Ancient Epic Prestige Class - Beta
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Creating this thread for brainstorming ideas about the specifics behind this prestige class.
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Some starting thoughts-
Possible Minimum Requirements
● 20 Ranks (minimum) in Knowledge, Craft, and Profession – 25 ranks
● 10 Magic Items (minimum) must have successfully created a minimum of 10 magic items.
● 5 Crafting Feats (minimum)
● 18 Character Level
● Undergo a special process, whereby the character takes a artifact studies it, breaks it down, and rebuilds the item in as good or better working order.Power Descriptions:
Improved Identification: An Ancient can identify magic items on site, and learn how they were built by simply handling them for a few rounds.
Curse Immunity: Ancients become immune to Cursed Magic Items.
Supress/Bypass Requirements I: Ancients can now use magic items that may have class, alignment, race, or unusually specified restrictions upon them completely bypassing all those protections to gain full benefit of the magic item.
Supress/Bypass Requirements II: Expanding upon Supress/Bypass Requirements I; Ancients can now bend the will of intelligent items. In a Ancients hand a intelligent item automatically fails any measure of ego or influence it will try to put on the ancient. With a few rounds of interacting with the item, the Ancient will have the intelligent item subjugated to his will and will be able to use the intelligent item to its fullest extent.
Accelerated Creation: Can make standard magic items in half the time, and Epic Items in a quarter of the time.
Magical Item Recharge: The Ancient gains the ability to passively recharge their magic items/cubes at one charge per turn while out of combat.
Greater Permanency: An ancient gains the ability to permanently seal a magic item. This is a more powerful version of the permanency spell. An item which has been sealed with this power cannot be opened or re-enchanted. Any attempt to do so will either fail or destroy the item. The advantages to sealing an item like this is that they cannot be destroyed by area of effect spells or effects such as Mordenkainen’s disjunction.
Ignore Level Limits: When an Ancient picks up a magic item thats spell affect uses the Ancient level, not the level limit imposed on the magic item.
Transfer Enchantments: An ancient can move enchantments around and between items, to dynamically configure his equipment. An example would be an Ancient can take a +4 sword and a normal mace, and transfer the enchantment into a magical +4 mace, and a normal sword. Similar transference can be done with other magical properties behind different types of magical items.
Repair Magic Item I: Ancients have the ability to repair broken magic items. For a quarter of the original cost to craft, assuming the majority of parts are present at the time of repair.
Repair Magic Item II: Ancients have the ability to restore disjoined or negated magic items
Enchantment Disruption: An ancient can scramble the enchantments on a magic item by touching it. When touched the item must immediately make a saving throw vs. disintegration. If it fails, it’s magic is rendered inert and the item essentially becomes nonmagical. An ancient with this power can repair the item restoring it’s powers given 1d4+1 turns.
Charge Stacking I: An ancient can use multiple charges from items such as wands, staves, and rods. This allows them to use several functions of an item simultaneously or to magnify the power of one function. (x2 magnification or 2 separate powers simultaneously)
Charge Stacking II: Same as Charge Stacking I, except - x3 magnification or 3 separate powers simultaneously
Charge Stacking III: Same as Charge Stacking II, except - x4 magnification or 4 separate powers simultaneously
Charge Stacking IV: Same as Charge Stacking III, except - x5 magnification or 5 separate powers simultaneously
Self Receptacle: An ancient can enchant his own body as if he were a magic item. The only power that will not work in conjunction with this one is the greater permanency. All enchantments are treated as being the level of the ancient regardless of what level he was when they were originally placed. Many ancients at this level, enchant themselves as a receptacle allowing them to draw power out and cast spell as if they were a normal mage.
Enchantment Compression: An ancient learns to concentrate and compress enchantments. This can be used to do one of two things. First an ancient can use this ability to enchant an item that could not normally be enchanted do to lack of quality. The effective cost of such an item can be as little as half of what would normally be needed for the desired enchantments. Second it can be used to magnify the enchantments within an item doubling the strength of all its powers. Thus a wand of flame would hurl fireballs that did 20d6 points of damage instead of 10d6. Mixed with their ability to use multiple charges from a magic item they can become truly devastating opponents in combat.
Creation Genesis: Through this difficult process Ancients have discovered how to store pieces of their life force in gems, these creation gems allow the Ancients to create significantly more powerful magic items (Ancient items) with significantly less or no expensive material components. This process does take a lot out of an Ancient and does take some recovery time.
