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    Kargin - Metamagic Notes

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    • halfgiantH
      halfgiant PC
      last edited by

      Spell Name Metamagic Effect Metamagic Component Minimum Cost
      Magic aura Heightened +3 Amethyst necklace 1,350 gp
      Magic circle against chaos Widened Specially prepared holy symbol 2,550 gp
      Magic cirlce against evil Widened Specially prepared holy symbol 2,550 gp
      Magic cirlce against good Widened Specially prepared holy symbol 2,550 gp
      Magic cirlce against law Widened Specially prepared holy symbol 2,550 gp
      Magic fang Extended Specially prepared shark tooth 250 gp
      Greater magic fang Extended Specially prepared dire shark tooth 650 gp
      Magic jar Extended Gem or crystal 1,100 gp
      Magic missile Empowered Two +3 arrows 734 gp
      Magic mouth - - -
      Magic stone Empowered Colorful marbles 700 gp
      Magic vestment Extended Embroidered sash 650 gp
      Magic weapon Extended Alchemically distilled blood 250 gp
      Greater magic weapon Extended Alchemically purified blood 750 gp
      Major creation Extended Phasm essence 1,050 gp
      Major image Heightened +2 Rare pigments 1,500 gp
      Make whole Enlarged Alchemical adhesive 450 gp
      Mark of justice - - -
      Maze Enlarged Engraved minotaur horn 1,650 gp
      Meld into stone Extended Carved stone figurine 650 gp
      Mending Enlarged Alchemical adhesive 25 gp
      Message Enlarged Calligraphic inscriptions on vellum 25 gp
      Meteor swarm Maximized Chunk of meteorite 8,600 gp
      Mind blank extended Malachite-studded headband 1,650 gp
      Mind fog Heightened +3 Specially prepared tentacle from mind-sucking monstrous humanoid 3,750 gp
      Minor creation Extended Roper sap 850 gp
      Minor image Heightened +2 Rare pigments 1,100 gp
      Miracle - - -
      Mirage arcana Hightened +3 Mirror silvered in a mildly good-aligned outer plane
      Mirror image Extended Miniscule dolls of yourself 450 gp
      Misdirection Heightened +2 Gold wire bent into a creature’s silhouette 1,100 gp
      Mislead Heightened +1 Fancy marionette 1,250 gp
      Mnemonic enhancer - - -
      Modify memory Heightened +2 Alchemical smelling salts 1,900 gp
      Moment of prescience Quickened Fine Wine from strongly good-aligned, mildly positive-dominant outer plane 7,800 gp
      Mage’s disjunction Enlarged and widened Trapped voidstone 8,600 gp
      Mage’s faithful hound Extended Specially prepared blink dog teeth 1,050 gp
      Mage’s lucubration Quickened Ruby ring 6,200 gp
      Mage’s magnificient mansion Extended Miniature portal 1,465 gp
      Mage’s private sanctum Extended Trapped fog from the Plane of Shadow 1,050 gp
      Mount Quickened Specially prepared hair from pegasus or nightmare 2,200 gp
      Move earth Enlarged Rare soils form Elemental Plane of Earth 1,250 gp
      Neutralize poison Extended Specially prepared tongue from snake-like monstrous humanoid 750 gp
      Nightmare Heightened +2 Rare spices 2,300 gp
      Nondetection Extended Carved ebony lattice 700 gp
      Obscure object Extended Chimera scales 550 gp
      Obscuring mist Extended Silver chalice 250 gp
      Open/close Enlarged Silver key 25 gp
      Order’s wrath Empowered Gear cog from strongly law-aligned outer plane 1,900 gp
      Overland flight Extended Specially prepared drago wing-hide 1,050 gp
      Owl’s wisdom Extended Opal 450 gp
      Mass owl’s wisdom Extended Opal 1,250 gp
      Passwall Extended Golden miniature shovel 1,050 gp
