• Categories
    • Recent
    • Tags
    • Popular
    • Login

    Innate Spell

    Game Discussion
    3
    14
    427
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • daermadmD
      daermadm DM @dwarf
      last edited by

      @dwarf said in Innate Spell:

      Erok did it with Stoneswimming (which apparently cloud has forgotten over the ybeers)

      I don’t recall it being permanent. I just assumed he was burning PSP all the time.

      1 Reply Last reply Reply Quote 0
      • daermadmD
        daermadm DM @dwarf
        last edited by

        @dwarf said in Innate Spell:

        you’re basically permanently reducing your manapool to fuel an “at will” ability…

        Right, I’m simply not sure if 9 spell points for a 1st level spell is enough.

        1 Reply Last reply Reply Quote 0
        • dwarfD
          dwarf PC
          last edited by

          guess i look at it as - if a mage is willing to permanently burn 1-2 levels worth of his manapool to plink out magic missiles, who am i to argue ? considering that warlocks get a new “at will” invocation every 2 levels too, which tend to be a lot stronger than a 1st lvl spell…

          daermadmD 1 Reply Last reply Reply Quote 0
          • daermadmD
            daermadm DM @dwarf
            last edited by

            @dwarf said in Innate Spell:

            guess i look at it as - if a mage is willing to permanently burn 1-2 levels worth of his manapool to plink out magic missiles, who am i to argue ? considering that warlocks get a new “at will” invocation every 2 levels too, which tend to be a lot stronger than a 1st lvl spell…

            I’m also assuming that people will not just be dropping magic missile at will.

            Epic level feats create spell slots above 9 and thus spells above 1 can be made at will.

            I am also fairly certain that there are feats to let metamagic be used on innate abilities.

            1 Reply Last reply Reply Quote 0
            • dwarfD
              dwarf PC
              last edited by

              riiiight… but even if you bump it a few notches, its still just the ability to honk off a locked spell effect. whether its a fireball at will (at 12 points, which’d be 3 levels of manapool burned for a standard 18 int wizard) or a Dregnothian Quickened Twinned Acidic Fireball (at twice that for 6 levels of manapool burn for a typical wizbang or a lil’ over 3 levels for the mad one himself @ int24)

              i mean, is that REALLY gonna tip the cosmic balance overmuch ?? 😜

              “Don’t mess with the NEW dregnoth, he’ll melt your face off !!”
              … “Versus how he’d just eat me or dissect me, like before… umm, okay.”

              1 Reply Last reply Reply Quote 0
              • halfgiantH
                halfgiant PC
                last edited by

                So to complicate matters a smidge.

                If i wanted to choose fireball (3rd level spell - 3 spell points)

                Add in Arcane Thesis - When casting that spell, you do so at +2 caster level. When you apply any metamagic feats other than Heighten Spell to that spell, the enhanced spell uses up a spell slot one level lower than normal.

                A empowered maximized fireball would works as follows:
                +1 for empowered, down from +2, and +2 levels for maximized, down from +3 - fireball is a third level spell so we would be using 6 spell points to generate the following -

                Arcane Thesis + Empowered + Maximized Fireball (now 6-points)

                Adding on Innate Spell ( to be a bastard of course ), technically not a metamagic feat so no Arcane thesis reduction, so we have a +8 adder.

                Now we have -
                Innate Spell + Arcane Thesis + Empowered + Maximized Fireball = 14 spell points permanently removed from your pool, but you can cast that spell at will.

                So using Kargin as a example a 13th level spell caster + practiced spellcaster(+4) + Arcane Thesis (+2) he is casting a at-will spell 19th level. Which equates to -
                19d6 (maximized - 114) * 1.5 = 171 (at-will) in damage.

                The cost of that is he is now carrying two feats permanently that are specifically for a single at-will spell, and has burned 14 spell points out of his pool permanently.

                1 Reply Last reply Reply Quote 0
                • daermadmD
                  daermadm DM
                  last edited by

                  so more thinking…
                  thins is workable.

                  Innate is +8 levels? Not sober at the moment…

                  buring 3+8 spell points permanently would let you cast fireball at willl.

                  I can see this… comments?

                  1 Reply Last reply Reply Quote 0
                  • halfgiantH
                    halfgiant PC
                    last edited by halfgiant

                    I don’t see this as being overpowered or unreasonable and to have a at-will power should come at considerable cost. Even in the example i gave, I’m really finding it difficult to come up with a good example that justified a permanent mana pool reduction though.

                    I think its not the permanent mana pool cost, as much as you have to now carry that feat permanently, consuming that feat slot plus the pool reduction.

                    Have to ponder some more.

                    dwarfD 1 Reply Last reply Reply Quote 0
                    • dwarfD
                      dwarf PC @halfgiant
                      last edited by

                      IMUHO it would appear, mathemagically, to justify the cost and trouble of innating spells you use EVERY time you play.
                      something like an innate Big Ohm, for example, would make sense for any of the party’s healers and save them serious spellpoints in the long run (not to mention making them virtual messiahs as they bop from town to town).
                      stoneswim, for erok, was the obvious choice as he used it almost every session 😜 he was toying with the idea of innate kinetic control, energy containment and 2-d weapon when that campaign ended - for the same reason…
                      innate Fly, on the other hand, makes more sense as a magic item (to dregs) merely because a persistent one isn’t that much drain on his manapool…

                      1 Reply Last reply Reply Quote 0
                      • halfgiantH
                        halfgiant PC
                        last edited by

                        Innate heal is pretty good one, but with the creation of regenable big ohms it looses a bit of its attractiveness. Does the use of a innate spell, make the heal a free action or does it mean a standard action.

                        1 Reply Last reply Reply Quote 0
                        • daermadmD
                          daermadm DM
                          last edited by

                          @halfgiant said in Innate Spell:

                          spell-like ability.

                          Per the original post here, it becomes a spell-like ability.

                          Spell-like abilities are always a standard action.

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post