• Categories
    • Recent
    • Tags
    • Popular
    • Login

    Kargin - Metamagic Notes

    Game Discussion
    3
    59
    6.2k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • halfgiantH
      halfgiant PC
      last edited by

      Mass Effect Spell (Metamagic)

      Your spells can affect more targets.

      Benefit: A spell that normally affects a single target now affects 1 target /caster level, no two of which can be more than 30 ft. apart. A mass effect spell uses up a spell slot 4 levels higher than the spell’s actual level.

      Special: If used with a touch spell, all targets must be in physical contact with one another. This feat does not work on spells with a range of “personal.”

      1 Reply Last reply Reply Quote 0
      • dwarfD
        dwarf PC @halfgiant
        last edited by

        @halfgiant said in Kargin - Metamagic Notes:

        Persistent Spell
        ( Deities and Demigods, p. 51)

        [Metamagic]

        The deity makes one of its spells last all day.

        Prerequisite: Extend Spell (PH) ,

        Benefit
        A persistent spell has a duration of 24 hours. The persistent spell must have a personal range or a fixed range (comprehend languages or detect magic, for example). The deity is still required to concentrate on spells such as detect magic and detect thoughts to use their effects. Concentrating on such a spell is a standard action that does not provoke an attack of opportunity. A persistent spell uses up a spell slot four levels higher than the spell’s actual level

        according to complete arcane (p81) this is a +6 add for us mere mortals 😜
        Dregnoth glances probingly at Kargin to see if he’s stashed some Godsblood in his platemail

        1 Reply Last reply Reply Quote 0
        • dwarfD
          dwarf PC @halfgiant
          last edited by

          @halfgiant said in Kargin - Metamagic Notes:

          Innate Spell [Metamagic]

          You have mastered a spell so thoroughly that you can now cast it as a spell-like ability.

          Prerequisites: Quicken Spell, Silent Spell, Still Spell.

          Benefit: Choose a spell you can cast. You may now use this spell three times per day as a spell-like ability. If the innate spell has an XP cost, you pay the cost each time you use the spell. If it has a focus, you must have it to use the spell in this manner. If the innate spell has a costly material component, you need an item worth 50 times that amount to use as a focus for the spell-like ability. Otherwise, you need no components to use the innate spell as a spell-like ability.

          You must permanently assign one spell slot of the appropriate spell level to the innate spell. You cannot use this spell slot for anything else.

          Special: You can select this feat multiple times, selecting a new innate spell each time.

          this is the little weenie version of the Fcheat… better one is in Complete Arcane p80 😉

          daermadmD halfgiantH 2 Replies Last reply Reply Quote 0
          • daermadmD
            daermadm DM @dwarf
            last edited by

            @dwarf said in Kargin - Metamagic Notes:

            @halfgiant said in Kargin - Metamagic Notes:

            Innate Spell [Metamagic]

            You have mastered a spell so thoroughly that you can now cast it as a spell-like ability.

            Prerequisites: Quicken Spell, Silent Spell, Still Spell.

            Benefit: Choose a spell you can cast. You may now use this spell three times per day as a spell-like ability. If the innate spell has an XP cost, you pay the cost each time you use the spell. If it has a focus, you must have it to use the spell in this manner. If the innate spell has a costly material component, you need an item worth 50 times that amount to use as a focus for the spell-like ability. Otherwise, you need no components to use the innate spell as a spell-like ability.

            You must permanently assign one spell slot of the appropriate spell level to the innate spell. You cannot use this spell slot for anything else.

            Special: You can select this feat multiple times, selecting a new innate spell each time.

            this is the little weenie version of the Fcheat… better one is in Complete Arcane p80 😉

            Actually, the complete arcane version takes a spell slot 8 level higher than the spell. Meaning it can only be use don 1st and second level spells.

            Otherwise, I do not see a difference.

            1 Reply Last reply Reply Quote 0
            • halfgiantH
              halfgiant PC @dwarf
              last edited by

              @dwarf Edited. It has been updated with the correct version.

              1 Reply Last reply Reply Quote 0
              • halfgiantH
                halfgiant PC
                last edited by

                Dazing Spell (Metamagic)

                You can daze creatures with the power of your spells.

                Benefit: You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal to the original level of the spell. If the spell allows a saving throw, a successful save negates the daze effect. If the spell does not allow a save, the target can make a Will save to negate the daze effect. If the spell effect also causes the creature to become dazed, the duration of this metamagic effect is added to the duration of the spell.

                Level Increase: +3 (a dazing spell uses up a spell slot three levels higher than the spell’s actual level.

                Spells that do not inflict damage do not benefit from this feat.

                Found Here

                1 Reply Last reply Reply Quote 0
                • halfgiantH
                  halfgiant PC
                  last edited by

                  Range Personal -> Touch -> Ray

                  Transfer Spell (Metamagic)

                  You can change the range of a spell from personal to touch.

                  Benefit: You can use Transfer Spell with any spell that has a range of personal to change its range to touch. The target of the spell must accept the spell voluntarily or it has no effect.

                  Level Increase: +1
                  Reference: https://www.d20pfsrd.com/feats/3rd-party-feats/kobold-press/metamagic-feats-3rd-party-kobold-press/transfer-spell-metamagic/


                  Reach Spell (Metamagic)
                  ( Complete Divine, p. 84)

                  [Metamagic]

                  You can cast touch spells without touching the spell recipient.

                  Prerequisite

                  Benefit
                  You may cast a spell that normally has a range of touch at any distance up to 30 feet. The spell effectively becomes a ray, so you must succeed on a ranged touch attack to bestow the spell upon the recipient. A reach spell uses up a spell slot two levels higher than the spell’s actual level.

                  Level Increase: +2

                  Reference: https://dndtools.net/feats/complete-divine--56/reach-spell--2390/

                  1 Reply Last reply Reply Quote 0
                  • halfgiantH
                    halfgiant PC
                    last edited by halfgiant

