Energy Types by Caster Level
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10E Reference
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Energy Strength Level Name Damage Dice 0 Base 1d4 1 Weak 1d6 2 Light 1d8 3 Minor 1d10 4 Substandard 5 Average 1d12 6 Overcharged 7 Glowing 8 Major 9 Strong 10 Severe 11 Radiant 12 Strobing 13 Blinding 14 Molten 15 Plasmic -
Energy Type description and examples related energies Base Weak Light Minor Substandard Average Overcharged Level required to use Blood reddish juice that stores life 1 5 7 11 14 18 20 Elemental – Air blasts of air or wind kinetic 1 5 7 11 14 18 20 Elemental – Earth mud, soil, clay, rock 1 5 7 11 14 18 20 Elemental – Fire Bursts of flame, fiery rays or simple ignition atomic 1 5 7 11 14 18 20 Elemental – Water liquid motion 1 5 7 11 14 18 20 Holy / Divine Immortal force of goodness 1 5 7 11 14 18 20 Kinetic energy of motion 1 5 7 11 14 18 20 Magic / Mana versatile energy of manipulation (free and 0 lvl base for spellcasters) 1 5 7 11 14 18 20 Martial / Ki focused muscular energy 1 5 7 11 14 18 20 Positive (life) energy of living creatures – chemical and bioelectrical 1 5 7 11 14 18 20 Primal (nature / plant) the force which grants life to plants and savagery to nature 1 5 7 11 14 18 20 Psionic / psychic effects that target the mind (free and 0 lvl base for psions) 1 5 7 11 14 18 20 Quasi-elemental – Radiance searing white light or shimmering colors positive, fire 1 5 7 11 14 18 20 Unholy / Profane immortal force of evil 1 5 7 11 14 18 20 Dark / shadow a chilling, all consuming blackness 3 5 7 11 14 18 20 Elemental – Acid corrosive liquid or gas 3 5 7 11 14 18 20 Elemental – Cold arctic air, slowdown of molecular energy atomic 3 5 7 11 14 18 20 Elemental – Metal (orient) ores and minerals 3 5 7 11 14 18 20 Elemental – Poison toxins that reduce stats or HP 3 5 7 11 14 18 20 Elemental – Sonic / Sound waves of noise kinetic 3 5 7 11 14 18 20 Elemental – Wood (orient) biomatter 3 5 7 11 14 18 20 Force invisible energy formed into hard yet nonsolid shapes 3 5 7 11 14 18 20 Negative (death/undeath) Purple-black energy that deadens flesh and wounds the soul 3 5 7 11 14 18 20 Para-elemental – Ice crystals of deepest cold water, air 3 5 7 11 14 18 20 Para-elemental – Magma molten earth, sand or rock fire, earth 3 5 7 11 14 18 20 Para-elemental – Ooze slimy goo and mud earth, water 3 5 7 11 14 18 20 Para-elemental – Smoke choking particulates which clog the breathing air, fire 3 5 7 11 14 18 20 Quasi-elemental – Ash a spirit-deadening silt that slowly eats away at the living negative, fire 3 5 7 11 14 18 20 Quasi-elemental – Dust dead earth which traps the living negative, earth 3 5 7 11 14 18 20 Quasi-elemental – Lightning lightning, energy arcs positive, air 3 5 7 11 14 18 20 Quasi-elemental – Minerals crystalline types of earth positive, earth 3 5 7 11 14 18 20 Quasi-elemental – Salt dehydrating chemical which attacks the body negative, water 3 5 7 11 14 18 20 Quasi-elemental – Steam misty, gaseous water positive, water 3 5 7 11 14 18 20 Quasi-elemental – Vacuum a lack of breathable air and oxygen negative, air 3 5 7 11 14 18 20 Magnetic force of attraction between opposites 5 7 9 11 14 18 20 Solar / Sun intense, burning star light 5 7 9 11 14 18 20 Disruption an attack which affects the cohesion of materials (typically causing cell death) 7 9 11 14 18 20 Temporal / chrono the energy of time and aging 9 11 14 16 18 20 Explosive a hybrid mix of kinetic, air, force and fire 7 9 11 14 18 20 24 Abyssal demonic energy, essence of chaos and evil 11 14 18 20 24 30 