      Pass without trace Extended Cloak of feathers 250 gp
      Permanency - - -
      Permanent image Heightened +2 Rare pigments 2,700 gp
      Persistent image Heightened +2 Rare pigments 2,300 gp
      Phantansmal killer Heightened +1 Nightmarish etchings 850 gp
      Phantom steed Extended Platinum horseshoe 650 gp
      Phase door Silent Jasper-studded key 1,450 gp
      Planar ally - - -
      Greater planar ally - - -
      Lesser planar ally - - -
      Planar binding Heightened +2 Silver filigree around magic circle 2,700 gp
      Greater planar binding Heightened +2 Gold filigree around magic circle 3,500 gp
      Lesser planar binding Heightenend +2 Copper filigree around magic circle 2,300 gp
      Plane shift Quickened Silk mantle with moonstones 6,200 gp
      Plant growth Enlarged Alchemically treated seeds 650 gp
      Poison Maximized Wyver poison 3,000 gp
      Polar ray Enlarged Pale sapphire 1,650 gp
      Polymorph Extended Druid-tended silkworm cocoon 850 gp
      Polymorph any object Extended Alchemically purified mercury 1,650 gp
      Power word blind Enlarged Corundum 1,450 gp
      Power word kill Enlarged Corundum 1,850 gp
      Power word stun Enlarged Corundum 1,650 gp
      Prayer Widened Blessed scriptures on vellum 2,550 gp
      Prestidigation Enlarged White silk gloves 25 gp
      Prismatic sphere Heightened +2 Diamonds 3,900 gp
      Prismatic spray Heightened +2 Diamonds 3,100 gp
      Prismatic wall Heightened +2 Diamonds 3,500 gp
      Produce flame Silent Ring carved from flint 250 gp
      Programmed image Heightened +2 Rare pigments 2,700 gp
      Project image Extended Distorted mirror 1,450 gp
      Protection from arrows Extended Piece of bulette hide 450 gp
      Protection from chaos Extended Powdered platinum 250 gp
      Protection from energy Extended Spinels of red (fire), black (acid), green (sonic), blue (electricity), or white (cold) 650 gp
      Protection from evil Extended Powdered platinum 250 gp
      Protection from good Extended Powdered platinum 250 gp
      Protection from law Extended Powdered platinum 250 gp
      Protection from spells Extended Crushed diamond 2,150 gp
      Prying eyes Enlarged Specially prepared eyestalk of many-eyed flying aberration 1,050 gp
      Greater prying eyes Enlarged Specially prepared center eye of many-eyed flying aberration 1,650 gp
      Purify food and drink - - -
      Pyrotechnics Heightened +2 Fire source and alchemical accelerants 1,100 gp
      Quench Enlarged Water from the extraplanar river spanning several upper outer planes 650 gp
      Rage Extended Fine mead 650 gp
      Rainbow pattern Heightened +2 Smoky quartz prism 1,900 gp
      Raise dead - - -
      Ray of enfeeblement Enlarged Ceremonial electrum dagger 250 gp
      Ray of exhaustion Heightened +1 Alchemically distilled perspiration 650 gp
      Ray of frost Enlarged White marble carved in icicle shape 25 gp
      Read magic Extended Mineral prism 25 gp
      Reduce animal Heightened +3 Topaz-studded links of iron 1,950 gp
      Reduce person Heightened +3 Turquoise-studded links of iron 1,350 gp
      Mass reduce person Heightened +3 Turquoise-studded links of iron 3,150
      Refuge - - -
      Regenerate Empowered Specially prepared troll blood 3,500 gp
      Reincarnate - - -
      Remove blindness/deafness Silent Pearl-studded circlet 650 gp
      Remove curse - - -
      Remove disease - - -
      Remove fear Extended Alchemically prepared war paint 250 gp
      Remove paralysis Enlarged Burnind incense 450 gp