                    Table: Metamagic Components
                    Spell Name Metamagic Effect Metamagic Component Minimum Cost
                    Acid Arrow Empowered Four masterwork darts 1,200 gp
                    Acid fog Extended Powdered Gorgon hoof 940 gp
                    Acid splash Enlarged Rare toad skin 20 gp
                    Aid Extended Specially consecrated water 340 gp
                    Air walk Quickened Stoppered vial of elemental air 3,500 gp
                    Alarm Widened Rare chalk 1,000 gp
                    Align weapon Quickened Weapon with +1 enhancement bonus 2,300 gp
                    Alter self Silent and stilled Mirror with silver filigree 830 gp
                    Analyze dweomer Enlarged Herbs sprinkled on tinderwig 940 gp
                    Animal growth Extended Albino stag horn 790 gp
                    Animal messenger Extended Miniscule collar with golden bell 340 gp
                    Animal shapes Extended Rare variety of mistletoe 1,200 gp
                    Animate dead Silent Blood onyx 570 gp
                    Animate objects Enlarged Gold-spun marionette strings 940 gp
                    Animate plants Silent Rare uprooted sapling 1,100 gp
                    Animate rope Enlarged Brass thread 190 gp
                    Antilife shell Widened Skull with graven runes 3,300 gp
                    Antimagic field Widened Cold iron filings 3,700 gp
                    Antipathy Extended Alum soaked in ancient blood 1,200 gp
                    Antiplant shell Extended Rare oils 640 gp
                    Arcane eye Silent Dire bat fur 640 gp
                    Arcane lock Quickened Platinum dust 2,300 gp
                    Arcane mark Silent Rare paints 20 gp
                    Arcane sight Extended Ground quartz 970 gp
                    Greater arcane sight Extended Ground quartz 1,100 gp
                    Awaken Empowered Specially prepared otyugh dung 1,700 gp
                    Baleful polymorph Enlarged Miniature silver cage 790 gp
                    Bane Silent Miniature clay mask 190 gp
                    Barkskin Extended Heartwood of venerable oak 340 gp
                    Bear’s endurance Extended Distilled alcohol 340 gp
                    Mass bear’s endurance Extended Distilled alcohol 940 gp
                    Bestow curse Heightened +1 Eye of firenewt 720 gp
                    Black Tentacles Widened Nightcrawler essence 3,150 gp
                    Blade barrier Empowered Slashing weapon with +1 enhancement bonus 2,300 gp
                    Blasphemy Heightened +2 Specially prepared feather of an archon’s wing 3,100 gp
                    Bull’s strength Extended Adamantine powder 340 gp
                    Mass bull’s strength Extended Adamantine powder 940 gp
                    Cat’s grace Extended Vial of quicksilver (mercury) 340 gp
                    Mass cat’s grace Extended Vial of quicksilver (mercury) 940 gp
                    Cause fear Empowered Ancient bones ground to powder 700 gp
                    Chain lightning Maximized Fist-sized chunk of magnetic stone 4,350 gp
                    Changestaff Extended +1 quarterstaff 2,301 gp
                    Chaos hammer Empowered Protoplasm from strongly chaos-aligned, sporadic element-dominated outer plane 1,900 gp
                    Charm animal Silent materwork whip 301 gp
                    Charm monster Quickened Garnets 4,600 gp
                    Mass charm monster Silent Garnets 1,600 gp
                    Charm person Stilled Rare oils 250 gp
                    Chill metal Extended Glacial spring water 450 gp
                    Chill touch Empowered Gauntlet made of bone 700 gp
                    Circle of death Widened Powder of crushed black pearl 4,850 gp
                    Clairaudience/Clairvoyance Extended Quartz 650 gp
                    Clenched fist Stilled Ornate gold knuckles 1,200 gp
                    Cloak of chaos Extended Shield with +1 enhancement bonus 1,153 gp
                    Clone - - -
                    Cloudkill Heightened +2 Distilled chlorine 2,300 gp
                    Color spray Silent and stilled Crushed rubies, diamonds, and sapphires 700 gp
                    Command Heightened +3 Carved Ivory mask 1,350 gp
                    Greater command Extended Carved ivory mask 1,350 gp
                    Command plants Heightened +2 Alchemical defoliant 1,900 gp
                    Command undead Extended Ritually defaced holy symbol of good diety 450 gp
                    Commune - - -
                    Commune with nature Widened (see spell text) Runic map of area 3,750 gp
                    Comprehend languages Extended Foreign lexicon 250 gp
                    Cone of cold Heightened +1 Cone of carved quartz 1,050 gp
                    Confusion Widened Nutshells from treant 3,150 gp
                    Lesser confusion Extended Nutshells from druid-tended beech 250 gp
                    Consecrate Extended Holy water and gold dust 450 gp
                    Contact other plane - - -
                    Contagion Silent Skull of animal that died from disease 750 gp
                    Contingency Extended Rakshasa hide 1,250 gp
                    Continual flame Heightened +1 Ruby dust 500 gp
                    Control plants Extended Alchemical defoilant 1,650 gp
                    Control undead Heigtened +2 Carved bone mask 3,100 gp
                    Control water Extended Water from the briny deep or sand from the trackless desert 850 gp
                    Control weather Extended Crystal sphere 1,450 gp
                    Control winds Heightened +2 Bottled smoke from the Elemental Plane of Air 2,300 gp
                    Create food and water - - -
                    Create greater undead - - -
                    Create undead - - -
                    Create water - - -
                    Creeping doom Extended Rare jungle centipedes 1,450 gp
                    Crushing despair Widened Couatl tears 3,150 gp
                    Crushing hand Stilled Ornate platinum knuckles 1,400 gp
                    Cure critical wounds Empowered Alchemical salve 1,900 gp
                    Mass cure critical wounds Empowered Copper loop from Positive Energy Plane 3,900 gp
                    Cure light wounds Empowered Alchemical salve 700 gp
                    Mass cure light wounds Empowered Copper loop from Positive Energy Plane 2,300 gp
                    Cure minor wounds Quickened Alchemical salve 1,375 gp
                    Cure moderate wounds Empowered Alchemical salve 1,100 gp
                    Mass cure moderate wounds Empowered Copper loop from Positive Energy Plane 2,700 gp
                    Cure serious wounds Empowered Alchemical salve 1,500 gp
                    Mass cure serious wounds Empowered Copper loop from Positive Energy Plane 3,100 gp
                    Curse water - - -
                    Dancing lights Extended Anarchic fireflies from strongly chaos-aligned sporadic element-dominated outer plane 25 gp
                    Darkness Silent Coal mined and kept in total darkness 450 gp
                    Darkvision Extended Agate 450 gp
                    Daylight Silent and stilled Alchemical polish 1,500 gp
                    Daze Extended Wool from satyr-tended sheep 25 gp
