Critical Success & Failures
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The mechanics of the Critical Fumble, i.e., rolling a ‘1’ on a d20, and the Critical Hit, i.e., rolling a natural ‘20’ on a d20, have been part of D&D for many years but never were cannon rules that I remember. In 3.5 Manaverse, so far i think the natural 1 and natural 20 is only being applied to the following
Critical Success & Failures apply to:
- Attacks: Melee Attacks, Ranged Attacks, Spell Attacks
- Saving Throws: Relex, Fortitude, Will
They DO NOT apply to:
- Initiative
- Skill Checks
- Caster Level Checks (spell resistance as an example)
- Magic Resistance
Caution: Subject to change based upon the whims or sobriety of the DM.