… the King and the Runepriests quickly agreed and a bargain was struck. Kargin was chosen, newly out of this apprenticeship he would venture to V’Ral and an seek audience with this mysterious Rolandite and only then discover what she wanted.
[To be continued – more coming]