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    Halfgiant's 3.5 Cleric Buff Guide to Optimization

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    buff spells
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    • halfgiant
      halfgiant PC last edited by halfgiant

      Not all inclusive list, i intended not to share all my tricks, but here is a healthy list from which to start.

      Conviction (SC 1) [+2 +1/6lvls max 5 morale to saving throws]
      Shield of Faith (SRD 1) [+2 +1/6lvls deflection AC]
      Divine Favor (SRD 1) [+1luck attack and damage/3lvls max 3]
      Elation (BoED 2) [+2 morale str/dex, +5feet]
      Brambles (SC 2) (+1 enhancement dmg/lvl max 10)
      Recitation (SC 4) [+2 luck: AC, attack, saving throws, +3 if worships same diety]
      Divine PowerP (SRD 4) [BAB=CharLvL, +6enhancement str]]
      Sheltered Vitality (SC 4) [immunity to fatigue, exhaustion, ability damage, ability drain]
      Freedom of Movement (SRD 4)
      Death Ward (SRD 4) [immune to all death spells, magical death effects, energy drain, any negative energy effects]
      Greater Blindsight (SC 4) [blindsight 60ft]
      Righteous Might (SRD 5) [+1 size, +4 size str, +2 size con, +2 enhancement nat armor, DR 3,6,9/evil]
      Righteous Wrath of the Faithful (SC 5) [+1 attack at highest BAB, +3 morale attack/damage]
      Divine Agility (SC 5) [+10 enhancement dex]
      Holy Transformation (SC 7) [+4 sacred: str, con, saving throws, DR5/evil, -2attack/saving throws within 10feet]
      Holy Star (SC 7) [see description]
      Stormrage (SC 😎 [fly 40, immune to thrown/projectile ranged attacks, lightning attack]
      Holy Aura (SRD 😎 [+4deflection AC, +4resistance saves, SR25vs evil]
      Antimagic Field (SRD 😎
      Greater Visage of the Deity (SC 9) [+1 nat armor, +4 str/con/wis/cha, +2dex/int, DR10/magic etc see description]
      Miracle (SC 9 dup SC druid 6) [+16 enhancement str, +2 dex, +8 con, +7 nat armor, gain claw/bite attacks]
      Vigor - Lesser (SC 1) [fast healing 1], Regular (SC 3) [fast healing 2], Greater (SC 5) [fast healing 4]

      Magic Vestment [SRD 3: +1/4 CL to Armor/Shield Enhancement]
      Greater Magic Weapon [SRD 4: +1/4 CL to Armor/Shield Enhancement]
      Heroes’ Feast [SRD 6: Immunity to poison, fear, random bonuses]
      Spikes [SC 3: +2 Enhancement, 2*Threat Range and +CL Damage on e.g. Quarterstaff]
      Greater (Superior) Resistance [SC 4 (6): +3 (6) Resistance to saves]
      Contingent Energy Resistance [SC 4: Contingent Resist Energy 10]
      Energy Immunity [SC 6: Immunity to a type of energy]
      Mantle of the Icy Soul [SC 6: Cold subtype]
      Divine Insight [SC 2: 5 + CL bonus to one skill check made during its duration]

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      • halfgiant
        halfgiant PC last edited by

        Armor Class Buff Notes

        Spell Class and Level Bonus and Type
        Alter Self* Bard 2, Sorcerer/Wizard 2 Varied
        Barkskin Druid 2, Ranger 2, Plant Domain 2 +2 to +5 enhancement to natural armor
        Bigby’s Interposing Hand Sorcerer/Wizard 5 +4 from cover
        Cat’s Grace Bard 2, Druid 2, Ranger 2, Sorcerer/Wizard 2 +2 as a result of increased Dexterity if your armor accommodates your better Dex.
        Cloak of Chaos Chaos Domain 8, Cleric 8 +4 deflection
        Dispel Evil** Cleric 5, Good Domain 5, Paladin 4 +4 deflection against evil creatures
        Holy Aura Cleric 8, Good Domain 8 +4 deflection
        Mage Armor Sorcerer/Wizard 1 +4 armor
        Magic Circle against Evil** Cleric 3, Good Domain 3, Paladin 3, Sorcerer/Wizard 3 +2 deflection against evil creatures
        Protection from Evil** Cleric 1, Good Domain 1, Paladin 1, Sorcerer/Wizard 1 +2 deflection against evil creatures
        Shield Sorcerer/Wizard 1 +4 shield
        Shield of Faith Cleric 1 +2 to +5 deflection bonus
        Shield of Law Cleric 8, Law Domain 8 +4 deflection
        Unholy Aura Cleric 8, Evil Domain 8 +4 deflection
        Spell Class and Level Bonus and Type
        Blur Bard 2, Sorcerer/Wizard 2 20% miss chance
        Displacement Bard 3, Sorcerer/Wizard 3 50% miss chance
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        • halfgiant
          halfgiant PC last edited by

