• DM

    @halfgiant said in Dwarf Edition: 10e Caster:

    @daermadm makes since to me, for some reason i thought it worked a little different for the 10E fighter, when they received a new energy spirit they couldn’t just pick a energy type that met the level requirement, they had to kill a creature with that energy type first, and meet the level requirement…or something like that.

    This may be a garbaled memory from Show-Me’s but wanted to confirm regardless.

    No, for a fighter that is correct. In the original @dwarf notes, a fighter had to have encountered/killed a create of that enregy type before being able to select that as a spirit. To me because they are bonding the spirit of the thing they killed to them.

  • PC

    I thought it was in this thread, either i didn’t see it, or its not here. Either way i remember discussing it but don’t remember the answer.

    For a 10e Caster what is the # of starting energy types, and efx (say for a level 1)?

    And what do they get for every level gained after that?

    I thought it was 2 per level flat, but i couldn’t swear to that.

  • PC

    a 10e caster starts with 1 energy type and 1 manipulation… (typically Mana or one of the base elemental types and a manipulation of Arrow, giving him a ranged attack - tho a multiclass monk, for example, might take Fire and Touch to give him a little extra oomph to start out 😉

    every level thereafter gives him the option of taking 1 energy type OR manipulation. he can also exchange Fcheats for an additional energy type or manipulation…

  • DM

    @halfgiant said in Dwarf Edition: 10e Caster:

    I thought it was in this thread, either i didn’t see it, or its not here. Either way i remember discussing it but don’t remember the answer.

    For a 10e Caster what is the # of starting energy types, and efx (say for a level 1)?

    And what do they get for every level gained after that?

    I thought it was 2 per level flat, but i couldn’t swear to that.

    For the record, it is the last line of the first post in the thread.
    48b92212-8bec-496c-9947-f0a4f50d7f03-image.png

  • PC

    Are 10e Casters able to reconfigure their chosen energy types and manipulations from their original choices? Can this be done after a 8 hour rest, or does it require more significant downtime? Or not until a caster levels up?

    Are there limits to the number of changes they can make limited in any way, or they can do a complete reconfiguration staying within the number of slots they have available, and any prereq’s they still need to fullfill?

  • DM

    @halfgiant said in Dwarf Edition: 10e Caster:

    Are 10e Casters able to reconfigure their chosen energy types and manipulations from their original choices?

    I would go with yes, but not easily. It would be something that the caster would need to do to erase and rewrite the mental circuit that ties to that path.

    I’ll wait and see why @dwarf says.

  • PC

    my first inclination is that they could reselect one previously chosen energy type and manipulation every level change, similar to how warlocks work. i’d also let fighters do likewise with their energy spirits - release a selected one and bind a different type on level change.

  • DM

    Yes, at level change is what I was thinking.

    Stuff happens outside of game play when you level up. It is story/meta/assumed. This type of change can easily be accounted for at that time also.

  • PC

    It seems consensus is 1 energy type or manipulation can be changed/altered upon leveling up.

  • PC

    10E Magic Notes -

    Flush out 10E turning and banishment mechanics. Early discussion was using Aura’s another option was adding a new manipulation called turning and/or banishment?