Everquest for us
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@halfgiant No, I did not touch it after you logged in last night. It should be up.
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@daermadm said in Everquest for us:
@halfgiant No, I did not touch it after you logged in last night. It should be up.
Not in the Server list, when you log in.
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@halfgiant said in Everquest for us:
@daermadm said in Everquest for us:
@halfgiant No, I did not touch it after you logged in last night. It should be up.
Not in the Server list, when you log in.
Obelisk was down this morning also. Wonder if something burped in @dwarf’s shop overnight.
Let me look. -
** Dregnoth shakes his head **
“Naww, the Deepspawn was taste-testing new snacks again… Thought Cloud’s server looked yummy ! I was really hoping for a stack of baby servers under my bench this morning, but circuitry didn’t agree with him. So i’m working on a Cyberspawn now…” -
Server restarted.
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@daermadm Eureka!
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need 'ta add to 'da Rolandite :
Kithar’s Disease Treatment (potion)
https://everquest.allakhazam.com/db/item.html?item=2500Ethira’s Poison Antidote (potion)
https://everquest.allakhazam.com/db/item.html?item=2494Greater Potion of Negation (duh)
https://everquest.allakhazam.com/db/item.html?item=15439 -
Ok, it seems we had a few missteps last night, but starting to see the group dynamics/tactics change, for the better, to support harder content. Some strangeness going on with the extended target window, was going to research that a bit. Don’t think i realized the range on it was maybe more limited than i initially thought.
We went thru and flagged the Gates of Discord Tier 2 content Sewers (previoiusly), Vxed, and Tipt (last night) with a special FU to Kyv Heartstriker Jhiru
And yes, next up only gets harder, we move into Tier 3 Group Instances.
Kod’Taz, Broken Trial Grounds
Ikkinz Group Instances:
Ikkinz 1: Ikkinz: Trial of Singular Might
Ikkinz 2: Ikkinz: Trial of Twin Struggles
Ikkinz 3: Ikkinz: Trial of Tri-FatesI do not believe there is any Tier 4 or Tier 5 Gates instances for Groups…they are all raids.
In the end, Rosevar got a new magic Belt, Dregnoth a sweet new augment, and i think the Bard picked up something as well… but my memory has faded as to what that was.
That is all for now.
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Apparently there is a Trello board that is being used on data collection.
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@dwarf said in Everquest for us:
need 'ta add to 'da Rolandite :
Kithar’s Disease Treatment (potion)
https://everquest.allakhazam.com/db/item.html?item=2500Ethira’s Poison Antidote (potion)
https://everquest.allakhazam.com/db/item.html?item=2494Greater Potion of Negation (duh)
https://everquest.allakhazam.com/db/item.html?item=15439Added to the Traveling Rolondite
To be sure you understand how it works… The disease point technically casts this spell on you.
Counteract Disease - https://everquest.allakhazam.com/db/spell.html?spell=96Note that is states it removes 8 disease counters.
But spells that mobs may cast on you could have more than 8 counters.
Such as Malicious Decay
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Adventure into Kod’Taz, The Broken Trial Grounds
Whew last night we took a beating, we ran the Trial of Singular Might and ultimately we had to spank the Diabolic Destroyer by the end of the quest. The Destroyer was Level: 72, and had a lot of spawned pets. The party of Penetrators made two attempts at the boss mob, the first round we didn’t do too bad, we had gotten the first round of spawns mezzed, and the second round landed, but one resisted and ultimately the party wiped.
The second attempt the boss mob rolled up on the group and just slapped Diachi back to the stone age… not sure what happened but the second fight over quick.
Then Sorvani stepped in and smacked her.
Lots of advice on the bestiary as to how to defeat her - link.
As for the rest of the night, Dregnoth, and Saravok roamed the Wall of Slaughter hunting for named, the following was up last night (or what we saw).
Chimera Seether - Ran far away from
Discordling Warfiend - Ran away from
Girplan Mastercrafter - Slayed
Bazu Bonesmasher - SlayedBy the end of the night, Dregnoth and Saravok dove deep into the wall, gaining a false sense of bravery and confidence and quickly found themselves in over their head, for a pair of cloth casters, in the end we wrapped up the night with a heafty stack of AA’s abilities, and a party wipe.
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@halfgiant The second trial failed because Dregnoth used annAE nuke and you were using an AE mez and not AE stun. It was miscommunication probably because I got interrupted by my kids during planning.
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What I think Dwarf and I need to do is I will queue up my various PBAOE stuns, so I can manage/work refresh timers and his AOE nukes …. Probably try it somewhere realitively safe at first to work the kinks out of it.
I had talked about it in the past but we never really tried it or needed it.
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Been playing a necro for a bit starting from one, and been having a pretty good time. However the pre-45 Rolandite in PoK doesn’t (or at least i don’t think she does), offer the ornate options for sub-45 levels.
Interesting link pertaining to Everquest Defiant Gear
Crude Defiant Gear (Recommended level of 10. No required level.)
Simple Defiant Gear (Required level of 5. Recommended level of 20.)
Rough Defiant Gear (Required level of 15. Recommended level of 30.)
Ornate Defiant Gear (Required level of 26. Recommended level of 40.)
Flawed Defiant Gear (Required level of 37. Recommended level of 50.)
Any chance we could get those added?