          Luminous Armor, Greater
          (Book of Exalted Deeds, p. 102)

          Abjuration
          Level: Sanctified 4,
          Components: Sacrifice
          Casting Time: 1 standard action
          Range: Touch
          Target: One good creature touched
          Duration: 1 hour/level (D)
          Saving Throw: None
          Spell Resistance: Yes (harmless)

          This spell functions like luminous armor, except that it imparts the benefits of full plate (+8 armor bonus to AC).

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          • halfgiant
            halfgiant PC last edited by

            Guidance of the Avatar
            Divination
            Level: Clr 2
            Components: V, S
            Casting Time: 1 action
            Range: Touch
            Target: Creature touched
            Duration: 1 minute or until discharged
            Saving Throw: None
            Spell Resistance: Yes

            Your deity’s chosen avatar imbues the subject with divine power. The creature gets a +20 competence bonus on a single skill check and must choose to use the bonus before making the roll to which it applies.

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            • halfgiant
              halfgiant PC last edited by

              Glibness: +30 to Bluff
              Guidance of the Avatar: +20 to skill check
              True Strike: +20 to an attack roll
              Jump: +30 to your check
              Invisibility grants +40 to Hide checks, or +20 if you’re moving.
              Divine Insight gives up to +15 insight to any skill check once in the next CL/hours.
              Appraising Touch; +10 insight to Appraise but takes 2 minutes.
              Assay Spell Resistance; +10 bonus to caster level to beat a single enemy’s spell resistance
              Brachiation; +10 competence bonus to climb checks, can brachiate moving at +10ft ground speed.
              Camouflage; +10 circumstance bonus to hide
              Climb Walls; up to +30 enhancement bonus to climb, no climb speed
              Crown of Glory; not a huge bonus, but gives a +4 morale bonus to attack rolls, saves, skill checks, immunity to fear effects, and up to 20 Temporary Hit Points.
              Entangling Staff; Grapple as a free action if attacking with a Staff with a +8 bonus dealing Constriction Damage
              The Raptor; 60ft Movement speed, +8 bonus to Hide, Jump, Listen, Spot, Survival, and Scent
              Forestfold; +10 Competence Bonus on Hide and Move Silently while in a specific terrain. Join up with Acorn of Far Travel for funzies.
              Hymn of Praise; +2 Caster Level of Good aligned Divine Spell Casters, and +4 sacred bonus to Good Clerics Charisma Check to turn undead. Infernal Threnody does the same for evil characters.
              Improvisation; pool of up to 40 points of “luck” which can be used to give up to Half Caster level Luck bonus to attack roll, skill rolls and ability checks
              Insightful Feint; +10 Bonus to bluff while Feinting, making it faster (a Free Action, if you have Improved Feint Feat).
              Listening Lorecall; +4 Bonus to listen, but gains Blindsense and Blindsight as your ranks increase
              Nerveskitter; +5 Bonus to Initiative
              Nightstalker’s Transformation; +4 Enhancement Dex, +3 Luck to AC, +5 Luck to Reflex Saves, +5 Competence to Spot, Listen, Hide, Move Silently, Proficiency with all Simple Weapons, Hand Crossbow, Rapier, Sap, Shortbow, Short Sword, Weapon Finesse, +3d6 Sneak Attack (but lose Spellcasting ability).
              Serene Visage; +1/2 CL Insight to Bluff (yes, this stacks with Guidance of the Avatar and Glibness, but not Divine Insight).
              Sign; +4 Bonus to Initiative
              Sirine’s Grace; +4 Enhance to Charisma and Dex, +8 to Perform, Swim Speed of 60ft, able to Breathe Water, Move and Attack Normally underwater as well
              Sniper’s Eye; +10 Competence to Spot Checks, Darkvision 60ft, allows 60ft ranged sneak attack, allows 60ft Ranged Death Attack
              Sticky Fingers; +10 bonus to Sleight of Hand checks
              Sticky Saddle; +10 bonus to Ride TO STAY IN THE SADDLE, DC20 strength check to voluntarily dismount from saddle
              Surefoot; +10 competence bonus to Balance, Climb, Jump and Tumble, and do not lose Dex to AC while balancing/climbing.
              Swim; +8 Swim checks to perform special actions, and can always take 10 on Swim checks
              Towering Oak; +10 competence to Intimidate and +2 Enhancement to Strength
              Translocation Trick; Dimension Door and Disguise Self all rolled into one (so +10 bonus to Disguise)

