Kargin - Initiative Notes


  • PC

    WARNING
    Price: +1 bonus
    Property: Weapon
    Caster Level: 7th
    Aura: Moderate; (DC 18) transmutation
    Activation: —

    Four glass eyes circle this weapon, each watching a different direction. A warning weapon grants you a +5 insight bonus on initiative checks as long as it is held.
    Prerequisites: Craft Magic Arms and Armor, cat’s grace.
    Cost to Create: Varies.

    [Reference: Magic Item Compendium; Page 44]


  • PC

    ROARING
    Price: +3 bonus
    Property: Armor
    Caster Level: 13th
    Aura: Strong; (DC 21) divination
    Activation: —

    The sculpted visage of a dragon adorns the chestpiece of this gleaming armor. Embellishments
    in the shapes of claws and draconic wings accent the rest of its intimidating
    appearance. While you are wearing armor that has this property, you gain some protection from ranged attacks. Whenever you are hit by a nonmagical projectile that would deal 10 or fewer points of damage, you take no damage from that attack. The armor automatically turns back the projectile to
    strike the creature that fi red it. Reroll the damage against the original attacker. While you wear this armor, the
    embossed dragon head roars whenever battle is imminent, granting you a +4 competence bonus on initiative checks.

    Prerequisites: Craft Magic Arms and Armor, protection from arrows, true seeing.
    Cost to Create: Varies.

    [Reference: Magic Item Compendium; Page 14]


  • PC

    Improved Initiative
    ( Player’s Handbook v.3.5, p. 96)

    [Fighter Bonus Feat, General]

    You can react more quickly than normal in a fight.

    Benefit
    You get a +4 bonus on initiative checks.

    Special
    A fighter may select Improved Initiative as one of his fighter bonus feats (see page 38).


  • PC

    Moment of Prescience

    Divination
    Level: Luck 8, Sor/Wiz 8
    Components: V, S
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 hour/level or until discharged

    This spell grants you a powerful sixth sense in relation to yourself. Once during the spell’s duration, you may choose to use its effect. This spell grants you an insight bonus equal to your caster level (maximum +25) on any single attack roll, opposed ability or skill check, or saving throw. Alternatively, you can apply the insight bonus to your AC against a single attack (even if flat-footed). Activating the effect doesn’t take an action; you can even activate it on another character’s turn if needed. You must choose to use the moment of prescience before you make the roll it is to modify. Once used, the spell ends.

    You can’t have more than one moment of prescience active on you at the same time.


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