Kargin - Reducing Metamagic Feat Spell Level Increases


  • PC

    Incantrix
    (Magic of Faerûn variant, p. 31)
    http://dnd.arkalseif.info/classes/incantatrix/index.html

    8th Level Ability:
    Improved Metamagic (Su): At 8th level, the incantatrix has mastered metamagic to such an extent that whenever she uses a metamagic feat, the feat’s level increase upon a spell is reduced by one (this can’t reduce an increase to less than one level, or less than zero levels if the increase is already +0). For example, an incantatrix wizard could pre-pare a quickened fireball as a 6th-level spell instead of a 7th-level spell.


  • PC

    Dweomerkeeper
    (Complete Divine variant, p. None)
    http://dnd.arkalseif.info/classes/dweomerkeeper/index.html

    10th Level Ability:
    Cloak of Mysteries (Su): At 10th level, a dweomerkeeper is wrapped in a mantle of ever-flowing magic, and all metamagic feats that she currently knows or learns in the future become easier to use. The spell level increase for applying a metamagic feat to any spell drops by 1 (minimum +1 level, or +0 level if the feat already has a +0 level adjustment). For example, a quickened fireball uses a 6th-level slot (+3 levels) instead of the usual 7th-level slot (+4 levels), but a silent fireball still uses a 4th-level slot (+1 level). A spell affected by the Heighten Spell feat is unaffected by this ability.


  • PC

    Metamagic School Focus
    ( Complete Mage, p. 45)

    [General]

    You are unusually skilled at modifying the effects of a particular school of magic.

    Prerequisite
    Spell Focus (chosen school) or specialist wizard in chosen school,

    Benefit
    Choose a school of magic for which you have the Spell Focus feat, or the school in which you have specialized. Three times per day, you can reduce by one level the cost of a metamagic feat applied to a spell of the chosen school. If you prepare spells, you can have only up to three such reduced cost spells prepared at any time.

    Special
    A wizard can select this feat as a wizard bonus feat. This feat can be taken more than once. Each time you take it, it applies to a different school of magic


  • PC

    Arcane Thesis
    ( Player’s Handbook II, p. 74)

    [General]

    You have studied a single spell in-depth. Your expertise grants you formidable though narrowly focused arcane mastery.

    Prerequisite
    Knowledge (arcana) 9 ranks, ability to cast arcane spells,

    Benefit
    Choose one arcane spell that you can cast to be your thesis spell. When casting that spell, you do so at +2 caster level. When you apply any metamagic feats other than Heighten Spell to that spell, the enhanced spell uses up a spell slot one level lower than normal. Thus if you were to prepare an empowered maximized magic missile (assuming magic missile is the spell you choose for your Arcane Thesis), it would be prepared as a 4th level spell (+1 level for empowered, down from +2; and +2 levels for maximized, down from +3).

    A spell cannot be reduced to below its original level with the use of this feat.

    Special
    You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new spell.


  • PC

    Improved Metamagic
    ( Dungeon Master’s Guide v.3.5, p. 210)

    [Epic]

    You can cast spells using metamagic feats more easily than normal.

    Prerequisite
    Spellcraft 30 ranks, Four metamagic feats,

    Benefit
    The spell slot you must use to cast a metamagic spell is one level lower than normal (to a minimum of one level higher than normal). For instance, you could cast a quickened spell as a spell of three levels higher than normal rather than four levels higher. This feat has no effect on a metamagic feat that requires a spell slot one level higher than normal or does not require a higherlevel slot.

    Special
    You can gain this feat multiple times. The effects stack, though you can’t lower the level of any metamagic spell’s slot to less than one level higher than normal.


  • PC

    Faerûnian Prestige Class : Halruaan Elder
    https://www.realmshelps.net/charbuild/classes/prestige/realms/halruaanelder.shtml
    From: Shining South

    Level 1 Ability:
    Adroit Casting (Ex): The Halruaan elder has become so skilled at casting his spells with various metamagic feats that utilizing such feats has become easier for him. At 1st level, he picks a metamagic feat he knows. The cost in increased level of spell slots to use that metamagic feat is now permanently reduced by one level, to a minimum total modification of a spell’s original level + 1. For example if a Halruaan elder with adroit casting 1 wishes to prepare an empowered magic missile, that spell takes up a slot only one level higher than its original level (instead of two). At 4th level, and every three levels thereafter, the Halruaan elder can choose another metamagic feat he knows. That feat gains the same benefit; spells altered by that feat take up a slot one level lower than normal (minimum of the spell’s original level + 1). If the Halruaan elder doesn’t have a metamagic feat to apply the ability to when he gains a level that grants adroit casting, or if he’s has previously applied adroit casting to all of the viable metamagic feats he knows (any metamagic feats that require spells to occupy a slot two or more levels higher than normal), he gains no benefit from this ability until he acquires a new metamagic feat that adroit casting can affect. At that time, he can automatically designate that feat as altered by the unused application of adroit casting.