                    Daze monster Quickened Umber hulk mandible 3,000 gp
                    Death knell Heightened +3 Runic funerary blessings 1,950 gp
                    Death ward Extended Henna, which tattoos creature touched 850 gp
                    Deathwatch Widened Black crystal lenses 1,350 gp
                    Deep slumber Heightened +2 Alchemical dreamwisp dust 1,500 gp
                    Deeper darkness Silent Oil extracted and kept in total darkness 650 gp
                    Delay poison Extended Specially prepared armadillo scales 450 gp
                    Delayed blast fireball Extended Fire opal 1,450 gp
                    Demand Heightened +1 Gold wire and small part of the subject 1,850 gp
                    Desecrate Extended Unholy water and gold dust 450 gp
                    Desturction Silent and stilled Holy or unholy symbol marked with anathema 4,400 gp
                    Detect animals or plants Enlarged Five +1 arrows 235 gp
                    Detect chaos Silent and stilled Ground glass lens 700 gp
                    Detect evil Silent and stilled Ground glass lens 700 gp
                    Detect good Silent and stilled Ground glass lens 700 gp
                    Detect law Silent and stilled Ground glass lens 700 gp
                    Detect magic Silent and stilled Short cold iron rod 275 gp
                    Detect poison Enlarged Specially prepared snake tongue 25 gp
                    Detect scrying Widened Jewel-studed domino mask 3,150 gp
                    Detect secret doors Extended Tangle of copper and silver wires 250 gp
                    Detect snares and pits Extended Darkwood divining rod 250 gp
                    Detect thoughts Heightened +2 Platinum disc 1,100 gp
                    Detect undead Extended Specially prepared jawless skull 250 gp
                    Dictum Heightend +2 Specially prepared protoplasm of a chaos beast 3,100 gp
                    Dimension door Quickened Gold ore mined from Astral Plane 4,600 gp
                    Dimensional anchor Extended Rune-engraved miniature anchor 850 gp
                    Dimensional lock Widened Adamantine weapon varies
                    Diminish plants Enlarged Masterwork pruning shears 650 gp
                    Discern lies Enlarged Set of golden scales 850 gp
                    Discern location - - -
                    Disguise self Extended Masterwork greasepaint 250 gp
                    Disintegrate Empowered Trapped voidstone 3,100 gp
                    Dismissal Hightened +2 Specially blessed holy symbol 2,100 gp
                    Dispel chaos Quickened Sapphire 5,400 gp
                    Dispel evil Quickened Diamond 5,400 gp
                    Dispel good Quickened Black opal 5,400 gp
                    Dispel law Quickened Yellow corundum 5,400 gp
                    Dispel magic Widened Cold iron statuette 2,550 gp
                    Greater dispel magic Widened Cold iron statuette 4,350 gp
                    Displacement Extended Specially prepared teeth from displacing magical beast 650 gp
                    Disrupt undead Enlarged Dirt from hallowed grave 25 gp
                    Disrupting weapon Extended Whetstone made from tombstone 1,050 gp
                    Divination - - -
                    Divine favor Extended Calligraphic scriptures 250 gp
                    Divine power Silent and stilled Holy symbol made of platinum and gems 1,900 gp
                    Dominate animal Enlarged Adamantine collar 650 gp
                    Dominate monster Enlarged Emrald-studded adamantine collar 1,850 gp
                    Dominate person Quickened Sapphire-studded adamantine collar 5,400 gp
                    Doom Heightened +2 Carved doll 700 gp
                    Dream - - -
                    Eagle’s splendor Extended Emrald 450 gp
                    Mass eagle’s splendor Extended Emrald 1,250 gp
                    Earthquake Widened White granite from Elemental Plane of Earth 5,550 gp
                    Elemental swarm Empowered Rare incense (air), alchemical liquids (water), gems (fire), or mithral ore (earth) 3,900 gp
                    Endure elements Extended Potion of cure modeate wounds 300 gp
                    Energy drain Empowered Specially prepared vampire’s skull 3,900 gp
                    Enervation Empowered Specially prepared wight’s skull 1,900 gp
                    Enlarge person Extended Rare druid-tended beans 250 gp
                    Mass enlarge person Extended Rare druid-tended berries 850 gp
                    Entangle Widened Alchemical fertilizer 1,350 gp
                    Enthrall Heightened +2 Golden figurines 1,100 gp
                    Entropic shield Quickened Finely engraved platinum dice 2,200 gp
                    Erase Enlarged Rubber plant sap 250 gp
                    Ethereal jaunt Extended Chunk of ethereal solid 1,850 gp
                    Etherealness Extended Figurine encarved from ethereal solid 1,850 gp
                    Expeditious retreat Extended Rare peppers 250 gp
                    Explosive runes Heightened +3 Rare pigments 2,550 gp
                    Eyebite Extended Specially prepared eyestalk of many-eyed flying aberration 1,250 gp
                    Fabricate - - -
                    Faerie fire Widened Druid-tended mushroms 1,350 gp
                    False life Extended Rare alcohol 450 gp
                    False vision Widened Ground jade dust 4,000 gp
                    Fear Heightened +2 Pinfeather from giant eagle 1,900 gp
                    Feather fall Enlarged Down from black goose 250 gp
                    Feeblemind Heightend +2 Polished obsidian spheres 2,300 gp
                    Find the path Extended Bracelet of lodestone 1,250 gp
                    Find traps Extended Golden magnifying glass 450 gp
                    Finger of death Enlarged Specially embalmed finger 1,450 gp
                    Fire seeds Empowered Druid-tended acorns or berries 2,700 gp
                    Fire shield (either version) Extended Alchemically prepared phosphorus 1,900 gp
                    Fire storm Maximized Cooled lava from erupting volcano 7,000 gp
                    Fire trap Heightened +3 Gold dust 1,975 gp
                    Fireball Widened Fire opal 1,900 gp
                    Flame arrow Empowered Carved flint arrowhead 1,500 gp
                    Flame blade Extended Masterwork scimitar 315 gp
                    Flame strike Empowered Brimstone from Elemental Plane of Fire 2,300 gp
                    Flaming sphere Enlarged Powdered cold iron 450 gp
                    Flare Silent Powdered magnesium 25 gp
                    Flesh to stone Heightened +2 Medusa head-snake 2,700 gp
                    Floating disk Extended Flask of mercury 250 gp
                    Fly Extended Feather from albino flacon 650 gp
                    Fog cloud Quickened Cloudy diamonds 3,000 gp
                    Forbiddance Empowered Holy water and are incenses 4,200 gp plus 1,500 gp per 60 ft. cube
                    Forcecage Enlarged Ruby dust 3,000 gp
                    Forceful hand Stilled Ornate bronze knuckles 940 gp
                    Foresight Extended A celestial hummingbird’s feather 1,850 gp
                    Fox’s cunning Extended Garnet 450 gp
                    Mass fox’s cunning Extended Garnet 1,250 gp
