Metamagic Feat: Heighten Spell
With the spell point system as is, you can already charge a spell up to the highest level spell that you can currently cast. A 5th level wizard can cast a magic missile at 3rd level.
Basically killing this feat.
Heighten Spell [Metamagic]
You can cast a spell beyond your normal means.
Benefit: A heightened spell can be cast at one level beyond what you can normally cast. With this feat, a 5th level wizard could cast his 3rd level fireball as a 4th level fireball, even though he cannot yet cast 4th level spells.
Special: You can gain Heighten Spell four tims. Each time it increases the maximum spell level by one.
( Complete Divine, p. 82)
Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.
Spellcraft 4 ranks,
Your caster level for the chosen spellcasting class increases by +4. This can’t increase your caster level beyond your HD. However, even if you can’t benefit from the full bonus immediately, if you later gain noncaster-level HD you may be able to apply the rest of the bonus. For example, a human 5th-level cleric/3rd-level fighter who selects this feat would increase his cleric caster level from 5th to 8th (since he has 8 HD). If he later gained a fighter level, he would gain the remainder of the bonus and his cleric caster level would become 9th (since he now has 9 HD). A character with two or more spellcasting classes (such as a bard/sorcerer or a ranger/druid) must choose which class gains the feat’s effect. This does not affect your spells per day or spells known. It only increases your caster level, which would help you penetrate SR and increase the duration and other effects of your spells.
You may select this feat multiple times. Each time you choose it, you must apply it to a different spellcasting class. For instance, a 4th-level cleric/5th-level wizard who had selected this feat twice would cast cleric spells as an 8th-level caster and wizard spells as a 9th-level caster.
@halfgiant Because of the restriction of HD and how we have changed multiclassing, this feat no longer works they same assuming you are a balanced caster (ie 10clr/10wiz).
I agree we have complicated this feat with the house way of multi-classing. If you look at Kargin (for purposes of an example) he will be a 11 cleric/9 artificer in 3.5 plus. Normally this would be a 20 HD character but we multi-class in a different way from the traditional rules, in the Daerma system, my suggestion, since he is really is a 13HD character level - since his total exp should equate to that. So for the purposes of the Practiced Spellcaster if this feat was taken for a 11th level cleric side of the 11cleric/9artificer character that has 13HD worth of exp, he could then theoretically get only a +2 (vs a +4 from the feat) because he would hit the 13HD ceiling.
We can play it differently, just my suggestion.
Just ran the math and Practiced Spellcaster as mentioned would let you have the full +4 always if you were dual classed with balanced levels, once you were 11/11. Prior to that your XP total would restrict you to +3.
So it is a valid way to handle it.
I still think the modification to Heighten as mentioned above is still valid. Simply because straight up single class casters wouldn’t gain any benefit at all from the practiced spellcaster feat. Just need to make sure both feats can’t be used to stack off each other.
I think that adding the restriction that Heighten cannot take a spell to be more than your HD+4 would clarify that, same as Practiced Spellcaster.
I’ll wait a few days for any other feedback or thoughts before moving to full house rules.
aye - but with the free 5 levels of Fcheatmaster doesn’t this just bump the said 11/11 to a 15th lvl caster ? or 19th lvl caster if taken twice ?
(( meaning practiced spellcaster fcheat, obviously ))
<< crickets >> herro ?? buehler ?
hmmm… rereading it, i think i answered my own question… being 10/9/5/5, taking Practiced Spellcaster 3 times (once for each of my casting classes) would make my ECL (effective caster level) 14/13/9/5… bumping my damage dice, spell penetration and other assorted and sundry efx… right ???
@dwarf I believe that is correct, its your effective cast level, but i don’t think it gives you access to spells beyond what your natural level for that class is.
So it should increase the damage of a spell d6 per level sort of thing, it should make the DC saves against it more difficult, etc…
Nice little feat.