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    Kargin [ Character Details ]

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    • halfgiantH
      halfgiant PC
      last edited by

      Vault (in V’Ral)
      1 Ring Scribe Scroll As Craft Feat
      1 Ring Brew Potion As Craft Feat
      1 Ring Craft Wondrous Item As Craft Feat
      1 Ring Craft Homunculus As Craft Feat
      1 Ring Craft Magic Arms and Armor As Craft Feat
      1 Ring Craft Wand As Craft Feat
      1 Ring Craft Rod As Craft Feat
      1 Ring Craft Staff As Craft Feat
      1 Ring Forge Ring As Craft Feat
      1 Ring Etch Schema As Craft Feat
      1 Ring Bind Elemental As Craft Feat
      1 Ring Exceptional Artisan As Craft Feat
      1 Ring Legendary Artisan As Craft Feat
      1 Ring Extraordinary Artisan As Craft Feat
      2 Gem Elemental Gem (Fire)
      1 Scroll Power Word Kill 1/day Etched Schema
      1 Scroll Shapechange 1/day Etched Schema
      1 Scroll Form of the Dragon III 1/day Etched Schema
      1 Weapon Vorpal Sword +3
      1 Shield Shield +4
      1 Plate Full Plate +3
      1 Waist Belt of Dwarvenkind
      1 Shoulder/Neck Cloak of the Artificer UMD Checks +5
      1 Ring Skill Focus UMD +5
      2 Other Efficient Quiver
      1 Rods Empower Metamagic, Greater
      1 Rods Maximize Metamagic, Greater
      1 Rods Extended Metamagic, Greater
      1 Rods Quicken Metamagic, Greater
      1 Wondurous Item Mana Welder
      1 Wondurous Item Bag of Holding (IV)
      1 Wondurous Item Belt of Giant Strength +6
      1 Wondurous Item Hammer of the Weapon Smith
      1 Wondurous Item Weirdstone Future
      1 Artifact Axe of the Dwarvish Lords
      2 Wondurous Item Efficient Quiver
      1 Wondurous Item Headband of Intellect +6
      1 Helmet Helm of Teleportation
      1 Gem Gem of Seeing
      1 Reply Last reply Reply Quote 0
      • halfgiantH
        halfgiant PC
        last edited by halfgiant

        FEATS [Work in Progress]

        Craft/Downtime Feats Class Feats/Abilities Adventuring Feats
        1 Contingent Spell 1 Scribe Scroll 1 Extra Rings Item Creation
        2 Craft Psicrown 2 Brew Potion 2 Wand Mastery Item Creation
        3 Craft Cognizance Crystal 3 Craft Wondrous Item 3 Attune Magic Weapon Item Creation
        4 Exceptional Artisan 4 Craft Homunculus 4 Weapon Specialization Combat
        5 Extraordinary Artisan 5 Craft Magic Arms and Armor 5 Weapon Mastery Combat
        6 Legendary Artisan 6 Craft Wand 6 Spell Focus General
        7 Magical Artisan 7 Craft Rod 7 Greater Spell Focus General
        8 Fast Item Creation 8 Craft Staff 8 Double Wand Wielder General
        9 Greater Capacity 9 Forge Ring 9 Practiced Spellcaster General
        10 Improved Item Creation 10 Metamagic spell trigger 10 Spell Penetration General
        11 Increased Effectiveness 11 Metamagic spell completion 11 Spell Penetration, Greater General
        12 Reforge Item 12 Item Creation 12 Heighten Spell Metamagic
        13 Speedy Crafting 13 Skill Mastery 13 Empower Metamagic +2
        14 Craft Anywhere 14 Disable Traps 14 Twin Metamagic +4
        15 Frugal Crafting 15 Retain Essence 15 Quicken Metamagic +4
        16 Arcane Builder 16 Artificer Knowledge 16 Smiting Spell Metamagic +1
        17 Theurgic Creationist 17 Artisan Bonus 17 Persistent Spell Metamagic +6
        18 18 Craft Reserve 18 Maximize Spell Metamagic +3
        19 19 Spellcasting: Infusions 19 Transfer Spell Metamagic +1
        20 20 20 Energy Admixture Metamagic +4
        21 21 21 Reach Spell Metamagic +2
        22 22 22 Widen Spell Metamagic +3
        23 23 23 Split Ray Metamagic +2
        24 24 24 Ray Burst Metamagic +3
        25 25 25 Ray Cone Metamagic +2
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        • halfgiantH
          halfgiant PC
          last edited by halfgiant

