Rorek - Charge Notes


  • PC

    Magic Weapon Abilities - Valorous
    A valorous weapon allows its wielder to make powerful charge attacks. When used in a charge, the valorous weapon deals double damage, much like a mounted warrior with the Spirited Charge feat. More than one doubling of damage increases the damage multiple by one per additional doubling, so double-double damage is triple damage, triple-double damage is quadruple damage, and so on.

    Caster Level: 12th
    Requirements: Craft Magic Arms and Armor, righteous might
    Price: +1 bonus
    Unapproachable East


  • PC

    Powerful Charge
    ( Miniatures Handbook, p. 27)

    [Fighter Bonus Feat, General]

    You can charge with extra force.

    Prerequisite
    base attack bonus +1, Medium or larger,

    Required for
    Greater Powerful charge (MH) ,

    Benefit
    When you charge, if your melee attack hits, it deals an extra 1d8 points of damage (if you’re Medium). For Large creatures, the extra damage is 2d6; for Huge, 3d6; for Gargantuan, 4d6; and for Colossal, 6d6. This feat works only when you make a charge. It does not work when you’re mounted. If you have the ability to make multiple attacks on a charge, you may apply this extra damage to only one of those attacks in a round.

    Special
    A fighter may select Powerful Charge as one of his fighter bonus feats


  • PC

    Greater Powerful charge
    ( Miniatures Handbook, p. 27)

    [Fighter Bonus Feat, General]

    You can charge with extra force.

    Prerequisite
    Powerful Charge (MH) , base attack bonus +4, Medium or larger,

    Benefit
    As Powerful Charge, but treat yourself as one size category larger than you are. For Colossal creatures, the extra 6d6 points of damage bonus becomes 8d6.

    Special
    A fighter may select Greater Powerful Charge as one of his fighter bonus feats.


  • PC

    Leap Attack
    ( Complete Adventurer, p. 110)

    [General]

    You can combine a powerful charge and a mighty leap into one devastating attack.

    Prerequisite
    Power Attack (PH) , Jump 8 ranks,

    Benefit
    You can combine a jump with a charge against an opponent. If you cover at least 10 feet of horizontal distance with your jump, and you end your jump in a square from which you threaten your target, you deal +100% the normal bonus damage from your use of the Power Attack feat. If you use this tactic with a two-handed weapon, you instead triple the extra damage from Power Attack.

    This attack must follow all the normal rules for using the Jump skill and for making a charge, except that you ignore rough terrain in any squares you jump over.


  • DM

    Had a paladin in anothe campaign with charging smite and some other feats. Was quite devastating.


  • PC

    Power Lunge

    ( Enemies and Allies, p. 50)

    [General]

    Your ferocious attack may catch an opponent unprepared.
    Prerequisite: Power Attack (PH) , Base attack bonus +3,

    Benefit
    A successful attack roll during a charge allows you to inflict double your normal Strength modifier in addition to the attack’s damage. You provoke an attack of opportunity from the opponent you charged.


  • PC

    Charge Attack Notes

    Still a bit of a work in progress, still refining.

    Great Axe (Weapon Damage) – (x3 CRIT); Medium 1d12, Large 3d6, Huge 4d6, Gargantuan 6d6, Colossal 8d6.

    http://www.d20srd.org/srd/equipment/weapons.htm#weaponSize

    To Hit Calculation: BAB: 16 + Str: 15 + Weapon Specialization: 4 + Feat: 1 + Weapon Enchantment: 3 = +39 to hit

    Strength (Damage calculation):
    18 (Base) + 2 (Racial) + 8 (4 ability score improvements) + 6 (Belt of Giant Strength) + 6 (Adrenalin Surge)

    Strength w/o Surge: 34 (+12)
    Strength w/ Surge: 40 (+15)

    https://www.dandwiki.com/wiki/SRD:Ability_Scores

    Two-Handed Weapon (1.5 damage modifier): damage: +22

    Wielding a Weapon Two-Handed Rule: https://www.dandwiki.com/wiki/SRD:Attack_Damage

    Powerful Charge: Add extra damage to your charge.
    Medium: 1d8, Large: 2d6, Huge: 3d6, Gargantuan:4d6 , Colossal: 6d6

    https://dndtools.net/feats/miniatures-handbook–75/powerful-charge–2223/

    Greater Powerful Charge: Increase one size category higher: Moves Medium to Large.

