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    • halfgiantH
      halfgiant PC
      last edited by

      Extra Stunning Attacks
      ( Sword and Fist: A Guidebook to Monks and Fighters, p. 6)

      [General]

      You gain extra stunning attacks when fighting unarmed.

      Prerequisite
      Stunning Fist (PH) , Base attack bonus +2,

      Benefit
      You gain the ability to make three extra stunning attacks per day. You may take this feat multiple times.

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      • halfgiantH
        halfgiant PC
        last edited by

        Rattlesnake Strike
        ( Sandstorm, p. 51)

        [General]

        Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison.

        Prerequisite
        Improved Initiative (PH) , Improved Unarmed Strike (PH) , Stunning Fist (PH) , WIS 15,

        Benefit
        You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). By expending one of your Stunning Fist uses for the day, you imbue your next unarmed attack with disruptive ki that mimics the effects of mild viper venom. If that attack hits, it deals normal damage and forces the target to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifi er). A creature that fails the saving throw takes 1d3 points of Constitution damage and must make a similar saving throw 1 minute later or take another 1d3 points of Constitution damage. This feat can be used only once per round.

        Special
        A fighter may select Rattlesnake Strike as one of his fighter bonus feats.

        Maybe used in tandem with this spell -

        Venomfire
        (Serpent Kingdoms)

        Transmutation [Acid]
        Level: Cleric 3, Druid 3, Ranger 4, Consecrated Harrier 4,
        Components: V, M,
        Casting Time: 1 standard action
        Range: Touch
        Target: Creature touched
        Duration: 1 hour/level
        Saving Throw: None
        Spell Resistance: Yes (harmless)

        You cause the subject’s venom to become caustic, dealing an additional 1d6 points of acid damage per caster level with each use.
        This spell has no effect on creatures that do not naturally produce poison.
        Material Component: A drop of acid.

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        • halfgiantH
          halfgiant PC
          last edited by

          Axiomatic Strike
          ( Complete Warrior, p. 96)

          [General]

          You can turn your fist into an instrument of law.

          Prerequisite
          Stunning Fist (PH) , Ki strike (lawful),

          Benefit
          Against a chaotic opponent, you can make an unarmed attack that does an extra 2d6 points of damage. You must declare that you are using this feat before you make your attack roll (thus, a failed attack ruins the attempt). Each attempt counts as one of your uses of the Stunning Fist feat for the day. Creatures immune to stunning can be affected by this extra damage.

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          • halfgiantH
            halfgiant PC
            last edited by dwarf

            Mighty Wallop
            Transmutation
            Level: Sorcerer/wizard 1
            Components: V, S, F
            Casting Time: 1 standard action
            Range: Touch
            Target: One bludgeoning melee weapon
            Duration: 1 minute/level
            Saving Throw: None (object)
            Spell Resistance: No (object)

            The head of the weapon you touch is suddenly encased in a fi lmy halo that only you can see, extending out from the weapon to a distance of several inches.

            Mighty wallop increases the damage of a bludgeoning melee weapon by one size category without increasing the dimensions or weight of the weapon.

            Focus: A melee weapon.

            .

            Mighty Wallop, Greater
            (Races of the Dragon, pg 114-115)

            Transmutation
            Level: Sorcerer 3, Wizard 3, Spellthief 3,
            Components:
            Duration: 1 hour/level

            As mighty wallop, except that the bludgeoning melee weapon damage increases by one size category for every four caster levels you have, to a maximum of five size categories or up to an effective size of Colossal.
            For a Small weapon that increases by more than one size category, begin by referring to the table in the mighty wallop spell description.
            Once the weapon has been adjusted to an effective size of Medium, or if it was already a Medium or larger weapon, refer to Table 2-2: Increasing Damage by Weapon Size (DMG 28).

            From the Monk class:
            “A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.”

            daermadmD 1 Reply Last reply Reply Quote 0
            • daermadmD
              daermadm DM @halfgiant
              last edited by

              @halfgiant I see that I need to do some serious work on the monsters.

              halfgiantH 1 Reply Last reply Reply Quote 0
              • halfgiantH
                halfgiant PC @daermadm
                last edited by

                @daermadm Well now that i have the Slaad working on being able to move mountains, its only fair i help the Monk punch thru them.

                daermadmD 1 Reply Last reply Reply Quote 0
                • halfgiantH
                  halfgiant PC
                  last edited by

                  EFFECT OF WEAPON SIZE
                  When weapons change size, many other factors change at the same time. The Player’s Handbook discusses the effect of size on weight and cost. According to Weapon Qualities on page 114 of that book, costs given are for Small and Medium versions of the weapons. Large versions cost twice as much. The same section says to halve the given weight for Small versions, and double it for Large versions. To calculate the damage a larger- or smaller-than-normal weapon deals, first determine how many size categories it changes from Medium. A longsword (normally Medium, commonly used by Medium beings) in the hand of a Huge cloud giant increases two size categories. For each category change, consult the accompanying tables, finding the weapon’s original damage in the left column and reading across to the right to find its new damage. Table 2–2: Increasing Weapon