          Adventure Log

          Class Level Exp Bonus Feats Progression
          10E Caster 12 66,000 3 5
          Artificer 16 120,000 4 6
          Feat Master* 5 10,000 5 2
          Total 186,000 12 13 25
          * 10,000 Feat Master Exp Not tracked in Total
          Exp Total 195,857

          3.5/10E Migration from 5E

          Conversion to 3.5 Started at 13th level with 78,000 exp, if you wish to multi-class, your second and/or third class will start at 5th level with 10,000xp.

          (Around September 5th) Starting Exp for a 11/9 character: 88k

          History

          Start 88,000
          2017 5-Sep 3,200 5-Sept – 3,200 exp/each
          2017 19-Sep 4,650 19-Sept – 4,650 exp/each
          2017 17-Oct 4,504 17-Oct – 4,504 exp/each
          2017 14-Nov 7,500 14-Nov – 7,500 exp/each
          2017 12-Dec 2,340 12-Dec – 2,340 exp/each
          2017 26-Dec 3,000 26-Dec - 3,000 exp/each
          2018 6-Feb 2,000 6-Feb 2018: 2000 exp/each
          2018 6-Mar 1,200 6-March 2018: 1200 exp/each
          2018 20-Mar 1,300 20-March 2018: 1300 exp/each
          2018 3-Apr 1,828 3-April 2018: 1828 exp/each
          2018 30-May 600 30-May 2018: 600 exp/each
          2018 13-Jun 2,100 13-Jun 2018: 2100 exp/each
          2018 11-Jul 1,516 11-Jul 2018: 1516 exp/each
          2018 25-Jul 400 25-Jul 2018: 400 exp/each
          2018 22-Aug 2,100 22-Aug 2018: 2100 exp/each
          2018 5-Sep 1,625 5-Sept 2018: 1625 exp/each
          2018 19-Sep 1,929 19-Sept 2018: 1,929xp per person
          2018 3-Oct 800 3-Oct 2018: 800/XP per person
          2018 12-Dec 2,000 12-Dec 2018: 2000/XP per person
          2018 26-Dec 7,000 26-Dec 2018: 7000/XP per person
          2019 7-Feb 31,000 7-10 Feb (CabinCon I): 31,000 exp per person
          2019 20-Mar 1,600 20-March 2018: 1600/XP per character
          2019 3-Apr 1,600 3-April 2019: 1600/XP per character
          2019 17-Apr 2,100 17-April 2019: 2100/XP per character
          2019 15-May 0 15-May 2019: No XP/Failed Pentetration
          2019 29-May 1,700 29-May 2019: 1700/XP per character
          2019 26-Jun 965 26-June 2019: 965/XP per character
          2019 24-Jul 3,000 24-July 2019: 3000/XP per character
          2019 7-Aug 1,500 7-Aug 2019: 1500/XP per character
          2019 4-Sep 1,700 4-Sep 2019: 1700/XP per character
          2019 2-Oct 3,000 2-Oct 2019: 3000/XP per character
          2019 16-Oct 1,100 16-Oct 2019: 1100/XP per character
          2019 30-Oct 1,000 30-Oct 2019: 1000/XP per character
          2019 16-Nov 4,500 16-Nov 2019: 4500/XP [CabinCon II] per character
          2019 11-Dec 1,500 11-Dec 2019: 1500/XP per character Bluespawn Godslayer (MM4 pg 140) and its Burrowers (MM4 pg 138).
          2020 8-Jan 1,028 8-Jan 2020: 1,028 XP per character Black Dragon - Acid Swimming
          2020 22-Jan 1,000 22-Jan 2020: 1,000 XP per character Exploring Leminster
          2020 18-Mar 1,000 18-Mar 2020: 1,000 XP per character Incarseration @ Leminster
          2020 1-April 1,500 1-April 2020: 1,500 XP per character Exploring Segovax
          2020 15-April 815 15-April 2020: 815 XP per character Journey to Kheg Moldur
          2020 29-April 1,000 29-April 2020: 1,000 XP per character Into the Dragon’s Lair, and the Breaking of the Second Seal
          2020 27-May 1,000 27-May 2020: 1,000 XP per character Trade Established with Kheg Moldur, nobody went to Jail and the Gnome lost a bet
          2020 10-June 500 10-June 2020: 500 XP per character The End of the Manaverse, Well Almost
          2020 24-June 0 24-June 2020: 0 XP per character Fighting the Salt Dragon
          2020 8-July 1,543 8-July 2020: 1,543 XP per character Salt Dragon Dead (12)
          2020 22-July 1,600 22-July 2020: 1,600 XP per character Green Dragon Dead (12)
          2020 22-July 957 22-July 2020: 957 XP per character Killin Shocker Lizards
          2020 5-August 950 05-August 2020: 950 XP per character Frog Food vs Kargin’s AC
          2020 19-August 1,500 19-August 2020: 1500 XP per character Cooked Goatmen
          2020 2-September 8,000 2-September 2020: 8,000 XP per character Balrog (8) Boogie