    ** 3d6 (Great Axe, Large) + 22(str damage) + 2d6 (powerful charge for large character)

    https://dndtools.net/feats/miniatures-handbook–75/greater-powerful-charge–1290/

    Leap Attack: +100% normal bonus damage from power attack feat, if using a two-handed weapon triple the extra damage (Assume: +15 x3 = 45)

    ** 3d6 (Large) + 22(str damage) + 2d6 (powerful charge) + 45 (Power Attack/Leap Attack)

    Leap Attack: http://www.theworldofnocturne.com/dndtools/feats/complete-adventurer–54/leap-attack–1741/

    Power Attack: http://www.theworldofnocturne.com/dndtools/feats/players-handbook-v35–6/power-attack–2208/index.html

    Power Lunge: Double your strength modifier

    ** 3d6 (Large) + 44 (str damage w/ Power Lunge) + 2d6 (powerful charge) + 45 (Power Attack/Leap Attack)

    https://dndtools.net/feats/ghostwalk–94/power-lunge–3569/

    Misc Damage Modifiers: +4 (weapon specialization), +1 (feat), +3 (weapon enchantment) = +8

    ** 3d6 (Large) + 44 (str damage w/ Power Lunge) + 2d6 (powerful charge) + 45 (Power Attack/Leap Attack) + 8 (Misc Damage Modifiers)

    Valorous (Magic Weapon Ability): Weapon deals double damage

    6d6 (Large w/ Valorous) + 88 (str damage w/Power Lunge, and Valorour) + 4d6 (powerful charge + Valorous) + 90 (Power Attack/Leap Attack/Valorous) + 16 (misc damage mods *2)

    https://www.realmshelps.net/magic/weapon/Valorous

    10E Fighter Elemental Spirit – Damage:

    6d6 (Large w/ Valorous) + 88 (str damage w/Power Lunge, and Valorour) + 4d6 (powerful charge + Valorous) + 90 (Power Attack/Leap Attack/Valorous) + 16 (misc damage mods *2) + 5d10 (Energy Spirit)

    https://obelisk.daerma.com/topic/107/dwarf-edition-10e-fighter/14


  • PC

    as i don’t think Cloud is conscious yet after seeing that writeup, let me offer this :

    point the first : ability score bumps in 3.5e are 1 point every 4 levels (line 7), not 2 - so your total STR is prolly 4 points lower
    point the second : valorous weapon, being a +1 effect, would not have the balls to double every ruddy damage boost

    chewing it thru the big dwarven library, loosing the Rorik Axeblast ™ above give you one attack at the end of a double move, triggering an AoO against you at your normal AC -2, at :

    charge attack bonus of = bab 1 (-15 power atk) + str 13 + grandmaster 4 + enchant 3 + feat 1
    or +22 total

    and total max damage output = 6d6 base valorous + 2d6 (greater pcharge) + 5d10 (energyspirit) + str 19 (2-h so 13*1.5) + lunge 19 + powerleap 45 + grandmaster 4 + enchant 3 + feat 1
    or 8d6 + 5d10 + 91 on the first charge hit, dropping to 6d6 + 5d10 + 91 if you somehow hit more than once

    (( you don’t even wanna know the 3x crit output, cloud - lemme know if you need a few slightly used Abyssal Fire Titans to slow him down with ;p ))


  • PC

    here was my notez :

    so using a large greataxe, eh - so its base damage is 3d6, and your to his is BAB (16) + str bonus () + weapon grandmaster (4) + fcheat 1 + weapon bonus (3)

    ability bumps are 1 point every 4 lvls, which should make your STR 30 (+10) or 36 (+13) w/adrenaline surge II for 6 rounds o’ the combat

    charge = lets you 2x your move ending in a single melee attack w/+2 to hit in exchange for a -2 ac penalty
    power lunge - provoke an AoO to double your str damage modifier on your charge attack
    powerful charge = ONE melee atk gets extra 1d8 damage (at rorik’s size cat of M)
    greater pcharge = bumps that up to 2d6 (as if you were a large creature)

    power atk = exchange to hit bonus (up to BAB) for damage bonus on a 1:1 basis, 1:2 if using 2-h weapon
    leap atk = combine charge and jump to shift power atk bonus up to 1:2 basis, or 1:3 if using 2-h weapon

    valorous weapon = double base weapon damage when used in a charge

    misc damage mods = grandmastery (4), feat (1), weap enchantment (3)
    energy spirit (5d10)