    The elder cannot choose the same metamagic feat more than once with adroit casting. For example, a Halruaan elder who picks Quicken Spell at 4th level, reducing the cost in increased level of spell slots to three, cannot pick Quicken Spell against at 7th or 10th level to reduce the cost again.

    The elder can prepare a spell with multiple metamagic feats altered through the adroit casting ability. For example, a 10th-level wizard/10th-level Halruaan elder who has selected Empower Spell and Maximize Spell as two of the metamagic feats altered by adroit casting can prepare 1st-level empowered, maximized spells in 4th-level spell slots, as opposed to 6th-level spell slots (2 - 1 [empowered] + 3 - 1 [maximized] = 3 [new spell slot used]).


  • PC

    Then of course there is the Metamagic Rods:

    Metamagic Rods: Metamagic rods hold the essence of a metamagic feat but do not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod’s wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

    Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses.

    Lesser and Greater Metamagic Rods: Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.

    Metamagic, Empower: The wielder can cast up to three spells per day that are empowered as though using the Empower Spell feat.

    Strong (no school); CL 17th; Craft Rod, Empower Spell; Price 9,000 gp (lesser), 32,500 gp (normal), 73,000 gp (greater).

    Metamagic, Enlarge: The wielder can cast up to three spells per day that are enlarged as though using the Enlarge Spell feat.

    Strong (no school); CL 17th; Craft Rod, Enlarge Spell; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater).

    Metamagic, Extend: The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat.

    Strong (no school); CL 17th; Craft Rod, Extend Spell; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater).

    Metamagic, Maximize: The wielder can cast up to three spells per day that are maximized as though using the Maximize Spell feat.

    Strong (no school); CL 17th; Craft Rod, Maximize Spell feat; Price 14,000 gp (lesser), 54,000 gp (normal), 121,500 gp (greater).

    Metamagic, Quicken: The wielder can cast up to three spells per day that are quickened as though using the Quicken Spell feat.

    Strong (no school); CL 17th; Craft Rod, Quicken Spell; Price 35,000 gp (lesser), 75,500 gp (normal), 170,000 gp (greater).

    Metamagic, Silent: The wielder can cast up to three spells per day without verbal components as though using the Silent Spell feat.

    Strong (no school); CL 17th; Craft Rod, Silent Spell; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater).

    https://www.dandwiki.com/wiki/SRD:Metamagic_Rod


  • PC

    This post is deleted!

  • PC

    Metamagic Wandgrip
    (Complete Mage)

    This copper wand-sized handgrip allows you to apply your metamagic feats to wands.

    Description: A metamagic wandgrip is made of copper. It is unadorned except for a single magical rune carved out of the handgrip, so that the wielder’s skin is exposed to the magic item through that rune. The hollow rune glows whenever the item is used, though its position inside the closed hand makes this difficult to see
    (Spot DC 15).

    Activation: Activating a metamagic wandgrip is subsumed in the activation of the wand. It functions only three times per day. Placing a wand into the wandgrip (or removing a wand from it) requires a move action.

    Effect: You can apply any one metamagic feat you know to a wand placed within the wandgrip. Doing this drains an additional number of charges from the item equal to the normal cost of that feat in spell slots. For instance, Extend Spell normally raises the cost of a spell by one level, so using Extend Spell on a wand or staff would drain one additional charge (on top of the cost of the spell being cast) from the item.

    In all other ways, this item functions as if you had the Metamagic Spell Trigger feat (see page 45).

    Aura/Caster Level: Moderate transmutation. CL 6th.

    Construction: Craft Wondrous Item, Metamagic Spell Trigger (page 45), 3,000 gp, 240 XP, 6 days.
    Price: 6,000 gp.

    [Likely we be revised to operate differently, expanding into Staffs, and Rods. Once the Cube mechanic goes into affect]


  • PC

    Metamagic Focus Gem

    [Placeholder - Pending integration of Cubes]


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