Unsolved Convert psionics to spell points
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Here is a question that now needs answered thanks to @halfgiant.
How to convert psi on powers and shit to work work with the spell point system and power cubes.
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Many Many Moons ago, playing an ancient edition from eons lost, at a far off watering hole at the edge of the Universe, a Dwarf and a Half-giant struck a agreement using the Ninja spell point system. Based upon the 2e psionic system, and the birth of the powermaster a single powermaster powerpoint equaled one spell point for wizard, and the same of cleric, and one powermaster powerpoint equaled 10 psionic power points. And with a powerconverter a powerpool was born.
How that fits into the current Manaverse spell points system + 10E caster mechanics… Now that i’m thinking about it, i’m not even sure if the present spell point accrual method we currently have scales with spell point cost correctly using the 10E caster mechanic.
Now that is what we call a pickle
Guess we need to run a few popular examples compare it to normal ability scores, and see what shakes out. Can probably take the same formula against 3.5/3.0/d20 psionics - 3rd level psionic converts to 3 spell points.
We would use the mind energy type to create psionic effects using the 10E mechanic. The 2e stuff we would want to bring over and convert it into the same level structure d20 is built under. To make that easy.
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yah, the dwarf-bastardized 2e system was a 10:1 ratio for psionic strength points. 2e, 3e (and even ninja-e) had a convoluted way of calculating PSP pools…
2e (standard) was based on wisdom - which at 1st lvl gave you a “base” number of PSPs (at Wis 15 = 20) then you added in bonus points for Int and Cha (which was +1 at 16)
Table 5 : Inherent Potential Ability score Base Ability modifier 15 20 0 16 22 1 17 24 2 18 26 3 so a typical psion who maxxed his primary ability to 18 (with, for arguments sake, a 16 in the other 2) would start out with 26+1+1 or 28 PSP in his 1st lvl pool. every time he dinged a level, that’d go up by 10+ his Wis bonus on the above table. so 13 more at 2nd and every level thereafter if his wisdom remained unchanged. 145 at 10th lvl - more for the tweakers like Daren and Arg
along rolled in 3.0, which restructured the “anything goes” psionic power availability of 1e and 2e into the typically levelled lists you see in mage/cleric spells - along with dropping off a handful of abilities that were whine “Too powerful !!” for shrimp-dick Skippy Williams to handle without changing out his adult diapers. it decided to assign a weird number of base points by level of the psion, modified by another weird number of bonus points by the ability score of whatever specialty flavor of psion you focused on (rolls eyes)
Level BAB Fort Ref Will special PSP Lvl 0 powers Lvl 1 powers Lvl 2 powers Lvl 3 powers Lvl 4 powers Lvl 5 powers Lvl 6 powers Lvl 7 powers Lvl 8 powers Lvl 9 powers 1 0 0 0 2 Psicrystal, 5 psi combat modes 2 2+d d — — — — — — — — 2 1 0 0 3 3 2+d 1+d — — — — — — — — 3 1 1 1 3 Psi combat mode 4 2+d 2+d — — — — — — — — 4 2 1 1 4 7 3+d 2+d d — — — — — — — 5 2 1 1 4 Psionic 10 3+d 2+d 1+d — — — — — — — 6 3 2 2 5 15 4+d 2+d 1+d d — — — — — — 7 3 2 2 5 Psionic 20 4+d 3+d 2+d 1+d — — — — — — 8 4 2 2 6 27 5+d 3+d 2+d 1+d d — — — — — 9 4 3 3 6 Psionic 34 5+d 3+d 2+d 2+d 1+d — — — — — 10 5 3 3 7 43 6+d 3+d 2+d 2+d 1+d d — — — — 11 5 3 3 7 Psionic 52 6+d 3+d 3+d 2+d 2+d 1+d — — — — 12 +6/+1 4 4 8 63 7+d 3+d 3+d 2+d 2+d 1+d d — — — 13 +6/+1 4 4 8 74 7+d 4+d 3+d 3+d 2+d 2+d 1+d — — — 14 +7/+2 4 4 9 87 7+d 4+d 3+d 3+d 2+d 2+d 1+d d — — 15 +7/+2 5 5 9 100 7+d 4+d 3+d 3+d 3+d 2+d 2+d 1+d — — 16 +8/+3 5 5 10 115 7+d 4+d 4+d 3+d 3+d 2+d 2+d 1+d d — 17 +8/+3 5 5 10 130 7+d 4+d 4+d 3+d 3+d 3+d 2+d 2+d 1+d — 18 +9/+4 6 6 11 147 7+d 4+d 4+d 4+d 3+d 3+d 2+d 2+d 1+d d 19 +9/+4 6 6 11 164 7+d 4+d 4+d 4+d 3+d 3+d 3+d 2+d 1+d 1+d 20 +10/+5 6 6 12 183 7+d 4+d 4+d 4+d 4+d 3+d 3+d 2+d 2+d 1+d -
Ability XP Level score 1-2 3-4 5-6 7-8 9-10 11-12 13-14 15-16 17-18 19-20 10-11 — — — — — — — — — — 12-13 1 — — — — — — — — — 14-15 1 3 — — — — — — — — 16-17 1 3 5 — — — — — — — 18-19 1 3 5 7 — — — — — — 20-21 3 3 5 7 9 — — — — — 22-23 3 5 5 7 9 11 — — — — 24-25 3 5 7 7 9 11 13 — — — 26-27 3 5 7 9 9 11 13 15 — — 28-29 5 5 7 9 11 11 13 15 17 — 30-31 5 7 7 9 11 13 13 15 17 19 32-33 5 7 9 9 11 13 15 15 17 19 34-35 5 7 9 11 11 13 15 17 17 19 36-37 7 7 9 11 13 13 15 17 19 19 38-39 7 9 9 11 13 15 15 17 19 21 40-41 7 9 11 11 13 15 17 17 19 21 .
so the same 10th lvl psion in 3e had his power pool shrink to 59 (43+1+3+5+7), and each power cost its lvl x 2 minus 1 (a 5th lvl power cost 9 psp to activate)then ninja arrived with his “Okay dwarf, we know you hate Skippy’s little weenie game - lets try 'n fix it up for ya so you don’t have to hunt him down at GenCon again and try to bludgeon him to death with your old DMG.” ninja built a simple mathemagical formula of 3e stat bonus + XP level number and equated it to his conversion of sorcerer.
so at 1st lvl, the same 10th lvl psion got 5 PSPs (lvl 1 + wis 4). at 2nd it as 11 total PSPS, (lvl 2 + wis 4) and so on up to 95 at 10th lvl (10+9+8+7+6+5+4+3+2+1 plus wis 4 x 10). and all powers cost 2x their level to activate, just like the ninja spell system used. it was at this point that we threw away the 10:1 conversion formula for straight 1:1, tho it was likely that only Sazerslac or Turdvani really noticed…
(( nobody else was playing Powerviners or had a converter at that point, unless my sorry excuse for a RAM chip is failing me yet again ))