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    Fireball Feat Chain

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    • halfgiantH
      halfgiant PC
      last edited by

      Fireball (3rd level) Meta-Magic Feat Chain Casting

      I need to remember this, so i might as well post it here for future use.

      Fireball - Metamagic Feat Chain (3rd level)

      Blistering (+1)
      Searing (+1)
      Fiery (+1)
      Explosive (+2)
      Maximized (+3)
      Empowered (+2)
      Energy Admixture (+2)
      Intensified Spell (+1) (Not to be confused with Intensify Epic Feat)
      Twinned (+3)
      Widen (+3)
      Practiced Spellcaster (+0?)

      Spell Points: 22

      Note: This is without any hardening, or piercing reenforcement. No Quicken.

      daermadmD 1 Reply Last reply Reply Quote 0
      • daermadmD
        daermadm DM @halfgiant
        last edited by

        @halfgiant WTF are you doing to me?

        halfgiantH 1 Reply Last reply Reply Quote 0
        • halfgiantH
          halfgiant PC @daermadm
          last edited by

          @daermadm Just a little bit of future planning, for when the situation arises ๐Ÿ™‚

          daermadmD 1 Reply Last reply Reply Quote 0
          • daermadmD
            daermadm DM @halfgiant
            last edited by

            @halfgiant said in Fireball Feat Chain:

            @daermadm Just a little bit of future planning, for when the situation arises ๐Ÿ™‚

            ๐Ÿ˜ฟ

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            • halfgiantH
              halfgiant PC
              last edited by

              Irresistible Spell [Metamagic]

              Nobody can resist your spells.

              Prerequisite: Spellcaster level 7+, Envelope the Wall, Maximize Spell.
              Benefit: Spells you cast that normally allow a saving throw do not allow a saving throw. An irresistible spell uses up a spell slot four levels higher than the spellโ€™s actual level.

              Reference: Kingdoms of Kalamar

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              • halfgiantH
                halfgiant PC
                last edited by

                Two Fireball Wands (Double Wand Wielder, Wand Mastery):

                Swift Action: Quicken (+4) + Twinned (+3) + Intensified Spell (+1) + Empowered (+2) + Maximized (+3) = 13 (charges) * 2 Wands + Spell (Primary Wand, 1 Charge) + Spell (Secondary Wand, 2 Charges) = 29 Charges, 2 Wands, 4 Fireballs

                Standard Action: Twinned (+3) + Intensified Spell (+1) + Empowered (+2) + Maximized (+3) = 9 (charges) * 2 Wands + Spell (Primary Wand, 1 Charge) + Spell (Secondary Wand, 2 Charges) = 21 Charges, 2 Wands, 4 Fireballs

                Total 50 charges, between 2 wands. Normal Fireball does 10d6, Intensified Spell Raises to 15d6, Empower Raises to 22d6

                8 (Fireballs) * 22 (dice) * 6 (Maximized) = 1,056 points of Fire Damage.

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