Energy Types by Caster Level


  • PC

    10E Reference

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  • DM

    Energy Strength Level Name Damage Dice
    0 Base 1d4
    1 Weak 1d6
    2 Light 1d8
    3 Minor 1d10
    4 Substandard
    5 Average 1d12
    6 Overcharged
    7 Glowing
    8 Major
    9 Strong
    10 Severe
    11 Radiant
    12 Strobing
    13 Blinding
    14 Molten
    15 Plasmic

  • DM

    Energy Type description and examples related energies Base Weak Light Minor Substandard Average Overcharged
    Level required to use
    Blood reddish juice that stores life 1 5 7 11 14 18 20
    Elemental – Air blasts of air or wind kinetic 1 5 7 11 14 18 20
    Elemental – Earth mud, soil, clay, rock 1 5 7 11 14 18 20
    Elemental – Fire Bursts of flame, fiery rays or simple ignition atomic 1 5 7 11 14 18 20
    Elemental – Water liquid motion 1 5 7 11 14 18 20
    Holy / Divine Immortal force of goodness 1 5 7 11 14 18 20
    Kinetic energy of motion 1 5 7 11 14 18 20
    Magic / Mana versatile energy of manipulation (free and 0 lvl base for spellcasters) 1 5 7 11 14 18 20
    Martial / Ki focused muscular energy 1 5 7 11 14 18 20
    Positive (life) energy of living creatures – chemical and bioelectrical 1 5 7 11 14 18 20
    Primal (nature / plant) the force which grants life to plants and savagery to nature 1 5 7 11 14 18 20
    Psionic / psychic effects that target the mind (free and 0 lvl base for psions) 1 5 7 11 14 18 20
    Quasi-elemental – Radiance searing white light or shimmering colors positive, fire 1 5 7 11 14 18 20
    Unholy / Profane immortal force of evil 1 5 7 11 14 18 20
    Dark / shadow a chilling, all consuming blackness 3 5 7 11 14 18 20
    Elemental – Acid corrosive liquid or gas 3 5 7 11 14 18 20
    Elemental – Cold arctic air, slowdown of molecular energy atomic 3 5 7 11 14 18 20
    Elemental – Metal (orient) ores and minerals 3 5 7 11 14 18 20
    Elemental – Poison toxins that reduce stats or HP 3 5 7 11 14 18 20
    Elemental – Sonic / Sound waves of noise kinetic 3 5 7 11 14 18 20
    Elemental – Wood (orient) biomatter 3 5 7 11 14 18 20
    Force invisible energy formed into hard yet nonsolid shapes 3 5 7 11 14 18 20
    Negative (death/undeath) Purple-black energy that deadens flesh and wounds the soul 3 5 7 11 14 18 20
    Para-elemental – Ice crystals of deepest cold water, air 3 5 7 11 14 18 20
    Para-elemental – Magma molten earth, sand or rock fire, earth 3 5 7 11 14 18 20
    Para-elemental – Ooze slimy goo and mud earth, water 3 5 7 11 14 18 20
    Para-elemental – Smoke choking particulates which clog the breathing air, fire 3 5 7 11 14 18 20
    Quasi-elemental – Ash a spirit-deadening silt that slowly eats away at the living negative, fire 3 5 7 11 14 18 20
    Quasi-elemental – Dust dead earth which traps the living negative, earth 3 5 7 11 14 18 20
    Quasi-elemental – Lightning lightning, energy arcs positive, air 3 5 7 11 14 18 20
    Quasi-elemental – Minerals crystalline types of earth positive, earth 3 5 7 11 14 18 20
    Quasi-elemental – Salt dehydrating chemical which attacks the body negative, water 3 5 7 11 14 18 20
    Quasi-elemental – Steam misty, gaseous water positive, water 3 5 7 11 14 18 20
    Quasi-elemental – Vacuum a lack of breathable air and oxygen negative, air 3 5 7 11 14 18 20
    Magnetic force of attraction between opposites 5 7 9 11 14 18 20
    Solar / Sun intense, burning star light 5 7 9 11 14 18 20
    Disruption an attack which affects the cohesion of materials (typically causing cell death) 7 9 11 14 18 20
    Temporal / chrono the energy of time and aging 9 11 14 16 18 20
    Explosive a hybrid mix of kinetic, air, force and fire 7 9 11 14 18 20 24
    Abyssal demonic energy, essence of chaos and evil 11 14 18 20 24 30
    Chemical potential energy stored in chemical form (ie gunpowder) 11 14 18 20 24 30
    Dragonfire a biomagical flame 11 14 18 20 24 30
    Infernal devilish energy of law and evil 11 14 18 20 24 30
    Radio waves of noise above human hearing sound, kinetic 11 14 18 20 24 30
    Soul / animus / sentience the mysterious “spark” which grants access to higher mental faculties 14 16 18 20 24 30
    Void absence of all matter and energy (sphere of annihilation) 14 16 18 20 24 30
    Hellfire hybrid of Infernal and elemental fire 16 18 20 24 30 36
    Creation gives birth to new life, items or races 18 20 24 30 36 40
    Entropy decay, opposing creation 18 20 24 30 36 40
    Nova an explosion on the surface of a star 18 24 32 40 48 54
    Reality the collective belief of all beings 18 24 32 40 48 54
    Electromagnetic an electrical/magnetic hybrid electric, magnetic 20 24 30 36 40 48
    Atomic – fusion / fission generating heat or other energy by diddling with atomic weight 24 30 36 40 48 54
    Gravity the invisible pulling/crushing force which draws in targets 24 30 36 40 48 54
    Radioactive constantly emitting / radiating energy atomic 24 30 36 40 48 54
    Supernova the final death explosion of an entire star 54 60 75 100
    Infinity a continuous, expansive energy 75 100
    Supradivine (clockmaker) energy beyond the ken of mortals or immortals 75 100

