Planes


  • PC

    For Future Reference

    1-2 Seven Heavens
    3 Twin Paradises
    4 Elysium
    5 Happy Hunting Grounds
    6-7 Olympus
    8 Gladsheim
    9 Libmo
    10 Pandemonium
    11-12 Abyss,
    13 Tarterus
    14 Hades
    1S Gehenna
    16-17 Nine Hells
    18 Acheron
    19 Nirvana
    20 Arcadia
    21-24 Prime Material plane

    As an alternative, you can substitute the following for totals between 22 and 14:

    22 Ethereal plane
    13 Aslral plane
    24 Prime, but alternate Earth


  • PC


  • PC

    Alternatively - Reference 3.5 Spell Compendium, Page 169.

    RANDOM PLANAR DESTINATIONS
    Spells such as prismatic spray, reality maelstrom, and scramble
    portal, and items such as an amulet of the planes and a staff
    of power can send an individual to a random plane. The list
    of available planes varies according to the cosmology you’ve
    chosen. An example using the D&D cosmology is presented
    in the next column.

    Transitive Planes such as the Ethereal Plane, the Astral Plane,
    and the Plane of Shadow should not be considered for such
    random destinations.

    The layer and exact location on the particular plane is up to
    the DM. Transportation to a random plane does not guarantee
    survival there, and individuals who risk such effects should be
    aware of the dangers.

    If an individual is someplace other than the Material Plane
    when randomly switching planes, simply replace the plane of
    origin’s entry on the table with the Material Plane. Thus, a staff
    of power broken on the Elemental Plane of Fire sends the wielder
    to the Material Plane if a 91 is rolled.

    Random Planar Destinations
    d% Plane
    01–05 Heroic Domains of Ysgard
    06–10 Ever-Changing Chaos of Limbo
    11–15 Windswept Depths of Pandemonium
    16–20 Infinite Layers of the Abyss
    21–25 Tarterian Depths of Carceri
    26–30 Gray Waste of Hades
    31–35 Bleak Eternity of Gehenna
    36–40 Nine Hells of Baator
    41–45 Infernal Battlefield of Acheron
    46–50 Clockwork Nirvana of Mechanus
    51–55 Peaceable Kingdoms of Arcadia
    56–60 Seven Mounting Heavens of Celestia
    61–65 Twin Paradises of Bytopia
    66–70 Blessed Fields of Elysium
    71–75 Wilderness of the Beastlands
    76–80 Olympian Glades of Arborea
    81–89 Concordant Domain of the Outlands
    90–91 Elemental Plane of Fire
    92–93 Elemental Plane of Earth
    94–95 Elemental Plane of Air
    96–97 Elemental Plane of Water
    98 Positive Energy Plane
    99 Negative Energy Plane
    100 Demiplane of DM’s choice


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