Chemical potential energy stored in chemical form (ie gunpowder) 11 14 18 20 24 30 Dragonfire a biomagical flame 11 14 18 20 24 30 Infernal devilish energy of law and evil 11 14 18 20 24 30 Radio waves of noise above human hearing sound, kinetic 11 14 18 20 24 30 Soul / animus / sentience the mysterious “spark” which grants access to higher mental faculties 14 16 18 20 24 30 Void absence of all matter and energy (sphere of annihilation) 14 16 18 20 24 30 Hellfire hybrid of Infernal and elemental fire 16 18 20 24 30 36 Creation gives birth to new life, items or races 18 20 24 30 36 40 Entropy decay, opposing creation 18 20 24 30 36 40 Nova an explosion on the surface of a star 18 24 32 40 48 54 Reality the collective belief of all beings 18 24 32 40 48 54 Electromagnetic an electrical/magnetic hybrid electric, magnetic 20 24 30 36 40 48 Atomic – fusion / fission generating heat or other energy by diddling with atomic weight 24 30 36 40 48 54 Gravity the invisible pulling/crushing force which draws in targets 24 30 36 40 48 54 Radioactive constantly emitting / radiating energy atomic 24 30 36 40 48 54 Supernova the final death explosion of an entire star 54 60 75 100 Infinity a continuous, expansive energy 75 100 Supradivine (clockmaker) energy beyond the ken of mortals or immortals 75 100 -
Energy Type description and examples related energies Glowing Major Strong Severe Radiant Strobing Blinding Molten Plasmic Level required to use Blood reddish juice that stores life 24 30 36 40 48 54 75 100 200 Elemental – Air blasts of air or wind kinetic 24 30 36 40 48 54 75 100 200 Elemental – Earth mud, soil, clay, rock 24 30 36 40 48 54 75 100 200 Elemental – Fire Bursts of flame, fiery rays or simple ignition atomic 24 30 36 40 48 54 75 100 200 Elemental – Water liquid motion 24 30 36 40 48 54 75 100 200 Holy / Divine Immortal force of goodness 24 30 36 40 48 54 75 100 200 Kinetic energy of motion 24 30 36 40 48 54 75 100 200 Magic / Mana versatile energy of manipulation (free and 0 lvl base for spellcasters) 24 30 36 40 48 54 75 100 200 Martial / Ki focused muscular energy 24 30 36 40 48 54 75 100 200 Positive (life) energy of living creatures – chemical and bioelectrical 24 30 36 40 48 54 75 100 200 Primal (nature / plant) the force which grants life to plants and savagery to nature 24 30 36 40 48 54 75 100 200 Psionic / psychic effects that target the mind (free and 0 lvl base for psions) 24 30 36 40 48 54 75 100 200 Quasi-elemental – Radiance searing white light or shimmering colors positive, fire 24 30 36 40 48 54 75 100 200 Unholy / Profane immortal force of evil 24 30 36 40 48 54 75 100 200 Dark / shadow a chilling, all consuming blackness 24 30 36 40 48 54 75 100 200 Elemental – Acid corrosive liquid or gas 24 30 36 40 48 54 75 100 200 Elemental – Cold arctic air, slowdown of molecular energy atomic 24 30 36 40 48 54 75 100 200 Elemental – Metal (orient) ores and minerals 24 30 36 40 48 54 75 100 200 Elemental – Poison toxins that reduce stats or HP 24 30 36 40 48 54 75 100 200 Elemental – Sonic / Sound waves of noise kinetic 24 30 36 40 48 54 75 100 200 Elemental – Wood (orient) biomatter 24 30 36 40 48 54 75 100 200 Force invisible energy formed into hard yet nonsolid shapes 24 30 36 40 48 54 75 100 200 Negative (death/undeath) Purple-black energy that deadens flesh and wounds the soul 24 30 36 40 48 54 75 100 200 Para-elemental – Ice crystals of deepest cold water, air 24 30 36 40 48 54 75 100 200 Para-elemental – Magma molten earth, sand or rock fire, earth 24 30 36 40 48 54 75 100 200 Para-elemental – Ooze