  • DM

    Energy Type description and examples related energies Glowing Major Strong Severe Radiant Strobing Blinding Molten Plasmic
    Level required to use
    Blood reddish juice that stores life 24 30 36 40 48 54 75 100 200
    Elemental – Air blasts of air or wind kinetic 24 30 36 40 48 54 75 100 200
    Elemental – Earth mud, soil, clay, rock 24 30 36 40 48 54 75 100 200
    Elemental – Fire Bursts of flame, fiery rays or simple ignition atomic 24 30 36 40 48 54 75 100 200
    Elemental – Water liquid motion 24 30 36 40 48 54 75 100 200
    Holy / Divine Immortal force of goodness 24 30 36 40 48 54 75 100 200
    Kinetic energy of motion 24 30 36 40 48 54 75 100 200
    Magic / Mana versatile energy of manipulation (free and 0 lvl base for spellcasters) 24 30 36 40 48 54 75 100 200
    Martial / Ki focused muscular energy 24 30 36 40 48 54 75 100 200
    Positive (life) energy of living creatures – chemical and bioelectrical 24 30 36 40 48 54 75 100 200
    Primal (nature / plant) the force which grants life to plants and savagery to nature 24 30 36 40 48 54 75 100 200
    Psionic / psychic effects that target the mind (free and 0 lvl base for psions) 24 30 36 40 48 54 75 100 200
    Quasi-elemental – Radiance searing white light or shimmering colors positive, fire 24 30 36 40 48 54 75 100 200
    Unholy / Profane immortal force of evil 24 30 36 40 48 54 75 100 200
    Dark / shadow a chilling, all consuming blackness 24 30 36 40 48 54 75 100 200
    Elemental – Acid corrosive liquid or gas 24 30 36 40 48 54 75 100 200
    Elemental – Cold arctic air, slowdown of molecular energy atomic 24 30 36 40 48 54 75 100 200
    Elemental – Metal (orient) ores and minerals 24 30 36 40 48 54 75 100 200
    Elemental – Poison toxins that reduce stats or HP 24 30 36 40 48 54 75 100 200
    Elemental – Sonic / Sound waves of noise kinetic 24 30 36 40 48 54 75 100 200
    Elemental – Wood (orient) biomatter 24 30 36 40 48 54 75 100 200
    Force invisible energy formed into hard yet nonsolid shapes 24 30 36 40 48 54 75 100 200
    Negative (death/undeath) Purple-black energy that deadens flesh and wounds the soul 24 30 36 40 48 54 75 100 200
    Para-elemental – Ice crystals of deepest cold water, air 24 30 36 40 48 54 75 100 200
    Para-elemental – Magma molten earth, sand or rock fire, earth 24 30 36 40 48 54 75 100 200
    Para-elemental – Ooze slimy goo and mud earth, water 24 30 36 40 48 54 75 100 200
    Para-elemental – Smoke choking particulates which clog the breathing air, fire 24 30 36 40 48 54 75 100 200
    Quasi-elemental – Ash a spirit-deadening silt that slowly eats away at the living negative, fire 24 30 36 40 48 54 75 100 200
    Quasi-elemental – Dust dead earth which traps the living negative, earth 24 30 36 40 48 54 75 100 200
    Quasi-elemental – Lightning lightning, energy arcs positive, air 24 30 36 40 48 54 75 100 200
    Quasi-elemental – Minerals crystalline types of earth positive, earth 24 30 36 40 48 54 75 100 200