          Total: 218,250 XP
          Epic (21st level): 210,000
          Epic (22nd level): 231,000

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          • dwarfD
            dwarf PC
            last edited by

            Dregs circles around Kargin… nodding and muttering to himself.

            “Yes, yes - you’re absolutely right, mistress. He DID leave his contingencies down ! And I notice he still has no defense against Dimensional Anchor, nor your shiny new TransLocational Abeyance Field. I can’t wait to see how the Turd is gonna counter THAT when you arrive ! Tween that and the Destiny Shard, he’s gonna be in a right pickle…”

            halfgiantH 1 Reply Last reply Reply Quote 0
            • halfgiantH
              halfgiant PC @dwarf
              last edited by

              @dwarf Hmm good point, i included the contingencies/reactions on Rorek, but missed them on Kargin.

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              • halfgiantH
                halfgiant PC
                last edited by

                Active Reactions Triggers
                Contingency Mordainken Teleport 1 Miles Straight up
                Chain Contingency Spell Fire Teleport 1 Miles Straight up
                Spell Sequencer TBD Open -
                Spell Matrix, Greater TBD Open -
                Spell Trigger TBD Open -
                Item Contingency 1 TBD Open -
                Item Contingency 2 TBD Open -
                Item Contingency 3 TBD Open -
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                • daermadmD
                  daermadm DM
                  last edited by daermadm

                  @halfgiant we need to have a conversation in a new thread about body slots.

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                  • halfgiantH
                    halfgiant PC
                    last edited by

                    Carried Slotless Items
                    2 Gem Big Ohm (Regenable) 6/pts to Fill
                    1 Gem Big Ohm (Rechargeable) 4/pts to Fill
                    3 Gem Greater Restoration 7/pts to Fill
                    1 Gem Forbiddance 6/pts to Fill
                    50 Gem Spellbreakers
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                    • dwarfD
                      dwarf PC
                      last edited by

                      “psst… you got regennable and rechargable backwards. recharging a big ohm costs the same as casting it normally. regennables have been pkarg’d, so they’re cheaper to refill…”

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                      • halfgiantH
                        halfgiant PC
                        last edited by halfgiant

                        Skill Reference Details for Kargin (because his player keeps forgetting)

                        Taking 10
                        When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.

                        Skill Mastery: At 13th level, an artificer can take 10 when making a Spellcraft or Use Magic Device check, even if stress and distractions would normally prevent him from doing so. This ability circumvents the normal rule that a character may not take 10 on a Use Magic Device check.

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