Item Defense: All Ancients have a innate understanding of how magic items work, due to their constant study of recipes, magic processes, and research an Ancient receives +5 to saving throws against effects cause by a magic item, and a +5 AC against to resist attacks made by or using magical items.
Absorb Essence: TBD
Cannibalize Magic Items: TBD
Ancient Lineage: TBD, add words here about Ancient Blood properties and its known uses (Chaos Inc use to apply it to missle weapons, Triplets to Mountain Ballistas).Ancient - Epic Bonus Feat List: Additional Magic Item Space, Augmented Alchemy, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Forge Epic Ring, Master Staff, Master Wand, Scribe Epic Scroll, Spell Knowledge.
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Magic Item Power Levels
So we have the typical DMG/d20 published magic items, and then there is a distinction in power level at the EPIC level which ushers in a different level of power. EPIC items are at least in the published material are not artifacts. So if you have Everyday Magic Items, and Epic magic items, and Artifacts (and there are infinity items…we can table that for the moment) were do Ancient Items fall in that power scale?
You take create ring, and then you take epic create ring, and then you have to take create ancient ring? Seems a bit over done. So i did some digging and apparently the epic create ring doesn’t encompass the normal Create ring Feat. It seems excessive to me, as to why Epic create ring, wouldn’t subsume Create Ring…so that feat slot could be retrained and put to other use.
Anyway throwing it out there for objections, consideration, or sarcasm and thoughts as a potential house rule change.
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@halfgiant said in Ancient Epic Prestige Class - Beta:
so that feat slot could be retrained and put to other use.
You are not getting more feat slots for free.
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@halfgiant said in Ancient Epic Prestige Class - Beta:
So we have the typical DMG/d20 published magic items, and then there is a distinction in power level at the EPIC level which ushers in a different level of power. EPIC items are at least in the published material are not artifacts. So if you have Everyday Magic Items, and Epic magic items, and Artifacts (and there are infinity items…we can table that for the moment) were do Ancient Items fall in that power scale?
Outside of it.
Without looking at the epic level handbook this morning, my memory tells me that the only thing you get from “Epic” level items is that you break the +5 barrier bringing items up to +10 (or +10 to +20, whatever the barrier was).
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@halfgiant said in Ancient Epic Prestige Class - Beta:
So i did some digging and apparently the epic create ring doesn’t encompass the normal Create ring Feat.
Because you are learning things on top of create ring. I actually have no argument with this logic.
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@halfgiant said in Ancient Epic Prestige Class - Beta:
You take create ring, and then you take epic create ring, and then you have to take create ancient ring? Seems a bit over done.
I don’t even know how to implement ancient item creation at this point.
I thought I had time on this until you were at least in your 20’s. -
@daermadm said in Ancient Epic Prestige Class - Beta:
Outside of it.
Without looking at the epic level handbook this morning, my memory tells me that the only thing you get from “Epic” level items is that you break the +5 barrier bringing items up to +10 (or +10 to +20, whatever the barrier was).
since the majority of ancient items fall into the ‘minor artifact’ category (in my head) i’d equate them to epic magic items… and the price tags for the big 'uns roll around (roughly) to where the diniscus price tags used ta be… so calling 'em epic would be a fair (if sideways) approximation
(( the DMG ran to +10, epic ran to +20 ))
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@dwarf said in Ancient Epic Prestige Class - Beta:
@daermadm said in Ancient Epic Prestige Class - Beta:
Outside of it.
Without looking at the epic level handbook this morning, my memory tells me that the only thing you get from “Epic” level items is that you break the +5 barrier bringing items up to +10 (or +10 to +20, whatever the barrier was).
since the majority of ancient items fall into the ‘minor artifact’ category (in my head) i’d equate them to epic magic items… and the price tags for the big 'uns roll around (roughly) to where the diniscus price tags used ta be… so calling 'em epic would be a fair (if sideways) approximation
(( the DMG ran to +10, epic ran to +20 ))
Having minor artifacts fall fairly equal in power level to epics is what I was looking at.
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Well… if the Epic Craft feats cover the Ancient items, then i can track on the logic… i was just trying to avoid having to to take Craft Ring (or any Craft xxx for that matter) once for regular items, then for epic items, and again for ancient items…its a bit to much.