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    Saving Throws

    Scheduled Pinned Locked Moved Game Discussion
    game rule
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    • halfgiantH Offline
      halfgiant PC
      last edited by

      In the Daerma Campaign for multi-class characters which i think we mostly are (maybe not the imaginary thief), how are we suppose to calculate saving throws in our version of multiclassing?

      Do we add the bonuses up across classes? or do we just use the highest base saving throw?

      So for example: 10th level Wizard / 10th level Cleric

      10th level Wizard is (Fort, Reflex, Will): +3, +3, +7
      10th level Cleric is (Fort, Reflex, Will): +7, +3, +7

      Calculation:
      Saving Throw = Base Save Bonus (Class) + Ability Modifier + Other Bonuses

      So to calculate ‘Base Save Bonus’ for the character you would add both classes and have +10, +6, +14.

      Is that how everyone has been doing this? Is there a different provision for prestige, or operates on same principal?

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      • dwarfD Offline
        dwarf PC
        last edited by dwarf

        ya take the highest bonus in whatever classes ya are… so your 10/10 wiz cleric would be +7/+3/+7

        and if it was a thief/cleric instead of a wiz/cleric, you’d have +7’s across the board

        at least thats the way i’ve been playing since the OLD campaign

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        • halfgiantH Offline
          halfgiant PC @dwarf
          last edited by

          @dwarf Ok that makes more sense, and how ive been playing it. But i couldn’t remember if that was the agreed upon way, or not.

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