      Repel metal or stone Widened Druid-tended sapling 5,550 gp
      Repel vermin Widened Rare snakeskin 3,150 gp
      Repel wood Widened Miniature jewel lantern 4,350 gp
      Repulsion Widened Alchemical-ink tattoo (temporary) 4,700 gp
      Resilient sphere Enlarged Crystal sphere 850 gp
      Resistance Extended Silk cloak 25 gp
      Resist energy Extended Spinel of red (fire), black (acid), green (sonic), blue (electricity), or white (cold) 450 gp
      Restoration - - -
      Greater restoration - - -
      Lesser restoration Empowered Alchemical balm 1,100 gp
      Resurrection - - -
      Reverse gravity Quickened Lodestone mined in a mildly chaos-aligned outer plane 7,400 gp
      Righteous might Extended Ritually prepared holy symbol 1,050 gp
      Rope trick Extended Rope braided from spider silk 450 gp
      Rusting grasp Empowered Ornate mithral gauntlet 1,900 gp
      Sanctuary Heightened +2 Jasper necklace 700 gp
      Scare Extended Ritually prepared bone from corporeal undead 450 gp
      Scintillating pattern Widened Pearlescent prism 5,550 gp
      Scorching ray Empowered Ruby form Elemental Plane of Fire 1,100 gp
      Screen Heightened +2 Embroidered gauze scrim 3,500 gp
      Scrying Heightened +3 Alchemically purified nitric acid 3,150 gp
      Greater scrying Heightened +2 Alchmically purified nitric acid 3,100 gp
      Sculpt sound Enlarged Rare clay 650 gp
      Searing light Maximized Yellow topaz 2,550 gp
      Secret chest Extended Net made of ethereal solids 1,050 gp
      Secret page - - -
      Secure shelter Extended Miniscule model of cottage 850 gp
      See invisibility Extended Powdered turquoise 450 gp
      Seeming Heightened +2 Coral figurines 2,300 gp
      Sending - - -
      Sepia snake sigil Heightened +2 Powdered amber 2,000 gp
      Sequester Extended Alchemical ointment 1,450 gp
      Shades Heightened +1 Pearl from the Plane of Shadow 1,850 gp
      Shadow conjuration Heightened +1 Pearl from the Plane of Shadow 850 gp
      Greater shadow conjuration Heightened +1 Pearl from the Plane of Shadow 1,450 gp
      Shadow evocation Heightened +1 Diamond from the Plane of Shadow 1,050 gp
      Greater shadow evocation Heightened +1 Diamond from the Plane of Shadow 1,650 gp
      Shadow walk Extended Black tourmaline 1,250 gp
      Shambler Empowered Rare herbs 3,900 gp
      Shapechange Extended Aquamarine circlet 1,850 gp
      Shatter Widened Carved crystal cubes 1,950 gp
      Shield Quickened Jeweled bracelet 2,200 gp
      Shield of faith Extended Ritually prepared parchment 250 gp
      Shield of law Extended Shield with +1 enhancement bonus 1,153 gp
      Shield other Enlarged Two emrald and platinum rings 550 gp
      Shillelagh Extended Druid-tended oak club or quarterstaff 250 gp
      Shocking grasp Maximized Ornate electrum gauntlet 1,350 gp
      Shout Widened Ornate platinum gong 3,150 gp
      Greater shout Widened Ornate platinum trumpet 5,550 gp
      Shrink item Extended Alchemically purified mica 650 gp
      Silence Silent Silver mask 450 gp
      Silent image Heightened +2 Rare pigments 700 gp
      Simulacrum - - -
      Slay living Heightened +3 Obsidian headpiece 3,750 gp
      Sleep Heightened +2 Alchemical dreamwisp dust 700 gp
      Sleet storm Extended Hollow ivory bottle 650 gp
      Slow Heightened +2 Liquid amber 1,500 gp
      Snare - - -
      Soften earth and stone Enlarged Specially prepared mud from strongly evil-aligned outer plane 450 gp
      Solid fog Quickened Cloudy diamonds 4,600 gp
      Song of discord Widened Rune-carved conch shell 3,750 gp
      Soul bind - - -
