Fireball Feat Chain


  • PC

    Fireball (3rd level) Meta-Magic Feat Chain Casting

    I need to remember this, so i might as well post it here for future use.

    Fireball - Metamagic Feat Chain (3rd level)

    Blistering (+1)
    Searing (+1)
    Fiery (+1)
    Explosive (+2)
    Maximized (+3)
    Empowered (+2)
    Energy Admixture (+2)
    Intensified Spell (+1) (Not to be confused with Intensify Epic Feat)
    Twinned (+3)
    Widen (+3)
    Practiced Spellcaster (+0?)

    Spell Points: 22

    Note: This is without any hardening, or piercing reenforcement. No Quicken.


  • DM

    @halfgiant WTF are you doing to me?


  • PC

    @daermadm Just a little bit of future planning, for when the situation arises ๐Ÿ™‚


  • DM

    @halfgiant said in Fireball Feat Chain:

    @daermadm Just a little bit of future planning, for when the situation arises ๐Ÿ™‚

    ๐Ÿ˜ฟ


  • PC

    Irresistible Spell [Metamagic]

    Nobody can resist your spells.

    Prerequisite: Spellcaster level 7+, Envelope the Wall, Maximize Spell.
    Benefit: Spells you cast that normally allow a saving throw do not allow a saving throw. An irresistible spell uses up a spell slot four levels higher than the spellโ€™s actual level.

    Reference: Kingdoms of Kalamar


  • PC

    Two Fireball Wands (Double Wand Wielder, Wand Mastery):

    Swift Action: Quicken (+4) + Twinned (+3) + Intensified Spell (+1) + Empowered (+2) + Maximized (+3) = 13 (charges) * 2 Wands + Spell (Primary Wand, 1 Charge) + Spell (Secondary Wand, 2 Charges) = 29 Charges, 2 Wands, 4 Fireballs

    Standard Action: Twinned (+3) + Intensified Spell (+1) + Empowered (+2) + Maximized (+3) = 9 (charges) * 2 Wands + Spell (Primary Wand, 1 Charge) + Spell (Secondary Wand, 2 Charges) = 21 Charges, 2 Wands, 4 Fireballs

    Total 50 charges, between 2 wands. Normal Fireball does 10d6, Intensified Spell Raises to 15d6, Empower Raises to 22d6

    8 (Fireballs) * 22 (dice) * 6 (Maximized) = 1,056 points of Fire Damage.