    Quasi-elemental – Salt dehydrating chemical which attacks the body negative, water 24 30 36 40 48 54 75 100 200
    Quasi-elemental – Steam misty, gaseous water positive, water 24 30 36 40 48 54 75 100 200
    Quasi-elemental – Vacuum a lack of breathable air and oxygen negative, air 24 30 36 40 48 54 75 100 200
    Magnetic force of attraction between opposites 24 30 36 40 48 54 75 100 200
    Solar / Sun intense, burning star light 24 30 36 40 48 54 75 100 200
    Disruption an attack which affects the cohesion of materials (typically causing cell death) 24 30 36 40 48 54 75 100 200
    Temporal / chrono the energy of time and aging 24 30 36 40 48 54 75 100 200
    Explosive a hybrid mix of kinetic, air, force and fire 30 36 40 48 54 75 100 200
    Abyssal demonic energy, essence of chaos and evil 36 40 48 54 75 100 200
    Chemical potential energy stored in chemical form (ie gunpowder) 36 40 48 54 75 100 200
    Dragonfire a biomagical flame 36 40 48 54 75 100 200
    Infernal devilish energy of law and evil 36 40 48 54 75 100 200
    Radio waves of noise above human hearing sound, kinetic 36 40 48 54 75 100 200
    Soul / animus / sentience the mysterious “spark” which grants access to higher mental faculties 36 40 48 54 75 100 200
    Void absence of all matter and energy (sphere of annihilation) 36 40 48 54 75 100 200
    Hellfire hybrid of Infernal and elemental fire 40 48 54 75 100 200
    Creation gives birth to new life, items or races 48 54 75 100 200
    Entropy decay, opposing creation 48 54 75 100 200
    Nova an explosion on the surface of a star 75 100 200
    Reality the collective belief of all beings 75 100 200
    Electromagnetic an electrical/magnetic hybrid electric, magnetic 54 75 100 200
    Atomic – fusion / fission generating heat or other energy by diddling with atomic weight 75 100 200
    Gravity the invisible pulling/crushing force which draws in targets 75 100 200
    Radioactive constantly emitting / radiating energy atomic 75 100 200
    Supernova the final death explosion of an entire star 200
    Infinity a continuous, expansive energy 200
    Supradivine (clockmaker) energy beyond the ken of mortals or immortals 200

  • PC

    10E Energy Types by level, extend to the 10E fighter for energy spirits? They can choose?

    Meaning can i choose Dragonfire as a energy spirit, for Rorek (16th level) on Light for a 1d8. ???


  • DM

    @halfgiant said in Energy Types by Caster Level:

    10E Energy Types by level, extend to the 10E fighter for energy spirits? They can choose?

    Meaning can i choose Dragonfire as a energy spirit, for Rorek (16th level) on Light for a 1d8. ???

    Technically, yes.

    There was discussion one evening over many bottles of beer on this subject.

    I limited the frequency of acquiring energy spirits for the 10e fighter because of a lack of diversity of energy types actually in use. If I fully adopt the entire spectrum, I will need to increase the frequency of spirits.


  • PC

    Cool Rorek was considering diversifying energy types.