      Sound burst Heightened +1 Bone whistle 450 gp
      Speak with animals Extended Animal mask 250 gp
      Speak with dead Heightened +3 Golden caduceus 2,550 gp
      Speak with plants Extended Jade-studded mask 650 gp
      Spectral hand Enlarged Phosphor-limned glove 450 gp
      Spell immunity Extended Moonstone 850 gp
      Greater spell immunity Extended Moonstone 1,650 gp
      Spell resistance Extended Rakshasa claw 1,050 gp
      Spellstaff - - -
      Spell turning Empowered Zircon 3,100 gp
      Spider climb Extended Drider fur 450 gp
      Spike growth Heightened +2 Carved basalt dagger 1,500 gp
      Spike stones Heightened +2 Carved obsidian dagger 1,900 gp
      Spiritual weapon Enlarged Masterwork version of weapon varies
      Statue Extended Limestone figurine 1,450 gp
      Status Extended Electrum headband 450 gp
      Stinking cloud Empowered Sulfur from Elemental Plane of Fire 1,500 gp
      Stone shape - - -
      Stoneskin Extended Diamond dsut 1,300 gp
      Stone tell Extended Stone mask 1,250 gp
      Stone to flesh - - -
      Storm of vengeance Empowered Heartwood from oak split by lightning 3,900 gp
      Suggestion Heightened +2 Druid-tended honey 1,500 gp
      Mass suggestion Heightened +2 Druid-tended honey 2,700 gp
      Summon Instrument - - -
      Summon monster I Extended Pearl 250 gp
      Summon monster II Empowered Pearl 1,100 gp
      Summon monster III Empowered Pearl 1,500 gp
      Summon monster IV Empowered Pearl 1,900 gp
      Summon monster V Empowered Pearl 2,300 gp
      Summon monster VI Empowered Pearl 2,700 gp
      Summon monster VII Empowered Pearl 3,100 gp
      Summon monster VIII Empowered Pearl 3,500 gp
      Summon monster IX Empowered Pearl 3,900 gp
      Summon nature’s ally I Extended Druid-tended mistletoe 250
      Summon nature’s ally II Empowered Druid-tended mistletoe 1,100 gp
      Summon nature’s ally III Empowered Druid-tended mistletoe 1,500 gp
      Summon nature’s ally IV Empowered Druid-tended mistletoe 1,900 gp
      Summon nature’s ally V Empowered Druid-tended mistletoe 2,300 gp
      Summon nature’s ally VI Empowered Druid-tended mistletoe 2,700 gp
      Summon nature’s ally VII Empowered Druid-tended mistletoe 3,100 gp
      Summon nature’s ally VIII Empowered Druid-tended mistletoe 3,500 gp
      Summon nature’s ally IX Empowered Druid-tended mistletoe 3,900 gp
      Sumon swarm Extended Rune-embroidered red cloth 450 gp
      Sunbeam Widened Javelin with phosphorus runes 4,950 gp
      Sunburst Widened Sunstone carved into graven image 5,550 gp
      Symbol of death Heightened +2 Powdered diamond and opal 13,500 gp
      Symbol of fear Heightened +2 Powdered diamond and opal 3,700 gp
      Symbol of insanity Heightened +2 Powdered diamond and opal 8,500 gp
      Symbol of pain Heightened +2 Powdered diamond and opal 3,300 gp
      Symbol of persuasion Heightened +2 Powdered diamond and opal 7,700 gp
      Symbol of sleep Heightened +2 Powdered diamond and opal 3,300 gp
      Symbol of stunning Heightened +2 Powdered diamond and opal 8,100 gp
      Symbol of weakness Heightened +2 Powdered diamond and opal 8,100 gp
      Sympathetic vibration Extended Set of masterwork tuning forks 1,250 gp
      Sympathy Extended Crushed pearls 2,150 gp
      Telekinesis Enlarged Iron rod with silver filigree 1,250 gp
      Telekinetic sphere Enlarged Crystal sphere 1,650 gp
      Telepathic bond Extended Dragon eggshells 1,050 gp
      Teleport Quickened Amber and emrald pendant 5,400 gp
      Teleport object Quickened Amber and emrald bracelet 7,000 gp
