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    Surge - Weapon Property

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    • halfgiantH
      halfgiant PC
      last edited by halfgiant

      Magic Weapon Abilities - Surge I

      A surge weapon is valuable to 10e characters and other creatures that can enter into a Adrenalin surge. When the wielder is surging, the weapon’s enhancement bonus increases by +2.
      Caster Level: 13th
      Requirements: Craft Magic Arms and Armor, Adrenaline Surge I
      Price: +1 bonus

      ——

      Magic Weapon Abilities - Surge II

      A surge weapon is valuable to 10e characters and other creatures that can enter into a Adrenalin surge. When the wielder is surging, the weapon’s enhancement bonus increases by +2 and adds 1d8 damage to the weapon’s damage dice (i.e. slashing, piercing, blunt) depending on the weapon being used.
      Caster Level: 13th
      Requirements: Craft Magic Arms and Armor, Adrenaline Surge II
      Price: +2 bonus

      daermadmD 1 Reply Last reply Reply Quote 0
      • daermadmD
        daermadm DM @halfgiant
        last edited by

        @halfgiant said in Surge - Weapon Property:

        adds 1d8 damage

        What kind of damage? Just dice on the main damage dice?

        halfgiantH 1 Reply Last reply Reply Quote 0
        • halfgiantH
          halfgiant PC @daermadm
          last edited by

          @daermadm said in Surge - Weapon Property:

          What kind of damage? Just dice on the main damage dice?

          Updated the description, short answer is its an extra 1d8 to the weapons damage dice, adopting the normal weapon profile of slashing, piercing, or blunt damage.

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