                  Table 2–2: Increasing Weapon Damage by Size
                  [Reference: DMG 3.5, Page 28]

                  Medium Damage One Two Three Four
                  1d2 1d3 1d4 1d6 1d8
                  1d3 1d4 1d6 1d8 2d6
                  1d4 1d6 1d8 2d6 3d6
                  1d6 1d8 2d6 3d6 4d6
                  1d8 2d6 3d6 4d6 6d6
                  1d10 2d8 3d8 4d8 6d8
                  1d12 3d6 4d6 6d6 8d6
                  2d4 2d6 3d6 4d6 6d6
                  2d6 3d6 4d6 6d6 8d6
                  2d8 3d8 4d8 6d8 8d8
                  2d10 4d8 6d8 8d8 12d8
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                  • daermadmD
                    daermadm DM @halfgiant
                    last edited by

                    @halfgiant said in Monks:

                    @daermadm Well now that i have the Slaad working on being able to move mountains, its only fair i help the Monk punch thru them.

                    /sigh

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                    • halfgiantH
                      halfgiant PC
                      last edited by

                      images.jpg

                      daermadmD 1 Reply Last reply Reply Quote 0
                      • daermadmD
                        daermadm DM @halfgiant
                        last edited by

                        @halfgiant I did tell @Immeral to read this thread when I saw him on Thursday.

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                        • halfgiantH
                          halfgiant PC
                          last edited by

                          https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/amulet-forge-fist

                          Amulet, Forge Fist
                          Aura faint evocation; CL 6th; Slot neck; Price 13,000 gp; Weight 1 lb.

                          DESCRIPTION

                          This fist-shaped stone amulet glows with a fiery light. On command, this amulet causes the wearer’s fists to transform into red-hot flaming adamantine. The wearer is protected from the searing heat and can make savage blows with his hands. Unarmed strikes and natural attacks the wearer make with his hands gain the flaming weapon special ability and are treated as adamantine for the purpose of bypassing damage reduction (but not hardness). The wearer’s hands become rigid while using this amulet and cannot be use to hold or manipulate objects (unless that manipulation could be accomplished with a club and is not damaged by fire). The transformation can be ended as a swift action.

                          CONSTRUCTION REQUIREMENTS

                          Feats Craft Wondrous Item; greater magic fang; and flame blade, flame strike, or fireball; Cost 6,500 gp.

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                          • halfgiantH
                            halfgiant PC
                            last edited by

                            https://www.d20pfsrd.com/magic-items/wondrous-items/r-z/robe-monk-s/

                            Robe, Monk’s
                            Aura moderate transmutation; CL 10th; Slot body; Price 13,000 gp; Weight 1 lb.

                            DESCRIPTION

                            When worn, this simple brown robe confers great ability in unarmed combat. If the wearer has levels in monk, her AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the robe lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-Level monk (although she does not add her Wisdom bonus to her AC). This AC bonus functions just like the monk’s AC bonus.

                            CONSTRUCTION REQUIREMENTS

                            Feats Craft Wondrous Item, righteous might or transformation; Cost 6,500 gp

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                            • halfgiantH
                              halfgiant PC
                              last edited by

                              Lightning Fists
                              ( Sword and Fist: A Guidebook to Monks and Fighters, p. 7)

                              [General]

                              Your skill and agility allow you to attempt a series of blindingly fast blows.

                              Prerequisite
                              Monk level 4, Dex 15+,

                              Benefit
                              You can make two extra attacks in a round. All attacks made this round suffer a -5 attack penalty. This feat requires the full attack action

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                              • ImmeralI
                                Immeral @halfgiant
                                last edited by

                                @halfgiant said in Monks:

                                Does the monk damage modifier work off of strength or dexterity?

                                Strength

                                @halfgiant said in Monks:

                                Also what feats have you chosen for the monk thus far?

                                • Stunning Fist
                                • Combat Reflexes
                                • Improved Disarm
                                • Ambidexterity (Monk’s Belt)
                                • Two-Weapon Fighting (Monk’s Belt)
                                • Improved Two-Weapon Fighting
                                • Weapon Finesse
                                • Weapon Specialization (Unarmed Strike)
                                • Weapon Mastery (Unarmed Strike)
                                • Weapon High Master (Unarmed Strike)
                                • Blind Fight
                                • Improved Critical (Unarmed Strike)
                                • Improved Unarmed Strike
                                • Quick Draw
                                • Two-Weapon Defence
                                • Deflect Arrows
                                • Snatch Arrows
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                                • halfgiantH
                                  halfgiant PC
                                  last edited by

                                  @Immeral Ok, need a little bit more data -

                                  Do you own a monk belt, or monk robe?

                                  What level are you?

                                  Whats your modified Strength, and Strength Mod?

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