Everquest for us
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@daermadm said in Everquest for us:
Never paid attention. but it should be working.
when you put it on and take it off, watch your stats to they change? Charms were certainly not bugged before.Took it off dropped it in my backpack, and then reequipped, no change. No stats show up either when viewing the charm (picture still the same)
Went and summoned an Armor Rolandite, and when viewing the Charm in the store it doesn’t have stats either. Could there be more than one in the database?
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@halfgiant said in Everquest for us:
@daermadm said in Everquest for us:
Never paid attention. but it should be working.
when you put it on and take it off, watch your stats to they change? Charms were certainly not bugged before.Took it off dropped it in my backpack, and then reequipped, no change. No stats show up either when viewing the charm (picture still the same)
Went and summoned an Armor Rolandite, and when viewing the Charm in the store it doesn’t have stats either. Could there be more than one in the database?
Possible, for certain. May be at my desk tonight to look at it. May not.
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Adding in all the intricate and elaborate defiant to the merchant tables.
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does the Mystical Attuning (General) AA give you more buff slots ?
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@dwarf said in Everquest for us:
does the Mystical Attuning (General) AA give you more buff slots ?
5, well more. But 5 @ level 65. Haven’t looked how many you get at 70 ( what the world is capped at by default).
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cool… might be worth it to keep the enemy efx from knocking our buffs out
so what was the AA that lets you see the enemy’s buffs ?
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Backup of system made.
Attempting to update the code to current.
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@halfgiant said in Everquest for us:
@daermadm said in Everquest for us:
Attempting to update the code to current.
this is exciting!
Server is back up. Rebooting to Windows to check it out.
No major changes in the change log that I saw at a glance.
But the update process is painless. So I can look at doing that more often.
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Server running normal. Guild tribute still broke. So I am asking in the dev discord about that.
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did it fix the nuke timers ?
(i checked and my Gate timer is working ok) -
nope… apparently not
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@daermadm said in Everquest for us:
Guild tribute still broke. So I am asking in the dev discord about that.
I’m curious if it is the guild tribute person that is broke, or if you grant guild tribute points the mechanic still works?
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@halfgiant said in Everquest for us:
@daermadm said in Everquest for us:
Guild tribute still broke. So I am asking in the dev discord about that.
I’m curious if it is the guild tribute person that is broke, or if you grant guild tribute points the mechanic still works?
The person is broke on ProjectEQ: The Grand Creation also. That is the “live” server running always current code.
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@dwarf said in Everquest for us:
nope… apparently not
nope
Database says it should be 8 seconds.
Casting it naked with no AA or buffs, it takes 8 seconds…
With the PoP gear on, it is 5ish seconds.
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One of the other devs reminded me that the client’s
spells_us.txt
file must match the server data.Since this client was “acquired”, it is likely that this file was not default.
Save this file to your EQ directory.
spells_us.txt -
@daermadm bummer i have tons of stuff shoved into the guild bank, and in my inventory… i was going to give guild tribute for… guess i will dump it
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@halfgiant said in Everquest for us:
@daermadm bummer i have tons of stuff shoved into the guild bank, and in my inventory… i was going to give guild tribute for… guess i will dump it
might be an easy thing. I have not looked into the code. I swear tribute works. i used personal tribute 100% on the emulator.
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@halfgiant said in Everquest for us:
No dice, I clicked the Paineel stone and i typed - /say #questerrors, and it responded with
Paineel and Erudin work now.
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Was looking into possible items for my waist slot, and ran into the Intricate Adept’s Belt
Its granted by a quest called the “A Simple Task - Level 65”
However when i tried talking to the Franklin Teek NPC (Near the guild hall entrance), he comes up with slightly different menu options, and try as i might doesn’t seem to be a quest giver.
Maybe this was added later, or hadn’t been integrated into the new code. Either way wanted to confirm i wasn’t doing something incorrect.