Dwarf Edition: 10e Caster


  • PC

    i generally default the duration of non-instant blast spells in 10e to one round per caster level… tho if a caster wants to extend the duration of most any spell he can also “cook” the spell with extra spellpoints to refresh/prolong it… costs 50% of the original cast, so long as the spell is still active (the logic being that you’ve already DONE the work creating the effect, now you’re just adding fuel to the fire).

    of course, there’s metamagic Fcheats like Extend Spell and Repeat Spell, along with Spellbreakers and any number of OTHER ways to do it too 🙂


  • PC

    Defaults for Duration
    Blast Spells: Instantaneous
    Non-Blast Spells: 1 round/level


    Ok. Now lets think about the various Range Types

    Personal
    The spell affects only you.

    Touch
    You must touch a creature or object to affect it. A touch spell that deals damage can score a critical hit just as a weapon can. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. Some touch spells allow you to touch multiple targets. You can touch as many willing targets as you can reach as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell.

    Close
    The spell reaches as far as 25 feet away from you. The maximum range increases by 5 feet for every two full caster levels.

    Medium
    The spell reaches as far as 100 feet + 10 feet per caster level.

    Long
    The spell reaches as far as 400 feet + 40 feet per caster level.

    Unlimited
    The spell reaches anywhere on the same plane of existence.

    Range Expressed in Feet
    Some spells have no standard range category, just a range expressed in feet.

    Fondle (Touch Variant - Explicitly Reserved for Alchemist Magic)


  • DM

    Range would be related to the manipulation.

    I guess we need to cook up an example.


  • PC

    As a 10E Caster levels, and gains additional energy types or manipulations, are there any pre-requisites that are required before selecting an energy type besides the level minimum? As soon as a 10E caster hits 9th level if they want the energy type Temporal/Chrono they just take it, since they meet the minimum level. Or is there something more to gaining access to the more higher level energy types besides level minimum.


  • DM

    @halfgiant said in Dwarf Edition: 10e Caster:

    As a 10E Caster levels, and gains additional energy types or manipulations, are there any pre-requisites that are required before selecting an energy type besides the level minimum? As soon as a 10E caster hits 9th level if they want the energy type Temporal/Chrono they just take it, since they meet the minimum level. Or is there something more to gaining access to the more higher level energy types besides level minimum.

    There is nothing else in any notes @dwarf gave me.

    I also see no reason for any other requirement.

    These powers simply require a more flexible mental path be available than other, more basic, types of energy.


  • PC

    @daermadm makes since to me, for some reason i thought it worked a little different for the 10E fighter, when they received a new energy spirit they couldn’t just pick a energy type that met the level requirement, they had to kill a creature with that energy type first, and meet the level requirement…or something like that.

    This may be a garbaled memory from Show-Me’s but wanted to confirm regardless.


  • DM

    @halfgiant said in Dwarf Edition: 10e Caster:

    @daermadm makes since to me, for some reason i thought it worked a little different for the 10E fighter, when they received a new energy spirit they couldn’t just pick a energy type that met the level requirement, they had to kill a creature with that energy type first, and meet the level requirement…or something like that.

    This may be a garbaled memory from Show-Me’s but wanted to confirm regardless.

    No, for a fighter that is correct. In the original @dwarf notes, a fighter had to have encountered/killed a create of that enregy type before being able to select that as a spirit. To me because they are bonding the spirit of the thing they killed to them.


  • PC

    I thought it was in this thread, either i didn’t see it, or its not here. Either way i remember discussing it but don’t remember the answer.

    For a 10e Caster what is the # of starting energy types, and efx (say for a level 1)?

    And what do they get for every level gained after that?

    I thought it was 2 per level flat, but i couldn’t swear to that.


  • PC

    a 10e caster starts with 1 energy type and 1 manipulation… (typically Mana or one of the base elemental types and a manipulation of Arrow, giving him a ranged attack - tho a multiclass monk, for example, might take Fire and Touch to give him a little extra oomph to start out 😉

    every level thereafter gives him the option of taking 1 energy type OR manipulation. he can also exchange Fcheats for an additional energy type or manipulation…


  • DM

    @halfgiant said in Dwarf Edition: 10e Caster:

    I thought it was in this thread, either i didn’t see it, or its not here. Either way i remember discussing it but don’t remember the answer.

    For a 10e Caster what is the # of starting energy types, and efx (say for a level 1)?

    And what do they get for every level gained after that?

    I thought it was 2 per level flat, but i couldn’t swear to that.

    For the record, it is the last line of the first post in the thread.
    48b92212-8bec-496c-9947-f0a4f50d7f03-image.png


  • PC

    Are 10e Casters able to reconfigure their chosen energy types and manipulations from their original choices? Can this be done after a 8 hour rest, or does it require more significant downtime? Or not until a caster levels up?

    Are there limits to the number of changes they can make limited in any way, or they can do a complete reconfiguration staying within the number of slots they have available, and any prereq’s they still need to fullfill?


  • DM

    @halfgiant said in Dwarf Edition: 10e Caster:

    Are 10e Casters able to reconfigure their chosen energy types and manipulations from their original choices?

    I would go with yes, but not easily. It would be something that the caster would need to do to erase and rewrite the mental circuit that ties to that path.

    I’ll wait and see why @dwarf says.


  • PC

    my first inclination is that they could reselect one previously chosen energy type and manipulation every level change, similar to how warlocks work. i’d also let fighters do likewise with their energy spirits - release a selected one and bind a different type on level change.


  • DM

    Yes, at level change is what I was thinking.

    Stuff happens outside of game play when you level up. It is story/meta/assumed. This type of change can easily be accounted for at that time also.


  • PC

    It seems consensus is 1 energy type or manipulation can be changed/altered upon leveling up.