                    Freedom Stilled Salve of slipperiness 1,000 gp
                    Freedom of movement Stilled Salve of slipperiness 1,000 gp
                    Freezing sphere Empowered Crystal sphere 2,700 gp
                    Gaseous form Stilled Bottled smoke from a vocano’s crater 650 gp
                    Gate Quickened Black pearl 8,600 gp
                    Geas/Quest Extended Golden armband 850 gp
                    Lesser geas Extended Jeweled armband 1,250 gp
                    Gentle repose Extended Embalming fluid 550 gp
                    Ghost sound Heightened +2 Wax from sacred candle 275 gp
                    Ghoul touch Extended Earth from ghast’s lair 450 gp
                    Giant vermin Extended Rare insect parts 850 gp
                    Glibness Stilled Fancy liquor 650 gp
                    Glitterdust Widened Ground topaz 1,950 gp
                    Globe of invulnerability Widened Pearls 3,150 gp
                    Lesser globe of invulnerability Widened Pearls 4,350 gp
                    Glyph of warding Heightened +2 Incense and powdered diamond 1,700 gp
                    Greater glyph of warding Heightened +2 Incense and powdered diamond 3,100 gp
                    Goodberry Empowered Treant sap 700 gp
                    Good hope Extended Engraved brass torc 650 gp
                    Grasping hand Stilled Ornate silver knuckles 1,100 gp
                    Grease Enlarged Rind of a boar 250 gp
                    Guard and wards Heightened +1 Rare incense 1,450 gp
                    Guidance Extended Book of prayers 25 gp
                    Gust of wind Widened Elaborate laquered fan 1,950 gp
                    Hallow Widened Herbs, oils, and incense 4,750 gp plus extra fro spell
                    Hallucinatory terrain Heightened +3 Twigs and plants from mildly good-aligned, mildly chaos-aligned outer plane 3,150 gp
                    Halt undead Heightend +2 Sulfur from mildly evil-aligned, mildly-chaos aligned outer plane 1,500 gp
                    Harm Heightened +1 Heart carved from onyx 1,250 gp
                    Haste Extended Rare cofee beans 850 gp
                    Heal Heightend +1 Heart carved from alabaster 1,250 gp
                    Mass heal Heightened +1 Heart carved from alabaster 1,850 gp
                    Heal mount Quickened Alchemical salve 3,800 gp
                    Heat metal Extended Mithral forge dross 450 gp
                    Helping hand Enlarged Ivory carving of hand 650 gp
                    Heroes’ feast Extended Rare spices 1,250 gp
                    Heroism Extended Fine brandy 650 gp
                    Greater heroism Extended Fine whiskey 1,250 gp
                    Hide from animals Extended Stitched velvet blindfold 250 gp
                    Hide from undead Heightened +3 Embroidered slik shawl 1,350 gp
                    Hideous laughter Enlarged Masterwork greasepaint 450 gp
                    Hold animal Heightened +2 Decorative steel gauntlet 1,100 gp
                    Hold monster Heightened +2 Engraved rod of cold iron 2,300 gp
                    Mass hold monster Heightend +2 Engraved rod of cold iron 3,900 gp
                    Hold person Heightened +2 Engraved ingot of cold iron 1,100 gp
                    Mass hold person Heightened +2 Engraved ingot of cold iron 3,100 gp
                    Hold portal Quickened Ebony key 2,200 gp
                    Holy aura Extended Shield with +1 enhancement bonus 1,153 fp
                    Holy smite Empowered Spring water from strongly good-aligned, mildly positive-dominant outer plane 1,900 gp
                    Holy sword Extended Sacred candles 850 gp
                    Holy word Heightened +2 Specially prepared fiend’s tail 3,100 gp
                    Horrid wilting Empowered Sponge from Elemental Plane of Water 3,500 gp
                    Hypnotic pattern Heightened +2 Stick of incense 1,100 gp
                    Hypnotism Silent and stilled Golden medallion 700 gp
                    Ice storm Extended Ivory stick with engraved snowflake pattern 850 gp
                    Identify - - -
                    Illusory script Heightened +4 Rare inks 3,850 gp
                    Illusory wall Heightened +2 Sunrod and ground glass lenses 1,900 g
                    Imbue with spell ability - - -
                    Implosion Extended Glass statuette 1,850 gp
                    Imprisonment Heightened +2 Carved jade sphere 3,900 gp
                    Incendiary cloud Extended Bottled brimstone and sea mist 1,650 gp
                    Inflict critical wunds Maximized Obsidian holy symbol 3,150 gp
                    Mass inflict critical wounds Maximized Obsidian holy symbol 5,550 gp
                    Inflict light wounds Maximized Obsidian holy symbol 1,350 gp
                    Mass inflict light wounds Maximized Obsidian holy symbol 3,750 gp
                    Inflict minor wounds Quickened Obsidian holy symbol 1,375 gp
                    Inflict moderate wounds Maximized Obsidian holy symbol 1,950 gp
                    Mass inflict moderate wounds Maximized Obsidian holy symbol 4,350 gp
                    Inflict serious wounds Maximized Obsidian holy symbol 2,550 gp
                    Mass inflict serious wounds Maximized Obsidian holy symbol 4,950 gp
                    Insanity Heightened +1 Distilled water from strongly chaos-aligned, sporadic element-dominated outer plane 1,450 gp
                    Insect plague Extended Crooked staff with carved runes 1,050 gp
                    Instant Summons - - -
                    Interposing hand Stilled Ornate brass knuckles 790 gp
                    Invisibility Extended Janni eyelash 450 gp
                    Greater invisibility Extended Djinni eyelash 850 gp
                    Mass invisibility Extended Efreeti eyelash 1,450 gp
                    Invisibility purge Extended Crystal prism 650 gp
                    Iron body Extended Articulated iron doll 1,650 gp
                    Ironwood Extended Darkwood shaped into the object’s form varies
                    Irresistible dance Silent Embroidered shoes with gold buttons 1,650 gp
                    Jump Quickened Mithral springs 2,200 gp
                    Keen edge Extended Whetstone with pyrite veins running through it 650 gp
                    Knock Silent Golden key 450 gp
                    Know direction - - -
                    Legend lore - - -
                    Levitate Enlarged Loop of manticore hide 250 gp
                    Light Silent Phosphorescent moss 25 gp
                    Lightning bolt Widened Blue dragon scales 2,550 gp
                    Limited wish - - -
                    Liveoak Extended Alchemical fertilizer 1,250 gp
                    Locate creature Enlarged Specially tanned hellhound fur 850 gp
                    Locate object Enlarged Forked twig of darkwood 450 gp
                    Longstrider Extended Cobblestone from ancient hippodrome 250 gp
                    Lullaby Widened Fancy resin 725 gp
                    Mage armor Extended Links of Mithral Chain 250 gp
                    Mage hand Enlarged Monkey’s paw 25 gp
                    1 Reply Last reply Reply Quote 0
                    • halfgiantH
                      halfgiant PC
                      last edited by

