Fireball Feat Chain
Fireball (3rd level) Meta-Magic Feat Chain Casting
I need to remember this, so i might as well post it here for future use.
Fireball - Metamagic Feat Chain (3rd level)
Energy Admixture (+2)
Intensified Spell (+1) (Not to be confused with Intensify Epic Feat)
Practiced Spellcaster (+0?)
Spell Points: 22
Note: This is without any hardening, or piercing reenforcement. No Quicken.
@halfgiant WTF are you doing to me?
@daermadm Just a little bit of future planning, for when the situation arises
Irresistible Spell [Metamagic]
Nobody can resist your spells.
Prerequisite: Spellcaster level 7+, Envelope the Wall, Maximize Spell.
Benefit: Spells you cast that normally allow a saving throw do not allow a saving throw. An irresistible spell uses up a spell slot four levels higher than the spell’s actual level.
Reference: Kingdoms of Kalamar
Two Fireball Wands (Double Wand Wielder, Wand Mastery):
Swift Action: Quicken (+4) + Twinned (+3) + Intensified Spell (+1) + Empowered (+2) + Maximized (+3) = 13 (charges) * 2 Wands + Spell (Primary Wand, 1 Charge) + Spell (Secondary Wand, 2 Charges) = 29 Charges, 2 Wands, 4 Fireballs
Standard Action: Twinned (+3) + Intensified Spell (+1) + Empowered (+2) + Maximized (+3) = 9 (charges) * 2 Wands + Spell (Primary Wand, 1 Charge) + Spell (Secondary Wand, 2 Charges) = 21 Charges, 2 Wands, 4 Fireballs
Total 50 charges, between 2 wands. Normal Fireball does 10d6, Intensified Spell Raises to 15d6, Empower Raises to 22d6
8 (Fireballs) * 22 (dice) * 6 (Maximized) = 1,056 points of Fire Damage.