• Ocular Spell

    Game Discussion feats metamagic beholder
    1
    0 Votes
    1 Posts
    154 Views
    halfgiantH
    Ocular Spell ( Lords of Madness, p. 181) [Metamagic] Your study of the terrible powers of the beholder has given you insight into new ways to prepare and cast spells. Prerequisite Knowledge (dungeoneering) 4 ranks, two or more eyes, Benefit You can cast a spell with a casting time of 1 full round or less as an ocular spell. An ocular spell does not take effect immediately but is instead held in one of your eyes for up to 8 hours. You can store only two ocular spells in this fashion, even if you have more than two eyes. Only ray spells and spells with a target other than personal can be cast as ocular spells. When you choose, you can then cast both of the ocular spells as a full-round action; the spells become brilliant blasts that shoot out from your eyes. You can choose different targets for the two ocular spells. When you release an ocular spell, its effect changes to a ray with a range of up to 60 feet. If the spell previously would have affected multiple creatures, it now affects only the creature struck by the ray. You must succeed on a ranged touch attack to strike your target with an ocular spell, and the target is still permitted any saving throw allowed by the spell. Example: Ferno, an 11th-level wizard with the Ocular Spell feat, could prepare two scorching ray spells as ocular spells, casting them at the beginning of the day. In combat, he can take a full-round action to fi re off both scorching ray spells. He can fire each spell at a different target, and he gets all three rays from each spell. An ocular spell uses up a spell slot two levels higher than the spell’s actual level.
  • Skilled Telekinetic

    Game Discussion feats beholder telekinetic general
    1
    0 Votes
    1 Posts
    146 Views
    halfgiantH
    SKILLED TELEKINETIC [GENERAL] You have become so skilled with your telekinesis ability that you can manipulate and use magic items via telekinesis. Prerequisite: Beholder. Benefit: As a standard action, you can use your telekinetic eye ray to trigger a command word, spell completion, or spell trigger magic item so long as it is unattended and you would normally utilize the item when holding it. The item must be within reach of your telekinesis eye ray to trigger its effect, and you must have line of sight with your target and line of effect between the item and the target. The item must otherwise fulfill all the requirements for manipulating an object via telekinesis (such as weight). Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new eyestalk. If you use this feat to strengthen multiple eyestalks so that you can fight with multiple weapons, all the usual rules for doing so apply. Suggested Class/Race: Beholder Dragon Magazine #: 313 (Eye Wares – Potent Powers of the Beholders)