                      Spell Name Metamagic Effect Metamagic Component Minimum Cost
                      Magic aura Heightened +3 Amethyst necklace 1,350 gp
                      Magic circle against chaos Widened Specially prepared holy symbol 2,550 gp
                      Magic cirlce against evil Widened Specially prepared holy symbol 2,550 gp
                      Magic cirlce against good Widened Specially prepared holy symbol 2,550 gp
                      Magic cirlce against law Widened Specially prepared holy symbol 2,550 gp
                      Magic fang Extended Specially prepared shark tooth 250 gp
                      Greater magic fang Extended Specially prepared dire shark tooth 650 gp
                      Magic jar Extended Gem or crystal 1,100 gp
                      Magic missile Empowered Two +3 arrows 734 gp
                      Magic mouth - - -
                      Magic stone Empowered Colorful marbles 700 gp
                      Magic vestment Extended Embroidered sash 650 gp
                      Magic weapon Extended Alchemically distilled blood 250 gp
                      Greater magic weapon Extended Alchemically purified blood 750 gp
                      Major creation Extended Phasm essence 1,050 gp
                      Major image Heightened +2 Rare pigments 1,500 gp
                      Make whole Enlarged Alchemical adhesive 450 gp
                      Mark of justice - - -
                      Maze Enlarged Engraved minotaur horn 1,650 gp
                      Meld into stone Extended Carved stone figurine 650 gp
                      Mending Enlarged Alchemical adhesive 25 gp
                      Message Enlarged Calligraphic inscriptions on vellum 25 gp
                      Meteor swarm Maximized Chunk of meteorite 8,600 gp
                      Mind blank extended Malachite-studded headband 1,650 gp
                      Mind fog Heightened +3 Specially prepared tentacle from mind-sucking monstrous humanoid 3,750 gp
                      Minor creation Extended Roper sap 850 gp
                      Minor image Heightened +2 Rare pigments 1,100 gp
                      Miracle - - -
                      Mirage arcana Hightened +3 Mirror silvered in a mildly good-aligned outer plane
                      Mirror image Extended Miniscule dolls of yourself 450 gp
                      Misdirection Heightened +2 Gold wire bent into a creature’s silhouette 1,100 gp
                      Mislead Heightened +1 Fancy marionette 1,250 gp
                      Mnemonic enhancer - - -
                      Modify memory Heightened +2 Alchemical smelling salts 1,900 gp
                      Moment of prescience Quickened Fine Wine from strongly good-aligned, mildly positive-dominant outer plane 7,800 gp
                      Mage’s disjunction Enlarged and widened Trapped voidstone 8,600 gp
                      Mage’s faithful hound Extended Specially prepared blink dog teeth 1,050 gp
                      Mage’s lucubration Quickened Ruby ring 6,200 gp
                      Mage’s magnificient mansion Extended Miniature portal 1,465 gp
                      Mage’s private sanctum Extended Trapped fog from the Plane of Shadow 1,050 gp
                      Mount Quickened Specially prepared hair from pegasus or nightmare 2,200 gp
                      Move earth Enlarged Rare soils form Elemental Plane of Earth 1,250 gp
                      Neutralize poison Extended Specially prepared tongue from snake-like monstrous humanoid 750 gp
                      Nightmare Heightened +2 Rare spices 2,300 gp
                      Nondetection Extended Carved ebony lattice 700 gp
                      Obscure object Extended Chimera scales 550 gp
                      Obscuring mist Extended Silver chalice 250 gp
                      Open/close Enlarged Silver key 25 gp
                      Order’s wrath Empowered Gear cog from strongly law-aligned outer plane 1,900 gp
                      Overland flight Extended Specially prepared drago wing-hide 1,050 gp
                      Owl’s wisdom Extended Opal 450 gp
                      Mass owl’s wisdom Extended Opal 1,250 gp
                      Passwall Extended Golden miniature shovel 1,050 gp
                      Pass without trace Extended Cloak of feathers 250 gp
                      Permanency - - -
                      Permanent image Heightened +2 Rare pigments 2,700 gp
                      Persistent image Heightened +2 Rare pigments 2,300 gp
                      Phantansmal killer Heightened +1 Nightmarish etchings 850 gp
                      Phantom steed Extended Platinum horseshoe 650 gp
                      Phase door Silent Jasper-studded key 1,450 gp
                      Planar ally - - -
                      Greater planar ally - - -
                      Lesser planar ally - - -
                      Planar binding Heightened +2 Silver filigree around magic circle 2,700 gp
                      Greater planar binding Heightened +2 Gold filigree around magic circle 3,500 gp
                      Lesser planar binding Heightenend +2 Copper filigree around magic circle 2,300 gp
                      Plane shift Quickened Silk mantle with moonstones 6,200 gp
                      Plant growth Enlarged Alchemically treated seeds 650 gp
                      Poison Maximized Wyver poison 3,000 gp
                      Polar ray Enlarged Pale sapphire 1,650 gp
                      Polymorph Extended Druid-tended silkworm cocoon 850 gp
                      Polymorph any object Extended Alchemically purified mercury 1,650 gp
                      Power word blind Enlarged Corundum 1,450 gp
                      Power word kill Enlarged Corundum 1,850 gp
                      Power word stun Enlarged Corundum 1,650 gp
                      Prayer Widened Blessed scriptures on vellum 2,550 gp
                      Prestidigation Enlarged White silk gloves 25 gp
                      Prismatic sphere Heightened +2 Diamonds 3,900 gp
                      Prismatic spray Heightened +2 Diamonds 3,100 gp
                      Prismatic wall Heightened +2 Diamonds 3,500 gp
                      Produce flame Silent Ring carved from flint 250 gp
                      Programmed image Heightened +2 Rare pigments 2,700 gp
                      Project image Extended Distorted mirror 1,450 gp
                      Protection from arrows Extended Piece of bulette hide 450 gp
                      Protection from chaos Extended Powdered platinum 250 gp
                      Protection from energy Extended Spinels of red (fire), black (acid), green (sonic), blue (electricity), or white (cold) 650 gp
                      Protection from evil Extended Powdered platinum 250 gp
                      Protection from good Extended Powdered platinum 250 gp
                      Protection from law Extended Powdered platinum 250 gp
                      Protection from spells Extended Crushed diamond 2,150 gp
                      Prying eyes Enlarged Specially prepared eyestalk of many-eyed flying aberration 1,050 gp
                      Greater prying eyes Enlarged Specially prepared center eye of many-eyed flying aberration 1,650 gp
                      Purify food and drink - - -
                      Pyrotechnics Heightened +2 Fire source and alchemical accelerants 1,100 gp
                      Quench Enlarged Water from the extraplanar river spanning several upper outer planes 650 gp
