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    Critical Success & Failures

    Rules Discussion
    criticals fumbles cheatsheet
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    • halfgiantH
      halfgiant PC
      last edited by halfgiant

      The mechanics of the Critical Fumble, i.e., rolling a ‘1’ on a d20, and the Critical Hit, i.e., rolling a natural ‘20’ on a d20, have been part of D&D for many years but never were cannon rules that I remember. In 3.5 Manaverse, so far i think the natural 1 and natural 20 is only being applied to the following

      Critical Success & Failures apply to:

      • Attacks: Melee Attacks, Ranged Attacks, Spell Attacks
      • Saving Throws: Relex, Fortitude, Will

      They DO NOT apply to:

      • Initiative
      • Skill Checks
      • Caster Level Checks (spell resistance as an example)
      • Magic Resistance

      Caution: Subject to change based upon the whims or sobriety of the DM.

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