Kargin - Initiative Notes


  • PC

    WARNING
    Price: +1 bonus
    Property: Weapon
    Caster Level: 7th
    Aura: Moderate; (DC 18) transmutation
    Activation: —

    Four glass eyes circle this weapon, each watching a different direction. A warning weapon grants you a +5 insight bonus on initiative checks as long as it is held.
    Prerequisites: Craft Magic Arms and Armor, cat’s grace.
    Cost to Create: Varies.

    [Reference: Magic Item Compendium; Page 44]


  • PC

    ROARING
    Price: +3 bonus
    Property: Armor
    Caster Level: 13th
    Aura: Strong; (DC 21) divination
    Activation: —

    The sculpted visage of a dragon adorns the chestpiece of this gleaming armor. Embellishments
    in the shapes of claws and draconic wings accent the rest of its intimidating
    appearance. While you are wearing armor that has this property, you gain some protection from ranged attacks. Whenever you are hit by a nonmagical projectile that would deal 10 or fewer points of damage, you take no damage from that attack. The armor automatically turns back the projectile to
    strike the creature that fi red it. Reroll the damage against the original attacker. While you wear this armor, the
    embossed dragon head roars whenever battle is imminent, granting you a +4 competence bonus on initiative checks.

    Prerequisites: Craft Magic Arms and Armor, protection from arrows, true seeing.
    Cost to Create: Varies.

    [Reference: Magic Item Compendium; Page 14]


  • PC

    Improved Initiative
    ( Player’s Handbook v.3.5, p. 96)

    [Fighter Bonus Feat, General]

    You can react more quickly than normal in a fight.

    Benefit
    You get a +4 bonus on initiative checks.

    Special
    A fighter may select Improved Initiative as one of his fighter bonus feats (see page 38).


  • PC

    Moment of Prescience

    Divination
    Level: Luck 8, Sor/Wiz 8
    Components: V, S
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 hour/level or until discharged

    This spell grants you a powerful sixth sense in relation to yourself. Once during the spell’s duration, you may choose to use its effect. This spell grants you an insight bonus equal to your caster level (maximum +25) on any single attack roll, opposed ability or skill check, or saving throw. Alternatively, you can apply the insight bonus to your AC against a single attack (even if flat-footed). Activating the effect doesn’t take an action; you can even activate it on another character’s turn if needed. You must choose to use the moment of prescience before you make the roll it is to modify. Once used, the spell ends.

    You can’t have more than one moment of prescience active on you at the same time.


  • PC

    Feats
    Feat Name Bonus Source

    Dragon Aura (Senses) +X to all allies within 30 feet (scales with level, max +4 at 20th) to Initiative, Spot, and Listen; Dragon Magic
    Insightful Divination +level of last divination spell cast, Complete Mage (IIRC)
    Improved Initiative +4 unnamed Player’s Handbook
    Blooded +2 unnamed Player’s Guide to Faerun
    Thug +2 unnamed Player’s Guide to Faerun
    Battle Hardened +2 unnamed Races of Stone
    Shifter Instincts +2 unnamed Races of Eberron
    Quick Reconnoiter +2 unnamed Complete Adventurer
    Psicrystal Affinity Nimble +2 unnamed Expanded Psionics Handbook
    Fire Heritage +1 unnamed Planar Handbook
    Guerrilla Scout +1 competence Heroes of Battle
    Lunatic Insight +2 morale Heroes of Horror
    Yondalla’s Sense +Wis to init Races of the Wild
    Gestalt Anchor +2 insight (also Races of Eberron
    granted to Kalashtar allies)

    Guardian Spirit init reroll 2/day Complete Arcane
    Danger Sense init 1/day Complete Adventurer
    Markings of the Hunter roll init twice, Races of Stone
    take better of two
    Heroic Destiny +1d6 to d20 roll 1/day Races of Destiny
    Favored of the Companions +1 luck to d20 1/day Book of Exalted Deeds
    Knight of the Stars +1 luck to d20 1/day Book of Exalted Deeds
    Servant of the Heavens +1 luck to d20 1/day Book of Exalted Deeds
    Disciple of Darkness +1 luck to d20 1/day Champions of Ruin
    Scion of Sorrow +1 luck to d20 1/day Champions of Ruin
    Thrall to Demon +1 luck to d20 1/day Champions of Ruin

    Nimble Bones +4 for created undead Libris Mortis


  • PC

    Spells
    Spell Name Effect Level Source

    Good Hope +3 morale to ability checks Bard 3 Players Handbook
    Feast of Champions +1 morale to ability checks Clr 9 Eberron
    K’s Skittish Nerves +5 unnamed init Wiz 1 Magic of Faerun
    Elemental Familiar +2 unnamed init Wiz 3 Online (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20011109a)
    Wish Can be used to force rerolls Wiz 9 Players Handbook
    Foresight Never flat-footed Drd 9/Wiz 9 Players Handbook
    Anticipatory Strike Re-insert yourself in the Psion 3 Races of Destiny
    initiative order
    Sign Init set as if caster had Clr 1 Miniature’s Handbook
    rolled a natural 20
    Sign +4 unnamed Spell Compendium
    Channel the Mishtai +2 insight Wiz 2 Magic of Incarnum
    Channel t. M, Greater +2 insight Wiz 6 Magic of Incarnum
    Guardian Spirit +2 insight* Clr3/Wiz4 Magic of Incarnum
    Guardian Spirit, Mass +2 insight* Clr7/Wiz8 Magic of Incarnum
    Improvisation +1/2 CL to checks Bard 5 Complete Adventurer
    Primal Instinct +5 to Initiative and Survival, Dragon Magic


  • PC

    Items

    Item/Ability Effect Source

    Rod of Alertness +1 to init Dungeon Master’s Guide
    Pale Green Ioun Stone +1 competence to ability checks Dungeon Master’s Guide
    Stone of Good Luck +1 luck to ability checks Dungeon Master’s Guide
    Flexible Spine +4 racial to init Lords of Madness
    Luck Blade Reroll a die 1/day Dungeon Master’s Guide
    Burning Ability +2 if held @ start of battle Eberron
    Doomwarding Ability Reroll a die, limited charges Player’s Guide to Faerun
    Initiative Ability +2 luck to init Oriental Adventures
    Eager Ability +2 unnamed Arms and Equipment Guide
    Fire Grafts (X grafted) +2 times (X-1) unnamed Magic of Eberron
    Intelligent Item – +2 to checks Dungeon Master’s Guide
    Special Purpose power
    Boots of Speed, bound +2 insight Magic of Incarnum
    to Feet Chakra


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