      Greater teleport Quickened Amber and emrald necklace 7,000 gp
      Teleportation circle Extended Amber dust 2,850 gp
      Temporal stasis Heightened +2 Powdered diamond, emrald, ruby, and sapphire 8,500 gp
      Tiny hut Extended Necklace of crystal beads 650 gp
      Transformation Extended Potion of bear’s endurance, bull’s strength, cat’s grace, and heroism 1,650 gp
      Trap - - -
      Time stop Empowered Specially prepared titan’s knucklebone 3,900 gp
      Tongues Extended Brass model of ziggurat 750 gp
      Touch of fatigue Heightened +2 Wolverine perspiration 275 gp
      Touch of idiocy Silent Ornate bronze gauntlet 450 gp
      Transmute metal to wood Widened Finely carved darkwood-and-pearl holy symbol 4,950 gp
      Transmute mud to rock Heightened +1 Alchemically treaded clay 1,050 gp
      Transmute rock to mud Heightened +1 Alchemically treated clay 1,050 gp
      Transport via plants Silent Rare herbs 1,250 gp
      Trap the soul - - -
      Tree shape Extended Shawl woven from druid-tended leaves 450 gp
      Tree stride Silent Rare herbs 1,050 g
      True resurrection - - -
      True seeing Extended Eye ointment 1,500 gp
      True strike Quickened Bow with +1 enhancement bonus 2,330 gp
      Undeath to death Widened Crushed diamond 4,850 gp
      Undetectable alignment Extended Embroidered velvet shroud 450 gp
      Unhallow Widened Herbs, oils, and incense 4,750 gp plus extra for spell
      Unholy aura Extended Shield with +1 enhancement bonus 1,153 gp
      Unholy blight Empowered Dust from strongly evil-aligned outer plane 1,900 gp
      Unseen servant Extended Fancy valet’s uniform 250 gp
      Vampiric touch Maximized Specially prepared vampire’s fang 2,550 gp
      Veil Heightened +2 Veil spun from electrum thread 2,700 gp
      Ventriloquism Enlarged Calligraphy on fine parchement, rolled into cone 250 gp
      Virtue Extended Brass medallion 25 gp
      Vision - - -
      Wail of the banshee Enlarged and widened Trapped banshee essence 8,600 gp
      Wall of fire Extended Ground phosphorus and magnesium 950 gp
      Wall of force Extended Any clear gem 1, 050 gp
      Wall of ice Extended Rune-engraved quartz 850 gp
      Wall of iron Enlarged Alchemically purified iron and gold dust 1,300 gp
      Wall of stone Enlarged Rune-engraved granite 1,050 gp
      Wall of thorns Extended Thorns from rare blood-roses 1,050 gp
      Warp wood Enlarged Switch carved from druid-tende black oak 450 gp
      Water breathing Extended Ornately carved reed 650 gp
      Water walk Extended Coral armbands 650 gp
      Waves of exhaustion Widened Occluded diamond 4,950 gp
      Waves of fatigue Widened Occluded diamond 2,550 gp
      Web Heightened +2 Ritually prepared drider silk 1,100 gp
      Weird Heightened +1 Nightmarish etchings 1,850 gp
      Whirlwind Extended Bottled gale-force wind from the Elemental Plane of Air 1,650 gp
      Whispering wind Extended Bottled last breath of a druid 450 gp
      Wind walk Extended Cloud vapor from mildly law-aligned outer plane 1,350 gp
      Wind wall Extended Specially prepared lillend feather 650 gp
      Wish - - -
      Wood shape - - -
      Word of chaos Heightened +2 Specially prepared stinger of formian myrmarch 3,100 gp
      Word of recall Quickened Ornate emrald holy symbol 7,000 gp
      Zone of silence Widened Miniature platinum lute with strings cut 3,150 gp
      Zone of truth Heightened +2 Silver and gold gavel 1,100 gp
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      • halfgiantH
        halfgiant PC
        last edited by

