Power Master Epic Prestige Class v1.0
Power Master Epic Prestige Class
● Ability to cast 9th level arcane, divine, and psionic spells and powers
● Knowledge: Spellcraft – 25 ranks
● Knowledge: Arcana – 25 ranks
● Knowledge: Religion – 25 ranks
● Knowledge: Psionics – 25 ranks
● Special Ceremony I: Must have specialized psychic surgery to permanently split brain
● Special Ceremony II: Must obtain an ancient geode of 100 point capacity or more to be embedded into body (aka power converter).
● Must spend the equivalent of obtaining the next level in the three classes that the Power Master can cast 9th level spells and powers in.
Descriptive text about what a Power Master is goes here. Dwarf or Half-G to write something up.
The Power Master Progression Table:
Level Attack Bonus Save Bonus Special 1 +0 +1 Increased Life Expectancy, Brain Capacity I, Cannibalization I, Bonus Epic Feat 2 +0 +2 Spell Amalgamation I, +1 caster levels 3 +0 +3 Amplify Spell I, Dematerialization 4 +0 +4 Bonus Epic Feat, +1 caster levels 5 +0 +5 Brain Capacity II, Total Spell Recall 6 +1 +6 Spell Amalgamation II, +1 caster levels 7 +1 +7 Amplify Spell II 8 +1 +8 Bonus Epic Feat, +1 caster levels 9 +1 +9 Cannibalization II 10 +1 +10 Brain Capacity III, +1 caster levels 11 +2 +11 Spell Amalgamation III, Amplify Spell III 12 +2 +12 Bonus Epic Feat, +1 caster levels 13 +2 +13 Split Research 14 +2 +14 +1 caster levels 15 +2 +15 Brain Capacity IV, Amplify Spell IV 16 +3 +16 Spell Amalgamation IV, Bonus Epic Feat, +1 caster levels 17 +3 +17 18 +3 +18 +1 caster levels 19 +3 +19 20 +3 +20 Spell Amalgamation V, Mega Spell, SDDS, +1 caster levels
Brain Capacity: Increased Brain Capacity gives the Power Master the ability to take more actions than a normal person can, thanks to the changed way his mind works.
(1) Brain Capacity I allows up to two mental actions1 every round. Each action must be from a different caster spell list.
(2) Brian Capacity II allows up to three mental actions1 every round. Up to two of the actions may be from the same caster spell list.
(3) Brian Capacity III allows up to four mental actions1 every round. Up to three of the actions may be from the same caster spell list.
(4) Brain Capacity IV allows up to four mental actions1 every round. The same caster list may be used for all of the actions.
1: The actions gained through Brain Capacity I through IV may not be used to take a physical action such as move, draw a wand (weapon), or any other physical activity more than speaking the command word of an item already equipped.
Spell Amalgamation: Amalgamation is the ability to take two spells or powers and combine them into a single spell/power. At the upper end of Amalgamation, there is almost nothing a Power Master cannot do.
Spell Amalgamation I allows you to combine two spells/powers of the same energy type.
Spell Amalgamation II allows you to combine two spells/powers of two different energy types.
Spell Amalgamation III allows you to combine up to three spells/powers of two different energy types.
Spell Amalgamation IV allows you to combine up to 3 spells/powers from all three energy types.
Spell Amalgamation V allows you to combine as many different spells/powers as you want from any of the power types.
Amplify Spell: Amplification is the ability to take a spell and multiply all parts of it. Range, duration, damage, etc. This also increases the power point cost by the same multiplier.
Amplify Spell I allows you to multiply a spell by 2.
Amplify Spell II allows you to multiply a spell by 3.
Amplify Spell III allows you to multiply a spell by 4.
Amplify Spell IV allows you to multiply a spell by 5.
Mega Spell: Mega spell works like Amplify spell but it changes the multiplier to 100.
Cannibalization: Cannibalization is the ability to use power points for hit points or hit points for power points.
Cannibalization I allows you to sacrifice power points on a 1:1 exchange for hit points.
Cannibalization II allows you to exchange hit points on a 10:1 exchange for power points.
Dematerialization: (need definitive rules for where and when you can demat to.) It costs 400 power points or the entirety of you power pool, whichever is less.
Perfect Spell Recall: The brain of the Power Master has become so refined that he has instant and perfect recall of any spell he has read. This is similar to how an Ancient Helm of Total Recall functions.
Increased Life Expectancy: The natural lifespan of a Power Master is ten times that of his base species.
+1 Caster Level: At every even level, the Power Master gains an effective caster level in the three classes he used to meet he minimum requirements to become a Power Master. For example, a Wiz20/Clr20/Psi20/Pwr4 gets the spell points and caster level of a Wiz22/Clr22/Psi22. But he does not get the Hit Points, Saves, Base Attack Bonus, or any other abilities of those levels.
Split Research: Provides the ability to “split” a Power Master into three disparate beings, a cleric (white), a mage (pale blue), and a psion (red). This ability may last for up to one week and the splinters may never be more than one mile apart. Combat or any other activity that would normally cause spell research to fail will cause the splinters to instantly reform into a single being at the location of the one who performed the action. This ability basically allows a Power Master to do more research simultaneously.
SDDS: Allows the Power Master to split his essence into 5 separate and permanent entities. Due to the extreme danger involved in gathering the reagents required to use this ability, very few Power Masters have attempted it.
Hit Die: d4
Attack & Save Bonuses: Like other prestige classes, Epic prestige class bonuses are added to the characters normal Base Attack Bonus, and Save Bonuses.
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