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    The Staff of the Archmagi

    Rules Discussion
    archmagi magic items ancient
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    • halfgiantH
      halfgiant PC
      last edited by halfgiant

      THE STAFF OF ARCHMAGI

      THIS IS A MORE ADVANCED FORM OF THE STAFF OF THE MAGI. SOME FUNCTIONS USE CHARGES, SOME DO NOT. THE FOLLOWING FUNCTIONS DO NOT DRAIN ANY CHARGES:
      DETECT MAGIC
      FEATHER FALL
      CONTINUAL LIGHT/DARKNESS
      INVISIBILITY
      KNOCK
      MIRROR IMAGE
      WIZARD LOCK
      DISPEL MAGIC
      FLY
      WATER BREATHING

      THE FOLLOWING FUCTIONS DRAIN 1 CHARGE:
      FIREBALL
      LIGHTNING BOLT
      POLYMORPH SELF/OTHER
      ANY OF THE 5 WALL SPELLS
      CLOUDKILL
      CONE OF COLD
      CONJURE ELEMENTAL
      FEEBLEMIND
      TELEPORT
      GLOBE OF INVULNERABILITY

      THESE FUNCTIONS DRAIN 2 CHARGES:
      ANTI-MAGIC SHELL
      CHAIN LIGHTNING
      DISINTEGRATE
      GEAS
      TRUE SEEING
      DELAYED BLAST FIREBALL
      FINGER OF DEATH
      PRISMATIC SPRAY
      TELEPORT W/O ERROR
      MIND BLANK

      THIS STAFF CONFERS 20% MAGIC RESISTANCE TO THE WIELDER AND USES ARCHMAGI CUBES. IT DOES NOT ABSORB SPELLS, AND IF A RETRIBUTIVE STRIKE IS DECLARED, THE RESULTING EXPLOSION OF ENERGY WILL DESTROY ALL LIFE IN A HALF-MILE RADIUS, MAKING A MAGIC-DEAD AREA OF THE SAME SIZE. THIS STAFF OPERATES AT THE 20th LEVEL OF ABILITY.

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