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              • halfgiant
                halfgiant PC last edited by

                Owl’s Insight
                (Spell Compendium, p. 152)

                Transmutation
                Level: Druid 5,
                Components: V, S,
                Casting Time: 1 standard action
                Range: Touch
                Target: Creature touched
                Duration: 1 hour
                Saving Throw: Fortitude negates (harmless)
                Spell Resistance: Yes (harmless)

                As you cast this spell, your face is overlaid with the image of a snow owl. The image fades as you bestow your ally with comprehension.

                The subject gains an insight bonus to Wisdom equal to 1/2 your caster level.

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                • halfgiant
                  halfgiant PC last edited by

                  Absorb Strength: Corrupt 4; +1/4 [creature’s str] str (enh), +1/4 [creature’s con] con (enh), Book of Vile Darkness 84
                  Abyssal Might: Cleric 4, sorcerer/wizard 4; +2 str (enh), +2 dex (enh), +2 con (enh), Book of Vile Darkness 84
                  Animal Growth: Druid 5, ranger 4, scalykind 5, sorcerer/wizard 5; +8 str (size), -2 dex (size), +4 con (size), Player’s Handbook 198
                  Animalistic Power: Cleric 2, druid 2, ranger 2, sorcerer/wizard 2; +2 str (enh), +2 dex (enh), +2 con (enh), Player’s Handbook II 101
                  Animalistic Power, Mass: Cleric 7, druid 7, sorcerer/wizard 7; +2 str (enh), +2 dex (enh), +2 con (enh), Player’s Handbook II 101
                  Augment Familiar: Sorcerer/wizard 2; +4 [str, dex, & con] (enh, familiar only), Spell Compendium 17
                  Aura of Vitality: Druid 7; +4 str (morale), +4 dex (morale), +4 con (morale), Spell Compendium 18
                  Bear’s Heart: Cleric 5, druid 4; +4 str (enh), Defenders of the Faith 81
                  Bite of the Werebear: Druid 6, sorcerer/wizard 7; +16 str (enh), +2 dex (enh), +8 con (enh), Spell Compendium 28
                  Bite of the Wereboar: Druid 4, sorcerer/wizard 5; +4 str (enh), +6 con (enh), Spell Compendium 28
                  Bite of the Weretiger: Druid 5, sorcerer/wizard 6; +12 str (enh), +4 dex (enh), +6 con (enh), Spell Compendium 28
                  Bite of the Werewolf: Druid 3, sorcerer/wizard 4; +2 str (enh), +4 dex (enh), +4 con (enh), Spell Compendium 29
                  Bull’s Strength: Cleric 2, druid 2, paladin 2, sorcerer/wizard 2, strength 2; +4 str (enh), Player’s Handbook 207
                  Bull’s Strength, Mass: Cleric 6, druid 6, sorcerer/wizard 6; +4 str (enh), Player’s Handbook 207
                  City’s Might: City 8; [+2 to +10] str (enh), [+2 to +10] con (enh), Races of Destiny 165
                  Crown of Might: Cleric 3, sorcerer/wizard 3; [+2 or +8] str (enh), Player’s Handbook II 108
                  Curse of the Brute: Cleric 3, paladin 2; +x [str or dex or con] (enh), -x int, -x cha, Defenders of the Faith 84
                  Death Knell: Cleric 2, death 2; +2 str (untyped), Player’s Handbook 217
                  Divine Power: Cleric 4, war 4; +6 str (enh), Player’s Handbook 224
                  Draconic Might: Paladin 4, sorcerer/wizard 5; +4 str (enh), +4 con (enh), +4 cha (enh), Spell Compendium 72
                  Elation: Bard 2, cleric 2, joy 2, sorcerer/wizard 3; +2 str (morale), +2 dex (morale), Book of Exalted Deeds 98
                  Enhance Wild Shape: Druid 4; +2 [str or dex or con] (untyped), Spell Compendium 82
                  Enhanced Shifting: Druid 3; +2 shifter trait ability bonus (untyped), Races of Eberron 184
                  Enlarge Person: Sorcerer/wizard 1, strength 1, transformation 1; +2 str (size), -2 dex (size), Player’s Handbook 226
                  Enlarge Person, Greater: Sorcerer/wizard 5; +2 str (size), -2 dex (size), Spell Compendium 82
                  Enlarge Person, Mass: Sorcerer/wizard 4; +2 str (size), -2 dex (size), Player’s Handbook 227
                  Enrage Animal: Druid 1, ranger 1; +4 str (morale), +4 con (morale), Spell Compendium 82
                  Extract Gift: Cleric 5, sorcerer/wizard 5; +1/4 level [selected ability score] (enh), Fiendish Codex I 93
                  Fist of Stone: Sorcerer/wizard 1; +6 str (enh), Spell Compendium 94
                  Fuse Arms: Cleric 2, sor/wiz 2; +4 str [higher for extra arms] with limbs (untyped), Spell Compendium 100
                  Giant Size: [+16, +24, or +32] str (untyped), -2 dex (untyped), [+4, +8, or +12] con (untyped), Complete Arcane 109
                  Gutwrench: Sorcerer/wizard 8; +4 str (enh), Book of Vile Darkness 97
                  Iron Body: Earth 8, endurance 9, metal 8, sorcerer/wizard 8; +6 str (enh), -6 dex (untyped), Player’s Handbook 245
                  Rage: Bard 2, sorcerer/wizard 3; +2 str (morale), +2 con (morale), Player’s Handbook 268
                  Righteous Fury: Paladin 3; +2 str (enh), +2 dex (enh), Magic of Faerun 114
                  Righteous Might: Cleric 5, competition 5, hatred 5, mysticism 5, strength 5, wrath 5; +8 str (size), +4 con (size), Player’s Handbook 273
                  Strength of Stone: Paladin 2; +8 str (enh), Spell Compendium 211
                  Tenser’s Transformation: Sorcerer/wizard 6; +4 str (enh), +4 dex (enh), +4 con (enh), Player’s Handbook 294
                  Transfusion: Sorcerer/wizard 5; +[half of up to 1d6+5] (untyped), Dragon Magazine 339 – 78
                  Valiant Fury: Courage 5; +4 str (morale), +4 con (morale), Complete Warrior 118
                  Visage of the Deity, Greater: Cleric 9, competition 9, mysticism 9, purification 9; [+4 str, +2 dex, +4 con, +2 int, +4 wis, +4 cha] or [+4 str, +4 dex, +2 con, +4 int, +2 cha] (all untyped), Spell Compendium 231
                  Wish: Sorcerer/wizard 9; +[1 to 5] any (inherent), Player’s Handbook 302

