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    10e Paladin Discussion

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    • daermadmD
      daermadm DM @halfgiant
      last edited by

      @halfgiant said in Old Characters Renewed:

      one such character i was thinking about is Flint a really old character, Paladin class w/ a straight up old school Holy Sword

      For this, I was looking at the Paladin class ability list and thinking to expand them into the 10e fighter. I was also think to remove casting completely from the class and replace it with some more effects from the bound spirits.

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      • halfgiantH
        halfgiant PC
        last edited by

        I was pondering that, some things diablo explored that i thought were interesting regarding paladins, is auras defensive or offensive, and shield abilities ( at least worth while ones, that are not lame). If i remember correctly a Paladin in Diablo eventually could wield two handed weapons in one hand while wielding a shield.

        We could expand the 10e version from the better aspects across the many sources.

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        • daermadmD
          daermadm DM
          last edited by daermadm

          The only version of Diablerie I have is not OCR šŸ˜ž

          So I’m going to shorthand some basics for discussion.

          It seems that most of the D2 Paladin was aura based. everything worked within XX feet.

          Group Name CHA check Short Description Prerequisite
          1 Might Yes +2 Strength 10’
          1 Prayer Yes Heal 2HP 5’
          1 Resist Fire Yes DR5 Fire 10’
          1 Sacrifice use 2HP for 1d8 damage
          1 Smite Shield as weapon for 1d6
          2 Defiance Yes +2AC 10’
          2 Holy Bolt Yes shoot bolt 30’ to hurt undead heal living
          2 Holy Fire Yes Fire nearest target in 15’ for 2d6 Might
          2 Resist Cold Yes DR5 Cold 10’
          2 Thorns Yes DS2/1 within 10’
          3 Blessed Aim Yes +2 ATK 10’
          3 Cleansing Yes +2 Poison 10’ & Cure Poison
          3 Resist Lightning Yes DR5 Lightning 10’
          3 Righteous Charge Smite + standard Charge benefit/penalty Smite
          3 Zeal Full attack on all in 5’ cumultative -2 ATK penalty Sacrifice
          4 Blessed Hammer Yes Spirit Hammer all in 30’ for 1d8 +1/5lvl Blessed Aim
          4 Concentrate Attack +2 ATK vs single create Blessed Aim
          4 Holy Freeze Yes Half movespeed 30’ Holy Fire
          4 Vengeance Yes Single attack and add 2d6 cold and fire and elect Zeal
          4 Vigor Yes Add 10’ movement all in 20’ Defiance, Cleansing
          5 Conversion Yes Force Demon/Undead to LG Vengeance
          5 Holy Shield Yes Shield gain double bonus and damage Blessed Hammer, Charge
          5 Holy Shock Yes Lightning nearest target in 15’ for 4d6 Holy Freeze
          5 Meditation All in 5’ recover ability up to 4th level Cleansing
          5 Sanctuary Yes Undead in 15’ flee Holy Freeze, Thorns
          6 Conviction Yes -2AC & -20% saves in 30’ Sanctuary
          6 Fanaticism Yes All allies in 5’ get your ATK at -4 Concentrate Attack
          6 Fist of the Heavens Yes Lightning Bolt (spell) + Holy Bolt (above) Blessed Hammer, Conversion
          6 Redemption Yes Heal 1d8 per HD of slain undead/demonic withing 5’ Vigor
          6 Salvation Yes DR5 Fire/Cold/Elec in 5’ Stamina
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          • daermadmD
            daermadm DM
            last edited by

            Ok, most of that is pretty much shit when compared to the 10e fighter table, but the gems of ideas are all there to be reworked.

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