slimy goo and mud earth, water 24 30 36 40 48 54 75 100 200 Para-elemental – Smoke choking particulates which clog the breathing air, fire 24 30 36 40 48 54 75 100 200 Quasi-elemental – Ash a spirit-deadening silt that slowly eats away at the living negative, fire 24 30 36 40 48 54 75 100 200 Quasi-elemental – Dust dead earth which traps the living negative, earth 24 30 36 40 48 54 75 100 200 Quasi-elemental – Lightning lightning, energy arcs positive, air 24 30 36 40 48 54 75 100 200 Quasi-elemental – Minerals crystalline types of earth positive, earth 24 30 36 40 48 54 75 100 200 Quasi-elemental – Salt dehydrating chemical which attacks the body negative, water 24 30 36 40 48 54 75 100 200 Quasi-elemental – Steam misty, gaseous water positive, water 24 30 36 40 48 54 75 100 200 Quasi-elemental – Vacuum a lack of breathable air and oxygen negative, air 24 30 36 40 48 54 75 100 200 Magnetic force of attraction between opposites 24 30 36 40 48 54 75 100 200 Solar / Sun intense, burning star light 24 30 36 40 48 54 75 100 200 Disruption an attack which affects the cohesion of materials (typically causing cell death) 24 30 36 40 48 54 75 100 200 Temporal / chrono the energy of time and aging 24 30 36 40 48 54 75 100 200 Explosive a hybrid mix of kinetic, air, force and fire 30 36 40 48 54 75 100 200 Abyssal demonic energy, essence of chaos and evil 36 40 48 54 75 100 200 Chemical potential energy stored in chemical form (ie gunpowder) 36 40 48 54 75 100 200 Dragonfire a biomagical flame 36 40 48 54 75 100 200 Infernal devilish energy of law and evil 36 40 48 54 75 100 200 Radio waves of noise above human hearing sound, kinetic 36 40 48 54 75 100 200 Soul / animus / sentience the mysterious “spark” which grants access to higher mental faculties 36 40 48 54 75 100 200 Void absence of all matter and energy (sphere of annihilation) 36 40 48 54 75 100 200 Hellfire hybrid of Infernal and elemental fire 40 48 54 75 100 200 Creation gives birth to new life, items or races 48 54 75 100 200 Entropy decay, opposing creation 48 54 75 100 200 Nova an explosion on the surface of a star 75 100 200 Reality the collective belief of all beings 75 100 200 Electromagnetic an electrical/magnetic hybrid electric, magnetic 54 75 100 200 Atomic – fusion / fission generating heat or other energy by diddling with atomic weight 75 100 200 Gravity the invisible pulling/crushing force which draws in targets 75 100 200 Radioactive constantly emitting / radiating energy atomic 75 100 200 Supernova the final death explosion of an entire star 200 Infinity a continuous, expansive energy 200 Supradivine (clockmaker) energy beyond the ken of mortals or immortals 200 -
10E Energy Types by level, extend to the 10E fighter for energy spirits? They can choose?
Meaning can i choose Dragonfire as a energy spirit, for Rorek (16th level) on Light for a 1d8. ???
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@halfgiant said in Energy Types by Caster Level:
10E Energy Types by level, extend to the 10E fighter for energy spirits? They can choose?
Meaning can i choose Dragonfire as a energy spirit, for Rorek (16th level) on Light for a 1d8. ???
Technically, yes.
There was discussion one evening over many bottles of beer on this subject.
I limited the frequency of acquiring energy spirits for the 10e fighter because of a lack of diversity of energy types actually in use. If I fully adopt the entire spectrum, I will need to increase the frequency of spirits.
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Cool Rorek was considering diversifying energy types.