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                  • halfgiant
                    halfgiant PC last edited by

                    Ability Enhancer
                    Type: General
                    Sources: Dragon #325
                    Dragon Compendium Vol. 1

                    Your helpful transmutation spells aid you more than normal.

                    Prerequisite: Spell Focus (transmutation)
                    Benefit: Any transmutation spell you cast that enhances ability scores increases the ability scores by +2 more than it normally does. For example, casting bull’s strength with this feat grants the subject a +6 enhancement bonus to Strength, instead of the usual +4 enhancement bonus.

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                    • halfgiant
                      halfgiant PC last edited by halfgiant

                      Stacking Modifier Reference
                      https://obelisk.daerma.com/topic/235/stacking-modifiers

                      Cat…Bonus Name…Affects…How the Bonus happens

                      Property
                      …Alchemical…Material prop…Chemical/Magical process
                      …Enhancement…Material prop…Craft or Magical Enhance
                      …Size…Physical prop…Self Explan
                      …Inherent…Ability Scores…Magical Enhance
                      …Resistance…Usually Saves…Nat. or Mag. Enhance

                      Protect
                      …Natural Armor…AC (block)…Physical barrier
                      …Armor…AC (block)…Physical barrier
                      …Shield…Usually AC (block)…Physical barrier
                      …Deflection…Usually AC (touch)…Change/Redirect Motion
                      …Dodge…Usually AC (touch)…Speed/Agility/Skill

                      Skill
                      …Racial…Usually Actions…Natural Enhance
                      …Morale…Actions…Emotional State
                      …Competence…Actions…Knowledge
                      …Insight…Almost anything…Knowledge
                      …Epic…Almost anything…Knowledge/Skill

                      Other
                      …Luck…Almost anything…Self Explan
                      …Divine…Almost anything…Divine Intervention
                      …Perfection…Almost anything…Various
                      …Circumstance…Almost anything…Various

                      Align
                      …Profane…Almost anything…Various Evil
                      …Sacred…Almost anything…Various Good

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