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    (2E) Chaotic Commands

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    • halfgiantH
      halfgiant PC
      last edited by halfgiant

      Chaotic Commands
      Sphere: Protection
      Level: 5
      Range: Touch
      Components: V, S
      Duration: 1 turn/level
      Casting Time: 5
      Area of Effect: Creature touched
      Saving Throw: None

      Description:
      This spell renders the recipient immune to magical compulsions and commands that influence their actions. While under the effects of chaotic commands, the subject is completely protected from all charm, command, suggestion, domination, and similar mind-controlling effects, whether they originate from spells, spell-like abilities, or other magical sources.

      This protection includes immunity to enchantment/charm spells such as command, suggestion, domination, hypnotism, geas, quest, emotion, and fear, as well as psionic mind control powers. It also renders the subject immune to magical attempts to force verbal responses or obedience.

      Chaotic commands is often used to protect a party member in situations where enemy spellcasters or creatures with dominating powers are expected. The spell does not protect against illusions, physical attacks, or non-magical coercion.

      Only one creature may be protected per casting of this spell.

      References: Tome of Magic (https://adnd2e.fandom.com/wiki/Priest_Spell_List_(TOM)), Page 89

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