                      Rage Extended Fine mead 650 gp
                      Rainbow pattern Heightened +2 Smoky quartz prism 1,900 gp
                      Raise dead - - -
                      Ray of enfeeblement Enlarged Ceremonial electrum dagger 250 gp
                      Ray of exhaustion Heightened +1 Alchemically distilled perspiration 650 gp
                      Ray of frost Enlarged White marble carved in icicle shape 25 gp
                      Read magic Extended Mineral prism 25 gp
                      Reduce animal Heightened +3 Topaz-studded links of iron 1,950 gp
                      Reduce person Heightened +3 Turquoise-studded links of iron 1,350 gp
                      Mass reduce person Heightened +3 Turquoise-studded links of iron 3,150
                      Refuge - - -
                      Regenerate Empowered Specially prepared troll blood 3,500 gp
                      Reincarnate - - -
                      Remove blindness/deafness Silent Pearl-studded circlet 650 gp
                      Remove curse - - -
                      Remove disease - - -
                      Remove fear Extended Alchemically prepared war paint 250 gp
                      Remove paralysis Enlarged Burnind incense 450 gp
                      Repel metal or stone Widened Druid-tended sapling 5,550 gp
                      Repel vermin Widened Rare snakeskin 3,150 gp
                      Repel wood Widened Miniature jewel lantern 4,350 gp
                      Repulsion Widened Alchemical-ink tattoo (temporary) 4,700 gp
                      Resilient sphere Enlarged Crystal sphere 850 gp
                      Resistance Extended Silk cloak 25 gp
                      Resist energy Extended Spinel of red (fire), black (acid), green (sonic), blue (electricity), or white (cold) 450 gp
                      Restoration - - -
                      Greater restoration - - -
                      Lesser restoration Empowered Alchemical balm 1,100 gp
                      Resurrection - - -
                      Reverse gravity Quickened Lodestone mined in a mildly chaos-aligned outer plane 7,400 gp
                      Righteous might Extended Ritually prepared holy symbol 1,050 gp
                      Rope trick Extended Rope braided from spider silk 450 gp
                      Rusting grasp Empowered Ornate mithral gauntlet 1,900 gp
                      Sanctuary Heightened +2 Jasper necklace 700 gp
                      Scare Extended Ritually prepared bone from corporeal undead 450 gp
                      Scintillating pattern Widened Pearlescent prism 5,550 gp
                      Scorching ray Empowered Ruby form Elemental Plane of Fire 1,100 gp
                      Screen Heightened +2 Embroidered gauze scrim 3,500 gp
                      Scrying Heightened +3 Alchemically purified nitric acid 3,150 gp
                      Greater scrying Heightened +2 Alchmically purified nitric acid 3,100 gp
                      Sculpt sound Enlarged Rare clay 650 gp
                      Searing light Maximized Yellow topaz 2,550 gp
                      Secret chest Extended Net made of ethereal solids 1,050 gp
                      Secret page - - -
                      Secure shelter Extended Miniscule model of cottage 850 gp
                      See invisibility Extended Powdered turquoise 450 gp
                      Seeming Heightened +2 Coral figurines 2,300 gp
                      Sending - - -
                      Sepia snake sigil Heightened +2 Powdered amber 2,000 gp
                      Sequester Extended Alchemical ointment 1,450 gp
                      Shades Heightened +1 Pearl from the Plane of Shadow 1,850 gp
                      Shadow conjuration Heightened +1 Pearl from the Plane of Shadow 850 gp
                      Greater shadow conjuration Heightened +1 Pearl from the Plane of Shadow 1,450 gp
                      Shadow evocation Heightened +1 Diamond from the Plane of Shadow 1,050 gp
                      Greater shadow evocation Heightened +1 Diamond from the Plane of Shadow 1,650 gp
                      Shadow walk Extended Black tourmaline 1,250 gp
                      Shambler Empowered Rare herbs 3,900 gp
                      Shapechange Extended Aquamarine circlet 1,850 gp
                      Shatter Widened Carved crystal cubes 1,950 gp
                      Shield Quickened Jeweled bracelet 2,200 gp
                      Shield of faith Extended Ritually prepared parchment 250 gp
                      Shield of law Extended Shield with +1 enhancement bonus 1,153 gp
                      Shield other Enlarged Two emrald and platinum rings 550 gp
                      Shillelagh Extended Druid-tended oak club or quarterstaff 250 gp
                      Shocking grasp Maximized Ornate electrum gauntlet 1,350 gp
                      Shout Widened Ornate platinum gong 3,150 gp
                      Greater shout Widened Ornate platinum trumpet 5,550 gp
                      Shrink item Extended Alchemically purified mica 650 gp
                      Silence Silent Silver mask 450 gp
                      Silent image Heightened +2 Rare pigments 700 gp
                      Simulacrum - - -
                      Slay living Heightened +3 Obsidian headpiece 3,750 gp
                      Sleep Heightened +2 Alchemical dreamwisp dust 700 gp
                      Sleet storm Extended Hollow ivory bottle 650 gp
                      Slow Heightened +2 Liquid amber 1,500 gp
                      Snare - - -
                      Soften earth and stone Enlarged Specially prepared mud from strongly evil-aligned outer plane 450 gp
                      Solid fog Quickened Cloudy diamonds 4,600 gp
                      Song of discord Widened Rune-carved conch shell 3,750 gp
                      Soul bind - - -
                      Sound burst Heightened +1 Bone whistle 450 gp
                      Speak with animals Extended Animal mask 250 gp
                      Speak with dead Heightened +3 Golden caduceus 2,550 gp
                      Speak with plants Extended Jade-studded mask 650 gp
                      Spectral hand Enlarged Phosphor-limned glove 450 gp
                      Spell immunity Extended Moonstone 850 gp
                      Greater spell immunity Extended Moonstone 1,650 gp
                      Spell resistance Extended Rakshasa claw 1,050 gp
                      Spellstaff - - -
                      Spell turning Empowered Zircon 3,100 gp
                      Spider climb Extended Drider fur 450 gp
                      Spike growth Heightened +2 Carved basalt dagger 1,500 gp
                      Spike stones Heightened +2 Carved obsidian dagger 1,900 gp
                      Spiritual weapon Enlarged Masterwork version of weapon varies
                      Statue Extended Limestone figurine 1,450 gp
                      Status Extended Electrum headband 450 gp
                      Stinking cloud Empowered Sulfur from Elemental Plane of Fire 1,500 gp
                      Stone shape - - -
                      Stoneskin Extended Diamond dsut 1,300 gp
                      Stone tell Extended Stone mask 1,250 gp
                      Stone to flesh - - -
                      Storm of vengeance Empowered Heartwood from oak split by lightning 3,900 gp
                      Suggestion Heightened +2 Druid-tended honey 1,500 gp