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@halfgiant said in Everquest for us:
Been playing a necro for a bit starting from one, and been having a pretty good time. However the pre-45 Rolandite in PoK doesn’t (or at least i don’t think she does), offer the ornate options for sub-45 levels.
Interesting link pertaining to Everquest Defiant Gear
Crude Defiant Gear (Recommended level of 10. No required level.)
Simple Defiant Gear (Required level of 5. Recommended level of 20.)
Rough Defiant Gear (Required level of 15. Recommended level of 30.)
Ornate Defiant Gear (Required level of 26. Recommended level of 40.)
Flawed Defiant Gear (Required level of 37. Recommended level of 50.)
Any chance we could get those added?
Yeah, I only initially add the 2 sets that were our level at the time.
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I should be around on Wednesday (likely in @dwarf’s shop) if we want to roll over something.
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@daermadm said in Everquest for us:
I should be around on Wednesday (likely in @dwarf’s shop) if we want to roll over something.
I’m down for Wed.
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I don’t believe we have made it to -
Tier 3 :
Kod’Taz, Broken Trial GroundsIkkinz Group Instances:
Ikkinz 1: Ikkinz: Trial of Singular Might
Ikkinz 2: Ikkinz: Trial of Twin Struggles
Ikkinz 3: Ikkinz: Trial of Tri-FatesFeeling like a red headed step child beating……
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I wasn’t looking very hard I remember a weapon, and a earring last night, did we find any augments?
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https://everquest.allakhazam.com/db/npc.html?id=18889
OK I have been doing this for a few guildies over the years and figured I would post what I found.
First off to get the missions you say “sewers” or “catacombs” to Grand Historian Rygua. He will then respond with giving you an expedition and will also say a certain line of text to you.
There are 3 instances per expedition and in each expedition in his line of text he will mention 2 named mobs that are possible to spawn. This is what you look for to get the correct expedition. If you get the wrong one then remove all members and get it again until you have the correct one. (as to why you need particular instances I donâ€t honestly know whether it is only certain ones that spawn the sig mob or whether these are just the easiest to do I just have always been told to go for instances C on both and they worked for us.)
For catacombs you can have the following said to you:
Instance A;
“You have chosen to explore the Catacombs of Dranik. I have heard tales of frightening creatures of great power that lurk in the darkest shadows of the catacombs. Should you come across a dragorn known as Dragorn Marshal Greshka, or an ikaav enchantress known as High Enchantress Zy’chia, prepare yourself for a tough battle. The battle might be hard fought, but some would say the riches are well worth it.”Instance B;
“You have chosen to explore the Catacombs of Dranik. I have heard tales of frightening creatures of great power that lurk in the darkest shadows of the catacombs. Should you come across a noc known as Elite Overlord Vijaz, or an ikaav wizard known as High Sorceress Vi’Tara, prepare yourself for a tough battle. The battle might be hard fought, but some would say the riches are well worth it.”Instance C;
“You have chosen to explore the Catacombs of Dranik. I have heard tales of frightening creatures of great power that lurk in the darkest shadows of the catacombs. Should you come across a noc known as the Master of the Watch, or an ikaav mage named, Elite Pixxt Kâ€illiga, prepare yourself for a tough battle. The battle might be hard fought, but some would say the riches are well worth it.”For catacombs Sig – Dust-Marred the one you want is Instance C so look for those names in the phrase he says.
For sewers you can have the following said:
Instance A;
“You have chosen to explore the Sewers of Dranik. Beware during your travels there should you come across discordling named Craftsman Ferinio, or a golem known as Stonefoot. Both are rare and powerful adversaries. Should they come out of hiding, you will have a tough battle on your hands. However, some would say the riches are well worth it.â€Instance B;
“You have chosen to explore the Sewers of Dranik. Beware during your travels there should you come across an ikaav mage named Silania Janaid, or a bat known as the Nightfang Glider. Both are rare and powerful adversaries. Should they come out of hiding, you will have a tough battle on your hands. However, some would say the riches are well worth it.â€Instance C;
“You have chosen to explore the Sewers of Dranik. Beware during your travels there should you come across a dragorn known as the Dragorn Foreman, or an ukun known as the Ukun Sentinel. Both are rare and powerful adversaries. Should they come out of hiding, you will have a tough battle on your hands. However, some would say the riches are well worth it.â€For sewers Sig – Discolored Signet the one you want is Instance C so look for those names in the phrase he says.
Now one trick I found on the Sewers instance to getting your sig faster and what we did (unfortunately only after we had spent hours among hours in that horrid zone) was you get the mission then have either a necro run up and check the mob or easier is have a druid/ranger track in there. I ran my druid in and in the room just before the undead murkgliders I could actually track to the named (a twisted stone worker is the PH and was always at the top of my druids track list in that room and was also the only one I saw on track threw-out the entire zone. There are several other stoneworkers but no twisted ones). Then if it was just the PH I would Egress and leave and go again. You can do this over and over until the Named is up already then run your group threw to get your sig (how you do this is up to you what I generally did as my husband and I 5 box was to run to just before the undead then invis vs undead run threw and as u run over the top of the PH/named click a normal invis pot and hope you donâ€t get agro).
Sometimes you will get lucky with this, when we did it for our cleric we got it on second try but then did it for another guildy and took 2 hrs of getting missions.
Have so far not confirmed if you can do the same with Catacombs as several people have said they tried for hours and hours with no luck.