        Hardened Spell
        Your spells are difficult to counter or dispel.

        Prerequisite: Spell Focus

        Benefit: Choose a spell school for which you have the Spell Focus feat. Your spells of that school have gain a +5 bonus to the DC needed to identify and to dispel them.

        Special: You may take this feat multiple times. Each time you take this feat, it applies to a different school of magic.

        [Reference: Kobold Press; The Complete Advanced Feats; Pg 19]

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        • halfgiantH
          halfgiant PC
          last edited by

          Selective Spell (Metamagic)
          Your allies need not fear friendly fire.

          Prerequisite: Spellcraft 10 ranks.
          Benefit: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell. A selective spell uses up a spell slot one level higher than the spell’s actual level.

          Spells that do not have an area of effect do not benefit from this feat.
          At 20th level, you may exclude double the normal number of targets.

          [Reference: TPK Games, Feats Reforged II, pg, 29]

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          • halfgiantH
            halfgiant PC
            last edited by

            Steel Soul
            You are especially resistant to magic.

            Prerequisites: Dwarf, hardy racial trait.

            Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf’s hardy racial trait.

            At 7th level, once per day as an immediate action, you may reroll a failed save versus a spell or spell-like ability.

            At 14th level, whenever you would take half damage from a spell or spell-like effect, you instead take ¼ damage.

            Normal: Dwarves normally receive a +2 racial bonus on saving throws against spells and spell-like abilities.

            [Reference: TPK Games, Feats Reforged II, pg, 33]

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            • halfgiantH
              halfgiant PC
              last edited by halfgiant

              Staff-Like Wand

              Your research has unlocked a new power in conjunction with using a wand.

              Prerequisite: You must be at least an 11th-level Wizard and must have the Craft Staff feat to select this discovery.

              Benefit: Similar to using a magic staff, you use your own Intelligence score and relevant feats to set the DC for saves against spells you cast from a wand, and you can use your caster level when activating the power of a wand if it’s higher than the caster level of the wand.

              [Source: Pathfinder Roleplaying Game: Ultimate Magic]

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              • halfgiantH
                halfgiant PC
                last edited by

                [Source: Mercenaries; AEG]

                Exaggerate.png

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                • halfgiantH
                  halfgiant PC
                  last edited by halfgiant

                  Theurgic Creationist

                  Type: General
                  Source: Dragon #325

                  You can create items using the knowledge gained from all of your spellcasting classes.

                  Prerequisite: Any item creation feat, able to cast spells from two different spell lists.
                  Benefit: When acquiring item creation feats or when creating magic items, you can add together the caster levels of all your spellcasting classes to determine your caster level. For example, a 1st-level bard/1st-level cleric/3rd-level wizard could gain Craft Wand and create magic items as a 5th-level caster.

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                  • halfgiantH
                    halfgiant PC
                    last edited by

                    Fuse with Item [Eldritch]

                    Using your skill with magic, you absorb a magic item into your body, taking on its essence and powers.

                    Prerequisite: Charisma 19, caster level 10th

                    Benefit: You can absorb a magic item and make its powers inherent within you. You cannot fuse with magic weapons or armor, nor can you fuse with potions or scrolls. You can fuse with any other item. Activating or using an item that’s fused with you works the same as for a normal item. A fused wand of wall of ice allows you to cast wall of ice as a spell-like ability (using the item’s caster level) 50 times, or however many charges it had left at the time of the fusing. Bonus types do not change. A fused amulet of health +4 grants you a permanent enhancement bonus (not an inherent bonus) of +4.

                    Fusing with an item first requires an XP cost equal to half the item’s gold-piece value. Then, you must make a Spellcraft check with DC 20 + the item’s caster level for each of the item’s separate abilities. Failure means that you cannot use that power. You may try only once per ability. Even if you are unable to use any of the powers of a fused item, the item is consumed, and the experience points lost.

                    Once consumed, a fused item cannot be taken away from you. It does not need to be drawn or wielded, and it is not visible in any way. It takes up no space on your body, so if you have fused with an amulet you can wear another amulet with- out problems. Like all spell-like abilities, using the fused item requires no components and draws no attack of opportunity.

                    Items that logically grant no benefit from being absorbed— mainly because their power comes from being independent of the user, such as a figurine of wondrous power or dust of tracelessness—cannot be fused.
                    Mord’s disjunction removes the item from you, restoring it to its normal state.