                      Mass suggestion Heightened +2 Druid-tended honey 2,700 gp
                      Summon Instrument - - -
                      Summon monster I Extended Pearl 250 gp
                      Summon monster II Empowered Pearl 1,100 gp
                      Summon monster III Empowered Pearl 1,500 gp
                      Summon monster IV Empowered Pearl 1,900 gp
                      Summon monster V Empowered Pearl 2,300 gp
                      Summon monster VI Empowered Pearl 2,700 gp
                      Summon monster VII Empowered Pearl 3,100 gp
                      Summon monster VIII Empowered Pearl 3,500 gp
                      Summon monster IX Empowered Pearl 3,900 gp
                      Summon nature’s ally I Extended Druid-tended mistletoe 250
                      Summon nature’s ally II Empowered Druid-tended mistletoe 1,100 gp
                      Summon nature’s ally III Empowered Druid-tended mistletoe 1,500 gp
                      Summon nature’s ally IV Empowered Druid-tended mistletoe 1,900 gp
                      Summon nature’s ally V Empowered Druid-tended mistletoe 2,300 gp
                      Summon nature’s ally VI Empowered Druid-tended mistletoe 2,700 gp
                      Summon nature’s ally VII Empowered Druid-tended mistletoe 3,100 gp
                      Summon nature’s ally VIII Empowered Druid-tended mistletoe 3,500 gp
                      Summon nature’s ally IX Empowered Druid-tended mistletoe 3,900 gp
                      Sumon swarm Extended Rune-embroidered red cloth 450 gp
                      Sunbeam Widened Javelin with phosphorus runes 4,950 gp
                      Sunburst Widened Sunstone carved into graven image 5,550 gp
                      Symbol of death Heightened +2 Powdered diamond and opal 13,500 gp
                      Symbol of fear Heightened +2 Powdered diamond and opal 3,700 gp
                      Symbol of insanity Heightened +2 Powdered diamond and opal 8,500 gp
                      Symbol of pain Heightened +2 Powdered diamond and opal 3,300 gp
                      Symbol of persuasion Heightened +2 Powdered diamond and opal 7,700 gp
                      Symbol of sleep Heightened +2 Powdered diamond and opal 3,300 gp
                      Symbol of stunning Heightened +2 Powdered diamond and opal 8,100 gp
                      Symbol of weakness Heightened +2 Powdered diamond and opal 8,100 gp
                      Sympathetic vibration Extended Set of masterwork tuning forks 1,250 gp
                      Sympathy Extended Crushed pearls 2,150 gp
                      Telekinesis Enlarged Iron rod with silver filigree 1,250 gp
                      Telekinetic sphere Enlarged Crystal sphere 1,650 gp
                      Telepathic bond Extended Dragon eggshells 1,050 gp
                      Teleport Quickened Amber and emrald pendant 5,400 gp
                      Teleport object Quickened Amber and emrald bracelet 7,000 gp
                      Greater teleport Quickened Amber and emrald necklace 7,000 gp
                      Teleportation circle Extended Amber dust 2,850 gp
                      Temporal stasis Heightened +2 Powdered diamond, emrald, ruby, and sapphire 8,500 gp
                      Tiny hut Extended Necklace of crystal beads 650 gp
                      Transformation Extended Potion of bear’s endurance, bull’s strength, cat’s grace, and heroism 1,650 gp
                      Trap - - -
                      Time stop Empowered Specially prepared titan’s knucklebone 3,900 gp
                      Tongues Extended Brass model of ziggurat 750 gp
                      Touch of fatigue Heightened +2 Wolverine perspiration 275 gp
                      Touch of idiocy Silent Ornate bronze gauntlet 450 gp
                      Transmute metal to wood Widened Finely carved darkwood-and-pearl holy symbol 4,950 gp
                      Transmute mud to rock Heightened +1 Alchemically treaded clay 1,050 gp
                      Transmute rock to mud Heightened +1 Alchemically treated clay 1,050 gp
                      Transport via plants Silent Rare herbs 1,250 gp
                      Trap the soul - - -
                      Tree shape Extended Shawl woven from druid-tended leaves 450 gp
                      Tree stride Silent Rare herbs 1,050 g
                      True resurrection - - -
                      True seeing Extended Eye ointment 1,500 gp
                      True strike Quickened Bow with +1 enhancement bonus 2,330 gp
                      Undeath to death Widened Crushed diamond 4,850 gp
                      Undetectable alignment Extended Embroidered velvet shroud 450 gp
                      Unhallow Widened Herbs, oils, and incense 4,750 gp plus extra for spell
                      Unholy aura Extended Shield with +1 enhancement bonus 1,153 gp
                      Unholy blight Empowered Dust from strongly evil-aligned outer plane 1,900 gp
                      Unseen servant Extended Fancy valet’s uniform 250 gp
                      Vampiric touch Maximized Specially prepared vampire’s fang 2,550 gp
                      Veil Heightened +2 Veil spun from electrum thread 2,700 gp
                      Ventriloquism Enlarged Calligraphy on fine parchement, rolled into cone 250 gp
                      Virtue Extended Brass medallion 25 gp
                      Vision - - -
                      Wail of the banshee Enlarged and widened Trapped banshee essence 8,600 gp
                      Wall of fire Extended Ground phosphorus and magnesium 950 gp
                      Wall of force Extended Any clear gem 1, 050 gp
                      Wall of ice Extended Rune-engraved quartz 850 gp
                      Wall of iron Enlarged Alchemically purified iron and gold dust 1,300 gp
                      Wall of stone Enlarged Rune-engraved granite 1,050 gp
                      Wall of thorns Extended Thorns from rare blood-roses 1,050 gp
                      Warp wood Enlarged Switch carved from druid-tende black oak 450 gp
                      Water breathing Extended Ornately carved reed 650 gp
                      Water walk Extended Coral armbands 650 gp
                      Waves of exhaustion Widened Occluded diamond 4,950 gp
                      Waves of fatigue Widened Occluded diamond 2,550 gp
                      Web Heightened +2 Ritually prepared drider silk 1,100 gp
                      Weird Heightened +1 Nightmarish etchings 1,850 gp
                      Whirlwind Extended Bottled gale-force wind from the Elemental Plane of Air 1,650 gp
                      Whispering wind Extended Bottled last breath of a druid 450 gp
                      Wind walk Extended Cloud vapor from mildly law-aligned outer plane 1,350 gp
                      Wind wall Extended Specially prepared lillend feather 650 gp
                      Wish - - -
                      Wood shape - - -
                      Word of chaos Heightened +2 Specially prepared stinger of formian myrmarch 3,100 gp
                      Word of recall Quickened Ornate emrald holy symbol 7,000 gp
                      Zone of silence Widened Miniature platinum lute with strings cut 3,150 gp
                      Zone of truth Heightened +2 Silver and gold gavel 1,100 gp
                      1 Reply Last reply Reply Quote 0
                      • halfgiantH
                        halfgiant PC
                        last edited by