                    Intelligent Items: Fusing with an intelligent item forces you to make a Will save at the beginning of each day (DC 10 + item’s level + item’s Charisma bonus). If you succeed, you are in control for the day and can use the item’s abilities, skills, and feats (if applicable). If you fail, the item remains in control of you for the day and can use your abilities, skills, and feats. Items fused with a character cannot gain levels as described on page 63.

                    [Reference: WW16105 The Complete Book of Eldritch Might.pdf]

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                    • halfgiantH
                      halfgiant PC
                      last edited by

                      Grow Spell

                      Your spells can affect a greater area of number of targets.

                      Benefit: A grown spell has its area or number of targets affected increased by one-half. Spells with a personal affect or that target only a single creature are not affected. A grown spell uses up a spell slot two levels higher than the spell’s actual level.

                      [Reference: Quintessential Elf; Page 52]

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                      • halfgiantH
                        halfgiant PC
                        last edited by

                        High Magic (Metamagic)

                        You have learned the secrets of elven High Magic.
                        Prerequisites: Spellcaster level 9th
                        Benefit: The character can suffer a temporary point of Constitution damage in place of one higher level slot to power spells cast with a metamagic feat. The lost Constitution points cannot be regained by any magical means; only rest will bring them back. See the full rules for elven High Magic in the Magic of the Elves chapter.
                        Special: The character must have this feat in order to learn any of the High Magic abilities.

                        [Reference: The Quintessential Elf; Page 52]

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                        • halfgiantH
                          halfgiant PC
                          last edited by

                          Massive Spell (Metamagic)

                          You can make a spell affect an incredibly large area.
                          Prerequisites: Enlarge Spell, Encompassing Spell, Grow Spell, High Magic
                          Benefit: The character can increase a spell’s area to a mile. A massive spell uses up a spell slot six levels higher than the spell’s actual level. See the full rules for elven High Magic in the Magic of the Elves chapter.

                          [Reference: The Quintessential Elf; Page 53]

                          daermadmD 1 Reply Last reply Reply Quote 0
                          • daermadmD
                            daermadm DM @halfgiant
                            last edited by

                            @halfgiant said in Kargin - Metamagic Notes:

                            [Reference: The Quintessential Elf; Page 53]

                            Dwarves cannot use these.

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                            • halfgiantH
                              halfgiant PC
                              last edited by

                              Well shit, to bad there isn’t a crafter class that can bypass or emulate racial requirements

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                              • dwarfD
                                dwarf PC
                                last edited by

                                or an alchemist that has an elven loaner body nearby… 😜

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                                • halfgiantH
                                  halfgiant PC
                                  last edited by halfgiant

                                  WAND EXPERTISE [EPIC]

                                  You can activate wands with the speed that an archer fires arrows.

                                  Prerequisites: Craft Wand, Master Wand, Quicken Spell, Spellcraft 25 ranks.

                                  Benefits: You may activate a wand in place of an attack instead of as a standard action. As a full-round action, you could thus make as many wand activations as you could normally make ranged attacks. For instance, if your base attack bonus is +11, you could activate a wand three times as a full-round action. If you also had the Rapid Shot feat, you could activate the wand four times as a full-round action.

                                  Each activation after the first costs one additional charge from the wand, cumulative. Thus, the second activation in a round costs 2 extra charges, the third activation 3 extra charges, and so forth.

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                                  • halfgiantH
                                    halfgiant PC
                                    last edited by

                                    STAFF EXPERTISE [EPIC]

                                    You can activate staffs with the speed that an archer
                                    fires arrows.

                                    Prerequisites: Craft Staff, Master Staff, Quicken Spell, Spellcraft 30 ranks.

                                    Benefits: You may activate a staff in place of an attack instead of as a standard action. As a full-round action, you could thus make as many staff activations as you could normally make ranged attacks. For instance, if your base attack bonus is +11, you could activate a staff three times as a full-round action. If you also had the Rapid Shot feat, you could activate the staff four times as a full-round action.

                                    Each activation after the first costs one additional charge from the staff, cumulative. Thus, the second activation in a round costs 2 extra charges, the third activation 3 extra charges, and so forth.

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