                        Hardened Spell
                        Your spells are difficult to counter or dispel.

                        Prerequisite: Spell Focus

                        Benefit: Choose a spell school for which you have the Spell Focus feat. Your spells of that school have gain a +5 bonus to the DC needed to identify and to dispel them.

                        Special: You may take this feat multiple times. Each time you take this feat, it applies to a different school of magic.

                        [Reference: Kobold Press; The Complete Advanced Feats; Pg 19]

                        1 Reply Last reply Reply Quote 0
                        • halfgiantH
                          halfgiant PC
                          last edited by

                          Selective Spell (Metamagic)
                          Your allies need not fear friendly fire.

                          Prerequisite: Spellcraft 10 ranks.
                          Benefit: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell. A selective spell uses up a spell slot one level higher than the spell’s actual level.

                          Spells that do not have an area of effect do not benefit from this feat.
                          At 20th level, you may exclude double the normal number of targets.

                          [Reference: TPK Games, Feats Reforged II, pg, 29]

                          1 Reply Last reply Reply Quote 0
                          • halfgiantH
                            halfgiant PC
                            last edited by

                            Steel Soul
                            You are especially resistant to magic.

                            Prerequisites: Dwarf, hardy racial trait.

                            Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf’s hardy racial trait.

                            At 7th level, once per day as an immediate action, you may reroll a failed save versus a spell or spell-like ability.

                            At 14th level, whenever you would take half damage from a spell or spell-like effect, you instead take ¼ damage.

                            Normal: Dwarves normally receive a +2 racial bonus on saving throws against spells and spell-like abilities.

                            [Reference: TPK Games, Feats Reforged II, pg, 33]

                            1 Reply Last reply Reply Quote 0
                            • halfgiantH
                              halfgiant PC
                              last edited by halfgiant

                              Staff-Like Wand

                              Your research has unlocked a new power in conjunction with using a wand.

                              Prerequisite: You must be at least an 11th-level Wizard and must have the Craft Staff feat to select this discovery.

                              Benefit: Similar to using a magic staff, you use your own Intelligence score and relevant feats to set the DC for saves against spells you cast from a wand, and you can use your caster level when activating the power of a wand if it’s higher than the caster level of the wand.

                              [Source: Pathfinder Roleplaying Game: Ultimate Magic]

                              1 Reply Last reply Reply Quote 0
                              • halfgiantH
                                halfgiant PC
                                last edited by

                                [Source: Mercenaries; AEG]

                                Exaggerate.png

                                1 Reply Last reply Reply Quote 0
                                • halfgiantH
                                  halfgiant PC
                                  last edited by halfgiant

                                  Theurgic Creationist

                                  Type: General
                                  Source: Dragon #325

                                  You can create items using the knowledge gained from all of your spellcasting classes.

                                  Prerequisite: Any item creation feat, able to cast spells from two different spell lists.
                                  Benefit: When acquiring item creation feats or when creating magic items, you can add together the caster levels of all your spellcasting classes to determine your caster level. For example, a 1st-level bard/1st-level cleric/3rd-level wizard could gain Craft Wand and create magic items as a 5th-level caster.

                                  1 Reply Last reply Reply Quote 0
                                  • halfgiantH
                                    halfgiant PC
                                    last edited by

                                    Fuse with Item [Eldritch]

                                    Using your skill with magic, you absorb a magic item into your body, taking on its essence and powers.

                                    Prerequisite: Charisma 19, caster level 10th

                                    Benefit: You can absorb a magic item and make its powers inherent within you. You cannot fuse with magic weapons or armor, nor can you fuse with potions or scrolls. You can fuse with any other item. Activating or using an item that’s fused with you works the same as for a normal item. A fused wand of wall of ice allows you to cast wall of ice as a spell-like ability (using the item’s caster level) 50 times, or however many charges it had left at the time of the fusing. Bonus types do not change. A fused amulet of health +4 grants you a permanent enhancement bonus (not an inherent bonus) of +4.

                                    Fusing with an item first requires an XP cost equal to half the item’s gold-piece value. Then, you must make a Spellcraft check with DC 20 + the item’s caster level for each of the item’s separate abilities. Failure means that you cannot use that power. You may try only once per ability. Even if you are unable to use any of the powers of a fused item, the item is consumed, and the experience points lost.

                                    Once consumed, a fused item cannot be taken away from you. It does not need to be drawn or wielded, and it is not visible in any way. It takes up no space on your body, so if you have fused with an amulet you can wear another amulet with- out problems. Like all spell-like abilities, using the fused item requires no components and draws no attack of opportunity.

                                    Items that logically grant no benefit from being absorbed— mainly because their power comes from being independent of the user, such as a figurine of wondrous power or dust of tracelessness—cannot be fused.
                                    Mord’s disjunction removes the item from you, restoring it to its normal state.

                                    Intelligent Items: Fusing with an intelligent item forces you to make a Will save at the beginning of each day (DC 10 + item’s level + item’s Charisma bonus). If you succeed, you are in control for the day and can use the item’s abilities, skills, and feats (if applicable). If you fail, the item remains in control of you for the day and can use your abilities, skills, and feats. Items fused with a character cannot gain levels as described on page 63.

                                    [Reference: WW16105 The Complete Book of Eldritch Might.pdf]

                                    1 Reply Last reply Reply Quote 0
                                    • halfgiantH
                                      halfgiant PC
                                      last edited by

                                      Grow Spell

                                      Your spells can affect a greater area of number of targets.

                                      Benefit: A grown spell has its area or number of targets affected increased by one-half. Spells with a personal affect or that target only a single creature are not affected. A grown spell uses up a spell slot two levels higher than the spell’s actual level.

                                      [Reference: Quintessential Elf; Page 52]

                                      1 Reply Last reply Reply Quote 0
                                      • halfgiantH
                                        halfgiant PC
                                        last edited by

                                        High Magic (Metamagic)

                                        You have learned the secrets of elven High Magic.
                                        Prerequisites: Spellcaster level 9th
                                        Benefit: The character can suffer a temporary point of Constitution damage in place of one higher level slot to power spells cast with a metamagic feat. The lost Constitution points cannot be regained by any magical means; only rest will bring them back. See the full rules for elven High Magic in the Magic of the Elves chapter.
                                        Special: The character must have this feat in order to learn any of the High Magic abilities.

                                        [Reference: The Quintessential Elf; Page 52]

                                        1 Reply Last reply Reply Quote 0
                                        • halfgiantH
                                          halfgiant PC
                                          last edited by

                                          Massive Spell (Metamagic)

                                          You can make a spell affect an incredibly large area.
                                          Prerequisites: Enlarge Spell, Encompassing Spell, Grow Spell, High Magic
                                          Benefit: The character can increase a spell’s area to a mile. A massive spell uses up a spell slot six levels higher than the spell’s actual level. See the full rules for elven High Magic in the Magic of the Elves chapter.

                                          [Reference: The Quintessential Elf; Page 53]

                                          daermadmD 1 Reply Last reply Reply Quote 0
                                          • daermadmD
                                            daermadm DM @halfgiant
                                            last edited by

                                            @halfgiant said in Kargin - Metamagic Notes:

                                            [Reference: The Quintessential Elf; Page 53]

                                            Dwarves cannot use these.

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post